Fixed Grandcross and darkgrandcross, should only cause blind against undead race.
Also confirmed that ME, evil land, sanctuary, grandcross/DGC and status recovery are versus element, not race. Removed confusion effect part from AL_CURE, it doesnt work on official anymore. Partial revert of signum crucis modification, it doesnt work against players, but work on ELEMENT undead monsters. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12821 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,10 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/06/13
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* Fixed Grandcross and darkgrandcross, should only cause blind against undead race.
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Also confirmed that ME, evil land, sanctuary, grandcross/DGC and status recovery are versus element, not race.
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* Removed confusion effect part from AL_CURE, it doesnt work on official anymore.
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* Partial revert of signum crucis modification, it doesnt work against players, but work on ELEMENT undead monsters.
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* Corrected dc_serviceforyou bonus values based on irowiki (better have fansite info than 100% guessed info).
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* Fixed dc_humming only recieving half the bonus from dancing lessons.
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* Fixed some skills working on undead element when they were supposed to work on undead race. [Brainstorm]
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@ -6558,7 +6558,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
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status_calc_pc(sd,0);
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}
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if(sd->sc.data[SC_SIGNUMCRUCIS] && (sd->battle_status.race != RC_UNDEAD))
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if(sd->sc.data[SC_SIGNUMCRUCIS] && !battle_check_undead(sd->battle_status.race,sd->battle_status.def_ele))
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status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
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//OnUnEquip script [Skotlex]
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@ -602,7 +602,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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case CR_GRANDCROSS:
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case NPC_GRANDDARKNESS:
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if(battle_check_undead(tstatus->race,tstatus->def_ele) || tstatus->race == RC_DEMON)
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if(tstatus->race == RC_UNDEAD || tstatus->race == RC_DEMON)
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sc_start(bl,SC_BLIND,100,skilllv,skill_get_time2(skillid,skilllv));
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break;
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@ -713,7 +713,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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status_change_start(bl,SC_BLIND,10000,skilllv,0,0,0,skill_get_time2(skillid,skilllv),8);
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break;
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case LK_HEADCRUSH: /* ヘッドクラッシュ */
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case LK_HEADCRUSH: //Headcrush has chance of causing Bleeding status, except on demon and undead element
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if (!(battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race == RC_DEMON))
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sc_start(bl, SC_BLEEDING,50, skilllv, skill_get_time2(skillid,skilllv));
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break;
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@ -3903,9 +3903,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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status_change_end(bl, SC_SILENCE , -1 );
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status_change_end(bl, SC_BLIND , -1 );
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status_change_end(bl, SC_CONFUSION, -1 );
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//Confusion status will trigger against undead race.
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if(tstatus->race==RC_UNDEAD)
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sc_start(bl, SC_CONFUSION,100,1,skill_get_time2(skillid, skilllv));
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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break;
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@ -3927,7 +3924,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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status_change_end(bl, SC_STUN, -1 );
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}
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//Is this equation really right? It looks so... special.
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if(battle_check_undead(tstatus->race,tstatus->def_ele) )
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if(battle_check_undead(tstatus->race,tstatus->def_ele))
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{
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status_change_start(bl, SC_BLIND,
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100*(100-(tstatus->int_/2+tstatus->vit/3+tstatus->luk/10)),
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@ -4672,8 +4672,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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return 0; //Cannot override other opt1 status changes. [Skotlex]
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break;
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case SC_SIGNUMCRUCIS:
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//Only affects demons and undead races
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if(status->race!=RC_UNDEAD && status->race!=RC_DEMON)
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//Only affects demons and undead element (but not players)
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if((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC)
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return 0;
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break;
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case SC_AETERNA:
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