* Added script command 'equip' to equip items.

* Fixed dependancies in map-server compiling (VC7.1).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5400 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lance 2006-02-28 12:32:02 +00:00
parent 9bb0a7eedb
commit 465ab78484
4 changed files with 51 additions and 4 deletions

View File

@ -7,6 +7,8 @@ GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALAR
2006/02/28
* Rewrote LAN support code. Changed configuration file name
lan_support.conf to subnet_athena.conf, changed it syntax. [LuzZza]
* Added script command 'equip' to equip items. [Lance]
* Fixed dependancies in map-server compiling (VC7.1). [Lance]
2006/02/24
* Prevented guild/party recall to work on GMs of greater level than
yourself. [Skotlex]

View File

@ -401,6 +401,7 @@ int buildin_setd(struct script_state *st);
// <--- [zBuffer] List of dynamic var commands
int buildin_petstat(struct script_state *st); // [Lance] Pet Stat Rq: Dubby
int buildin_callshop(struct script_state *st); // [Skotlex]
int buildin_equip(struct script_state *st);
void push_val(struct script_stack *stack,int type,int val);
int run_func(struct script_state *st);
@ -702,6 +703,7 @@ struct {
// <--- [zBuffer] List of dynamic var commands
{buildin_petstat,"petstat","i"},
{buildin_callshop,"callshop","si"}, // [Skotlex]
{buildin_equip,"equip","i"},
{buildin_setitemscript,"setitemscript","is"}, //Set NEW item bonus script. Lupus
{buildin_disguise,"disguise","i"}, //disguise player. Lupus
{buildin_undisguise,"undisguise","i"}, //undisguise player. Lupus
@ -9379,6 +9381,33 @@ int buildin_unequip(struct script_state *st)
return 0;
}
int buildin_equip(struct script_state *st)
{
int nameid=0,count=0,i;
struct map_session_data *sd;
struct item_data *item_data;
sd = script_rid2sd(st);
nameid=conv_num(st,& (st->stack->stack_data[st->start+2]));
if(nameid>=500 && (item_data = itemdb_search(nameid)) != NULL)
for(i=0;i<MAX_INVENTORY;i++){
if(sd->status.inventory[i].nameid==nameid)
count+=sd->status.inventory[i].amount;
}
else{
if(battle_config.error_log)
ShowError("wrong item ID : equipitem(%i)\n",nameid);
return 1;
}
if(count){
pc_equipitem(sd,nameid,item_data->equip);
}
return 0;
}
//=======================================================
// strlen [Valaris]
//-------------------------------------------------------

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@ -171,8 +171,7 @@
RelativePath="..\src\common\db.c">
</File>
<File
RelativePath="..\src\common\ers.c"
>
RelativePath="..\src\common\ers.c">
</File>
<File
RelativePath="..\src\common\graph.c">
@ -192,6 +191,9 @@
<File
RelativePath="..\src\zlib\iowin32.c">
</File>
<File
RelativePath="..\src\map\irc.c">
</File>
<File
RelativePath="..\src\map\itemdb.c">
</File>
@ -286,6 +288,9 @@
<File
RelativePath="..\src\map\battle.h">
</File>
<File
RelativePath="..\src\common\cbasetypes.h">
</File>
<File
RelativePath="..\src\map\charcommand.h">
</File>
@ -310,6 +315,9 @@
<File
RelativePath="..\src\common\db.h">
</File>
<File
RelativePath="..\src\common\ers.h">
</File>
<File
RelativePath="..\src\common\graph.h">
</File>
@ -322,6 +330,9 @@
<File
RelativePath="..\src\map\intif.h">
</File>
<File
RelativePath="..\src\map\irc.h">
</File>
<File
RelativePath="..\src\map\itemdb.h">
</File>

View File

@ -171,8 +171,7 @@
RelativePath="..\src\common\db.c">
</File>
<File
RelativePath="..\src\common\ers.c"
>
RelativePath="..\src\common\ers.c">
</File>
<File
RelativePath="..\src\common\graph.c">
@ -286,6 +285,9 @@
<File
RelativePath="..\src\map\battle.h">
</File>
<File
RelativePath="..\src\common\cbasetypes.h">
</File>
<File
RelativePath="..\src\map\charcommand.h">
</File>
@ -310,6 +312,9 @@
<File
RelativePath="..\src\common\db.h">
</File>
<File
RelativePath="..\src\common\ers.h">
</File>
<File
RelativePath="..\src\common\graph.h">
</File>