Another fix to npc/cities/valkyrie.txt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6202 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -28,6 +28,7 @@ Nexon
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Date Added
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======
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04/20
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* Fixed it again, better use constants [Playtester]
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* Fixed Rebirth script not working for some Knights and Crusaders [Playtester]
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- needs some testing!
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* Fixed Taekwon quest obviously never working [Playtester]
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@ -226,8 +226,8 @@ L_CHANGE:
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next;
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set ADVJOB,Class+4001; //memo the target 3rd Job ID
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if(ADVJOB == 4014) set ADVJOB,4002;
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if(ADVJOB == 4022) set ADVJOB,4015;
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if(ADVJOB == Job_Lord_Knight2) set ADVJOB,Job_Lord_Knight;
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if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin;
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// callfunc "F_ToHigh",25,"Swordman High",31,"Lord Knight",144,145,146,0;
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// callfunc "F_ToHigh",28,"Acolyte High",32,"High Priest",156,0,0,0;
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@ -327,8 +327,8 @@ L_SKILLPNTS:
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function script F_ToHigh {
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if(Upper == 2) return; //Baby Class - skip it
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if(ADVJOB == 4014) set ADVJOB,4002;
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if(ADVJOB == 4022) set ADVJOB,4015;
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if(ADVJOB == Job_Lord_Knight2) set ADVJOB,Job_Lord_Knight;
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if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin;
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set @fjob,ADVJOB; //alternative classes should pass, too
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if(@fjob == Job_Stalker) set @fjob,Job_Assassin_Cross;
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if(@fjob == Job_Creator) set @fjob,Job_Whitesmith;
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