- Fixed a possible crash when the memory manager is disabled and a non-respawning object is killed.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11857 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-12-05 12:12:04 +00:00
parent 000833c998
commit 48a8f3fb25

View File

@ -155,6 +155,7 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
if (target && dat && map_id2bl(id) == dat->src && target->prev != NULL && !status_isdead(target) && if (target && dat && map_id2bl(id) == dat->src && target->prev != NULL && !status_isdead(target) &&
target->m == dat->src->m && check_distance_bl(dat->src, target, dat->distance)) //Check to see if you haven't teleported. [Skotlex] target->m == dat->src->m && check_distance_bl(dat->src, target, dat->distance)) //Check to see if you haven't teleported. [Skotlex]
{ {
map_freeblock_lock();
status_fix_damage(dat->src, target, dat->damage, dat->delay); status_fix_damage(dat->src, target, dat->damage, dat->delay);
if ((dat->dmg_lv == ATK_DEF || dat->damage > 0) && dat->attack_type) if ((dat->dmg_lv == ATK_DEF || dat->damage > 0) && dat->attack_type)
{ {
@ -162,7 +163,7 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
skill_counter_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); skill_counter_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
} }
map_freeblock_unlock();
} }
ers_free(delay_damage_ers, dat); ers_free(delay_damage_ers, dat);
return 0; return 0;
@ -175,6 +176,7 @@ int battle_delay_damage (unsigned int tick, struct block_list *src, struct block
nullpo_retr(0, target); nullpo_retr(0, target);
if (!battle_config.delay_battle_damage) { if (!battle_config.delay_battle_damage) {
map_freeblock_lock();
status_fix_damage(src, target, damage, ddelay); status_fix_damage(src, target, damage, ddelay);
if ((damage > 0 || dmg_lv == ATK_DEF) && attack_type) if ((damage > 0 || dmg_lv == ATK_DEF) && attack_type)
{ {
@ -182,6 +184,7 @@ int battle_delay_damage (unsigned int tick, struct block_list *src, struct block
skill_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick()); skill_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
skill_counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick()); skill_counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
} }
map_freeblock_unlock();
return 0; return 0;
} }
dat = ers_alloc(delay_damage_ers, struct delay_damage); dat = ers_alloc(delay_damage_ers, struct delay_damage);