Fixed Grandcross and darkgrandcross, should only cause blind against undead race.

Also confirmed that ME, evil land, sanctuary, grandcross/DGC and status recovery are versus element, not race.
Removed confusion effect part from AL_CURE, it doesnt work on official anymore.
Partial revert of signum crucis modification, it doesnt work against players, but work on ELEMENT undead monsters.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12821 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shadow 2008-06-13 13:22:36 +00:00
parent a80253d14f
commit 491d146d39
4 changed files with 10 additions and 9 deletions

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@ -5,6 +5,10 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/06/13
* Fixed Grandcross and darkgrandcross, should only cause blind against undead race.
Also confirmed that ME, evil land, sanctuary, grandcross/DGC and status recovery are versus element, not race.
* Removed confusion effect part from AL_CURE, it doesnt work on official anymore.
* Partial revert of signum crucis modification, it doesnt work against players, but work on ELEMENT undead monsters.
* Corrected dc_serviceforyou bonus values based on irowiki (better have fansite info than 100% guessed info).
* Fixed dc_humming only recieving half the bonus from dancing lessons.
* Fixed some skills working on undead element when they were supposed to work on undead race. [Brainstorm]

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@ -6558,7 +6558,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
status_calc_pc(sd,0);
}
if(sd->sc.data[SC_SIGNUMCRUCIS] && (sd->battle_status.race != RC_UNDEAD))
if(sd->sc.data[SC_SIGNUMCRUCIS] && !battle_check_undead(sd->battle_status.race,sd->battle_status.def_ele))
status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
//OnUnEquip script [Skotlex]

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@ -602,7 +602,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
case CR_GRANDCROSS:
case NPC_GRANDDARKNESS:
if(battle_check_undead(tstatus->race,tstatus->def_ele) || tstatus->race == RC_DEMON)
if(tstatus->race == RC_UNDEAD || tstatus->race == RC_DEMON)
sc_start(bl,SC_BLIND,100,skilllv,skill_get_time2(skillid,skilllv));
break;
@ -713,7 +713,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
status_change_start(bl,SC_BLIND,10000,skilllv,0,0,0,skill_get_time2(skillid,skilllv),8);
break;
case LK_HEADCRUSH: /* ヘッドクラッシュ */
case LK_HEADCRUSH: //Headcrush has chance of causing Bleeding status, except on demon and undead element
if (!(battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race == RC_DEMON))
sc_start(bl, SC_BLEEDING,50, skilllv, skill_get_time2(skillid,skilllv));
break;
@ -3903,9 +3903,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
status_change_end(bl, SC_SILENCE , -1 );
status_change_end(bl, SC_BLIND , -1 );
status_change_end(bl, SC_CONFUSION, -1 );
//Confusion status will trigger against undead race.
if(tstatus->race==RC_UNDEAD)
sc_start(bl, SC_CONFUSION,100,1,skill_get_time2(skillid, skilllv));
clif_skill_nodamage(src,bl,skillid,skilllv,1);
break;

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@ -4672,8 +4672,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
return 0; //Cannot override other opt1 status changes. [Skotlex]
break;
case SC_SIGNUMCRUCIS:
//Only affects demons and undead races
if(status->race!=RC_UNDEAD && status->race!=RC_DEMON)
//Only affects demons and undead element (but not players)
if((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC)
return 0;
break;
case SC_AETERNA: