Follow up Autotrade Persistency, also as fix of bugreport:8572 http://rathena.org/board/tracker/issue-8572-vendingc/
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
This commit is contained in:
parent
007b88f2bb
commit
46ca940692
@ -5656,7 +5656,8 @@ ACMD_FUNC(autotrade) {
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if( battle_config.feature_autotrade &&
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sd->state.vending &&
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Sql_Query( mmysql_handle, "UPDATE `%s` SET `autotrade` = 1 WHERE `id` = %d;", vendings_db, sd->vender_id ) != SQL_SUCCESS ){
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Sql_Query( mmysql_handle, "UPDATE `%s` SET `autotrade` = 1 WHERE `id` = %d;", vendings_db, sd->vender_id ) != SQL_SUCCESS )
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{
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Sql_ShowDebug( mmysql_handle );
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}
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@ -564,7 +564,7 @@ void chrif_on_ready(void) {
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//Re-save any guild castles that were modified in the disconnection time.
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guild_castle_reconnect(-1, 0, 0);
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// Charserver is ready for this now
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// Charserver is ready for laoding autotrader
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do_init_vending_autotrade();
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}
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@ -23,30 +23,36 @@
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#include <stdlib.h> // atoi
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#include <string.h>
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struct vending_entry{
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/// Struct for vending entry of autotrader
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struct s_autotrade_entry {
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int cartinventory_id;
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int amount;
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uint16 amount;
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int price;
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int index;
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uint16 index;
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};
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struct vending{
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/// Struct of autotrader
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struct s_autotrade {
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int account_id;
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int char_id;
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int vendor_id;
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int m;
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int x;
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int y;
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uint16 x,
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y;
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unsigned char sex;
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char title[MESSAGE_SIZE];
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uint32 count;
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struct vending_entry** entries;
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uint16 count;
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struct s_autotrade_entry **entries;
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struct map_session_data *sd;
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};
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static int vending_nextid = 0; ///Vending_id counter
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static DBMap *vending_db; ///Db holder the vender : charid -> map_session_data
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static DBMap *autotrade_db;
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//Autotrader
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static struct s_autotrade **autotraders; ///Autotraders Storage
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static uint16 autotrader_count; ///Autotrader count
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static void do_final_vending_autotrade(void);
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/**
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* Lookup to get the vending_db outside module
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@ -453,40 +459,42 @@ bool vending_searchall(struct map_session_data* sd, const struct s_search_store_
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return true;
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}
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/** Open vending for Autotrader
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* @param sd Player as autotrader
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*/
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void vending_reopen( struct map_session_data* sd ){
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int i, count;
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uint8 *data, *p;
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uint16 *index, *amount;
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uint32 *value;
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struct vending *vending;
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struct vending_entry *entry;
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vending = (struct vending*)idb_get( autotrade_db, sd->status.char_id );
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if( !vending ){
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map_quit(sd);
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if (!sd || !autotrader_count || !autotraders)
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return;
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}
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else { // Ready to open vending for this char
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uint16 i;
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uint8 *data, *p;
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uint16 j, count;
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if( vending->count > 0 ){
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data = (uint8*)aMalloc( vending->count * 8 );
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ARR_FIND(0,autotrader_count,i,autotraders[i] && autotraders[i]->char_id == sd->status.char_id);
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if (i >= autotrader_count) { //This is shouldn't happen [Cydh]
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ShowError("vending_reopen: Player not found as autotrader (aid:%d cid:%d)\n",sd->status.account_id,sd->status.char_id);
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return;
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}
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// Init vending data for autotrader
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CREATE(data, uint8, autotraders[i]->count * 8);
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for( i = 0, p = data, count = vending->count; i < vending->count; i++ ){
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entry = vending->entries[i];
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for (j = 0, p = data, count = autotraders[i]->count; j < autotraders[i]->count; j++) {
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struct s_autotrade_entry *entry = autotraders[i]->entries[j];
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uint16 *index = (uint16*)(p + 0);
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uint16 *amount = (uint16*)(p + 2);
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uint32 *value = (uint32*)(p + 4);
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index = (uint16*)(p + 0);
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amount = (uint16*)(p + 2);
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value = (uint32*)(p + 4);
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// Find item position in cart
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ARR_FIND(0, MAX_CART, entry->index, sd->status.cart[entry->index].id == entry->cartinventory_id);
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ARR_FIND( 0, MAX_CART, entry->index, sd->status.cart[entry->index].id == entry->cartinventory_id );
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if( entry->index == MAX_CART ){
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if (entry->index == MAX_CART) {
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count--;
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continue;
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}
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*index = entry->index + 2;
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*amount = entry->amount;
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*amount = min(entry->amount, sd->status.cart[entry->index].amount); // Limit the vending amount
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*value = entry->price;
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p += 8;
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@ -496,154 +504,180 @@ void vending_reopen( struct map_session_data* sd ){
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sd->state.prevend = 1;
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// Open the shop again
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vending_openvending( sd, vending->title, data, count );
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vending_openvending(sd, autotraders[i]->title, data, count);
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aFree(data);
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ShowInfo("Autotrader loaded: '"CL_WHITE"%s"CL_RESET"' with '"CL_WHITE"%d"CL_RESET"' items at "CL_WHITE"%s (%d,%d)"CL_RESET"\n",
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sd->status.name,count,mapindex_id2name(sd->mapindex),sd->bl.x,sd->bl.y);
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// Set him to autotrade
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if( Sql_Query( mmysql_handle, "UPDATE `%s` SET `autotrade` = 1 WHERE `id` = %d;", vendings_db, sd->vender_id ) != SQL_SUCCESS ){
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if (Sql_Query( mmysql_handle, "UPDATE `%s` SET `autotrade` = 1 WHERE `id` = %d;",
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vendings_db, sd->vender_id ) != SQL_SUCCESS )
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{
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Sql_ShowDebug( mmysql_handle );
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}
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// Make him look perfect
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unit_setdir(&sd->bl,battle_config.feature_autotrade_direction);
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if( battle_config.feature_autotrade_sit ){
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if( battle_config.feature_autotrade_sit )
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pc_setsit(sd);
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}
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}
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aFree(data);
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idb_remove( autotrade_db, sd->status.char_id );
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for( i = 0; i < vending->count; i++ ){
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aFree( vending->entries[i] );
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}
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aFree(vending->entries);
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aFree(vending);
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if( !count ){
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map_quit(sd);
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//If the last autotrade is loaded, clear autotraders [Cydh]
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if (i+1 >= autotrader_count)
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do_final_vending_autotrade();
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}
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}
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void do_init_vending_autotrade( void ){
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if( battle_config.feature_autotrade ){
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struct vending **autotraders;
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struct vending *vending;
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struct vending_entry *entry;
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uint32 count;
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int i, j;
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/**
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* Initializing autotraders from table
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*/
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void do_init_vending_autotrade( void ) {
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if (battle_config.feature_autotrade) {
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uint16 i, items = 0;
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autotrader_count = 0;
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if( Sql_Query(mmysql_handle,
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"SELECT `id`, `account_id`, `char_id`, `sex`, `map`, `x`, `y`, `title`"
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"FROM `%s`"
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"WHERE `autotrade` = 1;", vendings_db ) != SQL_SUCCESS ) {
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// Get autotrader from table. `map`, `x`, and `y`, aren't used here
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// Just read player that has data at vending_items [Cydh]
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if (Sql_Query(mmysql_handle,
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"SELECT `id`, `account_id`, `char_id`, `sex`, `title` "
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"FROM `%s` "
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"WHERE `autotrade` = 1 AND (SELECT COUNT(`vending_id`) FROM `%s` WHERE `vending_id` = `id`) > 0;",
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vendings_db, vending_items_db ) != SQL_SUCCESS )
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{
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Sql_ShowDebug(mmysql_handle);
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return;
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}
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count = (uint32)Sql_NumRows(mmysql_handle);
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if( count <= 0 ){
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if (!(autotrader_count = (uint32)Sql_NumRows(mmysql_handle))) //Nothing to do
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return;
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}
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// Init autotraders
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CREATE(autotraders, struct s_autotrade *, autotrader_count);
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autotraders = (struct vending**)aMalloc( sizeof( struct vending* ) * count );
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// Init each autotrader data
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i = 0;
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while( SQL_SUCCESS == Sql_NextRow(mmysql_handle) ) {
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while (SQL_SUCCESS == Sql_NextRow(mmysql_handle) && i < autotrader_count) {
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size_t len;
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char* data;
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vending = autotraders[i] = (struct vending *)aMalloc( sizeof( struct vending ) );
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CREATE(autotraders[i], struct s_autotrade, 1);
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Sql_GetData( mmysql_handle, 0, &data, NULL ); vending->vendor_id = atoi(data);
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Sql_GetData( mmysql_handle, 1, &data, NULL ); vending->account_id = atoi(data);
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Sql_GetData( mmysql_handle, 2, &data, NULL ); vending->char_id = atoi(data);
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Sql_GetData( mmysql_handle, 3, &data, NULL ); vending->sex = data[0];
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Sql_GetData( mmysql_handle, 4, &data, NULL ); vending->m = map_mapname2mapid( data );
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Sql_GetData( mmysql_handle, 5, &data, NULL ); vending->x = atoi(data);
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Sql_GetData( mmysql_handle, 6, &data, NULL ); vending->y = atoi(data);
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Sql_GetData( mmysql_handle, 7, &data, &len ); safestrncpy( vending->title, data, min( len + 1, MESSAGE_SIZE ) );
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Sql_GetData(mmysql_handle, 0, &data, NULL); autotraders[i]->vendor_id = atoi(data);
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Sql_GetData(mmysql_handle, 1, &data, NULL); autotraders[i]->account_id = atoi(data);
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Sql_GetData(mmysql_handle, 2, &data, NULL); autotraders[i]->char_id = atoi(data);
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Sql_GetData(mmysql_handle, 3, &data, NULL); autotraders[i]->sex = (data[0] == 'F') ? 0 : 1;
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Sql_GetData(mmysql_handle, 4, &data, &len); safestrncpy(autotraders[i]->title, data, min(len + 1, MESSAGE_SIZE));
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autotraders[i]->count = 0;
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vending->count = 0;
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idb_put( autotrade_db, vending->char_id, vending );
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// initialize player
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CREATE(vending->sd, TBL_PC, 1);
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pc_setnewpc( vending->sd, vending->account_id, vending->char_id, 0, gettick(), vending->sex == 'F' ? 0 : 1, 0 );
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vending->sd->state.autotrade = 1;
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chrif_authreq( vending->sd, true );
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CREATE(autotraders[i]->sd, struct map_session_data, 1);
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pc_setnewpc(autotraders[i]->sd, autotraders[i]->account_id, autotraders[i]->char_id, 0, gettick(), autotraders[i]->sex, 0);
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autotraders[i]->sd->state.autotrade = 1;
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chrif_authreq(autotraders[i]->sd, true);
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i++;
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}
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Sql_FreeResult(mmysql_handle);
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Sql_FreeResult( mmysql_handle );
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if (autotraders == NULL) { //This is shouldn't happen [Cydh]
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ShowError("Failed to initialize autotraders!\n");
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do_final_vending_autotrade();
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return;
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}
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for( i = 0; i < count; i++ ){
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vending = autotraders[i];
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//Init items on vending list each autotrader
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for (i = 0; i < autotrader_count; i++){
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struct s_autotrade *at = NULL;
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uint16 j;
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if( SQL_ERROR == Sql_Query(mmysql_handle,
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"SELECT `cartinventory_id`, `amount`, `price`"
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"FROM `%s`"
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if (autotraders[i] == NULL)
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continue;
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at = autotraders[i];
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if (SQL_ERROR == Sql_Query(mmysql_handle,
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"SELECT `cartinventory_id`, `amount`, `price` "
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"FROM `%s` "
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"WHERE `vending_id` = %d "
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"ORDER BY `index` ASC;", vending_items_db, vending->vendor_id ) ) {
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"ORDER BY `index` ASC;", vending_items_db, at->vendor_id ) )
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{
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Sql_ShowDebug(mmysql_handle);
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continue;
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}
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vending->count = (uint32)Sql_NumRows(mmysql_handle);
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if( vending->count <= 0 ){
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// Player was not correctly deleted, must not be set online
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idb_remove( autotrade_db, vending->char_id );
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map_quit(vending->sd);
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aFree(vending);
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if (!(at->count = (uint32)Sql_NumRows(mmysql_handle))) {
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map_quit(at->sd);
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continue;
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}
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vending->entries = (struct vending_entry**)aMalloc( sizeof( struct vending_entry* ) * vending->count );
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j = 0;
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while( SQL_SUCCESS == Sql_NextRow(mmysql_handle) ) {
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char* data;
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entry = vending->entries[j] = (struct vending_entry*)aMalloc( sizeof( struct vending_entry ) );
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Sql_GetData( mmysql_handle, 0, &data, NULL ); entry->cartinventory_id = atoi(data);
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Sql_GetData( mmysql_handle, 1, &data, NULL ); entry->amount = atoi(data);
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Sql_GetData( mmysql_handle, 2, &data, NULL ); entry->price = atoi(data);
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//Init the list
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CREATE(at->entries, struct s_autotrade_entry *,at->count);
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//Add the item into list
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j = 0;
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while (SQL_SUCCESS == Sql_NextRow(mmysql_handle) && j < at->count) {
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char* data;
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CREATE(at->entries[j], struct s_autotrade_entry, 1);
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Sql_GetData(mmysql_handle, 0, &data, NULL); at->entries[j]->cartinventory_id = atoi(data);
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Sql_GetData(mmysql_handle, 1, &data, NULL); at->entries[j]->amount = atoi(data);
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Sql_GetData(mmysql_handle, 2, &data, NULL); at->entries[j]->price = atoi(data);
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j++;
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}
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Sql_FreeResult( mmysql_handle );
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items += j;
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Sql_FreeResult(mmysql_handle);
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}
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aFree(autotraders);
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ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' autotraders.\n",count);
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ShowStatus("Done loading '"CL_WHITE"%d"CL_RESET"' autotraders with '"CL_WHITE"%d"CL_RESET"' items.\n", autotrader_count, items);
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}
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// Everything is loaded fine, their entries will be reinserted once they are loaded
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if( Sql_Query( mmysql_handle, "DELETE FROM `%s`;", vendings_db ) != SQL_SUCCESS ||
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Sql_Query( mmysql_handle, "DELETE FROM `%s`;", vending_items_db ) != SQL_SUCCESS ){
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if (Sql_Query( mmysql_handle, "DELETE FROM `%s`;", vendings_db ) != SQL_SUCCESS ||
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Sql_Query( mmysql_handle, "DELETE FROM `%s`;", vending_items_db ) != SQL_SUCCESS)
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{
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Sql_ShowDebug(mmysql_handle);
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}
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}
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/**
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* Clear all autotraders
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* @author [Cydh]
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*/
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void do_final_vending_autotrade(void) {
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if (!autotrader_count || !autotraders)
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return;
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else {
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uint16 i = 0;
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while (i < autotrader_count) { //Free the autotrader
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if (autotraders[i] == NULL)
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continue;
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if (autotraders[i]->count) {
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uint16 j = 0;
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while (j < autotraders[i]->count) { //Free the autotrade entries
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if (autotraders[i]->entries == NULL)
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continue;
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if (autotraders[i]->entries[j])
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aFree(autotraders[i]->entries[j]);
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j++;
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}
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aFree(autotraders[i]->entries);
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}
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aFree(autotraders[i]);
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i++;
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}
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aFree(autotraders);
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autotrader_count = 0;
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}
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}
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/**
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* Initialise the vending module
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* called in map::do_init
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*/
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void do_final_vending(void) {
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db_destroy(vending_db);
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db_destroy(autotrade_db);
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do_final_vending_autotrade(); //Make sure everything is cleared [Cydh]
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}
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/**
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@ -652,6 +686,5 @@ void do_final_vending(void) {
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*/
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void do_init_vending(void) {
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vending_db = idb_alloc(DB_OPT_BASE);
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autotrade_db = idb_alloc(DB_OPT_BASE);
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vending_nextid = 0;
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}
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