Fixed #854
Thanks to @theultramage for reporting and pinpointing the error as always! Commiting this one for @aleos89, he fixed it for you guys.
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@ -822,6 +822,11 @@ enum e_pc_reg_loading {
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#error MAX_ZENY is too big
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#error MAX_ZENY is too big
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#endif
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#endif
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// This sanity check is required, because some other places(like skill.c) rely on this
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#if MAX_PARTY < 2
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#error MAX_PARTY is too small, you need at least 2 players for a party
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#endif
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#ifndef VIP_ENABLE
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#ifndef VIP_ENABLE
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#define MIN_STORAGE MAX_STORAGE // If the VIP system is disabled the min = max.
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#define MIN_STORAGE MAX_STORAGE // If the VIP system is disabled the min = max.
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#define MIN_CHARS MAX_CHARS // Default number of characters per account.
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#define MIN_CHARS MAX_CHARS // Default number of characters per account.
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@ -14132,8 +14132,14 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
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p_sd = va_arg(ap, int *);
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p_sd = va_arg(ap, int *);
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skill_id = va_arg(ap,int);
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skill_id = va_arg(ap,int);
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if ( ((skill_id != PR_BENEDICTIO && *c >=1) || *c >=2) && !(skill_get_inf2(skill_id)&INF2_CHORUS_SKILL) )
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if (skill_id == PR_BENEDICTIO && *c >= 2)
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return 0; //Partner found for ensembles, or the two companions for Benedictio. [Skotlex]
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return 0; // Two companions found for Benedictio. [Skotlex]
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if (skill_get_inf2(skill_id)&INF2_ENSEMBLE_SKILL && *c >= 1)
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return 0; // Partner found for ensembles.
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if ((skill_get_inf2(skill_id)&INF2_CHORUS_SKILL || skill_id == WL_COMET) && *c == MAX_PARTY)
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return 0; // Entire party accounted for.
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if (bl == src)
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if (bl == src)
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return 0;
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return 0;
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@ -14207,7 +14213,7 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
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int skill_check_pc_partner(struct map_session_data *sd, uint16 skill_id, uint16 *skill_lv, int range, int cast_flag)
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int skill_check_pc_partner(struct map_session_data *sd, uint16 skill_id, uint16 *skill_lv, int range, int cast_flag)
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{
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{
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static int c=0;
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static int c=0;
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static int p_sd[2] = { 0, 0 };
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static int p_sd[MAX_PARTY];
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int i;
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int i;
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bool is_chorus = ( skill_get_inf2(skill_id)&INF2_CHORUS_SKILL );
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bool is_chorus = ( skill_get_inf2(skill_id)&INF2_CHORUS_SKILL );
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