Implemented THE official Steal skill equation and game mechanics (basically version from /stable plus a few tweaks) (see topic:116540).

Added missing bAddStealRate reference to doc/item_bonus.txt.
Removed skill_steal_rate, as it was never used in the code (see r231).
Removed skill_steal_type, it's just a one-liner source mod (see r231).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11992 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-12-29 22:30:29 +00:00
parent bad3a0c04e
commit 470a56dbea
6 changed files with 20 additions and 17 deletions

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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/12/29
* Implemented THE official Steal skill equation and game mechanics
(basically version from /stable plus a few tweaks) (see topic:116540)
* Added missing bAddStealRate reference to doc/item_bonus.txt
* Removed skill_steal_rate, as it was never used in the code (see r231)
* Removed skill_steal_type, it's just a one-liner source mod (see r231)
* Knockback now works through cells where there is a diagonal path, but
no horizontal+vertical (two 90` icewalls with a gap where they 'join')
* Some dead code removal in path.c [ultramage]

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@ -270,3 +270,5 @@ bonus3 bAddMonsterDropItemGroup,n,x,y; y% chance to get an item of group type n
bonus2 bWeaponComaRace,x,y; y/100% chance to cause Coma when attacking a
monster of race x with a normal attack
bAddStealRate,n; n/100% increase to Steal skill success chance

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@ -3579,7 +3579,6 @@ static const struct _battle_data {
{ "mobs_level_up", &battle_config.mobs_level_up, 0, 0, 1, },
{ "mobs_level_up_exp_rate", &battle_config.mobs_level_up_exp_rate, 1, 1, INT_MAX, },
{ "pk_min_level", &battle_config.pk_min_level, 55, 1, INT_MAX, },
{ "skill_steal_type", &battle_config.skill_steal_type, 1, 0, 1, },
{ "skill_steal_max_tries", &battle_config.skill_steal_max_tries, 0, 0, UCHAR_MAX, },
{ "motd_type", &battle_config.motd_type, 0, 0, 1, },
{ "finding_ore_rate", &battle_config.finding_ore_rate, 100, 0, INT_MAX, },

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@ -351,8 +351,6 @@ extern struct Battle_Config
int mobs_level_up; // [Valaris]
int mobs_level_up_exp_rate; // [Valaris]
int pk_min_level; // [celest]
int skill_steal_type; // [celest]
int skill_steal_rate; // [celest]
int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus]
int motd_type; // [celest]
int finding_ore_rate; // orn

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@ -3295,7 +3295,8 @@ int pc_show_steal(struct block_list *bl,va_list ap)
*------------------------------------------*/
int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv)
{
int i,rate,itemid,flag;
int i,itemid,flag;
double rate;
struct status_data *sd_status, *md_status;
struct mob_data *md;
struct item tmp_item;
@ -3320,23 +3321,22 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv)
md->state.steal_flag = UCHAR_MAX;
return 0;
}
rate = battle_config.skill_steal_type
? (sd_status->dex - md_status->dex)/2 + lv*6 + 10
: (sd_status->dex - md_status->dex) + lv*3 + 10;
rate += sd->add_steal_rate; //Better make the steal_Rate addition affect % rather than an absolute on top of the total drop rate. [Skotlex]
// base skill success chance (percentual)
rate = (sd_status->dex - md_status->dex)/2 + lv*6 + 4;
rate += sd->add_steal_rate;
if (rate < 1)
if( rate < 1 )
return 0;
//preliminar statistical data hints at this behaviour:
//each steal attempt: try to steal against ONE mob drop, and no more.
i = rand()%(MAX_STEAL_DROP); //You can't steal from the last slot.
if(rand() % 10000 >= md->db->dropitem[i].p*rate/100)
// Try dropping one item, in the order from first to last possible slot.
// Droprate is affected by the skill success rate.
for( i = 0; i < MAX_STEAL_DROP; i++ )
if( md->db->dropitem[i].nameid > 0 && rand() % 10000 < md->db->dropitem[i].p * rate/100. )
break;
if( i == MAX_STEAL_DROP )
return 0;
itemid = md->db->dropitem[i].nameid;
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = itemid;

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@ -1769,7 +1769,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
// shorts
+ sizeof(sd->splash_range)
+ sizeof(sd->splash_add_range)
+ sizeof(sd->add_steal_rate)
+ sizeof(sd->hp_gain_value)
+ sizeof(sd->sp_gain_value)
+ sizeof(sd->sp_vanish_rate)