Corrections
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@ -10099,6 +10099,8 @@
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export_constant(UNT_SWIFTTRAP);
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export_constant(UNT_SWIFTTRAP);
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export_constant(UNT_FLAMETRAP);
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export_constant(UNT_FLAMETRAP);
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export_constant(UNT_HYUN_ROKS_BREEZE);
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export_constant(UNT_GD_LEADERSHIP);
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export_constant(UNT_GD_LEADERSHIP);
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export_constant(UNT_GD_GLORYWOUNDS);
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export_constant(UNT_GD_GLORYWOUNDS);
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export_constant(UNT_GD_SOULCOLD);
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export_constant(UNT_GD_SOULCOLD);
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@ -5222,7 +5222,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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sc_start(src, src, SC_SHIELD_POWER, 100, skill_lv, skill_get_time(skill_id, skill_lv));
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sc_start(src, src, SC_SHIELD_POWER, 100, skill_lv, skill_get_time(skill_id, skill_lv));
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break;
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break;
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case DK_DRAGONIC_AURA:
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case DK_DRAGONIC_AURA:
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case IG_GRAND_JUDGEMENT:
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
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skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
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sc_start(src, src, SC_DRAGONIC_AURA, 100, skill_lv, skill_get_time(skill_id,skill_lv));
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sc_start(src, src, SC_DRAGONIC_AURA, 100, skill_lv, skill_get_time(skill_id,skill_lv));
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@ -7261,6 +7260,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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type = skill_get_sc(skill_id);
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type = skill_get_sc(skill_id);
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tsc = status_get_sc(bl);
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tsc = status_get_sc(bl);
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tsce = (tsc && type != SC_NONE)?tsc->getSCE(type):NULL;
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tsce = (tsc && type != SC_NONE)?tsc->getSCE(type):NULL;
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status_change *sc = status_get_sc(src);
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if (src!=bl && type > SC_NONE &&
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if (src!=bl && type > SC_NONE &&
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CHK_ELEMENT((i = skill_get_ele(skill_id, skill_lv))) && i > ELE_NEUTRAL &&
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CHK_ELEMENT((i = skill_get_ele(skill_id, skill_lv))) && i > ELE_NEUTRAL &&
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@ -7609,8 +7609,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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return 1;
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return 1;
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}
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}
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status_change* sc = status_get_sc(src);
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if( sc && tsc )
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if( sc && tsc )
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{
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{
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if( !sc->getSCE(SC_MARIONETTE) && !tsc->getSCE(SC_MARIONETTE2) )
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if( !sc->getSCE(SC_MARIONETTE) && !tsc->getSCE(SC_MARIONETTE2) )
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@ -7981,7 +7979,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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sc_start(src, bl, type, 100, skill_lv, skill_get_time2(skill_id, skill_lv));
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sc_start(src, bl, type, 100, skill_lv, skill_get_time2(skill_id, skill_lv));
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} else {
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} else {
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uint16 climax_lv = 0, splash_size = skill_get_splash(skill_id, skill_lv);
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uint16 climax_lv = 0, splash_size = skill_get_splash(skill_id, skill_lv);
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status_change *sc = status_get_sc(src);
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if (sc && sc->getSCE(SC_CLIMAX))
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if (sc && sc->getSCE(SC_CLIMAX))
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climax_lv = sc->getSCE(SC_CLIMAX)->val1;
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climax_lv = sc->getSCE(SC_CLIMAX)->val1;
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@ -8522,7 +8519,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case ABC_ABYSS_DAGGER:
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case ABC_ABYSS_DAGGER:
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case BO_EXPLOSIVE_POWDER:
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case BO_EXPLOSIVE_POWDER:
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{
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{
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status_change *sc = status_get_sc(src);
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int starget = BL_CHAR|BL_SKILL;
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int starget = BL_CHAR|BL_SKILL;
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if (skill_id == SR_HOWLINGOFLION)
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if (skill_id == SR_HOWLINGOFLION)
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@ -11126,8 +11122,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case WL_SUMMONWB:
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case WL_SUMMONWB:
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case WL_SUMMONSTONE:
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case WL_SUMMONSTONE:
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{
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{
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status_change *sc = status_get_sc(src);
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if (sc == nullptr)
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if (sc == nullptr)
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break;
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break;
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@ -11637,7 +11631,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case WM_LERADS_DEW:
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case WM_LERADS_DEW:
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case WM_UNLIMITED_HUMMING_VOICE:
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case WM_UNLIMITED_HUMMING_VOICE:
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if( flag&1 ) { // These affect to to all party members near the caster.
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if( flag&1 ) { // These affect to to all party members near the caster.
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status_change *sc = status_get_sc(src);
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if( sc && sc->getSCE(type) ) {
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if( sc && sc->getSCE(type) ) {
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sc_start2(src,bl,type,100,skill_lv,pc_checkskill(sd, WM_LESSON),skill_get_time(skill_id,skill_lv));
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sc_start2(src,bl,type,100,skill_lv,pc_checkskill(sd, WM_LESSON),skill_get_time(skill_id,skill_lv));
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}
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}
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@ -12909,8 +12902,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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}
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}
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if (skill_id != SR_CURSEDCIRCLE && skill_id != NPC_SR_CURSEDCIRCLE) {
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if (skill_id != SR_CURSEDCIRCLE && skill_id != NPC_SR_CURSEDCIRCLE) {
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status_change *sc = status_get_sc(src);
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if (sc && sc->getSCE(SC_CURSEDCIRCLE_ATKER)) // Should only remove after the skill had been casted.
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if (sc && sc->getSCE(SC_CURSEDCIRCLE_ATKER)) // Should only remove after the skill had been casted.
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status_change_end(src,SC_CURSEDCIRCLE_ATKER);
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status_change_end(src,SC_CURSEDCIRCLE_ATKER);
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}
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}
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@ -33,8 +33,8 @@ class status_change;
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#define MAX_SKILL_LEVEL 13 /// Max Skill Level (for skill_db storage)
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#define MAX_SKILL_LEVEL 13 /// Max Skill Level (for skill_db storage)
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#define MAX_MOBSKILL_LEVEL 100 /// Max monster skill level (on skill usage)
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#define MAX_MOBSKILL_LEVEL 100 /// Max monster skill level (on skill usage)
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#define MAX_SKILL_CRIMSON_MARKER 3 /// Max Crimson Marker targets (RL_C_MARKER)
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#define MAX_SKILL_CRIMSON_MARKER 3 /// Max Crimson Marker targets (RL_C_MARKER)
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#define SKILL_NAME_LENGTH 31 /// Max Skill Name length
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#define SKILL_NAME_LENGTH 40 /// Max Skill Name length
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#define SKILL_DESC_LENGTH 31 /// Max Skill Desc length
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#define SKILL_DESC_LENGTH 40 /// Max Skill Desc length
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/// Used with tracking the hitcount of Earthquake for skills that can avoid the first attack
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/// Used with tracking the hitcount of Earthquake for skills that can avoid the first attack
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#define NPC_EARTHQUAKE_FLAG 0x800
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#define NPC_EARTHQUAKE_FLAG 0x800
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@ -2795,6 +2795,7 @@ void skill_combo(struct block_list* src,struct block_list *dsrc, struct block_li
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enum sc_type skill_get_sc(int16 skill_id);
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enum sc_type skill_get_sc(int16 skill_id);
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void skill_reveal_trap_inarea(struct block_list *src, int range, int x, int y);
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void skill_reveal_trap_inarea(struct block_list *src, int range, int x, int y);
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int skill_get_time3(struct map_data *mapdata, uint16 skill_id, uint16 skill_lv);
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int skill_get_time3(struct map_data *mapdata, uint16 skill_id, uint16 skill_lv);
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int skill_area_sub(struct block_list *bl, va_list ap);
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/// Variable name of copied skill by Plagiarism
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/// Variable name of copied skill by Plagiarism
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#define SKILL_VAR_PLAGIARISM "CLONE_SKILL"
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#define SKILL_VAR_PLAGIARISM "CLONE_SKILL"
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@ -14859,14 +14859,12 @@ TIMER_FUNC(status_change_timer){
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if (sce->val4-- > 0) {
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if (sce->val4-- > 0) {
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int i = skill_get_splash(SH_KI_SUL_RAMPAGE, sce->val1);
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int i = skill_get_splash(SH_KI_SUL_RAMPAGE, sce->val1);
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int lv = sce->val1;
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int lv = sce->val1;
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if ((sd && pc_checkskill(sd, SH_COMMUNE_WITH_KI_SUL)) || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION)))
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if ((sd && pc_checkskill(sd, SH_COMMUNE_WITH_KI_SUL)) || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION))) {
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{
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i += 2;
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i += 2;
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lv += skill_get_max(SH_KI_SUL_RAMPAGE);
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lv += skill_get_max(SH_KI_SUL_RAMPAGE);
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}
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}
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clif_skill_nodamage(bl, bl, SH_KI_SUL_RAMPAGE, lv, 1);
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clif_skill_nodamage(bl, bl, SH_KI_SUL_RAMPAGE, lv, 1);
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map_foreachinrange(skill_area_sub, bl, i, BL_CHAR,
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map_foreachinrange(skill_area_sub, bl, i, BL_CHAR, bl, SH_KI_SUL_RAMPAGE, lv, tick, BCT_PARTY | SD_SPLASH | 1, skill_castend_nodamage_id);
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bl, SH_KI_SUL_RAMPAGE, lv, tick, BCT_PARTY | SD_SPLASH | 1, skill_castend_nodamage_id);
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sc_timer_next(1000 + tick);
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sc_timer_next(1000 + tick);
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return 0;
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return 0;
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}
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}
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