This commit is contained in:
aleos89 2015-01-21 12:20:00 -05:00
commit 48020c4d5c
31 changed files with 394 additions and 311 deletions

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@ -1,7 +1,7 @@
// Items Additional Database
//
// Structure of Database:
// ID,Name,Name,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Class,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
// ID,Name,Name,Type,Price,Sell,Weight,ATK[:MATK],DEF,Range,Slot,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
//
// THQ Quest Items
//=============================================================

Binary file not shown.

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@ -0,0 +1,18 @@
//======================================================================================
// Map Index
//======================================================================================
//Contains the list of maps with their respective IDs for inter-server use.
//IDs must never change, therefore any new maps need to be added at the end,
//and old ones must not be removed, but may be replaced.
//Format:
//mapname<tab>index <- specifies index for this map
//mapname <- map will use index of previous map +1
//Note that map index 0 is special and reserved for "error" status.
//======================================================================================
//Place your custom maps with a starting ID here.
//======================================================================================
//Example:
//
//mymap 1250
//mymap-2

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@ -1015,11 +1015,3 @@ paramk
//tank_test
//tank_test2
//test
//======================================================================================
//Place your custom maps with a starting ID here.
//======================================================================================
//Example:
//
//mymap 1250
//mymap-2

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@ -107,7 +107,7 @@ packet_ver: 5
0x00a7,8,useitem,2:4
0x00a8,7
0x00a9,6,equipitem,2:4
0x00aa,7
0x00aa,7,ZC_WEAR_EQUIP_ACK,2:4:6
0x00ab,4,unequipitem,2
0x00ac,7
//0x00ad,-1
@ -1586,7 +1586,7 @@ packet_ver: 25
//0x083F,22
//2010-06-29aRagexeRE
0x00AA,9
0x00AA,9,ZC_WEAR_EQUIP_ACK,2:4:6:8
//0x07F1,18
//0x07F2,8
//0x07F3,6
@ -1631,7 +1631,7 @@ packet_ver: 26
0x0857,-1
0x0858,-1
0x0859,-1
0x08d0,9
0x08d0,9,ZC_WEAR_EQUIP_ACK,2:4:6:8
//2011-10-05aRagexeRE
packet_ver: 27
@ -1869,7 +1869,7 @@ packet_ver: 34
0x0996,-1 //store itemlist equip
0x0997,-1 //ZC_EQUIPWIN_MICROSCOPE_V5
0x0998,8,equipitem,2:4 // CZ_REQ_WEAR_EQUIP_V5
0x0999,11 // cz_wear_equipv5
0x0999,11,ZC_WEAR_EQUIP_ACK,2:4:8:10 // cz_wear_equipv5
0x099a,9 // take_off_equipv5
0x099b,8 //maptypeproperty2

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@ -1,7 +1,7 @@
// Items Database
//
// Structure of Database:
// ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
// ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
//
// Healing Items
//=============================================================
@ -4893,7 +4893,7 @@
12344,Pinguicula's_fruit_Jam,Pinguicula's Fruit Jam,2,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_POTION_BERSERK; sc_start SC_SPL_ATK,600000,10; },{},{}
12345,Luciola's_Honey_Jam,Luciola's Honey Jam,2,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_SPL_DEF,600000,10; },{},{}
12346,Unripe_Acorn,Unripe Acorn,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ heal -100,0; },{},{}
12347,Acorn_Jelly,Acorn Jelly,2,11,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ALL_REVERSEORCISH",1; },{},{}
12347,Acorn_Jelly,Acorn Jelly,11,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ALL_REVERSEORCISH",1; },{},{}
12348,Manuk's_Faith,Manuk's Faith,2,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_POTION_BERSERK; sc_start SC_MANU_MATK,600000,10; },{},{}
12349,Cornus'_Tears,Cornus' Tears,2,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_POTION_BERSERK; sc_start SC_SPL_MATK,600000,10; },{},{}
12350,Angeling_Potion,Angeling Potion,11,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ skilleffect "AL_BLESSING",0; sc_start SC_BLESSING,120000,5; itemskill "AL_ANGELUS",5; },{},{}
@ -4942,8 +4942,8 @@
12393,Repair_B,Repair B,2,500,,140,,,,,0x00000400,8,2,,,,,,{ if ( checkmadogear() ) { itemheal rand(300,400),0; } },{},{}
12394,Repair_C,Repair C,2,1100,,180,,,,,0x00000400,8,2,,,,,,{ if ( checkmadogear() ) { itemheal rand(400,500),0; } },{},{}
12395,Tantanmen,Tantan Noodle,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1519; },{},{}
12396,Fools_Day_Box,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(1,10)==1) itemskill "AL_TELEPORT",1; else if(rand(1,10)==2) itemskill "AL_TELEPORT",3; else if(rand(1,10)==3) percentheal 50,0; else if(rand(1,10)==4) percentheal 0,50; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 512,1; else if(rand(1,10)==7) itemskill "ALL_REVERSEORCISH",1; else if(rand(1,10)==8) specialeffect2 247; else if(rand(1,10)==9) specialeffect2 338; else specialeffect2 10; },{},{}
12397,Fools_Day_Box2,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(1,10)==1) itemskill "TF_DETOXIFY",1; else if(rand(1,10)==2) itemskill "TF_PICKSTONE",1; else if(rand(1,10)==3) itemskill "BA_FROSTJOKER",1; else if(rand(1,10)==4) itemskill "DC_SCREAM",1; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 909,1; else if(rand(1,10)==7) itemskill "AL_RUWACH",1; else if(rand(1,10)==8) specialeffect2 328; else if(rand(1,10)==9) specialeffect2 68; else specialeffect2 196; },{},{}
12396,Fools_Day_Box,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ .@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 247; else if(.@rnd==9) specialeffect2 338; else specialeffect2 10; },{},{}
12397,Fools_Day_Box2,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ .@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 328; else if(.@rnd==9) specialeffect2 68; else specialeffect2 196; },{},{}
12398,PCBang_Gift_Box,PCBang Gift Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12399,Castle_Treasure_Box,Castle Treasure Box,2,20,,1000,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12400,Water_Of_Blessing_,Water Of Blessing ,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}

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@ -1,7 +1,7 @@
// Items Database
//
// Structure of Database:
// ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
// ID,AegisName,Name,Type,Buy,Sell,Weight,ATK[:MATK],DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
//
// Healing Items
//=============================================================
@ -965,7 +965,7 @@
1659,Recovery_Light,Light of Recovery,5,56000,,400,30:160,,1,1,0x00000100,63,2,2,4,110,1,10,{ bonus bAtkEle,Ele_Holy; bonus bUnbreakableWeapon,0; bonus bHealPower,(getrefine()*6); bonus2 bSkillUseSP,"AL_HEAL",-(getrefine()*10); bonus2 bSkillUseSP,"AB_CHEAL",-(getrefine()*12); bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",-(getrefine()*14); },{},{}
1660,Wand_Of_Affection2,Empowered Wand Of Affection,5,20,,500,30:180,,1,1,0x00000100,63,2,2,3,130,1,10,{ bonus bAtkEle,Ele_Holy; bonus bInt,4; bonus bHealPower,20; },{},{}
1661,Mental_Destroyer,Mental Destroyer,5,20,,1400,100:50,,1,0,0x00000200,63,2,2,4,95,1,10,{ bonus bInt,10; bonus bUnbreakableWeapon,0; bonus bUseSPrate,100; bonus bMdef,20; bonus2 bSPVanishRate,10000,5; if(getrefine()>5) { bonus2 bSPVanishRate,10000,5; } },{},{}
1664,Thorn_Staff_of_Darkness,Thorn Staff of Darkness,5,10,,700,60:160,,,1,0x14,50,2,2,4,75,1,8,{ bonus bInt,3; bonus bDex,3; bonus bVariableCastrate,-getrefine(); bonus bAtkEle,Ele_Shadow; },{},{}
1664,Thorn_Staff_of_Darkness,Thorn Staff of Darkness,5,10,,700,60:160,,,1,0x14,50,2,2,4,75,1,8,{ bonus bInt,3; bonus bDex,3; bonus bVariableCastrate,-getrefine(); bonus bAtkEle,Ele_Dark; },{},{}
1668,Sword_Stick,Sword Stick,5,10,,500,120:150,,,2,0x800200,63,2,2,4,80,1,8,{ bonus bAspdRate,10; },{},{}
1669,Tanos_Staff,Tanos Staff,5,10,,1000,100:200,,,1,0x00818314,63,2,2,4,120,1,10,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{}
1670,RWC_Memory_Staff,RWC Memory Staff,5,20,,500,25:30,,1,1,0x00818315,63,2,2,3,1,1,10,{ bonus bUnbreakableWeapon,0; bonus bMatk,30*(getrefine()/3); if(getrefine()>=7){ set .@i,1; bonus4 bAutoSpell,"HW_MAGICPOWER",1,10,0; } if (getrefine()>=4){ set .@rate,5*(.@i+1); bonus2 bMagicAddClass,Class_All,.@rate; } },{},{}
@ -1251,7 +1251,7 @@
2155,Academy_Shield,Academy Shield,4,0,,1500,,3,,1,0xFFFFFFFE,63,2,32,,0,1,4,{},{},{}
2156,Bible_Of_Promise1,Bible of Promise(1st Vol.),4,20,,500,,10,,1,0x00000100,63,2,32,,110,1,5,{ skill "ALL_ODINS_POWER",1; },{},{}
2157,Insecticide,Pesticide,4,20,,100,,0,,0,0xFFFFFFFF,63,2,32,,0,1,0,{},{},{}
2158,Ramor_Shield_Undead,Ramorushirudo,4,20,,1300,,50,,1,0xFFFFFFFF,63,2,32,,65,1,3,{ bonus2 bSubRace,Ele_Undead,5; bonus2 bSubRace,Ele_DemiHuman,-5; },{},{}
2158,Ramor_Shield_Undead,Ramorushirudo,4,20,,1300,,50,,1,0xFFFFFFFF,63,2,32,,65,1,3,{ bonus2 bSubRace,Ele_Undead,5; bonus2 bSubRace,RC_DemiHuman,-5; },{},{}
2159,Sharel_Shield,Sharerushirudo,4,20,,1300,,50,,1,0xFFFFFFFF,63,2,32,,65,1,3,{},{},{}
2160,Giant_Shield,Giant Shield,4,56000,,2800,,130,,1,0x00004082,63,2,32,,100,1,4,{ bonus2 bSubSize,Size_Large,5; if(getrefine()>=9){ bonus2 bSubSize,Size_Large,5; } },{},{}
2161,Geffenia_Book_Water,Geffenia Tomb of Water,4,56000,,1000,,30,,1,0x00000200,63,2,32,,100,1,5,{ bonus bMdef,2; bonus bInt,1; if(readparam(bInt)>=120){ bonus bMatk,10; bonus bMaxHP,800; } },{},{}
@ -6170,7 +6170,7 @@
12344,Pinguicula's_fruit_Jam,Pinguicula's Fruit Jam,2,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_POTION_BERSERK; sc_start SC_SPL_ATK,600000,10; },{},{}
12345,Luciola's_Honey_Jam,Luciola's Honey Jam,2,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_SPL_DEF,600000,10; },{},{}
12346,Unripe_Acorn,Unripe Acorn,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ heal -100,0; },{},{}
12347,Acorn_Jelly,Acorn Jelly,2,11,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "ALL_REVERSEORCISH",1; },{},{}
12347,Acorn_Jelly,Acorn Jelly,11,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "ALL_REVERSEORCISH",1; },{},{}
12348,Manuk's_Faith,Manuk's Faith,2,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_POTION_BERSERK; sc_start SC_MANU_MATK,600000,10; },{},{}
12349,Cornus'_Tears,Cornus' Tears,2,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_POTION_BERSERK; sc_start SC_SPL_MATK,600000,10; },{},{}
12350,Angeling_Potion,Angeling Potion,11,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ skilleffect "AL_BLESSING",0; sc_start SC_BLESSING,120000,5; itemskill "AL_ANGELUS",5; },{},{}
@ -6219,8 +6219,8 @@
12393,Repair_B,Repair B,2,500,,140,,,,,0x00000400,56,2,,,,,,{ if ( checkmadogear() ) { itemheal rand(300,400),0; } },{},{}
12394,Repair_C,Repair C,2,1100,,180,,,,,0x00000400,56,2,,,,,,{ if ( checkmadogear() ) { itemheal rand(400,500),0; } },{},{}
12395,Tantanmen,Tantan Noodle,2,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ pet 1519; },{},{}
12396,Fools_Day_Box,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ if(rand(1,10)==1) itemskill "AL_TELEPORT",1; else if(rand(1,10)==2) itemskill "AL_TELEPORT",3; else if(rand(1,10)==3) percentheal 50,0; else if(rand(1,10)==4) percentheal 0,50; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 512,1; else if(rand(1,10)==7) itemskill "ALL_REVERSEORCISH",1; else if(rand(1,10)==8) specialeffect2 247; else if(rand(1,10)==9) specialeffect2 338; else specialeffect2 10; },{},{}
12397,Fools_Day_Box2,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ if(rand(1,10)==1) itemskill "TF_DETOXIFY",1; else if(rand(1,10)==2) itemskill "TF_PICKSTONE",1; else if(rand(1,10)==3) itemskill "BA_FROSTJOKER",1; else if(rand(1,10)==4) itemskill "DC_SCREAM",1; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 909,1; else if(rand(1,10)==7) itemskill "AL_RUWACH",1; else if(rand(1,10)==8) specialeffect2 328; else if(rand(1,10)==9) specialeffect2 68; else specialeffect2 196; },{},{}
12396,Fools_Day_Box,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ .@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 247; else if(.@rnd==9) specialeffect2 338; else specialeffect2 10; },{},{}
12397,Fools_Day_Box2,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ .@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 328; else if(.@rnd==9) specialeffect2 68; else specialeffect2 196; },{},{}
12398,PCBang_Gift_Box,PCRoom Gift Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12399,Castle_Treasure_Box,Castle Treasure Box,2,20,,1000,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12400,Water_Of_Blessing_,Water Of Blessing,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
@ -6359,7 +6359,7 @@
12535,Iggdrasilberry_Box,Iggdrasilberry Box,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12536,NY_Rice_Cake_Soup,NY Rice Cake Soup,2,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12537,Solo_Gift_Basket,Solo Gift Basket,2,1000,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ /*getgroupitem(IG_Solo_Gift_Basket);*/ getitem 597,5; getitem 596,3; getitem 561,3; getitem 573,4; getitem 559,10; getitem 560,10; },{},{}
12538,Couple_Event_Basket,Couple Event Basket,2,2000,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ /*getgroupitem(IG_Couple_Event_Basket);*/ getitem 14546,10; getitem 15657,10; getitem 14548,10; getitem 14549,00; getitem 14550,10; },{},{}
12538,Couple_Event_Basket,Couple Event Basket,2,2000,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ /*getgroupitem(IG_Couple_Event_Basket);*/ getitem 14546,10; getitem 14547,10; getitem 14548,10; getitem 14549,10; getitem 14550,10; },{},{}
12539,Splendid_Box,Splendid Box,2,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12540,GM_Warp_Box,GM Warp Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_GM_Warp_Box); },{},{}
12541,Fortune_Cookie1,Fortune Cookie1,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem(IG_Fortune_Cookie1,1); },{},{}
@ -6899,7 +6899,7 @@
13108,BF_Pistol1,Soldier Revolver,5,0,,0,70,,7,0,0x41000000,63,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
13109,Wasteland_Outlaw_C,Wasteland Outlaw,5,20,,0,100,,7,0,0x41000000,63,2,34,3,0,0,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddClass,Class_All,40; },{},{}
13110,Krieger_Pistol1,Glorious Pistol,5,0,,0,80,,7,0,0x41000000,63,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bAddRace,RC_Player,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; } },{},{}
13111,Sharpshooter_Revolver,Sharpshooter Revolver,5,20,,0,105,,7,0,0x41000000,63,2,34,4,1,1,17,{ bonus bDex,2; bonus2 bSkillAtk,"GN_DESPERADO",25; },{},{}
13111,Sharpshooter_Revolver,Sharpshooter Revolver,5,20,,0,105,,7,0,0x41000000,63,2,34,4,1,1,17,{ bonus bDex,2; bonus2 bSkillAtk,"GS_DESPERADO",25; },{},{}
13112,P_Revolver1,Eden Revlover I,5,0,,0,44,,7,0,0x41000000,63,2,34,1,26,0,17,{ bonus bHit,-5; },{},{}
13113,P_Revolver2,Eden Revlover II,5,0,,0,60,,7,0,0x41000000,63,2,34,1,40,0,17,{ bonus bHit,-5; },{},{}
13114,P_Revolver3,Eden Revolver III,5,0,,0,76,,7,0,0x41000000,63,2,34,3,60,0,17,{ bonus bHit,-5; },{},{}
@ -6983,7 +6983,7 @@
13223,Flare_Sphere,Flare Sphere,10,10,,5,50,,,0,0xFFFFFFFF,63,2,32768,,1,,5,{ bonus bAtkEle,Ele_Fire; },{},{}
13224,Lightning_Sphere,Lightning Sphere,10,10,,5,50,,,0,0xFFFFFFFF,63,2,32768,,1,,5,{ bonus bAtkEle,Ele_Wind; },{},{}
13225,Poison_Sphere,Poison Sphere,10,10,,5,50,,,0,0xFFFFFFFF,63,2,32768,,1,,5,{ bonus bAtkEle,Ele_Poison; },{},{}
13226,Blind_Sphere,Blind Sphere,10,10,,5,50,,,0,0xFFFFFFFF,63,2,32768,,1,,5,{ bonus bAtkEle,Ele_Shadow; },{},{}
13226,Blind_Sphere,Blind Sphere,10,10,,5,50,,,0,0xFFFFFFFF,63,2,32768,,1,,5,{ bonus bAtkEle,Ele_Dark; },{},{}
13227,Freezing_Sphere,Freezing Sphere,10,10,,5,50,,,0,0xFFFFFFFF,63,2,32768,,1,,5,{ bonus bAtkEle,Ele_Water; },{},{}
// Shurikens & Kunais
13250,Shuriken,Shuriken,10,4,,5,10,,,,0x02000000,63,2,32768,,1,,6,{},{},{}
@ -7365,7 +7365,7 @@
13762,In_Royal_Jelly_Box,Royal Jelly Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 526,70; },{},{}
13763,5_Anniversary_Coin_Box,Coin Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 2709,1; },{},{}
13764,Battle_Manual_Box_TW,Beginner's Field Manual 5 Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 7803,5; },{},{}
13765,Certificate_TW_Box,Certificate Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 7804,1; },{},{}
13765,Certificate_TW_Box,Certificate Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ /*getitem 7804,1;*/ },{},{}
13766,Nagan_Box,Refined Nagan Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ rentitem 13407,604800; },{},{}
13767,Skewer_Box,Refined Brocca Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ rentitem 1424,604800; },{},{}
13768,Survival_Rod_Box,Refined Survivor's Rod Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ rentitem 1628,604800; },{},{}
@ -8105,7 +8105,7 @@
14617,VIT_Biscuit_Stick,Bar Cookie Of Vitality,18,1,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCVIT,1800000,15; /*sc_start SC_INCDEFRATE,600000,rand(11,33);*/ },{},{}
14618,AGI_Biscuit_Stick,Bar Cookie Of Agility,18,1,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_AGIFOOD,1800000,15; sc_start SC_FLEEFOOD,600000,rand(11,33); },{},{}
14619,INT_Biscuit_Stick,Bar Cookie Of Intelligence,18,1,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INTFOOD,1800000,15; sc_start SC_INCMATKRATE,600000,rand(11,111); },{},{}
14620,DEX_Biscuit_Stick,Bar Cookie Of Dexterity,18,1,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_DEXFOOD,1800000,15; sc_start SC_HIT,600000,rand(11,33); },{},{}
14620,DEX_Biscuit_Stick,Bar Cookie Of Dexterity,18,1,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_DEXFOOD,1800000,15; sc_start SC_HITFOOD,600000,rand(11,33); },{},{}
14621,LUK_Biscuit_Stick,Bar Cookie Of Lucky,18,1,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_LUKFOOD,1800000,15; sc_start SC_INCCRI,600000,rand(11,33); },{},{}
14623,Golden_Treasure_Box,Golden Treasure Box,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ /*Items*/ },{},{}
14624,Blue_Scroll,Blue Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Blue_Scroll); },{},{}
@ -8227,7 +8227,7 @@
15094,Heroic_Magic_Coat,Heroic Magic Coat,4,10,,800,,50,,1,0x4,63,2,16,,160,1,,{ bonus bMatk,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bFlee,10; bonus2 bSkillAtk,"WL_CRIMSONROCK",10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; if (getrefine()) { bonus bFixedCastrate,21-getrefine()/2; bonus bNoCastCancel2,1; bonus bMdef,getrefine()/2; } },{},{}
15095,Heroic_Judgement_Shawl,Heroic Judgement Shawl,4,10,,500,,7,,1,0x10,63,2,16,,160,1,,{ bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bMatk,10; bonus bBaseAtk,10; bonus bHit,10; bonus bFlee,10; bonus2 bSkillAtk,"AB_JUDEX",10; bonus2 bSkillAtk,"AB_ADORAMUS",10; bonus2 bSkillAtk,"SR_DRAGONCOMBO",10; bonus2 bSkillAtk,"SR_SKYNETBLOW",10; bonus2 bSkillAtk,"SR_EARTHSHAKER",10; bonus5 bAutoSpell,"PR_KYRIE",1,50+getrefine(),BF_SHORT,0; bonus5 bAutoSpell,"PR_LEXAETERNA",10,50+getrefine(),BF_SHORT,0; },{},{}
15096,Heroic_Trade-Mail,Heroic Trade-Mail,4,10,,500,,100,,1,0x60CFDF80,56,2,16,,160,1,,{ bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bMatk,10; bonus bBaseAtk,10; if(readparam(bStr) >= 90) bonus bStr,getrefine()/2; if(readparam(bInt) >= 90) bonus bInt,getrefine()/2; if(readparam(bAgi) >= 90) bonus bAgi,getrefine()/2; if(readparam(bVit) >= 90) bonus bVit,getrefine()/2; if(readparam(bDex) >= 90) bonus bDex,getrefine()/2; if(readparam(bLuk) >= 90) bonus bLuk,getrefine()/2; },{},{}
15097,Heroic_Hidden_Cloth,Heroic Hidden Cloth,4,10,,200,,70,,1,0x60CFDF80,56,2,16,,160,1,,{ bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bSkillAtk,"SC_FATALMENACE",10; bonus2 bSkillAtk,"SC_TRIANGLESHOT",10; bonus2 bSkillAtk,"GC_CROSSIMPACT",10; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",10; autobonus "{ bonus bCritical,20; bonus bFlee,20; bonus bAtkRate,10; bonus bMatkRate,10%; }",(5+getrefine())*10,10000; },{},{}
15097,Heroic_Hidden_Cloth,Heroic Hidden Cloth,4,10,,200,,70,,1,0x60CFDF80,56,2,16,,160,1,,{ bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bSkillAtk,"SC_FATALMENACE",10; bonus2 bSkillAtk,"SC_TRIANGLESHOT",10; bonus2 bSkillAtk,"GC_CROSSIMPACT",10; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",10; autobonus "{ bonus bCritical,20; bonus bFlee,20; bonus bAtkRate,10; bonus bMatkRate,10; }",(5+getrefine())*10,10000; },{},{}
15098,Heroic_Target_Suit,Heroic Target Suit,4,10,,200,,60,,1,0x60CFDF80,56,2,16,,160,1,,{ bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bAllStats,1; bonus5 bAutoSpell,"AC_CONCENTRATION",10,(5+getrefine())*5,BG_WEAPON,0; bonus5 bAutoSpell,"AC_DOUBLE",10,(5+getrefine())*5,BG_WEAPON,1; bonus5 bAutoSpell,"AC_CHARGEARROW",10,(5+getrefine())*5,BG_WEAPON,0; },{},{}
15100,Frozen_Breastplate,Frozen Breastplate,4,20,,1500,,20,,1,0xFFFFFFFF,63,2,16,,130,1,0,{ bonus bDefEle,Ele_Water; },{},{}
15101,Hardened_Breastplate,Hardened Breastplate,4,20,,1500,,20,,1,0xFFFFFFFF,63,2,16,,130,1,0,{},{},{}
@ -9255,7 +9255,7 @@
18849,Celine_Ribbon,Celine Ribbon,4,10,,200,,,,1,0xFFFFFFFF,63,2,256,,1,1,967,{ bonus bDex,3; bonus bMatk,40+getrefine(); bonus bMagicHPGainValue,200; bonus2 bHPLossRate,50,5000; },{},{}
18850,Polar_Bear_Cap,Polar Bear Cap,4,20,,300,,7,,0,0xFFFFFFFF,63,2,256,,1,0,966,{ bonus bUnbreakableHelm,0; bonus bDex,1; bonus bAgi,1; bonus bMdef,3; bonus bHPrecovRate,5; bonus bSPrecovRate,3; bonus2 bAddMonsterDropItem,12354,100; },{},{}
18851,C_Polar_Bear_Cap,Costume Polar Bear Cap,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,1,966,{},{},{}
18855,Aviator_Hat,Aviator Hat,4,10,,100,,10,,0,0xFFFFFFFF,63,2,256,,1,1,972,{ bonus bAgi,3; bonus bInt,3; autobonus "{ bonus bAtkEle,Ele_Winds; }",500,180,BF_NORMAL; },{},{}
18855,Aviator_Hat,Aviator Hat,4,10,,100,,10,,0,0xFFFFFFFF,63,2,256,,1,1,972,{ bonus bAgi,3; bonus bInt,3; autobonus "{ bonus bAtkEle,Ele_Wind; }",500,180,BF_NORMAL; },{},{}
18856,W_King_Tiger_Doll_Hat,W King Tiger Doll Hat,4,10,,0,,10,,0,0xFFFFFFFF,63,2,256,,1,1,973,{ bonus bStr,2; bonus bDex,2; bonus2 bAddRace,RC_Brute,10; /*There is transform possibility becomes Eddga*/ },{},{}
18857,Curupira_Hat,Curupira Hat,4,10,,100,,20,,0,0xFFFFFFFF,63,2,256,,1,1,974,{ bonus bStr,2; bonus bDex,2; bonus2 bAddRace,RC_Brute,10; /*Transform to be Eddga when attacking or receiving damage. Drains 5 SP each secs. Success chance by refine value.*/ },{},{}
18859,Angeling_Bubble,Angeling Bubble,4,10,,50,,5,,0,0xFFFFFFFF,63,2,1,,1,,975,{ bonus bDex,1; bonus bMatkRate,2; bonus bMaxHP,100; },{},{}
@ -9306,7 +9306,7 @@
18972,Old_Mitra,Old Mitra,4,10,,100,,10,,1,0x00000100,56,2,256,,170,1,624,{ bonus bAllStats,1; bonus bMdef,5; bonus bMatk,2*getrefine(); bonus bBaseAtk,4*getrefine(); bonus bHealPower,getrefine(); bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"AB_JUDEX",20*getrefine()/2; bonus2 bSkillAtk,"PR_MAGNUS",10*getrefine()/2; },{},{}
18973,Old_Driver_Band,Old Driver Band,4,10,,100,,10,,1,0x00000400,56,2,256,,170,1,626,{ bonus bAllStats,1; bonus bBaseAtk,4*getrefine(); bonus bAspd,getrefine()/5; bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"NC_POWERSWING",20*getrefine()/2; bonus2 bSkillAtk,"NC_AXETORNADO",20*getrefine()/2; },{},{}
18974,Old_Driver_Band(Yellow),Old Driver Band(Yellow),4,10,,100,,10,,1,0x00000400,56,2,256,,170,1,637,{ bonus bAllStats,1; bonus bBaseAtk,4*getrefine(); bonus bAspd,getrefine()/5; bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"NC_ARMSCANNON",20*getrefine()/2; bonus2 bSkillAtk,"NC_SELFDESTRUCTION",20*getrefine()/4; },{},{}
18975,Old_Shadow_Handicraft,Old Shadow Handicraft,4,10,,100,,10,,1,0x00020000,56,2,256,,170,1,627,{ bonus bAllStats,1; bonus bBaseAtk,4*getrefine(); bonus bMatk,4*getrefine(); bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"SC_TRIANGLESHOT",25*getrefine()/2; if (getrefine()>=6) { bonus2 bSkillCooldown,"SC_ENERVATION",-1000; bonus2 bSkillCooldown,"SC_UNLUCKY",-1000; } if (getrefine()>=8) { bonus2 bSkillCooldown,"SC_LAZINESS",-1000; bonus2 bSkillCooldown,"SC_WEAKNESS",-1000; } if (getrefine()>=10) { bonus2 bSkillCooldown,"SC_IGNORANCE",-1000; bonus2 bSkillCooldown,"",-1000; } },{},{}
18975,Old_Shadow_Handicraft,Old Shadow Handicraft,4,10,,100,,10,,1,0x00020000,56,2,256,,170,1,627,{ bonus bAllStats,1; bonus bBaseAtk,4*getrefine(); bonus bMatk,4*getrefine(); bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"SC_TRIANGLESHOT",25*getrefine()/2; if (getrefine()>=6) { bonus2 bSkillCooldown,"SC_ENERVATION",-1000; bonus2 bSkillCooldown,"SC_UNLUCKY",-1000; } if (getrefine()>=8) { bonus2 bSkillCooldown,"SC_LAZINESS",-1000; bonus2 bSkillCooldown,"SC_WEAKNESS",-1000; } if (getrefine()>=10) { bonus2 bSkillCooldown,"SC_IGNORANCE",-1000; bonus2 bSkillCooldown,"SC_GROOMY",-1000; } },{},{}
18976,Old_Minstrel_Song's_Hat,Old Minstrel Song's Hat,4,10,,100,,10,,1,0x00080000,56,1,256,,170,1,628,{ bonus bAllStats,1; bonus bLongAtkRate,getrefine(); bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"CG_ARROWVULCAN",20*getrefine()/2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*getrefine()/2; },{},{}
18977,Old_Midas_Whisper,Old Midas Whisper,4,10,,100,,10,,1,0x00040000,56,2,256,,170,1,629,{ bonus bAllStats,1; bonus bBaseAtk,4*getrefine(); bonus bLongAtkRate,getrefine(); bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"GN_CARTCANNON",15*getrefine()/2; },{},{}
18978,Old_Magic_Stone_Hat,Old Magic Stone Hat,4,10,,100,,10,,1,0x00000200,56,2,256,,170,1,630,{ bonus bAllStats,1; bonus bMdef,5; bonus bMatkRate,getrefine(); bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"WL_SOULEXPANSION",5*getrefine()/2; bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000-(getrefine()*100); },{},{}
@ -9868,7 +9868,7 @@
22802,Safe_to_6_Equipment_Certificate,Safe to 6 Equipment Certificate,3,10,,10,,,,,,,,,,,,,{},{},{}
22808,Special_Gift_Box,Special Gift Box,2,10,,100,,,,,,,,,,,,,{},{},{}
22812,Sealed_Dracula_Scroll,Sealed Dracula Scroll,2,10,,10,,,,,,,,,,,,,{ getitem callfunc("F_Rand",6228,6232,22813,19937,17314, 6635),1; },{},{}
22813,Bearer's_Shadow_Box,Bearer's Shadow Box,2,10,,10,,,,,,,,,,,,,{ getitem callfunc("F_Rand",24180,24181,24182,28183,24184,24185),1; },{},{}
22813,Bearer's_Shadow_Box,Bearer's Shadow Box,2,10,,10,,,,,,,,,,,,,{ getitem callfunc("F_Rand",24180,24181,24182,24183,24184,24185),1; },{},{}
22814,Cat_Hand_Ticket,Cat Hand Ticket,3,10,,0,,,,,,,,,,,,,{},{},{}
22823,Sealed_Sniper_Scroll,Sealed Sniper Scroll,2,10,,10,,,,,,,,,,,,,{ /*getitem callfunc("F_Rand",4491,6228,6232,24196, Hasty Shadow Armor, 19882, 17474, 6635),1;*/ },{},{}
22826,Costume_Enchantment_Stone_Box_4,Costume Enchantment Stone Box 4,2,10,,100,,,,,,,,,,,,,{},{},{}

View File

@ -101,7 +101,7 @@
1095,ANDRE,Andre,Andre,33,724,1,216,243,1,51,72,55,16,11,20,40,10,24,10,10,12,0,4,22,0x1181,300,1288,288,384,0,0,0,0,0,0,0,955,9000,910,1000,938,500,993,50,1001,4,1002,350,757,28,0,0,0,0,4043,1
1096,ANGELING,Angeling,Angeling,77,19800,1,3060,2693,1,355,500,72,238,58,50,33,105,67,200,10,12,1,8,86,0x37B5,200,1072,672,672,0,0,0,0,0,0,0,2254,100,2324,60,610,500,2282,1,509,2000,512,28,714,40,0,0,0,0,4054,1
1097,ANT_EGG,Ant Egg,Ant Egg,28,530,1,180,203,0,1,2,68,45,5,1,65,5,10,30,10,12,0,0,60,0x0,1000,1001,1,1,0,0,0,0,0,0,0,1010,320,935,2000,909,2000,938,650,713,2000,1002,200,0,0,0,0,0,0,4013,1
1098,ANUBIS,Anubis,Anubis,105,18826,1,3356,2450,1,480,695,103,48,88,67,40,128,89,55,10,12,2,7,49,0x3695,150,1250,720,576,0,0,0,0,0,0,0,12735,10,1625,10,934,550,984,105,1045,4365,2617,1,1614,3,0,0,0,0,4138,1
1098,ANUBIS,Anubis,Anubis,105,18826,1,3356,2450,1,480,695,103,48,88,67,40,128,89,55,10,12,2,7,49,0x3695,150,1250,720,576,0,0,0,0,0,0,0,12735,10,1625,10,934,550,984,105,1045,4365,2617,1,1614,3,15042,100,0,0,4138,1
1099,ARGIOPE,Argiope,Argiope,75,3105,1,810,912,1,292,342,88,32,60,23,40,30,20,30,10,12,2,4,25,0x3795,300,1792,792,336,0,0,0,0,0,0,0,1042,5335,912,1200,757,175,2406,5,511,1500,719,10,0,0,0,0,0,0,4114,1
1100,ARGOS,Argos,Argos,47,1005,1,360,405,1,96,129,58,8,38,17,25,5,26,15,10,12,2,4,25,0x3195,300,1468,468,768,0,0,0,0,0,0,0,1025,9000,911,1200,1042,500,757,61,511,670,508,250,10017,15,0,0,0,0,4075,1
1101,BAPHOMET_,Baphomet Jr.,Baphomet Jr.,57,2035,0,486,548,1,186,219,70,25,52,60,36,17,52,25,10,12,0,6,27,0x3795,100,868,480,120,0,0,0,0,0,0,0,923,3000,984,63,1464,2,607,50,610,100,508,1300,2405,50,0,0,0,0,4129,1
@ -135,7 +135,7 @@
1129,HORONG,Horong,Horong,66,2304,1,781,879,1,262,332,84,35,36,32,35,45,56,25,10,12,0,0,83,0x308D,400,1888,1152,828,0,0,0,0,0,0,0,953,6500,912,500,2279,5,1752,10000,757,118,633,20,970,50,0,0,0,0,4103,1
1130,JAKK,Jakk,Jakk,63,2054,1,632,710,1,218,255,90,25,58,43,42,25,55,15,10,12,1,0,43,0x3695,200,1180,480,648,0,0,0,0,0,0,0,1062,9000,912,900,985,31,2331,5,1008,5,535,1000,7938,10,0,0,0,0,4109,1
1131,JOKER,Joker,Joker,90,6022,1,1618,1821,1,288,348,64,76,84,99,30,50,77,35,10,12,2,7,84,0x3695,100,1364,864,432,0,0,0,0,0,0,0,912,2000,616,2,641,20,508,1000,1259,1,984,100,695,100,0,0,0,0,4139,1
1132,KHALITZBURG,Khalitzburg,Khalitzburg,118,23986,1,2862,2147,1,737,833,125,10,121,48,40,31,89,32,10,12,2,1,29,0x3695,350,528,1000,396,0,0,0,0,0,0,0,932,8000,985,191,5017,1,2108,2,1004,10,15014,2,1127,2,0,0,0,0,4136,1
1132,KHALITZBURG,Khalitzburg,Khalitzburg,118,23986,1,2862,2147,1,737,833,125,10,121,48,40,31,89,32,10,12,2,1,29,0x3695,350,528,1000,396,0,0,0,0,0,0,0,932,8000,985,191,5017,1,2108,2,1004,10,15014,2,1127,2,15036,100,0,0,4136,1
1133,KOBOLD_1,Kobold,Kobold,107,10483,1,2274,1706,1,539,626,103,25,109,76,61,53,82,30,10,12,1,7,44,0x308D,150,1028,528,360,0,0,0,0,0,0,0,999,100,1034,5335,912,700,757,25,1220,2,2104,5,0,0,0,0,0,0,4091,1
1134,KOBOLD_2,Kobold,Kobold,102,9152,1,1944,1458,1,367,429,117,59,96,61,55,48,79,20,10,12,1,7,45,0x308D,200,1528,528,360,0,0,0,0,0,0,0,999,100,1034,5335,912,200,2104,3,508,100,2101,100,0,0,0,0,0,0,4091,1
1135,KOBOLD_3,Kobold,Kobold,101,9078,1,1827,1371,1,360,424,109,48,103,64,59,42,67,20,10,12,1,7,43,0x308D,300,1228,528,360,0,0,0,0,0,0,0,990,35,999,100,1034,5335,912,200,1355,5,2104,3,508,100,0,0,0,0,4091,1
@ -166,7 +166,7 @@
1160,PIERE,Piere,Piere,32,696,1,216,243,1,47,67,57,16,19,19,36,8,27,15,10,12,0,4,22,0x1181,200,1288,288,576,0,0,0,0,0,0,0,955,9000,910,1100,938,600,992,30,1001,5,1002,400,757,31,0,0,0,0,4043,1
1161,PLANKTON,Plankton,Plankton,40,1232,1,334,375,1,75,111,28,28,23,53,25,55,35,14,10,12,0,3,61,0x81,400,2208,1008,324,0,0,0,0,0,0,0,1052,9000,910,300,938,700,970,4,713,1000,630,20,645,50,0,0,0,0,4024,1
1162,RAFFLESIA,Rafflesia,Rafflesia,86,5819,1,1170,1317,3,295,336,86,2,47,41,44,29,65,31,10,12,0,3,22,0x3885,150,512,528,240,0,0,0,0,0,0,0,1033,5500,911,1600,706,2,708,10,703,10,711,550,509,30,0,0,0,0,4083,1
1163,RAYDRIC,Raydric,Raydric,115,18408,1,2770,2076,1,572,668,89,15,129,87,55,32,76,27,10,12,2,7,47,0x3095,150,824,780,420,0,0,0,0,0,0,0,985,106,2266,1,2315,2,1158,2,1116,100,1004,10,7054,4850,0,0,0,0,4133,1
1163,RAYDRIC,Raydric,Raydric,115,18408,1,2770,2076,1,572,668,89,15,129,87,55,32,76,27,10,12,2,7,47,0x3095,150,824,780,420,0,0,0,0,0,0,0,985,106,2266,1,2315,2,1158,2,1116,100,1004,10,7054,4850,15037,1,0,0,4133,1
1164,REQUIEM,Requiem,Requiem,71,3089,1,738,831,1,316,364,88,20,58,34,35,12,42,10,10,12,1,7,27,0x3885,400,1516,816,432,0,0,0,0,0,0,0,603,35,714,1,912,2500,958,3500,934,1500,2308,10,7477,1,0,0,0,0,4104,1
1165,SAND_MAN,Sandman,Sandman,61,2887,1,626,705,1,156,212,126,24,44,8,55,15,31,25,10,12,1,0,62,0x3885,250,1672,720,288,0,0,0,0,0,0,0,997,35,1056,5335,757,118,7043,350,1001,200,1257,1,1622,5,0,0,0,0,4101,1
1166,SAVAGE,Savage,Savage,59,2301,1,573,644,1,172,195,126,3,56,21,54,10,47,15,10,12,2,2,42,0x91,150,1960,960,384,0,0,0,0,0,0,0,1028,9000,514,300,702,2,2276,1,6249,10,757,70,526,2,0,0,0,0,4078,1
@ -530,8 +530,8 @@
// Nifflheim (7.0)
1503,GIBBET,Gibbet,Gibbet,105,12999,1,1944,1458,1,536,621,116,45,103,56,62,55,61,37,10,12,2,6,27,0x3985,180,917,1584,576,0,0,0,0,0,0,0,7212,1800,7218,5335,7222,4074,724,300,716,100,604,10,7939,100,0,0,0,0,4278,1
1504,DULLAHAN,Dullahan,Dullahan,108,18546,1,2509,1977,2,666,741,111,38,121,29,51,43,87,3,10,12,1,1,49,0x3885,155,847,1152,480,0,0,0,0,0,0,0,7209,3200,7210,4850,2614,1,2505,13,2506,1,0,0,0,0,0,0,0,0,4176,1
1505,LOLI_RURI,Loli Ruri,Loli Ruri,109,15280,1,2790,2093,2,787,1017,53,44,111,50,47,79,79,79,10,12,2,6,87,0x3985,125,747,1632,576,0,0,0,0,0,0,0,7206,800,7219,3000,7214,5044,985,100,7019,1,2718,5,6246,300,0,0,0,0,4191,1
1504,DULLAHAN,Dullahan,Dullahan,108,18546,1,2509,1977,2,666,741,111,38,121,29,51,43,87,3,10,12,1,1,49,0x3885,155,847,1152,480,0,0,0,0,0,0,0,7209,3200,7210,4850,2614,1,2505,13,2506,1,15039,10,0,0,0,0,0,0,4176,1
1505,LOLI_RURI,Loli Ruri,Loli Ruri,109,15280,1,2790,2093,2,787,1017,53,44,111,50,47,79,79,79,10,12,2,6,87,0x3985,125,747,1632,576,0,0,0,0,0,0,0,7206,800,7219,3000,7214,5044,985,100,7019,1,2718,5,6246,300,15038,10,0,0,4191,1
1506,DISGUISE,Disguise,Disguise,103,13895,1,2232,1674,2,260,342,85,58,92,53,57,75,67,45,10,12,1,6,82,0x3985,147,516,768,384,0,0,0,0,0,0,0,7216,4850,7221,3686,6247,100,518,100,2508,50,2504,2,2529,5,0,0,0,0,4181,1
1507,BLOODY_MURDERER,Bloody Murderer,Bloody Murderer,110,14099,1,2724,2244,2,844,942,84,41,120,65,66,41,89,26,10,12,2,7,67,0x3885,175,914,1344,384,0,0,0,0,0,0,0,7207,4171,7223,1000,7208,2000,2288,50,984,100,1229,3,13002,1,0,0,0,0,4214,1
1508,QUVE,Quve,Quve,100,11090,1,1638,1229,1,226,323,96,55,84,54,55,50,71,60,10,12,0,1,29,0x3885,150,912,1248,576,0,0,0,0,0,0,0,7205,3200,7220,5723,601,1000,7154,100,756,10,6245,500,0,0,0,0,0,0,4294,1
@ -766,11 +766,11 @@
1712,G_THA_DOLOR,Thanatos Dolor,Dolor of Thanatos,129,45000,1,0,0,2,700,901,71,80,91,72,59,96,78,79,10,12,0,1,88,0x33B5,150,160,672,480,0,0,0,0,0,0,0,7054,1000,731,500,732,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// Abyss Lake
1713,ACIDUS,Acidus,Acidus,130,48430,1,4520,3389,2,622,1017,101,90,109,78,50,55,77,55,10,12,2,9,46,0x3095,170,168,1008,300,0,0,0,0,0,0,0,7938,500,1035,4000,7444,5,1036,3589,7448,800,1269,10,2114,50,0,0,0,0,4378,1
1714,FERUS,Ferus,Ferus,126,25668,1,3985,2989,2,692,807,96,45,94,80,55,60,78,50,10,12,2,9,43,0x3095,100,108,576,432,0,0,0,0,0,0,0,578,2200,1035,1000,7123,1000,1036,2000,7447,800,994,20,5122,50,0,0,0,0,4380,1
1713,ACIDUS,Acidus,Acidus,130,48430,1,4520,3389,2,622,1017,101,90,109,78,50,55,77,55,10,12,2,9,46,0x3095,170,168,1008,300,0,0,0,0,0,0,0,7938,500,1035,4000,7444,5,1036,3589,7448,800,1269,10,2114,50,2890,1,0,0,4378,1
1714,FERUS,Ferus,Ferus,126,25668,1,3985,2989,2,692,807,96,45,94,80,55,60,78,50,10,12,2,9,43,0x3095,100,108,576,432,0,0,0,0,0,0,0,578,2200,1035,1000,7123,1000,1036,2000,7447,800,994,20,5122,50,2891,1,0,0,4380,1
1715,NOVUS,Novus,Novus,90,6670,1,1305,1505,1,388,445,95,48,74,56,57,25,90,45,10,12,0,9,20,0x3885,110,151,288,360,0,0,0,0,0,0,0,511,3000,7053,1035,0,0,1036,589,0,0,0,0,0,0,0,0,0,0,4383,1
1716,ACIDUS_,Acidus,Acidus,130,40718,1,4520,3389,2,703,861,98,47,106,110,61,53,95,53,10,12,2,9,44,0x3095,180,168,768,360,0,0,0,0,0,0,0,505,150,1035,4000,510,150,1036,3589,7446,800,996,20,7446,100,0,0,0,0,4379,1
1717,FERUS_,Ferus,Ferus,126,39054,1,4185,2989,2,647,769,111,33,91,57,57,61,62,51,10,12,2,9,42,0x3095,120,108,576,432,0,0,0,0,0,0,0,579,5100,1035,1000,0,0,1036,3589,7445,800,997,20,7445,100,0,0,0,0,4381,1
1716,ACIDUS_,Acidus,Acidus,130,40718,1,4520,3389,2,703,861,98,47,106,110,61,53,95,53,10,12,2,9,44,0x3095,180,168,768,360,0,0,0,0,0,0,0,505,150,1035,4000,510,150,1036,3589,7446,800,996,20,7446,100,2890,1,0,0,4379,1
1717,FERUS_,Ferus,Ferus,126,39054,1,4185,2989,2,647,769,111,33,91,57,57,61,62,51,10,12,2,9,42,0x3095,120,108,576,432,0,0,0,0,0,0,0,579,5100,1035,1000,2891,1,1036,3589,7445,800,997,20,7445,100,0,0,0,0,4381,1
1718,NOVUS_,Novus,Novus,84,5028,1,1080,1215,1,266,314,88,28,53,43,43,55,90,58,10,12,0,9,20,0x3885,100,252,816,480,0,0,0,0,0,0,0,508,2000,7053,1035,0,0,1036,589,0,0,0,0,0,0,0,0,0,0,4382,1
1719,DETALE,Detale,Detardeurus,135,6005000,1,4320000,3420000,3,4072,6734,364,166,165,153,171,136,185,72,10,12,2,9,67,0x37B5,250,432,936,360,2160000,617,5500,603,5000,732,2000,2649,1000,2648,1000,7444,5000,7451,3589,12080,1000,1417,100,5002,500,0,0,0,0,4386,1
1720,HYDRO,Hydro,Hydrolancer,121,41500,0,6285,4463,3,760,910,92,58,120,72,67,66,88,58,10,12,2,9,47,0x37B5,160,140,672,432,0,0,0,0,0,0,0,7123,4000,1035,4000,7443,3880,5126,500,5127,500,12085,300,5124,500,0,0,0,0,4384,1
@ -809,8 +809,8 @@
// Odin's Temple
1751,RANDGRIS,Valkyrie Randgris,Valkyrie Randgris,141,2205000,1,2000000,2200000,3,2895,9307,588,506,196,131,125,276,267,156,10,12,2,8,86,0x37B5,100,576,576,480,1000000,617,5500,603,5000,616,2000,7510,5000,2357,1600,2524,3000,2421,3000,2229,5000,7024,2500,0,0,0,0,0,0,4407,1
1752,SKOGUL,Skogul,Skogul,126,34240,1,4280,3210,2,791,947,72,15,100,71,63,85,82,37,10,12,1,6,67,0x3395,190,720,384,480,0,0,0,0,0,0,0,7511,3500,7054,1000,716,1000,739,500,2609,100,757,500,1271,5,0,0,0,0,4404,1
1753,FRUS,Frus,Frus,128,39520,1,4562,3421,2,710,879,65,35,114,77,66,51,79,27,10,12,1,6,67,0x3395,150,480,576,432,0,0,0,0,0,0,0,7511,3500,7054,1000,716,1000,2622,3,2308,10,757,500,0,0,0,0,0,0,4405,1
1752,SKOGUL,Skogul,Skogul,126,34240,1,4280,3210,2,791,947,72,15,100,71,63,85,82,37,10,12,1,6,67,0x3395,190,720,384,480,0,0,0,0,0,0,0,7511,3500,7054,1000,716,1000,739,500,2609,100,757,500,1271,5,2884,1,0,0,4404,1
1753,FRUS,Frus,Frus,128,39520,1,4562,3421,2,710,879,65,35,114,77,66,51,79,27,10,12,1,6,67,0x3395,150,480,576,432,0,0,0,0,0,0,0,7511,3500,7054,1000,716,1000,2622,3,2308,10,757,500,2884,1,0,0,0,0,4405,1
1754,SKEGGIOLD,Skeggiold,Skeggiold,131,53290,1,5552,4419,1,733,1058,85,92,91,89,65,118,98,75,10,12,0,8,46,0x37B5,250,672,780,480,0,0,0,0,0,0,0,7511,6000,2254,1,7063,1000,2001,25,7511,1000,2322,100,2353,100,0,0,0,0,4406,1
1755,SKEGGIOLD_,Skeggiold,Skeggiold,131,52280,1,5549,4411,1,767,985,80,86,91,86,67,116,102,71,10,12,0,8,46,0x37B5,250,672,780,480,0,0,0,0,0,0,0,7511,6000,2254,1,7063,1000,2001,25,7511,1000,2322,100,2353,100,0,0,0,0,4406,1
1756,G_HYDRO,Hydro,Hydrolancer,121,41500,0,0,0,3,760,910,92,95,120,72,67,66,88,58,10,12,2,9,47,0x39A5,160,140,672,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
@ -830,8 +830,8 @@
1768,GLOOMUNDERNIGHT,Gloom Under Night,Gloom Under Night,139,3005000,1,2160000,1800000,3,3061,5846,479,262,191,223,187,155,241,163,10,12,2,0,68,0x37B5,200,1344,2880,576,1080000,607,5500,617,5000,617,5000,7566,7000,7023,4000,7022,2000,616,5000,2513,1000,1377,100,0,0,0,0,0,0,4408,1
1769,AGAV,Agav,Agav,128,40000,1,3933,2949,1,637,818,77,82,85,66,55,113,86,61,10,12,1,7,80,0x3295,300,768,360,360,0,0,0,0,0,0,0,7567,2500,2422,2,7563,4000,2109,1,12183,50,7563,100,1061,2500,0,0,0,0,4409,1
1770,ECHIO,Echio,Echio,126,31620,1,3690,2768,1,606,765,66,11,111,63,51,37,94,45,10,12,1,7,80,0x3295,250,768,360,360,0,0,0,0,0,0,0,7567,2500,608,10,7563,4000,5172,25,12183,20,7563,100,2366,20,0,0,0,0,4410,1
1771,VANBERK,Vanberk,Vanberk,123,24605,1,3240,2430,1,656,797,100,6,109,70,55,60,87,54,10,12,1,7,80,0x3885,250,768,360,360,0,0,0,0,0,0,0,7568,2500,526,10,7563,1000,5172,25,13027,5,7563,100,0,0,0,0,0,0,4411,1
1772,ISILLA,Isilla,Isilla,124,26324,1,3456,2592,1,606,774,69,19,90,65,43,82,91,75,10,12,1,7,80,0x3885,300,768,360,432,0,0,0,0,0,0,0,7568,2500,2422,1,7563,1000,2610,10,2601,1,7563,100,0,0,0,0,0,0,4412,1
1771,VANBERK,Vanberk,Vanberk,123,24605,1,3240,2430,1,656,797,100,6,109,70,55,60,87,54,10,12,1,7,80,0x3885,250,768,360,360,0,0,0,0,0,0,0,7568,2500,526,10,7563,1000,5172,25,13027,5,7563,100,2883,1,0,0,0,0,4411,1
1772,ISILLA,Isilla,Isilla,124,26324,1,3456,2592,1,606,774,69,19,90,65,43,82,91,75,10,12,1,7,80,0x3885,300,768,360,432,0,0,0,0,0,0,0,7568,2500,2422,1,7563,1000,2610,10,2601,1,7563,100,2883,1,0,0,0,0,4412,1
1773,HODREMLIN,Hodremlin,Hodremlin,122,23182,1,3758,2819,1,682,836,75,25,106,70,77,60,59,40,10,12,1,6,67,0x3985,140,960,528,432,0,0,0,0,0,0,0,587,1000,7340,1000,2406,2,938,1000,7563,1000,1061,2000,2426,10,0,0,0,0,4413,1
1774,SEEKER,Seeker,Seeker,124,24500,1,4009,3006,6,611,731,64,30,91,90,35,75,126,31,10,12,0,0,64,0x3295,190,576,432,300,0,0,0,0,0,0,0,587,1000,7340,1000,985,20,1061,4000,7563,1000,1375,20,0,0,0,0,0,0,4414,1
1775,SNOWIER,Snowier,Snowier,103,13934,1,1944,1458,2,510,592,121,47,91,61,67,45,61,55,10,12,2,0,41,0x3885,220,936,1020,420,0,0,0,0,0,0,0,7561,3000,7066,1000,757,100,510,50,509,500,1819,3,991,100,0,0,0,0,4415,1
@ -933,8 +933,8 @@
1863,E_SPRING_RABBIT,Spring Rabbit,Spring Rabbit,25,4500,0,0,0,1,292,406,23,10,20,15,15,5,15,5,10,12,1,2,42,0x83,160,1120,552,511,0,0,0,0,0,0,0,7860,5000,7861,5000,7862,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// Cursed Abbey (11.3)
1864,ZOMBIE_SLAUGHTER,Zombie Slaughter,Zombie Slaughter,124,40440,1,3938,2702,1,707,824,100,45,117,58,82,13,97,21,10,12,1,1,69,0x3695,200,676,648,432,0,0,0,0,0,0,0,7752,3000,13404,10,934,1500,7753,3000,938,3000,6223,1,0,0,0,0,0,0,4435,1
1865,RAGGED_ZOMBIE,Ragged Zombie,Ragged Zombie,123,38574,1,3515,3087,9,810,940,85,35,81,50,64,56,127,23,10,12,1,1,69,0x3695,150,1960,576,420,0,0,0,0,0,0,0,7752,3000,2424,15,934,1500,932,4500,2703,2,13107,10,6223,1,0,0,0,0,4436,1
1864,ZOMBIE_SLAUGHTER,Zombie Slaughter,Zombie Slaughter,124,40440,1,3938,2702,1,707,824,100,45,117,58,82,13,97,21,10,12,1,1,69,0x3695,200,676,648,432,0,0,0,0,0,0,0,7752,3000,13404,10,934,1500,7753,3000,938,3000,6223,1,2886,10,0,0,0,0,4435,1
1865,RAGGED_ZOMBIE,Ragged Zombie,Ragged Zombie,123,38574,1,3515,3087,9,810,940,85,35,81,50,64,56,127,23,10,12,1,1,69,0x3695,150,1960,576,420,0,0,0,0,0,0,0,7752,3000,2424,15,934,1500,932,4500,2703,2,13107,10,6223,1,2887,100,0,0,4436,1
1866,HELL_POODLE,Hell Poodle,Hellhound,115,17168,1,2565,1923,1,642,787,86,20,114,56,59,82,77,54,10,12,0,6,27,0x3795,140,824,432,360,0,0,0,0,0,0,0,528,5000,13028,10,1268,10,932,4500,628,20,919,5500,537,400,0,0,0,0,4437,1
1867,BANSHEE,Banshee,Banshee,130,48666,1,4520,3500,1,724,1127,73,96,97,71,55,123,98,72,10,12,1,6,47,0x3795,150,676,504,504,0,0,0,0,0,0,0,7751,3000,2365,10,13027,10,2528,10,934,1500,7054,5335,6223,1,0,0,0,0,4438,1
1868,G_BANSHEE,Banshee,Banshee,130,48666,1,0,0,1,724,1127,73,96,97,71,55,123,98,72,10,12,1,6,47,0x3795,150,676,504,504,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
@ -1088,7 +1088,7 @@
1991,TENDRILRION,Tendrillion,Tendrillion,126,1397451,1,100772,75299,2,1002,2322,132,123,144,66,77,181,145,132,10,12,1,2,42,0x37B5,100,500,960,360,0,0,0,0,0,0,0,2544,500,1186,100,1637,100,6033,9000,6224,10,7197,5335,7008,4850,0,0,0,0,4463,1
1992,CORNUS,Cornus,Cornus,120,20722,1,6240,4004,2,288,810,66,95,51,47,59,99,93,77,10,12,1,2,66,0x1089,120,1000,624,300,0,0,0,0,0,0,0,2387,10,2743,1,6023,4000,7063,3000,6224,10,2257,2,1420,1,0,0,0,0,4448,1
1993,NAGA,Naga,Naga,117,21099,1,2944,2212,3,489,591,72,5,112,65,71,32,71,33,10,12,2,2,42,0x3695,150,400,864,432,0,0,0,0,0,0,0,2389,10,2134,10,1485,10,6224,10,936,3500,954,2000,1408,20,0,0,0,0,4469,1
1994,LUCIOLA_VESPA,Luciola Vespa,Luciola Vespa,109,12466,1,1622,1806,1,299,410,59,55,88,89,55,32,119,59,10,12,1,4,24,0x7795,110,1000,864,432,0,0,0,0,0,0,0,2744,2,6224,1,939,9000,518,300,992,160,526,200,943,3000,0,0,0,0,4445,1
1994,LUCIOLA_VESPA,Luciola Vespa,Luciola Vespa,109,12466,1,1622,1806,1,299,410,59,55,88,89,55,32,119,59,10,12,1,4,24,0x7795,110,1000,864,432,0,0,0,0,0,0,0,2744,2,6224,1,939,9000,518,300,992,160,526,200,943,3000,15043,1,0,0,4445,1
1995,PINGUICULA,Pinguicula,Pinguicula,105,13058,1,2221,1662,1,189,511,46,77,67,60,64,107,64,34,10,12,1,3,62,0x308D,200,700,600,360,0,0,0,0,0,0,0,2745,1,1980,10,2270,10,7100,5000,7198,2000,7188,3000,7939,1000,0,0,0,0,4476,1
//1996,BACSOJIN_T,Bacsojin,White Lady,97,720500,1,668160,542880,3,1088,3124,210,178,118,244,98,126,205,102,10,12,2,7,64,0x37B5,130,576,960,480,0,0,0,0,0,0,0,5411,3,2638,80,2639,80,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1997,G_TATACHO,Tatacho,Tatacho,128,33336,1,0,0,2,727,799,151,14,119,33,70,56,78,33,10,12,1,2,22,0x108B,200,1000,768,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
@ -1757,7 +1757,7 @@
//2600,G_WOLF
//2601,G_YOYO
//2602,G_ZIPPER_BEAR
//2603,C1_ZOMBIE_SLAUGHTER
//2603,C1_ZOMBIE_SLAUGHTER,Swift Zombie Slaughter,Swift Zombie Slaughter,124,202200,1,10345,24315,1,1383,1954,100,45,117,58,82,13,136,21,10,12,1,1,69,0,0,0,0,0,0,0,0,0,0,0,0,7752,3000,13404,10,934,1500,7753,3000,938,3000,6223,1,2886,10,0,0,0,0,4435,1
//2604,C2_ZOMBIE_PRISONER
//2605,C3_ZOMBIE_MASTER
//2606,C4_ZOMBIE
@ -1781,7 +1781,7 @@
//2624,C3_VENOMOUS
//2625,C4_VENATU_1
//2626,C5_VAVAYAGA
//2627,C1_VANBERK
//2627,C1_VANBERK,Swift Vanberk,Swift Vanberk,123,123025,1,10530,21870,1,1112,1553,100,6,109,70,55,60,122,54,10,12,1,7,80,0,0,0,0,0,0,0,0,0,0,0,0,7568,2500,526,1,7563,1000,5172,25,13027,5,2883,1,0,0,0,0,0,0,4411,1
//2628,C2_VADON
//2629,C3_UNGOLIANT
//2630,C4_TOUCAN
@ -1811,7 +1811,7 @@
//2654,C4_SMOKIE
//2655,C5_SLEEPER
//2656,C1_SLEEPER
//2657,C2_SKOGUL
//2657,C2_SKOGUL,Solid Skogul,Solid Skogul,126,342400,1,14760,46890,2,1192,1675,72,15,100,71,63,85,115,37,10,12,1,6,67,0,0,0,0,0,0,0,0,0,0,0,0,7511,3500,2884,1,716,1000,739,500,2609,100,757,500,1271,5,0,0,0,0,4404,1
//2658,C3_SKELETON_GENERAL
//2659,C4_SKELETON_GENERAL
//2660,C5_SKEL_WORKER
@ -1844,8 +1844,8 @@
//2687,C2_REQUIEM
//2688,C3_REMOVAL
//2689,C5_RED_ERUMA
//2690,C1_RAYDRIC
//2691,C2_RAYDRIC
//2690,C1_RAYDRIC,Swift Raydric,Swift Raydric,115,92040,1,9000,18675,1,1108,1541,89,15,129,87,55,32,106,27,10,12,2,7,47,0,0,0,0,0,0,0,0,0,0,0,0,985,106,2266,1,2315,2,1158,2,15037,100,1004,1,7054,4850,0,0,0,0,4133,1
//2691,C2_RAYDRIC,Solid Raydric,Solid Raydric,115,184080,1,9000,18675,1,1108,1541,89,15,129,87,55,32,106,27,10,12,2,7,47,0,0,0,0,0,0,0,0,0,0,0,0,985,106,2266,1,2315,2,1158,2,15037,100,1004,1,7054,4850,0,0,0,0,4133,1
//2692,C3_RAWREL
//2693,C4_RAKE_SCARABA
//2694,C5_RAGGLER
@ -1927,8 +1927,8 @@
//2770,C2_LUNATIC
//2771,C3_LUNATIC
//2772,C4_LUDE
//2773,C5_LUCIOLA_VESPA
//2774,C1_LOLI_RURI
//2773,C5_LUCIOLA_VESPA,Elusive Luciola Vespa,Elusive Luciola Vespa,109,62330,1,7365,16245,1,761,1044,59,55,88,89,55,32,143,59,10,12,1,4,24,0,0,0,0,0,0,0,0,0,0,0,0,2744,2,6224,1,15043,9000,518,300,992,160,526,200,943,3000,0,0,0,0,4445,1
//2774,C1_LOLI_RURI,Swift Loli Ruri,Swift Loli Ruri,109,76400,1,8370,18825,2,1297,1836,53,44,111,50,47,79,95,79,10,12,2,6,87,0,0,0,0,0,0,0,0,0,0,0,0,7206,800,7219,3000,7214,5044,985,100,7019,1,2718,5,15038,100,0,0,0,0,4191,1
//2775,C2_LIVE_PEACH_TREE
//2776,C3_LITTLE_PORING
//2777,C4_LITTLE_FATUM
@ -1945,7 +1945,7 @@
//2788,C5_KASA
//2789,C1_KARAKASA
//2790,C2_ISIS
//2791,C3_ISILLA
//2791,C3_ISILLA,Isilla Ringleader,Isilla Ringleader,124,131620,1,11230,23325,1,1027,1434,69,19,90,65,43,82,127,75,10,12,1,7,80,0,0,0,0,0,0,0,0,0,0,0,0,7568,2500,2422,1,7563,1000,2610,10,2601,1,2883,1,0,0,0,0,0,0,4412,1
//2792,C4_INJUSTICE
//2793,C5_INCREASE_SOIL
//2794,C1_ICE_TITAN
@ -2066,8 +2066,8 @@
//2909,C4_ALICEL
//2910,C5_ALARM
//2911,C1_AGAV
//2912,C2_ACIDUS_
//2913,C3_ACIDUS_
//2912,C2_ACIDUS_,Solid Acidus,Solid Acidus,130,407180,1,14690,30480,2,1660,2372,98,47,106,110,61,53,133,53,10,12,2,9,44,0,0,0,0,0,0,0,0,0,0,0,0,505,150,1035,4000,2890,1,1036,3589,7446,800,996,2,0,0,0,0,0,0,4379,1
//2913,C3_ACIDUS_,Acidus Ringleader,Acidus Ringleader,130,203590,1,14690,30480,2,1660,2372,98,47,106,110,61,53,133,53,10,12,2,9,44,0,0,0,0,0,0,0,0,0,0,0,0,505,150,1035,4000,2890,1,1036,3589,7446,800,996,2,0,0,0,0,0,0,4379,1
//2914,E_GEFFEN_MAGE_3_1
//2915,HIDDEN_MOB6
//2916,BIG_BEN

View File

@ -823,7 +823,7 @@
//694,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0,0x0, ALL_ANGEL_PROTECT,Angel's Protection
//695,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0,0x0, ALL_DREAM_SUMMERNIGHT,Summer Night Dream
//696,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0,0x0, NPC_CHANGEUNDEAD2,Change Undead
//697,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0,0x0, ALL_REVERSEORCISH,Reverse Orcish
697,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0,0x0, ALL_REVERSEORCISH,Reverse Orcish
698,0,6,4,0,0x01,0,1,1,no,0,0x2,0,none,0,0x0, ALL_WEWISH,Christmas Carol
//699,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0,0x0, ALL_SONKRAN,ALL_SONKRAN

View File

@ -56,6 +56,8 @@ Weight: Item's weight. Each 10 is 1 weight.
ATK: Weapon's attack
MATK: Weapon's magic attack (Renewal only)
---------------------------------------
DEF: Armor's defense
@ -154,6 +156,8 @@ wLV: Weapon level.
eLV: Base level required to be able to equip.
maxLevel: Only able to equip if base level is lower than this.
---------------------------------------
Refineable: 1 if the item can be refined, 0 otherwise.

View File

@ -40,9 +40,9 @@ malangdo,220,167,5 script Coin Exchanger CX-1 564,{
.@menu$ = "Stop:";
for(.@i = 1; .@i<=6; .@i++) {
if (countitem(.@coins[.@i]))
.@menu$ += getitemname(.@coins[.@i])+":";
.@menu$ = .@menu$ + getitemname(.@coins[.@i]) + ":";
else
.@menu$ += "^aaaaaa"+getitemname(.@coins[.@i])+" (None)^000000:";
.@menu$ = .@menu$ + "^aaaaaa"+getitemname(.@coins[.@i])+" (None)^000000:";
}
.@i = select(.@menu$);
switch(.@i) {
@ -76,11 +76,11 @@ malangdo,220,167,5 script Coin Exchanger CX-1 564,{
.@menu$ = "Stop:";
for(.@i = 0; .@i<2; .@i++) {
if (.@exchange_id[.@i] == 0)
.@menu$ += "^ff3333Unavailable exchange to "+.@exchange_name$[.@i]+" coin^000000:";
.@menu$ = .@menu$ + "^ff3333Unavailable exchange to "+.@exchange_name$[.@i]+" coin^000000:";
else if (countitem(.@coin) < .@exchange_rate[.@i])
.@menu$ += "^aaaaaaExchange to "+.@exchange_name$[.@i]+" coin (null)^000000:";
.@menu$ = .@menu$ + "^aaaaaaExchange to "+.@exchange_name$[.@i]+" coin (null)^000000:";
else
.@menu$ += "Exchange to "+.@exchange_name$[.@i]+" coin - "+getitemname(.@coin)+" ("+.@exchange_rate[.@i]+" needed):";
.@menu$ = .@menu$ + "Exchange to "+.@exchange_name$[.@i]+" coin - "+getitemname(.@coin)+" ("+.@exchange_rate[.@i]+" needed):";
}
.@i = select(.@menu$)-2;
if (.@i == -1) {
@ -134,7 +134,7 @@ malangdo,218,165,5 script Special Vending Machine 562,{
L_AddItem:
.@menu$ = "Explanation:";
for(.@i = 0; .@i<getargcount(); .@i += 3)
.@menu$ += getarg(.@i)+":";
.@menu$ = .@menu$ + getarg(.@i)+":";
.@i = select(.@menu$)-2;
if (.@i == -1) {
mes "[Special Vending Machine]";
@ -197,9 +197,9 @@ malangdo,236,179,5 script Dark Merchant K 554,{
.@menu$ = "";
for(.@i = 0; .@i<getarraysize(.@coin_amount); .@i++) {
if (countitem(6420) >= .@coin_amount[.@i])
.@menu$ += "Exchange "+(.@coin_amount[.@i]/10)+" Mora Coin:";
.@menu$ = .@menu$ + "Exchange "+(.@coin_amount[.@i]/10)+" Mora Coin:";
else
.@menu$ += "^aaaaaaExchange "+(.@coin_amount[.@i]/10)+" Mora Coin (Not Enough)^000000:";
.@menu$ = .@menu$ + "^aaaaaaExchange "+(.@coin_amount[.@i]/10)+" Mora Coin (Not Enough)^000000:";
}
.@i = select(.@menu$+"Quit")-1;
if (.@i == getarraysize(.@coin_amount)) {
@ -249,9 +249,9 @@ malangdo,233,180,3 script Dark MachineTX100 564,{
.@menu$ = "Quit:";
for(.@i = 1; .@i<=6; .@i++) {
if (countitem(.@coins[.@i]))
.@menu$ += getitemname(.@coins[.@i])+" (have "+countitem(.@coins[.@i])+"):";
.@menu$ = .@menu$ + getitemname(.@coins[.@i])+" (have "+countitem(.@coins[.@i])+"):";
else
.@menu$ += "^aaaaaa"+getitemname(.@coins[.@i])+" (None)^000000:";
.@menu$ = .@menu$ + "^aaaaaa"+getitemname(.@coins[.@i])+" (None)^000000:";
}
.@i = select(.@menu$)-1;
if (.@i == 0) {
@ -284,22 +284,22 @@ malangdo,233,180,3 script Dark MachineTX100 564,{
next;
.@menu$ = "Quit:";
if (.@exchange_id[0] == 0)
.@menu$ += "^ff3333Cannot exchange to higher level coin^000000:";
.@menu$ = .@menu$ + "^ff3333Cannot exchange to higher level coin^000000:";
else {
if (countitem(.@coin) >= 99)
.@menu$ += "Exchange 99 "+getitemname(.@coin)+" into higher level coin:";
.@menu$ = .@menu$ + "Exchange 99 "+getitemname(.@coin)+" into higher level coin:";
else
.@menu$ += "^aaaaaaExchange to higher level coin (Not enough)^000000:";
.@menu$ = .@menu$ + "^aaaaaaExchange to higher level coin (Not enough)^000000:";
}
if (.@exchange_id[1] == 0)
.@menu$ += "^ff3333Cannot exchange to lower level coin^000000:";
.@menu$ = .@menu$ + "^ff3333Cannot exchange to lower level coin^000000:";
else {
if (countitem(.@coin) > 500)
.@menu$ += "Exchange 500 "+getitemname(.@coin)+" into lower level coin:";
.@menu$ = .@menu$ + "Exchange 500 "+getitemname(.@coin)+" into lower level coin:";
else if (countitem(.@coin))
.@menu$ += "Exchange "+countitem(.@coin)+" "+getitemname(.@coin)+" into lower level coin:";
.@menu$ = .@menu$ + "Exchange "+countitem(.@coin)+" "+getitemname(.@coin)+" into lower level coin:";
else
.@menu$ += "^aaaaaaExchange to lower level coin (Not enough)^000000:";
.@menu$ = .@menu$ + "^aaaaaaExchange to lower level coin (Not enough)^000000:";
}
.@i = select(.@menu$)-2;
if (.@i == -1) {

View File

@ -5238,14 +5238,14 @@ OnTouch:
mes "seem to be of a particular problem.";
next;
mes "[" + strcharinfo(0) + "]";
if (checkquest(9244) == 1 || checkquest(9246) == 1){
if (isbegin_quest(9244) == 1 || isbegin_quest(9246) == 1){
mes "However, Dames actually";
mes "suspects Rosa the most.";
mes "Their marriage has been becoming";
mes "more difficult. She's been asking him for";
mes "more things. Their relationship doesn't seem healthy.";
}
else if (checkquest(9245) == 1 || checkquest(9247) == 1){
else if (isbegin_quest(9245) == 1 || isbegin_quest(9247) == 1){
mes "The stolen necklace was";
mes "what the husband bought for his wife..";
mes "Recently, the wife asked him to ";
@ -5263,14 +5263,14 @@ OnTouch:
mes "there and stayed inside the house.";
next;
mes "[" + strcharinfo(0) + "]";
if (checkquest(9248) == 1 || checkquest(9250) == 1){
if (isbegin_quest(9248) == 1 || isbegin_quest(9250) == 1){
mes "She said she doesn't suspect anyone.";
mes "She trusts her family entirely.";
mes "The stolen necklace was";
mes "something that she";
mes "really cared for.";
}
else if (checkquest(9249) == 1 || checkquest(9251) == 1){
else if (isbegin_quest(9249) == 1 || isbegin_quest(9251) == 1){
mes "There are no particularly expensive";
mes "items in the house and neither was the necklace.";
mes "It was just a meaningful item.";
@ -5307,7 +5307,7 @@ ecl_in04,78,108,5 script Daughter Luen#eclage 437,{
mes "I can't believe that the house was robbed...";
}
else if (ep14_2_detect == 2) {
if (checkquest(9226) != 1) {
if (isbegin_quest(9226) != 1) {
mes "[Daughter Luen]";
mes "I hope the robber";
mes "is caught soon..";
@ -5553,7 +5553,7 @@ ecl_in04,78,108,5 script Daughter Luen#eclage 437,{
mes "I can help with?";
}
else if (ep14_2_detect == 4) {
if (checkquest(9252) != 1 || checkquest(9253) != 1 || checkquest(9254) != 1 || checkquest(9255) != 1 || checkquest(9256) != 1 || checkquest(9257) != 1){
if (isbegin_quest(9252) != 1 || isbegin_quest(9253) != 1 || isbegin_quest(9254) != 1 || isbegin_quest(9255) != 1 || isbegin_quest(9256) != 1 || isbegin_quest(9257) != 1){
mes "[Daughter Luen]";
mes "You were working on the field examination, right?";
mes "But I guess you aren't done.";
@ -5721,7 +5721,7 @@ ecl_in04,85,110,3 script Father Dames#eclage 447,{
mes "thing ever happened to us.";
}
else if (ep14_2_detect == 2) {
if (checkquest(9227) == 1) {
if (isbegin_quest(9227) == 1) {
mes "[" + strcharinfo(0) + "]";
mes "As you may have heard, to figure out the thief responsible for this, I will begin my interview with you.";
mes "Please give me your best cooperation.";
@ -6177,7 +6177,7 @@ eclage,164,102,3 script Cruyan#eclage 442,{
mes "no matter what and";
mes "bring it to mother.";
}
else if (ep14_2_detect == 5 && checkquest(9231) == 1) {
else if (ep14_2_detect == 5 && isbegin_quest(9231) == 1) {
mes "[" + strcharinfo(0) + "]";
mes "Hello.";
mes "You must be Luen's boyfriend";
@ -6589,7 +6589,7 @@ ecl_in04,85,104,3 script Poppy#eclage 81,{
mes "Grrrrr!!!!";
}
else if (ep14_2_detect == 4) {
if (checkquest(9252) != 0) {
if (isbegin_quest(9252) != 0) {
mes "[" + strcharinfo(0) + "]";
mes "This thing is so violent";
mes "toward strangers...";
@ -8613,7 +8613,7 @@ ecl_in01,26,88,5 script Cecilia#nk 440,{
}
else if (checkquest(4256) == 2) {
if (checkquest(4257) == -1) {
.@que_ni = checkquest(4254) + checkquest(4255);
.@que_ni = isbegin_quest(4254) + isbegin_quest(4255);
if (.@que_ni != 4) {
mes "[Cecilia]";
mes "How strange...";
@ -8649,7 +8649,7 @@ ecl_in01,26,88,5 script Cecilia#nk 440,{
close;
}
else if (isbegin_quest(4257) == 1) {
.@que_san = checkquest(4258) + checkquest(4259);
.@que_san = isbegin_quest(4258) + isbegin_quest(4259);
if (.@que_san != 4) {
mes "[Cecilia]";
mes "Could you go ask Eirinn and Bourbon about reading books?";
@ -12016,7 +12016,7 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 111,{
next;
cutin "EP14_etran1",1;
mes "[Etran]";
mes "Welcome welcomeow~! We are cat merchants, always serving guests as our kingeow~! Special sale! One piece of meat for 200Á¦´Ï!!";
mes "Welcome welcomeow~! We are cat merchants, always serving guests as our kingeow~! Special sale! One piece of meat for 200Á¦´Ï!!";
next;
cutin "EP14_robert1",1;
mes "[Robert]";
@ -12291,7 +12291,7 @@ ecl_fild01,190,93,5 script Fili#1 617,1,1,{
mes "[Fili]";
mes "Looking at this beautiful field, the song sings itself~";
emotion e_ho;
close2;
close;
}
if (ep14_2_nines > 2) {
mes "[Fili]";
@ -12515,7 +12515,7 @@ ecl_fild01,190,93,5 script Fili#1 617,1,1,{
getexp 300000,300000;
close;
}
else if (checkquest(13050) == 0){
else if (isbegin_quest(13050) == 0){
mes "[Fili]";
mes "Now that I see...you're a traveler, right? Sorry, I can't really notice anything unless I'm interested.";
next;
@ -12547,11 +12547,11 @@ ecl_fild01,190,93,5 script Fili#1 617,1,1,{
setquest 13052;
setquest 13053;
setquest 13054;
close2;
close;
case 2:
mes "[Fili]";
mes "Ahng? Well, too bad. But if you have time later, please drop by. I could use a little help here.";
close2;
close;
}
}
}
@ -12582,7 +12582,7 @@ ecl_fild01,222,290,5 script Singing Laphine#1 436,{
close;
}
else if (ep14_2_nines > 2 ){
if (checkquest(13059,PLAYTIME) == 1 || checkquest(13059,PLAYTIME) == 1) {
if (checkquest(13059,PLAYTIME) == 1) {
mes "[Singing Laphine]";
mes "Whew, did I sing too much? I'm so thirsty. A glass of rice wine sounds great, hah~";
emotion e_spin;
@ -12635,10 +12635,10 @@ ecl_fild01,83,263,5 script Watering Laphine#1 444,{
if (ep14_2_nines < 1) {
mes "[Watering Laphine]";
mes "I think the earth is running dry.";
close2;
close;
}
else if (ep14_2_nines > 2) {
if ((checkquest(13059,PLAYTIME) == 1) || (checkquest(13059,PLAYTIME) == 1)) {
if (checkquest(13059,PLAYTIME) == 1) {
mes "[Watering Laphine]";
mes "I think this is enough for the day. I have to take a break and draw water, too. Hehe~!";
close;
@ -12688,7 +12688,7 @@ ecl_fild01,163,196,5 script Dancing Laphine#1 438,{
close;
}
else if (ep14_2_nines > 2) {
if ((checkquest(13059,PLAYTIME) == 1) || (checkquest(13059,PLAYTIME) == 1)) {
if (checkquest(13059,PLAYTIME) == 1) {
mes "[Dancing Laphine]";
mes "I would love to see the great Fili next time...";
close;
@ -12728,7 +12728,7 @@ ecl_fild01,163,196,5 script Dancing Laphine#1 438,{
mes "[Dancing Laphine]";
mes "You'll see as you continue your adventure. Anyway, I'll start working now.";
erasequest 13053;
close2;
close;
}
if (isbegin_quest(13050) == 1) {
mes "[Dancing Laphine]";
@ -12751,7 +12751,7 @@ ecl_fild01,237,181,5 script Cute Laphine#1 446,{
close;
}
else if (ep14_2_nines > 2) {
if ((checkquest(13059,PLAYTIME) == 1) || (checkquest(13059,PLAYTIME) == 1)) {
if (checkquest(13059,PLAYTIME) == 1) {
mes "[Cute Laphine]";
mes "It takes a cute person like me to bring joy to the earth...Too bad that you'll never be able to do so!";
close;
@ -12768,12 +12768,12 @@ ecl_fild01,237,181,5 script Cute Laphine#1 446,{
mes "[Cute Laphine]";
mes "You might think smiling to the earth always is nothing, but it's not that easy actually. I mean, it's hard to be cute like me in the first place~";
emotion e_heh;
close2;
close;
}
mes "[Cute Laphine]";
mes "I hope someday the flowers, trees, grasses, and little creatures on this earth will smile with joy.";
emotion e_heh;
close2;
close;
}
}
else if (ep14_2_nines == 1) {
@ -12840,7 +12840,7 @@ OnTouch:
close;
}
else if (ep14_2_nines > 2) {
if ((checkquest(13060,PLAYTIME) == 1) || (checkquest(13060,PLAYTIME) == 1)) {
if (checkquest(13060,PLAYTIME) == 1) {
mes "[Rosi]";
mes "Anyway, this isn't an ordinary place. This place, it's filled with newsworthy stories!";
close;
@ -12932,7 +12932,7 @@ OnTouch:
close;
}
else if (ep14_2_nines > 2) {
if ((checkquest(13060,PLAYTIME) == 1) || (checkquest(13060,PLAYTIME) == 1)) {
if (checkquest(13060,PLAYTIME) == 1) {
mes "[Euncheong]";
mes "Don't take me lightly just because I'm young. I've already been to every part of Midgard continent. I'm a real adventurer, you know.";
close;
@ -13018,6 +13018,16 @@ ecl_tdun01,98,47,5 duplicate(Euncheong#No.1) Euncheong#No.3 896,1,1
ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
if (ep14_2_nines > 5) {
if ((checkquest(13062,PLAYTIME) == 1) && (checkquest(13064,PLAYTIME) == 1) && (checkquest(13066,PLAYTIME) == 1)) {
cutin "nines02",2;
mes "[New Oz]";
mes "No need to worry about me! ^FF0000I'll definitely go home this time!^000000 Thanks for everything! I'll take you out for a nice meal next time!";
emotion e_thx;
erasequest 13058;
close2;
cutin "",255;
end;
}
if ((checkquest(13062,PLAYTIME) == 1) || (checkquest(13064,PLAYTIME) == 1) || (checkquest(13066,PLAYTIME) == 1)) {
cutin "nines01",2;
mes "[New Oz]";
@ -13048,16 +13058,6 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
cutin "",255;
end;
}
if ((checkquest(13062,PLAYTIME) == 1) && (checkquest(13064,PLAYTIME) == 1) && (checkquest(13066,PLAYTIME) == 1)) {
cutin "nines02",2;
mes "[New Oz]";
mes "No need to worry about me! ^FF0000I'll definitely go home this time!^000000 Thanks for everything! I'll take you out for a nice meal next time!";
emotion e_thx;
erasequest 13058;
close2;
cutin "",255;
end;
}
cutin "nines01",2;
mes "[New Oz]";
mes "Good to see you again, my friend!";
@ -13113,11 +13113,11 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
delitem 6558,10; //Pile_Of_Acorn
erasequest 13061;
setquest 13062;
getexp 300000,0;
getexp 0,300000;
getexp 300000,300000;
getitem 6081,1; //Splendide_Coin
close2;
cutin "",255;
end;
}
cutin "nines04",2;
mes "[New Oz]";
@ -13129,6 +13129,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
mes "Seeing his eyes and hearing him coughing constantly, I can tell he needs something to eat, like meat.";
close2;
cutin "",255;
end;
}
else if (checkquest(13061) == 2) {
cutin "nines04",2;
@ -13948,7 +13949,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 627,{
close;
}
else if (ep14_2_profe == 4) {
.@quest_status = checkquest(1218)+checkquest(1219)+checkquest(1220)+checkquest(1221)+checkquest(1222);
.@quest_status = isbegin_quest(1218)+isbegin_quest(1219)+isbegin_quest(1220)+isbegin_quest(1221)+isbegin_quest(1222);
if (.@quest_status < 10) {
mes "[Professor Worm]";
mes "Every wall has so much doodling.";
@ -14674,7 +14675,7 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 515,3,3,{
}
.@totaltemp = isbegin_quest(7423) + isbegin_quest(7424) + isbegin_quest(7425) + isbegin_quest(7426);
.@total = isbegin_quest(7411) + isbegin_quest(7412) + isbegin_quest(7413);
if (ep14_2_mylord < 2 || (ep14_2_mylord == 2 && checkquest(7411) != 1)) {
if (ep14_2_mylord < 2 || (ep14_2_mylord == 2 && isbegin_quest(7411) != 1)) {
mes "[Fome]";
mes "Come here and have a talk with us.";
mes "My name is Fome and I'm from the central region of Alpheim.";
@ -14932,8 +14933,8 @@ ecl_in01,32,51,7 script Traveler Litrip#tl02 513,{
mes "It's very impressive that you're able to come this far...";
close;
}
.@total = checkquest(7411) + checkquest(7412) + checkquest(7413);
if (ep14_2_mylord < 2 || (ep14_2_mylord == 2 && checkquest(7412) != 1)) {
.@total = isbegin_quest(7411) + isbegin_quest(7412) + isbegin_quest(7413);
if (ep14_2_mylord < 2 || (ep14_2_mylord == 2 && isbegin_quest(7412) != 1)) {
mes "[Litrip]";
mes "Oh, look at this strange traveler. ";
mes "Come here. My name is Litrip.";
@ -15098,8 +15099,8 @@ ecl_in01,35,51,3 script Traveler Chiba#tl03 514,{
mes "But you...Hmm...I don't think you're skilled enough to travel around this area.";
close;
}
.@total = checkquest(7411) + checkquest(7412) + checkquest(7413);
if (ep14_2_mylord < 2 || (ep14_2_mylord==2 && checkquest(7413)!=1)) {
.@total = isbegin_quest(7411) + isbegin_quest(7412) + isbegin_quest(7413);
if (ep14_2_mylord < 2 || (ep14_2_mylord==2 && isbegin_quest(7413)!=1)) {
mes "[Chiba]";
mes "You're a human from Midgard.";
mes "I'm Chiba.";
@ -15408,7 +15409,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 447,{
}
}
else if (ep14_2_mylord == 7) {
.@alltotal = checkquest(7418) + checkquest(7419) + checkquest(7420);
.@alltotal = isbegin_quest(7418) + isbegin_quest(7419) + isbegin_quest(7420);
if (checkquest(7418) == -1) {
mes "[Eclage Guard]";
mes "Eh, good to see you again.";
@ -15503,7 +15504,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 447,{
delitem 944,5; //Horseshoe
completequest 7418;
getexp 200000,200000;
.@alltotal = checkquest(7418) + checkquest(7419) + checkquest(7420);
.@alltotal = isbegin_quest(7418) + isbegin_quest(7419) + isbegin_quest(7420);
if (.@alltotal > 5) {
mes "[Minuel]";
mes "Come to think of it, you've done a lot of work for other Laphines as well. ";
@ -17498,7 +17499,7 @@ eclage,112,40,3 script Eclage Guard Leo#tl 461,{
mes "- You have too many items to proceed with the quest. -";
close;
}
.@alltotal = checkquest(7420) + checkquest(7419) + checkquest(7418);
.@alltotal = isbegin_quest(7420) + isbegin_quest(7419) + isbegin_quest(7418);
if (ep14_2_mylord < 7) {
mes "[Leo]";
mes "Welcome to Eclage, the capital of Laphines and a gateway to Alpheim.";
@ -17598,7 +17599,7 @@ eclage,112,40,3 script Eclage Guard Leo#tl 461,{
delitem 12345,3; //Luciola's_Honey_Jam
completequest 7420;
getexp 200000,200000;
.@alltotal = checkquest(7420) + checkquest(7419) + checkquest(7418);
.@alltotal = isbegin_quest(7420) + isbegin_quest(7419) + isbegin_quest(7418);
if (.@alltotal > 5) {
mes "[Eclage Guard]";
mes "Here you are.";
@ -17750,7 +17751,7 @@ eclage,112,40,3 script Eclage Guard Leo#tl 461,{
}
}
else if ((ep14_2_mylord >= 8) && (ep14_2_mylord <= 10)) {
.@total = checkquest(7423) + checkquest(7424) + checkquest(7425) + checkquest(7426);
.@total = isbegin_quest(7423) + isbegin_quest(7424) + isbegin_quest(7425) + isbegin_quest(7426);
if (checkquest(7423) == -1) {
mes "[Leo]";
mes "Hmm...Are you and Mayor Jun involved in some kind of conspiracy?";
@ -17929,7 +17930,7 @@ ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 461,{
mes "- You have too many items to proceed with the quest. -";
close;
}
.@alltotal = checkquest(7418) + checkquest(7419) + checkquest(7420);
.@alltotal = isbegin_quest(7418) + isbegin_quest(7419) + isbegin_quest(7420);
if (ep14_2_mylord < 7) {
mes "[Roy]";
mes "I can make it to Mora Village.";
@ -18153,7 +18154,7 @@ ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 461,{
mes "This is a little something for you.";
mes "I'll be looking forward to seeing you!";
delitem 6552,1; //Mail_Package
changequest 7430,4731;
changequest 7430,7431;
getexp 200000,200000;
getitem 6081,1; //Splendide_Coin
close;
@ -18286,6 +18287,7 @@ eclage,274,294,5 script Laphines Conversation#tl 436,3,3,{
OnTouch:
if (ep14_2_mylord == 10) {
doevent "Eclage Resident#tl02::OnTalk";
end;
}
else if (ep14_2_mylord == 11) {
mes "[Male Laphine]";
@ -18346,7 +18348,7 @@ OnTalk:
mes "Stop eavesdropping and mind your own business.";
next;
setquest 7425;
.@total = checkquest(7423) + checkquest(7424) + checkquest(7425) + checkquest(7426);
.@total = isbegin_quest(7423) + isbegin_quest(7424) + isbegin_quest(7425) + isbegin_quest(7426);
if (.@total > 3) {
mes "Mayor and tyrant? And what's Seneth?";
mes "Anyway, they seem to be worried about Kardui, the current Mayor.";
@ -18425,7 +18427,7 @@ OnTouch:
mes "Now, all visitors should leave the room.";
next;
setquest 7426;
.@total = checkquest(7423) + checkquest(7424) + checkquest(7425) + checkquest(7426);
.@total = isbegin_quest(7423) + isbegin_quest(7424) + isbegin_quest(7425) + isbegin_quest(7426);
if (.@total > 3) {
mes "What is 'that' Laphines are talking about? It seems to be related to Kardui.";
mes "Let's stop worrying and ask Kardui instead!";
@ -18447,6 +18449,7 @@ OnTouch:
ecl_in03,245,54,2 script Laphine official duty#tl 439,{
if (ep14_2_mylord == 10) {
doevent "Resting Laphine#tl01::OnTouch";
end;
}
else if (ep14_2_mylord == 11) {
mes "[Working Laphine]";
@ -19140,12 +19143,12 @@ que_avan01,18,38,0 script Desk#tl01 844,{
switch (select("Try rearranging the books.:Forget it.")) {
case 1:
.@book = 0;
setarray .@books[0],"First","Second","Third","Fourth","Fifth";
setarray .@books$[0],"First","Second","Third","Fourth","Fifth";
for (.@i = 1; .@i < 6; .@i++){
mes "Where should the "+ .@books[.@i-1] +" book be placed?";
mes "Where should the "+ .@books$[.@i-1] +" book be placed?";
next;
.@select_book = select("First:Second:Third:Fourth:Fifth")-1;
mes "Book 1 was placed at the "+ .@books[.@select_book] +" spot.";
mes "Book 1 was placed at the "+ .@books$[.@select_book] +" spot.";
if ((.@i==1 && .@select_book==1) || (.@i==2 && .@select_book==3) || (.@i==3 && .@select_book==0) || (.@i==4 && .@select_book==2) || (.@i==5 && .@select_book==4)) {
.@book = .@book + 10;
}

View File

@ -4924,7 +4924,7 @@ REPLACE INTO `item_db` VALUES (12343,'Manuk\'s_Courage','Manuk\'s Courage',2,0,N
REPLACE INTO `item_db` VALUES (12344,'Pinguicula\'s_fruit_Jam','Pinguicula\'s Fruit Jam',2,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_POTION_BERSERK; sc_start SC_SPL_ATK,600000,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12345,'Luciola\'s_Honey_Jam','Luciola\'s Honey Jam',2,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_GUARD; sc_start SC_SPL_DEF,600000,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12346,'Unripe_Acorn','Unripe Acorn',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'heal -100,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12347,'Acorn_Jelly','Acorn Jelly',2,11,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemskill "ALL_REVERSEORCISH",1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12347,'Acorn_Jelly','Acorn Jelly',11,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemskill "ALL_REVERSEORCISH",1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12348,'Manuk\'s_Faith','Manuk\'s Faith',2,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_POTION_BERSERK; sc_start SC_MANU_MATK,600000,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12349,'Cornus\'_Tears','Cornus\' Tears',2,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_POTION_BERSERK; sc_start SC_SPL_MATK,600000,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12350,'Angeling_Potion','Angeling Potion',11,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'skilleffect "AL_BLESSING",0; sc_start SC_BLESSING,120000,5; itemskill "AL_ANGELUS",5;',NULL,NULL);
@ -4973,8 +4973,8 @@ REPLACE INTO `item_db` VALUES (12392,'Repair_A','Repair A',2,220,NULL,100,NULL,N
REPLACE INTO `item_db` VALUES (12393,'Repair_B','Repair B',2,500,NULL,140,NULL,NULL,NULL,NULL,0x00000400,8,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(300,400),0; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (12394,'Repair_C','Repair C',2,1100,NULL,180,NULL,NULL,NULL,NULL,0x00000400,8,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(400,500),0; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (12395,'Tantanmen','Tantan Noodle',2,20,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'pet 1519;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12396,'Fools_Day_Box','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'if(rand(1,10)==1) itemskill "AL_TELEPORT",1; else if(rand(1,10)==2) itemskill "AL_TELEPORT",3; else if(rand(1,10)==3) percentheal 50,0; else if(rand(1,10)==4) percentheal 0,50; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 512,1; else if(rand(1,10)==7) itemskill "ALL_REVERSEORCISH",1; else if(rand(1,10)==8) specialeffect2 247; else if(rand(1,10)==9) specialeffect2 338; else specialeffect2 10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12397,'Fools_Day_Box2','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'if(rand(1,10)==1) itemskill "TF_DETOXIFY",1; else if(rand(1,10)==2) itemskill "TF_PICKSTONE",1; else if(rand(1,10)==3) itemskill "BA_FROSTJOKER",1; else if(rand(1,10)==4) itemskill "DC_SCREAM",1; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 909,1; else if(rand(1,10)==7) itemskill "AL_RUWACH",1; else if(rand(1,10)==8) specialeffect2 328; else if(rand(1,10)==9) specialeffect2 68; else specialeffect2 196;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12396,'Fools_Day_Box','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 247; else if(.@rnd==9) specialeffect2 338; else specialeffect2 10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12397,'Fools_Day_Box2','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 328; else if(.@rnd==9) specialeffect2 68; else specialeffect2 196;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12398,'PCBang_Gift_Box','PCBang Gift Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (12399,'Castle_Treasure_Box','Castle Treasure Box',2,20,NULL,1000,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (12400,'Water_Of_Blessing_','Water Of Blessing',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);

View File

@ -996,7 +996,7 @@ REPLACE INTO `item_db_re` VALUES (1658,'P_Staff3','Eden Staff III',5,0,NULL,0,'6
REPLACE INTO `item_db_re` VALUES (1659,'Recovery_Light','Light of Recovery',5,56000,NULL,400,'30:160',NULL,1,1,0x00000100,63,2,2,4,'110',1,10,'bonus bAtkEle,Ele_Holy; bonus bUnbreakableWeapon,0; bonus bHealPower,(getrefine()*6); bonus2 bSkillUseSP,"AL_HEAL",-(getrefine()*10); bonus2 bSkillUseSP,"AB_CHEAL",-(getrefine()*12); bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",-(getrefine()*14);',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1660,'Wand_Of_Affection2','Empowered Wand Of Affection',5,20,NULL,500,'30:180',NULL,1,1,0x00000100,63,2,2,3,'130',1,10,'bonus bAtkEle,Ele_Holy; bonus bInt,4; bonus bHealPower,20;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1661,'Mental_Destroyer','Mental Destroyer',5,20,NULL,1400,'100:50',NULL,1,0,0x00000200,63,2,2,4,'95',1,10,'bonus bInt,10; bonus bUnbreakableWeapon,0; bonus bUseSPrate,100; bonus bMdef,20; bonus2 bSPVanishRate,10000,5; if(getrefine()>5) { bonus2 bSPVanishRate,10000,5; }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1664,'Thorn_Staff_of_Darkness','Thorn Staff of Darkness',5,10,NULL,700,'60:160',NULL,NULL,1,0x14,50,2,2,4,'75',1,8,'bonus bInt,3; bonus bDex,3; bonus bVariableCastrate,-getrefine(); bonus bAtkEle,Ele_Shadow;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1664,'Thorn_Staff_of_Darkness','Thorn Staff of Darkness',5,10,NULL,700,'60:160',NULL,NULL,1,0x14,50,2,2,4,'75',1,8,'bonus bInt,3; bonus bDex,3; bonus bVariableCastrate,-getrefine(); bonus bAtkEle,Ele_Dark;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1668,'Sword_Stick','Sword Stick',5,10,NULL,500,'120:150',NULL,NULL,2,0x800200,63,2,2,4,'80',1,8,'bonus bAspdRate,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1669,'Tanos_Staff','Tanos Staff',5,10,NULL,1000,'100:200',NULL,NULL,1,0x00818314,63,2,2,4,'120',1,10,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1670,'RWC_Memory_Staff','RWC Memory Staff',5,20,NULL,500,'25:30',NULL,1,1,0x00818315,63,2,2,3,'1',1,10,'bonus bUnbreakableWeapon,0; bonus bMatk,30*(getrefine()/3); if(getrefine()>=7){ set .@i,1; bonus4 bAutoSpell,"HW_MAGICPOWER",1,10,0; } if (getrefine()>=4){ set .@rate,5*(.@i+1); bonus2 bMagicAddClass,Class_All,.@rate; }',NULL,NULL);
@ -1282,7 +1282,7 @@ REPLACE INTO `item_db_re` VALUES (2154,'Toy_Shield','Toy Shield',4,0,NULL,500,NU
REPLACE INTO `item_db_re` VALUES (2155,'Academy_Shield','Academy Shield',4,0,NULL,1500,NULL,3,NULL,1,0xFFFFFFFE,63,2,32,NULL,'0',1,4,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2156,'Bible_Of_Promise1','Bible of Promise(1st Vol.)',4,20,NULL,500,NULL,10,NULL,1,0x00000100,63,2,32,NULL,'110',1,5,'skill "ALL_ODINS_POWER",1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2157,'Insecticide','Pesticide',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,32,NULL,'0',1,0,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2158,'Ramor_Shield_Undead','Ramorushirudo',4,20,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'bonus2 bSubRace,Ele_Undead,5; bonus2 bSubRace,Ele_DemiHuman,-5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2158,'Ramor_Shield_Undead','Ramorushirudo',4,20,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'bonus2 bSubRace,Ele_Undead,5; bonus2 bSubRace,RC_DemiHuman,-5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2159,'Sharel_Shield','Sharerushirudo',4,20,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2160,'Giant_Shield','Giant Shield',4,56000,NULL,2800,NULL,130,NULL,1,0x00004082,63,2,32,NULL,'100',1,4,'bonus2 bSubSize,Size_Large,5; if(getrefine()>=9){ bonus2 bSubSize,Size_Large,5; }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (2161,'Geffenia_Book_Water','Geffenia Tomb of Water',4,56000,NULL,1000,NULL,30,NULL,1,0x00000200,63,2,32,NULL,'100',1,5,'bonus bMdef,2; bonus bInt,1; if(readparam(bInt)>=120){ bonus bMatk,10; bonus bMaxHP,800; }',NULL,NULL);
@ -6201,7 +6201,7 @@ REPLACE INTO `item_db_re` VALUES (12343,'Manuk\'s_Courage','Manuk\'s Courage',2,
REPLACE INTO `item_db_re` VALUES (12344,'Pinguicula\'s_fruit_Jam','Pinguicula\'s Fruit Jam',2,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_POTION_BERSERK; sc_start SC_SPL_ATK,600000,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12345,'Luciola\'s_Honey_Jam','Luciola\'s Honey Jam',2,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_GUARD; sc_start SC_SPL_DEF,600000,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12346,'Unripe_Acorn','Unripe Acorn',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'heal -100,0;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12347,'Acorn_Jelly','Acorn Jelly',2,11,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemskill "ALL_REVERSEORCISH",1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12347,'Acorn_Jelly','Acorn Jelly',11,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemskill "ALL_REVERSEORCISH",1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12348,'Manuk\'s_Faith','Manuk\'s Faith',2,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_POTION_BERSERK; sc_start SC_MANU_MATK,600000,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12349,'Cornus\'_Tears','Cornus\' Tears',2,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_POTION_BERSERK; sc_start SC_SPL_MATK,600000,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12350,'Angeling_Potion','Angeling Potion',11,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'skilleffect "AL_BLESSING",0; sc_start SC_BLESSING,120000,5; itemskill "AL_ANGELUS",5;',NULL,NULL);
@ -6250,8 +6250,8 @@ REPLACE INTO `item_db_re` VALUES (12392,'Repair_A','Repair A',2,220,NULL,100,NUL
REPLACE INTO `item_db_re` VALUES (12393,'Repair_B','Repair B',2,500,NULL,140,NULL,NULL,NULL,NULL,0x00000400,56,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(300,400),0; }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12394,'Repair_C','Repair C',2,1100,NULL,180,NULL,NULL,NULL,NULL,0x00000400,56,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(400,500),0; }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12395,'Tantanmen','Tantan Noodle',2,20,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'pet 1519;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12396,'Fools_Day_Box','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'if(rand(1,10)==1) itemskill "AL_TELEPORT",1; else if(rand(1,10)==2) itemskill "AL_TELEPORT",3; else if(rand(1,10)==3) percentheal 50,0; else if(rand(1,10)==4) percentheal 0,50; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 512,1; else if(rand(1,10)==7) itemskill "ALL_REVERSEORCISH",1; else if(rand(1,10)==8) specialeffect2 247; else if(rand(1,10)==9) specialeffect2 338; else specialeffect2 10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12397,'Fools_Day_Box2','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'if(rand(1,10)==1) itemskill "TF_DETOXIFY",1; else if(rand(1,10)==2) itemskill "TF_PICKSTONE",1; else if(rand(1,10)==3) itemskill "BA_FROSTJOKER",1; else if(rand(1,10)==4) itemskill "DC_SCREAM",1; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 909,1; else if(rand(1,10)==7) itemskill "AL_RUWACH",1; else if(rand(1,10)==8) specialeffect2 328; else if(rand(1,10)==9) specialeffect2 68; else specialeffect2 196;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12396,'Fools_Day_Box','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 247; else if(.@rnd==9) specialeffect2 338; else specialeffect2 10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12397,'Fools_Day_Box2','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 328; else if(.@rnd==9) specialeffect2 68; else specialeffect2 196;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12398,'PCBang_Gift_Box','PCRoom Gift Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12399,'Castle_Treasure_Box','Castle Treasure Box',2,20,NULL,1000,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12400,'Water_Of_Blessing_','Water Of Blessing',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
@ -6390,7 +6390,7 @@ REPLACE INTO `item_db_re` VALUES (12534,'Yggdrasil_Seed_Box','Yggdrasil Seed Box
REPLACE INTO `item_db_re` VALUES (12535,'Iggdrasilberry_Box','Iggdrasilberry Box',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12536,'NY_Rice_Cake_Soup','NY Rice Cake Soup',2,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12537,'Solo_Gift_Basket','Solo Gift Basket',2,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*getgroupitem(IG_Solo_Gift_Basket);*/ getitem 597,5; getitem 596,3; getitem 561,3; getitem 573,4; getitem 559,10; getitem 560,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12538,'Couple_Event_Basket','Couple Event Basket',2,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*getgroupitem(IG_Couple_Event_Basket);*/ getitem 14546,10; getitem 15657,10; getitem 14548,10; getitem 14549,00; getitem 14550,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12538,'Couple_Event_Basket','Couple Event Basket',2,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*getgroupitem(IG_Couple_Event_Basket);*/ getitem 14546,10; getitem 14547,10; getitem 14548,10; getitem 14549,10; getitem 14550,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12539,'Splendid_Box','Splendid Box',2,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12540,'GM_Warp_Box','GM Warp Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_GM_Warp_Box);',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (12541,'Fortune_Cookie1','Fortune Cookie1',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getrandgroupitem(IG_Fortune_Cookie1,1);',NULL,NULL);
@ -6930,7 +6930,7 @@ REPLACE INTO `item_db_re` VALUES (13107,'Wasteland_Outlaw','Wasteland\'s Outlaw'
REPLACE INTO `item_db_re` VALUES (13108,'BF_Pistol1','Soldier Revolver',5,0,NULL,0,'70',NULL,7,0,0x41000000,63,2,34,3,'80',1,17,'bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13109,'Wasteland_Outlaw_C','Wasteland Outlaw',5,20,NULL,0,'100',NULL,7,0,0x41000000,63,2,34,3,'0',0,17,'bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddClass,Class_All,40;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13110,'Krieger_Pistol1','Glorious Pistol',5,0,NULL,0,'80',NULL,7,0,0x41000000,63,2,34,4,'80',1,17,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bAddRace,RC_Player,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13111,'Sharpshooter_Revolver','Sharpshooter Revolver',5,20,NULL,0,'105',NULL,7,0,0x41000000,63,2,34,4,'1',1,17,'bonus bDex,2; bonus2 bSkillAtk,"GN_DESPERADO",25;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13111,'Sharpshooter_Revolver','Sharpshooter Revolver',5,20,NULL,0,'105',NULL,7,0,0x41000000,63,2,34,4,'1',1,17,'bonus bDex,2; bonus2 bSkillAtk,"GS_DESPERADO",25;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13112,'P_Revolver1','Eden Revlover I',5,0,NULL,0,'44',NULL,7,0,0x41000000,63,2,34,1,'26',0,17,'bonus bHit,-5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13113,'P_Revolver2','Eden Revlover II',5,0,NULL,0,'60',NULL,7,0,0x41000000,63,2,34,1,'40',0,17,'bonus bHit,-5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13114,'P_Revolver3','Eden Revolver III',5,0,NULL,0,'76',NULL,7,0,0x41000000,63,2,34,3,'60',0,17,'bonus bHit,-5;',NULL,NULL);
@ -7014,7 +7014,7 @@ REPLACE INTO `item_db_re` VALUES (13222,'Bloody_Shell','Bloody Shell',10,10,NULL
REPLACE INTO `item_db_re` VALUES (13223,'Flare_Sphere','Flare Sphere',10,10,NULL,5,'50',NULL,NULL,0,0xFFFFFFFF,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Fire;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13224,'Lightning_Sphere','Lightning Sphere',10,10,NULL,5,'50',NULL,NULL,0,0xFFFFFFFF,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Wind;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13225,'Poison_Sphere','Poison Sphere',10,10,NULL,5,'50',NULL,NULL,0,0xFFFFFFFF,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Poison;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13226,'Blind_Sphere','Blind Sphere',10,10,NULL,5,'50',NULL,NULL,0,0xFFFFFFFF,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Shadow;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13226,'Blind_Sphere','Blind Sphere',10,10,NULL,5,'50',NULL,NULL,0,0xFFFFFFFF,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Dark;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13227,'Freezing_Sphere','Freezing Sphere',10,10,NULL,5,'50',NULL,NULL,0,0xFFFFFFFF,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Water;',NULL,NULL);
# Shurikens & Kunais
REPLACE INTO `item_db_re` VALUES (13250,'Shuriken','Shuriken',10,4,NULL,5,'10',NULL,NULL,NULL,0x02000000,63,2,32768,NULL,'1',NULL,6,NULL,NULL,NULL);
@ -7396,7 +7396,7 @@ REPLACE INTO `item_db_re` VALUES (13761,'Empty_Bottle_Box','Empty Bottle Box',18
REPLACE INTO `item_db_re` VALUES (13762,'In_Royal_Jelly_Box','Royal Jelly Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 526,70;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13763,'5_Anniversary_Coin_Box','Coin Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 2709,1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13764,'Battle_Manual_Box_TW','Beginner\'s Field Manual 5 Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 7803,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13765,'Certificate_TW_Box','Certificate Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 7804,1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13765,'Certificate_TW_Box','Certificate Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*getitem 7804,1;*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13766,'Nagan_Box','Refined Nagan Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'rentitem 13407,604800;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13767,'Skewer_Box','Refined Brocca Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'rentitem 1424,604800;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (13768,'Survival_Rod_Box','Refined Survivor\'s Rod Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'rentitem 1628,604800;',NULL,NULL);
@ -8136,7 +8136,7 @@ REPLACE INTO `item_db_re` VALUES (14616,'STR_Biscuit_Stick','Bar Cookie Of Stren
REPLACE INTO `item_db_re` VALUES (14617,'VIT_Biscuit_Stick','Bar Cookie Of Vitality',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCVIT,1800000,15; /*sc_start SC_INCDEFRATE,600000,rand(11,33);*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (14618,'AGI_Biscuit_Stick','Bar Cookie Of Agility',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_AGIFOOD,1800000,15; sc_start SC_FLEEFOOD,600000,rand(11,33);',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (14619,'INT_Biscuit_Stick','Bar Cookie Of Intelligence',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INTFOOD,1800000,15; sc_start SC_INCMATKRATE,600000,rand(11,111);',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (14620,'DEX_Biscuit_Stick','Bar Cookie Of Dexterity',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_DEXFOOD,1800000,15; sc_start SC_HIT,600000,rand(11,33);',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (14620,'DEX_Biscuit_Stick','Bar Cookie Of Dexterity',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_DEXFOOD,1800000,15; sc_start SC_HITFOOD,600000,rand(11,33);',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (14621,'LUK_Biscuit_Stick','Bar Cookie Of Lucky',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_LUKFOOD,1800000,15; sc_start SC_INCCRI,600000,rand(11,33);',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (14623,'Golden_Treasure_Box','Golden Treasure Box',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*Items*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (14624,'Blue_Scroll','Blue Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Blue_Scroll);',NULL,NULL);
@ -8258,7 +8258,7 @@ REPLACE INTO `item_db_re` VALUES (15093,'Heroic_Plate','Heroic Plate',4,10,NULL,
REPLACE INTO `item_db_re` VALUES (15094,'Heroic_Magic_Coat','Heroic Magic Coat',4,10,NULL,800,NULL,50,NULL,1,0x4,63,2,16,NULL,'160',1,NULL,'bonus bMatk,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bFlee,10; bonus2 bSkillAtk,"WL_CRIMSONROCK",10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; if (getrefine()) { bonus bFixedCastrate,21-getrefine()/2; bonus bNoCastCancel2,1; bonus bMdef,getrefine()/2; }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (15095,'Heroic_Judgement_Shawl','Heroic Judgement Shawl',4,10,NULL,500,NULL,7,NULL,1,0x10,63,2,16,NULL,'160',1,NULL,'bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bMatk,10; bonus bBaseAtk,10; bonus bHit,10; bonus bFlee,10; bonus2 bSkillAtk,"AB_JUDEX",10; bonus2 bSkillAtk,"AB_ADORAMUS",10; bonus2 bSkillAtk,"SR_DRAGONCOMBO",10; bonus2 bSkillAtk,"SR_SKYNETBLOW",10; bonus2 bSkillAtk,"SR_EARTHSHAKER",10; bonus5 bAutoSpell,"PR_KYRIE",1,50+getrefine(),BF_SHORT,0; bonus5 bAutoSpell,"PR_LEXAETERNA",10,50+getrefine(),BF_SHORT,0;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (15096,'Heroic_Trade-Mail','Heroic Trade-Mail',4,10,NULL,500,NULL,100,NULL,1,0x60CFDF80,56,2,16,NULL,'160',1,NULL,'bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bMatk,10; bonus bBaseAtk,10; if(readparam(bStr) >= 90) bonus bStr,getrefine()/2; if(readparam(bInt) >= 90) bonus bInt,getrefine()/2; if(readparam(bAgi) >= 90) bonus bAgi,getrefine()/2; if(readparam(bVit) >= 90) bonus bVit,getrefine()/2; if(readparam(bDex) >= 90) bonus bDex,getrefine()/2; if(readparam(bLuk) >= 90) bonus bLuk,getrefine()/2;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (15097,'Heroic_Hidden_Cloth','Heroic Hidden Cloth',4,10,NULL,200,NULL,70,NULL,1,0x60CFDF80,56,2,16,NULL,'160',1,NULL,'bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bSkillAtk,"SC_FATALMENACE",10; bonus2 bSkillAtk,"SC_TRIANGLESHOT",10; bonus2 bSkillAtk,"GC_CROSSIMPACT",10; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",10; autobonus "{ bonus bCritical,20; bonus bFlee,20; bonus bAtkRate,10; bonus bMatkRate,10%; }",(5+getrefine())*10,10000;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (15097,'Heroic_Hidden_Cloth','Heroic Hidden Cloth',4,10,NULL,200,NULL,70,NULL,1,0x60CFDF80,56,2,16,NULL,'160',1,NULL,'bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bSkillAtk,"SC_FATALMENACE",10; bonus2 bSkillAtk,"SC_TRIANGLESHOT",10; bonus2 bSkillAtk,"GC_CROSSIMPACT",10; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",10; autobonus "{ bonus bCritical,20; bonus bFlee,20; bonus bAtkRate,10; bonus bMatkRate,10; }",(5+getrefine())*10,10000;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (15098,'Heroic_Target_Suit','Heroic Target Suit',4,10,NULL,200,NULL,60,NULL,1,0x60CFDF80,56,2,16,NULL,'160',1,NULL,'bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bAllStats,1; bonus5 bAutoSpell,"AC_CONCENTRATION",10,(5+getrefine())*5,BG_WEAPON,0; bonus5 bAutoSpell,"AC_DOUBLE",10,(5+getrefine())*5,BG_WEAPON,1; bonus5 bAutoSpell,"AC_CHARGEARROW",10,(5+getrefine())*5,BG_WEAPON,0;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (15100,'Frozen_Breastplate','Frozen Breastplate',4,20,NULL,1500,NULL,20,NULL,1,0xFFFFFFFF,63,2,16,NULL,'130',1,0,'bonus bDefEle,Ele_Water;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (15101,'Hardened_Breastplate','Hardened Breastplate',4,20,NULL,1500,NULL,20,NULL,1,0xFFFFFFFF,63,2,16,NULL,'130',1,0,NULL,NULL,NULL);
@ -9286,7 +9286,7 @@ REPLACE INTO `item_db_re` VALUES (18848,'Fresh_Roses','Fresh Roses',4,10,NULL,20
REPLACE INTO `item_db_re` VALUES (18849,'Celine_Ribbon','Celine Ribbon',4,10,NULL,200,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,967,'bonus bDex,3; bonus bMatk,40+getrefine(); bonus bMagicHPGainValue,200; bonus2 bHPLossRate,50,5000;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18850,'Polar_Bear_Cap','Polar Bear Cap',4,20,NULL,300,NULL,7,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',0,966,'bonus bUnbreakableHelm,0; bonus bDex,1; bonus bAgi,1; bonus bMdef,3; bonus bHPrecovRate,5; bonus bSPrecovRate,3; bonus2 bAddMonsterDropItem,12354,100;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18851,'C_Polar_Bear_Cap','Costume Polar Bear Cap',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,966,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18855,'Aviator_Hat','Aviator Hat',4,10,NULL,100,NULL,10,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',1,972,'bonus bAgi,3; bonus bInt,3; autobonus "{ bonus bAtkEle,Ele_Winds; }",500,180,BF_NORMAL;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18855,'Aviator_Hat','Aviator Hat',4,10,NULL,100,NULL,10,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',1,972,'bonus bAgi,3; bonus bInt,3; autobonus "{ bonus bAtkEle,Ele_Wind; }",500,180,BF_NORMAL;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18856,'W_King_Tiger_Doll_Hat','W King Tiger Doll Hat',4,10,NULL,0,NULL,10,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',1,973,'bonus bStr,2; bonus bDex,2; bonus2 bAddRace,RC_Brute,10; /*There is transform possibility becomes Eddga*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18857,'Curupira_Hat','Curupira Hat',4,10,NULL,100,NULL,20,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',1,974,'bonus bStr,2; bonus bDex,2; bonus2 bAddRace,RC_Brute,10; /*Transform to be Eddga when attacking or receiving damage. Drains 5 SP each secs. Success chance by refine value.*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18859,'Angeling_Bubble','Angeling Bubble',4,10,NULL,50,NULL,5,NULL,0,0xFFFFFFFF,63,2,1,NULL,'1',NULL,975,'bonus bDex,1; bonus bMatkRate,2; bonus bMaxHP,100;',NULL,NULL);
@ -9337,7 +9337,7 @@ REPLACE INTO `item_db_re` VALUES (18971,'Old_Rune_Circlet','Old Rune Circlet',4,
REPLACE INTO `item_db_re` VALUES (18972,'Old_Mitra','Old Mitra',4,10,NULL,100,NULL,10,NULL,1,0x00000100,56,2,256,NULL,'170',1,624,'bonus bAllStats,1; bonus bMdef,5; bonus bMatk,2*getrefine(); bonus bBaseAtk,4*getrefine(); bonus bHealPower,getrefine(); bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"AB_JUDEX",20*getrefine()/2; bonus2 bSkillAtk,"PR_MAGNUS",10*getrefine()/2;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18973,'Old_Driver_Band','Old Driver Band',4,10,NULL,100,NULL,10,NULL,1,0x00000400,56,2,256,NULL,'170',1,626,'bonus bAllStats,1; bonus bBaseAtk,4*getrefine(); bonus bAspd,getrefine()/5; bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"NC_POWERSWING",20*getrefine()/2; bonus2 bSkillAtk,"NC_AXETORNADO",20*getrefine()/2;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18974,'Old_Driver_Band(Yellow)','Old Driver Band(Yellow)',4,10,NULL,100,NULL,10,NULL,1,0x00000400,56,2,256,NULL,'170',1,637,'bonus bAllStats,1; bonus bBaseAtk,4*getrefine(); bonus bAspd,getrefine()/5; bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"NC_ARMSCANNON",20*getrefine()/2; bonus2 bSkillAtk,"NC_SELFDESTRUCTION",20*getrefine()/4;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18975,'Old_Shadow_Handicraft','Old Shadow Handicraft',4,10,NULL,100,NULL,10,NULL,1,0x00020000,56,2,256,NULL,'170',1,627,'bonus bAllStats,1; bonus bBaseAtk,4*getrefine(); bonus bMatk,4*getrefine(); bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"SC_TRIANGLESHOT",25*getrefine()/2; if (getrefine()>=6) { bonus2 bSkillCooldown,"SC_ENERVATION",-1000; bonus2 bSkillCooldown,"SC_UNLUCKY",-1000; } if (getrefine()>=8) { bonus2 bSkillCooldown,"SC_LAZINESS",-1000; bonus2 bSkillCooldown,"SC_WEAKNESS",-1000; } if (getrefine()>=10) { bonus2 bSkillCooldown,"SC_IGNORANCE",-1000; bonus2 bSkillCooldown,"",-1000; }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18975,'Old_Shadow_Handicraft','Old Shadow Handicraft',4,10,NULL,100,NULL,10,NULL,1,0x00020000,56,2,256,NULL,'170',1,627,'bonus bAllStats,1; bonus bBaseAtk,4*getrefine(); bonus bMatk,4*getrefine(); bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"SC_TRIANGLESHOT",25*getrefine()/2; if (getrefine()>=6) { bonus2 bSkillCooldown,"SC_ENERVATION",-1000; bonus2 bSkillCooldown,"SC_UNLUCKY",-1000; } if (getrefine()>=8) { bonus2 bSkillCooldown,"SC_LAZINESS",-1000; bonus2 bSkillCooldown,"SC_WEAKNESS",-1000; } if (getrefine()>=10) { bonus2 bSkillCooldown,"SC_IGNORANCE",-1000; bonus2 bSkillCooldown,"SC_GROOMY",-1000; }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18976,'Old_Minstrel_Song\'s_Hat','Old Minstrel Song\'s Hat',4,10,NULL,100,NULL,10,NULL,1,0x00080000,56,1,256,NULL,'170',1,628,'bonus bAllStats,1; bonus bLongAtkRate,getrefine(); bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"CG_ARROWVULCAN",20*getrefine()/2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*getrefine()/2;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18977,'Old_Midas_Whisper','Old Midas Whisper',4,10,NULL,100,NULL,10,NULL,1,0x00040000,56,2,256,NULL,'170',1,629,'bonus bAllStats,1; bonus bBaseAtk,4*getrefine(); bonus bLongAtkRate,getrefine(); bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"GN_CARTCANNON",15*getrefine()/2;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18978,'Old_Magic_Stone_Hat','Old Magic Stone Hat',4,10,NULL,100,NULL,10,NULL,1,0x00000200,56,2,256,NULL,'170',1,630,'bonus bAllStats,1; bonus bMdef,5; bonus bMatkRate,getrefine(); bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"WL_SOULEXPANSION",5*getrefine()/2; bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000-(getrefine()*100);',NULL,NULL);
@ -9899,7 +9899,7 @@ REPLACE INTO `item_db_re` VALUES (22784,'PC_Bang_Platinum_Box','PC Bang Platinum
REPLACE INTO `item_db_re` VALUES (22802,'Safe_to_6_Equipment_Certificate','Safe to 6 Equipment Certificate',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22808,'Special_Gift_Box','Special Gift Box',2,10,NULL,100,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22812,'Sealed_Dracula_Scroll','Sealed Dracula Scroll',2,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'getitem callfunc("F_Rand",6228,6232,22813,19937,17314, 6635),1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22813,'Bearer\'s_Shadow_Box','Bearer\'s Shadow Box',2,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'getitem callfunc("F_Rand",24180,24181,24182,28183,24184,24185),1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22813,'Bearer\'s_Shadow_Box','Bearer\'s Shadow Box',2,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'getitem callfunc("F_Rand",24180,24181,24182,24183,24184,24185),1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22814,'Cat_Hand_Ticket','Cat Hand Ticket',3,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22823,'Sealed_Sniper_Scroll','Sealed Sniper Scroll',2,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'/*getitem callfunc("F_Rand",4491,6228,6232,24196, Hasty Shadow Armor, 19882, 17474, 6635),1;*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22826,'Costume_Enchantment_Stone_Box_4','Costume Enchantment Stone Box 4',2,10,NULL,100,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);

View File

@ -1,10 +1,12 @@
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../config/core.h"
#include "../common/core.h"
#include "../common/mapindex.h"
#include "../common/mmo.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "mapindex.h"
#include <stdlib.h>
@ -15,8 +17,6 @@ struct _indexes {
int max_index = 0;
char mapindex_cfgfile[80] = "db/map_index.txt";
#define mapindex_exists(id) (indexes[id].name[0] != '\0')
/// Retrieves the map name from 'string' (removing .gat extension if present).
@ -134,29 +134,47 @@ void mapindex_init(void) {
int last_index = -1;
int index;
char map_name[MAP_NAME_LENGTH];
char path[255];
const char* mapindex_cfgfile[] = {
"map_index.txt",
DBIMPORT"/map_index.txt"
};
int i;
if( ( fp = fopen(mapindex_cfgfile,"r") ) == NULL ){
ShowFatalError("Unable to read mapindex config file %s!\n", mapindex_cfgfile);
exit(EXIT_FAILURE); //Server can't really run without this file.
}
memset (&indexes, 0, sizeof (indexes));
mapindex_db = strdb_alloc(DB_OPT_DUP_KEY, MAP_NAME_LENGTH);
while(fgets(line, sizeof(line), fp)) {
if(line[0] == '/' && line[1] == '/')
continue;
switch (sscanf(line, "%11s\t%d", map_name, &index)) {
case 1: //Map with no ID given, auto-assign
index = last_index+1;
case 2: //Map with ID given
mapindex_addmap(index,map_name);
for( i = 0; i < ARRAYLENGTH(mapindex_cfgfile); i++ ){
sprintf( path, "%s/%s", db_path, mapindex_cfgfile[i] );
if( ( fp = fopen( path, "r" ) ) == NULL ){
// It is only fatal if it is the main file
if( i == 0 ){
ShowFatalError("Unable to read mapindex config file %s!\n", path );
exit(EXIT_FAILURE); //Server can't really run without this file.
}else{
ShowWarning("Unable to read mapindex config file %s!\n", path );
break;
default:
continue;
}
}
last_index = index;
while(fgets(line, sizeof(line), fp)) {
if(line[0] == '/' && line[1] == '/')
continue;
switch (sscanf(line, "%11s\t%d", map_name, &index)) {
case 1: //Map with no ID given, auto-assign
index = last_index+1;
case 2: //Map with ID given
mapindex_addmap(index,map_name);
break;
default:
continue;
}
last_index = index;
}
fclose(fp);
}
fclose(fp);
if( !strdb_iget(mapindex_db, MAP_DEFAULT) ) {
ShowError("mapindex_init: MAP_DEFAULT '%s' not found in cache! Update MAP_DEFAULT in mapindex.h!\n",MAP_DEFAULT);

View File

@ -4,9 +4,6 @@
#ifndef _MAPINDEX_H_
#define _MAPINDEX_H_
//File in charge of assigning a numberic ID to each map in existance for space saving when passing map info between servers.
extern char mapindex_cfgfile[80];
#define MAX_MAPINDEX 2000
//Some definitions for the mayor city maps.

View File

@ -6156,7 +6156,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
md.damage = 7 * ((atk.damage/skill_lv + matk.damage/skill_lv) * tstatus->vit / 100 );
// AD benefits from endow/element but damage is forced back to neutral
battle_attr_fix(src, target, md.damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv);
md.damage = battle_attr_fix(src, target, md.damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv);
}
#else
if(tstatus->vit+sstatus->int_) //crash fix

View File

@ -3388,41 +3388,48 @@ void clif_statusupack(struct map_session_data *sd,int type,int ok,int val)
/// 0 = failure
/// 1 = success
/// 2 = failure due to low level
void clif_equipitemack(struct map_session_data *sd,int n,int pos,int ok)
void clif_equipitemack(struct map_session_data *sd,int n,int pos,uint8 flag)
{
int fd,header,offs=0,success;
#if PACKETVER < 20110824
header = 0xaa;
success = (ok==1);
#elif PACKETVER < 20120925
header = 0x8d0;
success = ok ? 0:1;
#else
header = 0x999;
success = ok ? 0:1;
#endif
int fd = 0, cmd = 0, look = 0;
struct s_packet_db *info = NULL;
nullpo_retv(sd);
fd=sd->fd;
WFIFOHEAD(fd,packet_len(header));
WFIFOW(fd,offs+0)=header;
WFIFOW(fd,offs+2)=n+2;
#if PACKETVER >= 20120925
WFIFOL(fd,offs+4)=pos;
offs+=2;
#else
WFIFOW(fd,offs+4)=(int)pos;
#endif
#if PACKETVER < 20100629
WFIFOB(fd,offs+6)=success;
#else
if (ok && sd->inventory_data[n]->equip&EQP_VISIBLE)
WFIFOW(fd,offs+6)=sd->inventory_data[n]->look;
else
WFIFOW(fd,offs+6)=0;
WFIFOB(fd,offs+8)=success;
#endif
WFIFOSET(fd,packet_len(header));
cmd = packet_db_ack[sd->packet_ver][ZC_WEAR_EQUIP_ACK];
if (!cmd || !(info = &packet_db[sd->packet_ver][cmd]) || !info->len)
return;
fd = sd->fd;
if (flag == ITEM_EQUIP_ACK_OK && sd->inventory_data[n]->equip&EQP_VISIBLE)
look = sd->inventory_data[n]->look;
WFIFOHEAD(fd, info->len);
WFIFOW(fd, 0) = cmd;
WFIFOW(fd, info->pos[0]) = n+2;
switch (cmd) {
case 0xaa:
WFIFOW(fd, info->pos[1]) = pos;
if (sd->packet_ver < date2version(20100629))
WFIFOW(fd, info->pos[2]) = (flag == ITEM_EQUIP_ACK_OK ? 1 : 0);
else {
WFIFOL(fd, info->pos[2]) = look;
WFIFOW(fd, info->pos[3]) = (flag == ITEM_EQUIP_ACK_OK ? 1 : 0);
}
break;
case 0x8d0:
if (flag == ITEM_EQUIP_ACK_FAILLEVEL)
flag = 1;
case 0x999:
if (cmd == 0x999)
WFIFOL(fd, info->pos[1]) = pos;
else
WFIFOW(fd, info->pos[1]) = pos;
WFIFOL(fd, info->pos[2]) = look;
WFIFOW(fd, info->pos[3]) = flag;
break;
}
WFIFOSET(fd, info->len);
}
@ -10743,7 +10750,7 @@ void clif_parse_EquipItem(int fd,struct map_session_data *sd)
return;
if(!sd->status.inventory[index].identify) {
clif_equipitemack(sd,index,0,0); // fail
clif_equipitemack(sd,index,0,ITEM_EQUIP_ACK_FAIL); // fail
return;
}
@ -18126,6 +18133,7 @@ void packetdb_readdb(void)
{ "ZC_CLEAR_DIALOG", ZC_CLEAR_DIALOG},
{ "ZC_C_MARKERINFO", ZC_C_MARKERINFO},
{ "ZC_NOTIFY_BIND_ON_EQUIP", ZC_NOTIFY_BIND_ON_EQUIP },
{ "ZC_WEAR_EQUIP_ACK", ZC_WEAR_EQUIP_ACK },
};
const char *filename[] = { "packet_db.txt", DBIMPORT"/packet_db.txt"};
int f;

View File

@ -48,6 +48,7 @@ enum e_packet_ack {
ZC_CLEAR_DIALOG,
ZC_C_MARKERINFO,
ZC_NOTIFY_BIND_ON_EQUIP,
ZC_WEAR_EQUIP_ACK,
//add other here
MAX_ACK_FUNC //auto upd len
};
@ -364,8 +365,18 @@ enum useskill_fail_cause
};
enum clif_messages {
/* Constant values */
// clif_cart_additem_ack flags
ADDITEM_TO_CART_FAIL_WEIGHT = 0x0,
ADDITEM_TO_CART_FAIL_COUNT = 0x1,
// clif_equipitemack flags
ITEM_EQUIP_ACK_OK = 0,
ITEM_EQUIP_ACK_FAIL = 1,
ITEM_EQUIP_ACK_FAILLEVEL = 2,
/* -end- */
//! NOTE: These values below need client version validation
ITEM_CANT_OBTAIN_WEIGHT = 0x34, /* You cannot carry more items because you are overweight. */
ITEM_NOUSE_SITTING = 0x297,
MERC_MSG_BASE = 0x4f2,
@ -461,7 +472,7 @@ void clif_arrowequip(struct map_session_data *sd,int val); //self
void clif_arrow_fail(struct map_session_data *sd,int type); //self
void clif_arrow_create_list(struct map_session_data *sd); //self
void clif_statusupack(struct map_session_data *sd,int type,int ok,int val); // self
void clif_equipitemack(struct map_session_data *sd,int n,int pos,int ok); // self
void clif_equipitemack(struct map_session_data *sd,int n,int pos,uint8 flag); // self
void clif_unequipitemack(struct map_session_data *sd,int n,int pos,int ok); // self
void clif_misceffect(struct block_list* bl,int type); // area
void clif_changeoption(struct block_list* bl); // area

View File

@ -1095,7 +1095,6 @@ static char itemdb_gendercheck(struct item_data *id)
* For backwards compatibility, in Renewal mode, MATK from weapons comes from the atk slot
* We use a ':' delimiter which, if not found, assumes the weapon does not provide any matk.
**/
#ifdef RENEWAL
static void itemdb_re_split_atoi(char *str, int *val1, int *val2) {
int i, val[2];
@ -1120,7 +1119,7 @@ static void itemdb_re_split_atoi(char *str, int *val1, int *val2) {
*val2 = val[1];
return;
}
#endif
/**
* Processes one itemdb entry
*/
@ -1221,11 +1220,7 @@ static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scr
}
id->wlv = cap_value(atoi(str[15]), REFINE_TYPE_ARMOR, REFINE_TYPE_MAX);
#ifdef RENEWAL
itemdb_re_split_atoi(str[16],&id->elv,&id->elvmax);
#else
id->elv = atoi(str[16]);
#endif
id->flag.no_refine = atoi(str[17]) ? 0 : 1; //FIXME: verify this
id->look = atoi(str[18]);

View File

@ -386,11 +386,11 @@ struct item_data
int slot;
int look;
int elv;
int elvmax; ///< Maximum level for this item
int wlv;
int view_id;
#ifdef RENEWAL
int matk;
int elvmax;/* maximum level for this item */
#endif
int delay;

View File

@ -1813,7 +1813,7 @@ int map_quit(struct map_session_data *sd) {
for (i = 0; i < EQI_MAX; i++) {
if (sd->equip_index[i] >= 0)
if (!pc_isequip(sd,sd->equip_index[i]))
if (pc_isequip(sd,sd->equip_index[i]))
pc_unequipitem(sd,sd->equip_index[i],2);
}
@ -3345,41 +3345,71 @@ int map_readallmaps (void)
int i;
FILE* fp=NULL;
int maps_removed = 0;
char *map_cache_buffer = NULL; // Has the uncompressed gat data of all maps, so just one allocation has to be made
// Has the uncompressed gat data of all maps, so just one allocation has to be made
char *map_cache_buffer[2] = {
NULL,
NULL
};
char map_cache_decode_buffer[MAX_MAP_SIZE];
if( enable_grf )
ShowStatus("Loading maps (using GRF files)...\n");
else {
char mapcachefilepath[254];
sprintf(mapcachefilepath,"%s/%s%s",db_path,DBPATH,"map_cache.dat");
ShowStatus("Loading maps (using %s as map cache)...\n", mapcachefilepath);
if( (fp = fopen(mapcachefilepath, "rb")) == NULL ) {
ShowFatalError("Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", mapcachefilepath);
exit(EXIT_FAILURE); //No use launching server if maps can't be read.
}
char* mapcachefilepath[] = {
"db/"DBPATH"map_cache.dat",
"db/import/map_cache.dat"
};
// Init mapcache data. [Shinryo]
map_cache_buffer = map_init_mapcache(fp);
if(!map_cache_buffer) {
ShowFatalError("Failed to initialize mapcache data (%s)..\n", mapcachefilepath);
exit(EXIT_FAILURE);
for( i = 0; i < 2; i++ ){
ShowStatus( "Loading maps (using %s as map cache)...\n", mapcachefilepath[i] );
if( ( fp = fopen(mapcachefilepath[i], "rb") ) == NULL ){
if( i == 0 ){
ShowFatalError( "Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", mapcachefilepath[i] );
exit(EXIT_FAILURE); //No use launching server if maps can't be read.
}else{
ShowWarning( "Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", mapcachefilepath[i] );
break;
}
}
// Init mapcache data. [Shinryo]
map_cache_buffer[i] = map_init_mapcache(fp);
if( !map_cache_buffer[i] ) {
ShowFatalError( "Failed to initialize mapcache data (%s)..\n", mapcachefilepath );
exit(EXIT_FAILURE);
}
fclose(fp);
}
}
for(i = 0; i < map_num; i++) {
size_t size;
bool success = false;
// show progress
if(enable_grf)
if( enable_grf ){
// show progress
ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, map_num, map[i].name);
// try to load the map
if( !
(enable_grf?
map_readgat(&map[i])
:map_readfromcache(&map[i], map_cache_buffer, map_cache_decode_buffer))
) {
// try to load the map
success = map_readgat(&map[i]) != 0;
}else{
// try to load the map
// Read from import first, in case of override
if( map_cache_buffer[1] != NULL ){
success = map_readfromcache( &map[i], map_cache_buffer[1], map_cache_decode_buffer ) != 0;
}
// Nothing was found in import - try to find it in the main file
if( !success ){
success = map_readfromcache( &map[i], map_cache_buffer[0], map_cache_decode_buffer ) != 0;
}
}
// The map was not found - remove it
if( !success ){
map_delmapid(i);
maps_removed++;
i--;
@ -3419,10 +3449,11 @@ int map_readallmaps (void)
map_flags_init();
if( !enable_grf ) {
fclose(fp);
// The cache isn't needed anymore, so free it. [Shinryo]
aFree(map_cache_buffer);
if( map_cache_buffer[1] != NULL ){
aFree(map_cache_buffer[1]);
}
aFree(map_cache_buffer[0]);
}
// finished map loading

View File

@ -998,49 +998,46 @@ static bool pc_isItemClass (struct map_session_data *sd, struct item_data* item)
* Checks if the player can equip the item at index n in inventory.
* @param sd
* @param n Item index in inventory
* @return True - Can be equipped, False - failed
* @return ITEM_EQUIP_ACK_OK(0) if can be equipped, or ITEM_EQUIP_ACK_FAIL(1)/ITEM_EQUIP_ACK_FAILLEVEL(2) if can't
*------------------------------------------------*/
bool pc_isequip(struct map_session_data *sd,int n)
uint8 pc_isequip(struct map_session_data *sd,int n)
{
struct item_data *item;
nullpo_ret(sd);
nullpo_retr(ITEM_EQUIP_ACK_FAIL, sd);
item = sd->inventory_data[n];
if(pc_has_permission(sd, PC_PERM_USE_ALL_EQUIPMENT))
return true;
return ITEM_EQUIP_ACK_OK;
if(item == NULL)
return false;
return ITEM_EQUIP_ACK_FAIL;
if(item->elv && sd->status.base_level < (unsigned int)item->elv)
return false;
#ifdef RENEWAL
return ITEM_EQUIP_ACK_FAILLEVEL;
if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax)
return false;
#endif
return ITEM_EQUIP_ACK_FAILLEVEL;
if(item->sex != 2 && sd->status.sex != item->sex)
return false;
return ITEM_EQUIP_ACK_FAIL;
if (sd->sc.count) {
if(item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_STRIPWEAPON]) // Also works with left-hand weapons [DracoRPG]
return false;
return ITEM_EQUIP_ACK_FAIL;
if(item->equip & EQP_SHIELD && item->type == IT_ARMOR && sd->sc.data[SC_STRIPSHIELD])
return false;
return ITEM_EQUIP_ACK_FAIL;
if(item->equip & EQP_ARMOR && sd->sc.data[SC_STRIPARMOR])
return false;
return ITEM_EQUIP_ACK_FAIL;
if(item->equip & EQP_HEAD_TOP && sd->sc.data[SC_STRIPHELM])
return false;
return ITEM_EQUIP_ACK_FAIL;
if(item->equip & EQP_ACC && sd->sc.data[SC__STRIPACCESSORY])
return false;
return ITEM_EQUIP_ACK_FAIL;
if(item->equip && sd->sc.data[SC_KYOUGAKU])
return false;
return ITEM_EQUIP_ACK_FAIL;
if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_SUPERNOVICE) {
//Spirit of Super Novice equip bonuses. [Skotlex]
if (sd->status.base_level > 90 && item->equip & EQP_HELM)
return true; //Can equip all helms
return ITEM_EQUIP_ACK_FAIL; //Can equip all helms
if (sd->status.base_level > 96 && item->equip & EQP_ARMS && item->type == IT_WEAPON && item->wlv == 4)
switch(item->look) { //In weapons, the look determines type of weapon.
@ -1050,23 +1047,23 @@ bool pc_isequip(struct map_session_data *sd,int n)
case W_MACE: //All level 4 - 1H Maces
case W_STAFF: //All level 4 - 1H Staves
case W_2HSTAFF: //All level 4 - 2H Staves
return true;
return ITEM_EQUIP_ACK_OK;
}
}
}
//fail to equip if item is restricted
if (!battle_config.allow_equip_restricted_item && itemdb_isNoEquip(item, sd->bl.m))
return false;
return ITEM_EQUIP_ACK_FAIL;
//Not equipable by class. [Skotlex]
if (!(1<<(sd->class_&MAPID_BASEMASK)&item->class_base[(sd->class_&JOBL_2_1)?1:((sd->class_&JOBL_2_2)?2:0)]))
return false;
return ITEM_EQUIP_ACK_FAIL;
if (!pc_isItemClass(sd,item))
return false;
return ITEM_EQUIP_ACK_FAIL;
return true;
return ITEM_EQUIP_ACK_OK;
}
/*==========================================
@ -4637,11 +4634,8 @@ bool pc_isUseitem(struct map_session_data *sd,int n)
//Required level check
if(item->elv && sd->status.base_level < (unsigned int)item->elv)
return false;
#ifdef RENEWAL
if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax)
return false;
#endif
//Not equipable by class. [Skotlex]
if (!(
@ -5207,9 +5201,9 @@ char pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int
status_change_end(&sd->bl, SC_CLOAKINGEXCEED, INVALID_TIMER);
}
for( i = 0; i < EQI_MAX; i++ ) {
if( sd->equip_index[ i ] >= 0 )
if( !pc_isequip( sd , sd->equip_index[ i ] ) )
pc_unequipitem( sd , sd->equip_index[ i ] , 2 );
if( sd->equip_index[i] >= 0 )
if( pc_isequip(sd,sd->equip_index[i]) )
pc_unequipitem(sd,sd->equip_index[i],2);
}
if (battle_config.clear_unit_onwarp&BL_PC)
skill_clear_unitgroup(&sd->bl);
@ -6199,17 +6193,15 @@ int pc_checkbaselevelup(struct map_session_data *sd) {
}
void pc_baselevelchanged(struct map_session_data *sd) {
#ifdef RENEWAL
int i;
uint8 i;
for( i = 0; i < EQI_MAX; i++ ) {
if( sd->equip_index[i] >= 0 ) {
if( sd->inventory_data[ sd->equip_index[i] ]->elvmax && sd->status.base_level > (unsigned int)sd->inventory_data[ sd->equip_index[i] ]->elvmax )
pc_unequipitem(sd, sd->equip_index[i], 3);
}
}
#endif
}
int pc_checkjoblevelup(struct map_session_data *sd)
{
unsigned int next = pc_nextjobexp(sd);
@ -6819,7 +6811,7 @@ int pc_resetlvl(struct map_session_data* sd,int type)
for(i=0;i<EQI_MAX;i++) { // unequip items that can't be equipped by base 1 [Valaris]
if(sd->equip_index[i] >= 0)
if(!pc_isequip(sd,sd->equip_index[i]))
if(pc_isequip(sd,sd->equip_index[i]))
pc_unequipitem(sd,sd->equip_index[i],2);
}
@ -8096,7 +8088,7 @@ bool pc_jobchange(struct map_session_data *sd,int job, char upper)
for(i=0;i<EQI_MAX;i++) {
if(sd->equip_index[i] >= 0)
if(!pc_isequip(sd,sd->equip_index[i]))
if(pc_isequip(sd,sd->equip_index[i]))
pc_unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class
}
@ -9135,17 +9127,18 @@ int pc_load_combo(struct map_session_data *sd) {
*------------------------------------------*/
bool pc_equipitem(struct map_session_data *sd,short n,int req_pos)
{
int i,pos,flag=0,iflag;
int i, pos, flag = 0, iflag;
struct item_data *id;
uint8 res = ITEM_EQUIP_ACK_OK;
nullpo_retr(false,sd);
if( n < 0 || n >= MAX_INVENTORY ) {
clif_equipitemack(sd,0,0,0);
clif_equipitemack(sd,0,0,ITEM_EQUIP_ACK_FAIL);
return false;
}
if( DIFF_TICK(sd->canequip_tick,gettick()) > 0 ) {
clif_equipitemack(sd,n,0,0);
clif_equipitemack(sd,n,0,ITEM_EQUIP_ACK_FAIL);
return false;
}
@ -9156,14 +9149,18 @@ bool pc_equipitem(struct map_session_data *sd,short n,int req_pos)
if(battle_config.battle_log)
ShowInfo("equip %hu(%d) %x:%x\n",sd->status.inventory[n].nameid,n,id?id->equip:0,req_pos);
if(!pc_isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris]
// FIXME: pc_isequip: equip level failure uses 2 instead of 0
clif_equipitemack(sd,n,0,0); // fail
if((res = pc_isequip(sd,n))) {
clif_equipitemack(sd,n,0,res); // fail
return false;
}
if (!(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris]
clif_equipitemack(sd,n,0,ITEM_EQUIP_ACK_FAIL); // fail
return false;
}
if( sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] ||
sd->sc.data[SC_KYOUGAKU] || (sd->sc.data[SC_PYROCLASTIC] && sd->inventory_data[n]->type == IT_WEAPON)) ) {
clif_equipitemack(sd,n,0,0); //Fail
clif_equipitemack(sd,n,0,ITEM_EQUIP_ACK_FAIL); //Fail
return false;
}
@ -9213,7 +9210,7 @@ bool pc_equipitem(struct map_session_data *sd,short n,int req_pos)
clif_arrow_fail(sd,3);
}
else
clif_equipitemack(sd,n,pos,1);
clif_equipitemack(sd,n,pos,ITEM_EQUIP_ACK_OK);
sd->status.inventory[n].equip=pos;

View File

@ -845,7 +845,7 @@ void pc_reg_received(struct map_session_data *sd);
void pc_close_npc(struct map_session_data *sd,int flag);
int pc_close_npc_timer(int tid, unsigned int tick, int id, intptr_t data);
bool pc_isequip(struct map_session_data *sd,int n);
uint8 pc_isequip(struct map_session_data *sd,int n);
int pc_equippoint(struct map_session_data *sd,int n);
void pc_setinventorydata(struct map_session_data *sd);

View File

@ -868,7 +868,7 @@ int pet_equipitem(struct map_session_data *sd,int index)
nameid = sd->status.inventory[index].nameid;
if(pd->petDB->AcceID == 0 || nameid != pd->petDB->AcceID || pd->pet.equip != 0) {
clif_equipitemack(sd,0,0,0);
clif_equipitemack(sd,0,0,ITEM_EQUIP_ACK_FAIL);
return 1;
}

View File

@ -5947,6 +5947,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
status_kill(bl);
break;
case SA_REVERSEORCISH:
case ALL_REVERSEORCISH:
clif_skill_nodamage(src,bl,skill_id,skill_lv,
sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id, skill_lv)));
break;

View File

@ -203,6 +203,7 @@ void initChangeTables(void)
set_sc( NPC_BLINDATTACK , SC_BLIND , SI_BLANK , SCB_HIT|SCB_FLEE );
set_sc( NPC_BLEEDING , SC_BLEEDING , SI_BLEEDING , SCB_REGEN );
set_sc( NPC_POISON , SC_DPOISON , SI_BLANK , SCB_DEF2|SCB_REGEN );
add_sc( ALL_REVERSEORCISH, SC_ORCISH );
/* The main status definitions */
add_sc( SM_BASH , SC_STUN );

View File

@ -1520,18 +1520,19 @@ enum si_type {
SI_GET_MAILBOX = 814,
SI_JUMPINGCLAN = 815,
SI_JP_OTP = 816,
SI_MAX,
};
// JOINTBEAT stackable ailments
/// JOINTBEAT stackable ailments
enum e_joint_break
{
BREAK_ANKLE = 0x01, // MoveSpeed reduced by 50%
BREAK_WRIST = 0x02, // ASPD reduced by 25%
BREAK_KNEE = 0x04, // MoveSpeed reduced by 30%, ASPD reduced by 10%
BREAK_SHOULDER = 0x08, // DEF reduced by 50%
BREAK_WAIST = 0x10, // DEF reduced by 25%, ATK reduced by 25%
BREAK_NECK = 0x20, // current attack does 2x damage, inflicts 'bleeding' for 30 seconds
BREAK_ANKLE = 0x01, ///< MoveSpeed reduced by 50%
BREAK_WRIST = 0x02, ///< ASPD reduced by 25%
BREAK_KNEE = 0x04, ///< MoveSpeed reduced by 30%, ASPD reduced by 10%
BREAK_SHOULDER = 0x08, ///< DEF reduced by 50%
BREAK_WAIST = 0x10, ///< DEF reduced by 25%, ATK reduced by 25%
BREAK_NECK = 0x20, ///< current attack does 2x damage, inflicts 'bleeding' for 30 seconds
BREAK_FLAGS = BREAK_ANKLE | BREAK_WRIST | BREAK_KNEE | BREAK_SHOULDER | BREAK_WAIST | BREAK_NECK,
};
@ -1539,7 +1540,7 @@ extern short current_equip_item_index;
extern unsigned int current_equip_combo_pos;
extern int current_equip_card_id;
//Mode definitions to clear up code reading. [Skotlex]
/// Mode definitions to clear up code reading. [Skotlex]
enum e_mode {
MD_CANMOVE = 0x000001,
MD_LOOTER = 0x000002,
@ -1654,7 +1655,7 @@ enum e_option {
OPTION_CART4 = 0x00000200,
OPTION_CART5 = 0x00000400,
/* compound constant for older carts */
// compound constant for older carts
OPTION_CART = OPTION_CART1|OPTION_CART2|OPTION_CART3|OPTION_CART4|OPTION_CART5,
#endif
@ -1673,18 +1674,18 @@ enum manner_flags
MANNER_NOROOM = 0x10,
};
/* Status Change State Flags */
/// Status Change State Flags
enum scs_flag {
SCS_NOMOVECOND = 0x00000001, /* cond flag for nomove */
SCS_NOMOVE = 0x00000002, /* unit unable to move */
SCS_NOPICKITEMCOND = 0x00000004, /* cond flag for nopickitem */
SCS_NOPICKITEM = 0x00000008, /* player unable to pick up items */
SCS_NODROPITEMCOND = 0x00000010, /* cond flag for nodropitem */
SCS_NODROPITEM = 0x00000020, /* player unable to drop items */
SCS_NOCASTCOND = 0x00000040, /* cond flag for nocast */
SCS_NOCAST = 0x00000080, /* unit unable to cast skills */
SCS_NOCHAT = 0x00000100, /* unit can't talk */
SCS_NOCHATCOND = 0x00000200, /* cond flag for notalk */
SCS_NOMOVECOND = 0x00000001, ///< cond flag for nomove
SCS_NOMOVE = 0x00000002, ///< unit unable to move
SCS_NOPICKITEMCOND = 0x00000004, ///< cond flag for nopickitem
SCS_NOPICKITEM = 0x00000008, ///< player unable to pick up items
SCS_NODROPITEMCOND = 0x00000010, ///< cond flag for nodropitem
SCS_NODROPITEM = 0x00000020, ///< player unable to drop items
SCS_NOCASTCOND = 0x00000040, ///< cond flag for nocast
SCS_NOCAST = 0x00000080, ///< unit unable to cast skills
SCS_NOCHAT = 0x00000100, ///< unit can't talk
SCS_NOCHATCOND = 0x00000200, ///< cond flag for notalk
};
///Define flags for the status_calc_bl function. [Skotlex]
@ -1729,8 +1730,8 @@ enum scb_flag
enum e_status_calc_opt {
SCO_NONE = 0x0,
SCO_FIRST = 0x1, /* Trigger the calculations that should take place only onspawn/once */
SCO_FORCE = 0x2, /* Only relevant to BL_PC types, ensures call bypasses the queue caused by delayed damage */
SCO_FIRST = 0x1, ///< Trigger the calculations that should take place only onspawn/once
SCO_FORCE = 0x2, ///< Only relevant to BL_PC types, ensures call bypasses the queue caused by delayed damage
};
/// Flags for status_change_start and status_get_sc_def
@ -1790,12 +1791,12 @@ struct weapon_atk {
#endif
};
sc_type SkillStatusChangeTable[MAX_SKILL]; // skill -> status
int StatusIconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated)
unsigned int StatusChangeFlagTable[SC_MAX]; // status -> flags
int StatusSkillChangeTable[SC_MAX]; // status -> skill
int StatusRelevantBLTypes[SI_MAX]; // "icon" -> enum bl_type (for clif->status_change to identify for which bl types to send packets)
unsigned int StatusChangeStateTable[SC_MAX]; // status -> flags
sc_type SkillStatusChangeTable[MAX_SKILL]; /// skill -> status
int StatusIconChangeTable[SC_MAX]; /// status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated)
unsigned int StatusChangeFlagTable[SC_MAX]; /// status -> flags
int StatusSkillChangeTable[SC_MAX]; /// status -> skill
int StatusRelevantBLTypes[SI_MAX]; /// "icon" -> enum bl_type (for clif->status_change to identify for which bl types to send packets)
unsigned int StatusChangeStateTable[SC_MAX]; /// status -> flags
bool StatusDisplayType[SC_MAX];
///For holding basic status (which can be modified by status changes)

View File

@ -325,6 +325,8 @@
<Copy SourceFiles="..\db\import-tmpl\job_param_db.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\job_param_db.txt')" />
<Copy SourceFiles="..\db\import-tmpl\level_penalty.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\level_penalty.txt')" />
<Copy SourceFiles="..\db\import-tmpl\magicmushroom_db.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\magicmushroom_db.txt')" />
<Copy SourceFiles="..\db\import-tmpl\map_cache.dat" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\map_cache.dat')" />
<Copy SourceFiles="..\db\import-tmpl\map_index.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\map_index.txt')" />
<Copy SourceFiles="..\db\import-tmpl\mercenary_db.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\mercenary_db.txt')" />
<Copy SourceFiles="..\db\import-tmpl\mercenary_skill_db.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\mercenary_skill_db.txt')" />
<Copy SourceFiles="..\db\import-tmpl\mob_avail.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\mob_avail.txt')" />

View File

@ -329,6 +329,8 @@
<Copy SourceFiles="..\db\import-tmpl\job_param_db.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\job_param_db.txt')" />
<Copy SourceFiles="..\db\import-tmpl\level_penalty.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\level_penalty.txt')" />
<Copy SourceFiles="..\db\import-tmpl\magicmushroom_db.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\magicmushroom_db.txt')" />
<Copy SourceFiles="..\db\import-tmpl\map_cache.dat" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\map_cache.dat')" />
<Copy SourceFiles="..\db\import-tmpl\map_index.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\map_index.txt')" />
<Copy SourceFiles="..\db\import-tmpl\mercenary_db.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\mercenary_db.txt')" />
<Copy SourceFiles="..\db\import-tmpl\mercenary_skill_db.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\mercenary_skill_db.txt')" />
<Copy SourceFiles="..\db\import-tmpl\mob_avail.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\mob_avail.txt')" />

View File

@ -329,6 +329,8 @@
<Copy SourceFiles="..\db\import-tmpl\job_param_db.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\job_param_db.txt')" />
<Copy SourceFiles="..\db\import-tmpl\level_penalty.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\level_penalty.txt')" />
<Copy SourceFiles="..\db\import-tmpl\magicmushroom_db.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\magicmushroom_db.txt')" />
<Copy SourceFiles="..\db\import-tmpl\map_cache.dat" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\map_cache.dat')" />
<Copy SourceFiles="..\db\import-tmpl\map_index.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\map_index.txt')" />
<Copy SourceFiles="..\db\import-tmpl\mercenary_db.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\mercenary_db.txt')" />
<Copy SourceFiles="..\db\import-tmpl\mercenary_skill_db.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\mercenary_skill_db.txt')" />
<Copy SourceFiles="..\db\import-tmpl\mob_avail.txt" DestinationFolder="..\db\import\" ContinueOnError="true" Condition="!Exists('..\db\import\mob_avail.txt')" />