* Venom Splasher fixes according to bugreport:230
- added passive skillv*30% bonus from Poison React - added official splash damage calculation - damage gets split by the number of targets at range 1, then applied to all targets in range 2 - reverted some very old code - clif_calc_delay() - that was preventing skills from displaying properly, by erroneously assuming that if the target has ddelay 0, it has endure effect activated - TODO: the skill should not consume a gemstone when it fails git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11494 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
425112aef3
commit
472e15c188
@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
|
||||
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
||||
|
||||
2007/10/16
|
||||
* Venom Splasher fixes according to bugreport:230
|
||||
- added passive skillv*30% bonus from Poison React
|
||||
- added official splash damage calculation - damage gets split by the
|
||||
number of targets at range 1, then applied to all targets in range 2
|
||||
- reverted some very old code - clif_calc_delay() - that was preventing
|
||||
skills from displaying properly, by erroneously assuming that
|
||||
if the target has ddelay 0, it has endure effect activated
|
||||
* Fixed displaying of several splash skills (see bugreport:238)
|
||||
- added flag SD_PREAMBLE for skills that need the 'magic' packet
|
||||
(fixes Grimtooth / Cart Revolution displaying out of sync)
|
||||
|
@ -1464,9 +1464,9 @@ static struct Damage battle_calc_weapon_attack(
|
||||
skillratio += 100+100*skill_lv;
|
||||
break;
|
||||
case AS_SPLASHER:
|
||||
i = 400+50*skill_lv;
|
||||
if (wflag>1) i /= 4; // FIXME: Should be 25% of damage inflicted to target, not 25% of skillratio bonus
|
||||
skillratio += i;
|
||||
skillratio += 400+50*skill_lv;
|
||||
if(sd)
|
||||
skillratio += 30 * pc_checkskill(sd,AS_POISONREACT);
|
||||
break;
|
||||
case ASC_BREAKER:
|
||||
skillratio += 100*skill_lv-100;
|
||||
|
@ -3712,9 +3712,6 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl)
|
||||
}
|
||||
}
|
||||
|
||||
//Modifies the type of damage according to status changes [Skotlex]
|
||||
#define clif_calc_delay(type,delay) (type==1||type==4||type==0x0a)?type:(delay==0?9:type)
|
||||
|
||||
/*==========================================
|
||||
* Estimates walk delay based on the damage criteria. [Skotlex]
|
||||
*------------------------------------------*/
|
||||
@ -3758,10 +3755,10 @@ int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tic
|
||||
nullpo_retr(0, src);
|
||||
nullpo_retr(0, dst);
|
||||
|
||||
type = clif_calc_delay(type, ddelay); //Type defaults to 0 for normal attacks.
|
||||
|
||||
sc = status_get_sc(dst);
|
||||
if(sc && sc->count) {
|
||||
if(type != 4 && dst->type == BL_PC && sc->data[SC_ENDURE].timer != -1 && !map_flag_gvg(dst->m))
|
||||
type = 9;
|
||||
if(sc->data[SC_HALLUCINATION].timer != -1) {
|
||||
if(damage > 0) damage = damage*(5+sc->data[SC_HALLUCINATION].val1) + rand()%100;
|
||||
if(damage2 > 0) damage2 = damage2*(5+sc->data[SC_HALLUCINATION].val1) + rand()%100;
|
||||
@ -4329,11 +4326,10 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int
|
||||
nullpo_retr(0, src);
|
||||
nullpo_retr(0, dst);
|
||||
|
||||
if( type == 0 ) type = skill_get_hit(skill_id);
|
||||
type = clif_calc_delay(type, ddelay);
|
||||
sc = status_get_sc(dst);
|
||||
|
||||
if(sc && sc->count) {
|
||||
if(type != 4 && dst->type == BL_PC && sc->data[SC_ENDURE].timer != -1 && !map_flag_gvg(dst->m))
|
||||
type = 9;
|
||||
if(sc->data[SC_HALLUCINATION].timer != -1 && damage > 0)
|
||||
damage = damage*(5+sc->data[SC_HALLUCINATION].val1) + rand()%100;
|
||||
}
|
||||
|
@ -3126,8 +3126,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
|
||||
|
||||
// if skill damage should be split among targets, count them
|
||||
//SD_LEVEL -> Forced splash damage for Auto Blitz-Beat -> count targets
|
||||
//special case: Venom Splasher uses a different range for searching than for splashing
|
||||
if( flag&SD_LEVEL || skill_get_nk(skillid)&NK_SPLASHSPLIT )
|
||||
skill_area_temp[0] = map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), BL_CHAR, src, skillid, skilllv, tick, BCT_ENEMY, skill_area_sub_count);
|
||||
skill_area_temp[0] = map_foreachinrange(skill_area_sub, bl, (skillid == AS_SPLASHER)?1:skill_get_splash(skillid, skilllv), BL_CHAR, src, skillid, skilllv, tick, BCT_ENEMY, skill_area_sub_count);
|
||||
|
||||
// recursive invocation of skill_castend_damage_id() with flag|1
|
||||
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
|
||||
@ -5256,8 +5257,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
return 1;
|
||||
}
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,
|
||||
sc_start4(bl,type,100,
|
||||
skilllv,skillid,src->id,skill_get_time(skillid,skilllv),1000));
|
||||
sc_start4(bl,type,100,skilllv,skillid,src->id,skill_get_time(skillid,skilllv),1000));
|
||||
if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv)+3000);
|
||||
break;
|
||||
|
||||
case PF_MINDBREAKER:
|
||||
@ -5938,9 +5939,9 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
|
||||
map_freeblock_unlock();
|
||||
return 1;
|
||||
} while(0);
|
||||
|
||||
//Skill failed.
|
||||
if (ud->skillid == MO_EXTREMITYFIST && sd &&
|
||||
!(sc && sc->count && sc->data[SC_FOGWALL].timer != -1))
|
||||
if (ud->skillid == MO_EXTREMITYFIST && sd && !(sc && sc->count && sc->data[SC_FOGWALL].timer != -1))
|
||||
{ //When Asura fails... (except when it fails from Fog of Wall)
|
||||
//Consume SP/spheres
|
||||
skill_check_condition(sd,ud->skillid, ud->skilllv,1);
|
||||
|
Loading…
x
Reference in New Issue
Block a user