Fixed some condition checks in archer, mage, and swordie, jobs.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13038 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,7 @@
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Date Added
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======
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2008/08/03
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* Rev. 13038 Fixed some condition checks in archer, mage, and swordie, jobs. [L0ne_W0lf]
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* Rev. 13037 Implemnted Hugel Monster Races. [L0ne_W0lf]
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2008/07/31
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* Rev. 13026 Added iRO Repeatable EXP quests care of Kisuka. [L0ne_W0lf]
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= kobra_k88; L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.7a
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//= 1.8
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -20,11 +20,12 @@
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//= Arrow reward is now equal to the type sof trunks brought.
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//= No longer uses function "F_ToHigh"
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//= 1.7a Fixed minor dialogue bug at Grade==25 [Lupus]
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//= 1.8 Fixed mistake in condition check. [L0ne_W0lf]
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//============================================================
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payon_in02,64,71,4 script Archer Guildsman#archer 85,{
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if (Upper == 1) {
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if (Class == Job_Novice_High && ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy) {
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if (Class == Job_Novice_High && (ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy)) {
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mes "[Archer Guildsman]";
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mes "Hey, I know you.";
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mes "You took this test";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= kobra_k88; L0ne_W0lf
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//===== Current Version: =====================================
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//= 2.0
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//= 2.1
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -25,11 +25,12 @@
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//= 1.9a Added a missing next; (Barron-Monster) [L0ne_W0lf]
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//= 1.9b Typo. "nextl" -> "next;" (Barron-Monster) [L0ne_W0lf]
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//= 2.0 Should "fix" the problem with the Biliban Kafra. [L0ne_W0lf]
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//= 2.1 Fixed mistake in condition check. [L0ne_W0lf]
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//============================================================
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alberta_in,53,43,6 script Merchant#mer 86,{
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if (Upper == 1) {
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if (Class == Job_Novice_High && ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator) {
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if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) {
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mes "[Chief Mahnsoo]";
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mes "Long time no see!";
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mes "Hey, you didn't quit";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= kobra_k88; L0ne_W0lf
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//===== Current Version: =====================================
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//= 2.0
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//= 2.1
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -33,11 +33,12 @@
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//= 1.9 Dialog is official, but the Script is now custom as far as maps go. [L0ne_W0lf]
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//= 1.9b Fixed usage of wrong jobchange func messing up baby classes [ultramage]
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//= 2.0 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
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//= 2.1 Fixed mistake in condition check. [L0ne_W0lf]
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//============================================================
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izlude_in,74,172,4 script Swordman#swd_1 119,{
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if (Upper == 1) {
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if (Class == Job_Novice_High && ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin) {
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if (Class == Job_Novice_High && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) {
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mes "[Swordman]";
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mes "It...";
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mes "Can't be...";
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