- Fixed the hotkey list sending to the client not displaying right away.
- Corrected the unit_id of NPC_EVILLAND (taken from jA) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11071 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -93,4 +93,4 @@
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527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI
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535,0xbd, , -1, 0, 200,enemy, 0x008 //NJ_KAENSIN
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538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON
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670,0x83, , -1, 1,1000,all, 0x008 //NPC_EVILLAND
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670,0xc7, , -1, 1,1000,all, 0x008 //NPC_EVILLAND
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@ -8046,11 +8046,11 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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int lv;
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sd->state.connect_new = 0;
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clif_skillinfoblock(sd);
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clif_hotkeys_send(sd);
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clif_updatestatus(sd,SP_NEXTBASEEXP);
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clif_updatestatus(sd,SP_NEXTJOBEXP);
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clif_updatestatus(sd,SP_SKILLPOINT);
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clif_initialstatus(sd);
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clif_hotkeys_send(sd);
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if (sd->sc.option&OPTION_FALCON)
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clif_status_load(&sd->bl, SI_FALCON, 1);
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@ -7262,7 +7262,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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}
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case UNT_SANCTUARY:
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if (sg->skill_id == PR_SANCTUARY) {
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if (battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race==RC_DEMON)
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{ //Only damage enemies with offensive Sanctuary. [Skotlex]
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if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0 &&
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@ -7285,8 +7284,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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if (sg->val1 <= 0)
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skill_delunitgroup(NULL,sg, 0);
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break;
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}
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//Evil Land
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case UNT_EVILLAND:
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if (!battle_check_undead(tstatus->race, tstatus->def_ele) && tstatus->race!=RC_DEMON)
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{ //Damage enemies
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if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0)
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@ -989,6 +989,11 @@ enum {
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UNT_GROUNDDRIFT_POISON,
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UNT_GROUNDDRIFT_WATER,
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UNT_GROUNDDRIFT_FIRE,
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//0xc3 ?
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//0xc4 ?
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//0xc5 ?
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//0xc6 ?
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UNT_EVILLAND = 0xc7,
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};
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#endif /* _SKILL_H_ */
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