Corrected Vacuum Extreme behavior (#2526)
* Fixes #2497. * Vacuum Extreme will now pull players into the center. * Vacuum Extreme should only pull in players that stop within it's AoE. * It will now ignore "no knockback" bonuses players have. Thanks to @esu1214, @cydh and @exneval!
This commit is contained in:
@@ -1125,6 +1125,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, enum e_skill_bl
|
||||
* 0x1 - Offensive (not set: self skill, e.g. Backslide)
|
||||
* 0x2 - Knockback type (not set: Stop type, e.g. Ankle Snare)
|
||||
* 0x4 - Boss attack
|
||||
* 0x8 - Ignore target player 'special_state.no_knockback'
|
||||
* @return reason for immunity
|
||||
* UB_KNOCKABLE - can be knocked back / stopped
|
||||
* UB_NO_KNOCKBACK_MAP - at WOE/BG map
|
||||
@@ -1153,7 +1154,7 @@ enum e_unit_blown unit_blown_immune(struct block_list* bl, uint8 flag)
|
||||
if( !(flag&0x4) && sd->sc.data[SC_BASILICA] && sd->sc.data[SC_BASILICA]->val4 == sd->bl.id)
|
||||
return UB_TARGET_BASILICA;
|
||||
// Target has special_state.no_knockback (equip)
|
||||
if( (flag&(0x1|0x2)) && sd->special_state.no_knockback )
|
||||
if( (flag&(0x1|0x2)) && !(flag&0x8) && sd->special_state.no_knockback )
|
||||
return UB_TARGET_NO_KNOCKBACK;
|
||||
}
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user