- Should have fixed @refine applying multiple times to equipment that uses multiple equip slots.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7762 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/20
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* Should have fixed @refine applying multiple times to equipment that uses
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multiple equip slots. [Skotlex]
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2006/07/19
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* Fixed the inf code update breakage which was blocking all offensive
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skills. [Skotlex]
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@ -3769,8 +3769,16 @@ int atcommand_refine(
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for (j = 0; j < EQI_MAX-1; j++) {
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if ((i = sd->equip_index[j]) < 0)
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continue;
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if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == i)
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continue;
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if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == i)
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continue;
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if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == i || sd->equip_index[EQI_HEAD_LOW] == i))
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continue;
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if(position && !(sd->status.inventory[i].equip & position))
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continue;
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final_refine = sd->status.inventory[i].refine + refine;
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if (final_refine > MAX_REFINE)
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final_refine = MAX_REFINE;
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