- Custom Disguise Event: changed global variables to NPC variables.

- Changed the blacklist to a string compare instead of looping through an array.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16757 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
brianluau 2012-09-07 09:45:39 +00:00
parent 7700b560fe
commit 4930f78bcc

View File

@ -25,80 +25,84 @@ prontera,160,155,4 script Disguise Event 795,{
mes "Select an option."; mes "Select an option.";
next; next;
switch(select("Turn ON/OFF Event:Event Settings")) { switch(select("Turn ON/OFF Event:Event Settings")) {
case 1:
mes .@n$;
if (.EventON) {
mes "The Event is currently: [^0000FFON^000000]";
mes "Would you like to turn it OFF?";
} else {
mes "The Event is currently: [^FF0000OFF^000000]";
mes "Would you like to turn it ON?";
}
if(select("Yes:No")==2) close;
if (.EventON) {
set .EventON,0; set .Timer,0;
setnpctimer 0; stopnpctimer;
announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
deletepset 1;
setnpcdisplay "Disguise Event",795;
close;
}
set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer;
set .ResetCounter,.ResetCounter+1;
announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
close;
case 2:
mes .@n$;
mes "Pick a setting to modify.";
next;
switch(select("Monster Display:Number of Rounds:Prize Settings")) {
case 1: case 1:
setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
mes .@n$; mes .@n$;
if ($@EventON) { mes "Choose a disguise rule.";
mes "The Event is currently: [^0000FFON^000000]"; next;
mes "Would you like to turn it OFF?"; } set .Rule, select(implode(.@r$,":"));
else { mes .@n$;
mes "The Event is currently: [^FF0000OFF^000000]"; mes "The Disguise Rule has been set:";
mes "Would you like to turn it ON?"; } mes " > ^0055FF"+.@r$[.Rule-1]+"^000000";
if(select("Yes:No")==2) close;
if ($@EventON) {
set $@EventON,0; set $@Timer,0;
setnpctimer 0; stopnpctimer;
announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
deletepset 1;
setnpcdisplay "Disguise Event",795;
close; }
set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;
set $@ResetCounter,$@ResetCounter+1;
announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
close; close;
case 2: case 2:
mes .@n$; mes .@n$;
mes "Pick a setting to modify."; mes "Input the number of rounds you want the event to last.";
mes "Current number: [^0000FF"+.Rounds+"^000000]";
next; next;
switch(select("Monster Display:Number of Rounds:Prize Settings")) { input .@Rounds;
case 1: set .Rounds,.@Rounds;
setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only."; mes .@n$;
mes .@n$; mes "The number of rounds has been changed to "+.Rounds+".";
mes "Choose a disguise rule."; close;
next; case 3:
set $Rule, select(implode(.@r$,":")); mes .@n$;
mes .@n$; mes "Input the Item ID of the prize given each round.";
mes "The Disguise Rule has been set:"; mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")";
mes " > ^0055FF"+.@r$[$Rule-1]+"^000000"; next;
close; input .@Prize;
case 2: mes .@n$;
mes .@n$; if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
mes "Input the number of rounds you want the event to last."; mes "That item does not exist. Please try again.";
mes "Current number: [^0000FF"+$Rounds+"^000000]"; close;
next;
input .@Rounds;
set $Rounds,.@Rounds;
mes .@n$;
mes "The number of rounds has been changed to "+$Rounds+".";
close;
case 3:
mes .@n$;
mes "Input the Item ID of the prize given each round.";
mes "Current item: [^0000FF"+getitemname($Prize)+"^000000] (ID #"+$Prize+")";
next;
input .@Prize;
mes .@n$;
if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
mes "That item does not exist. Please try again.";
close; }
set $Prize,.@Prize;
mes "Input the amount to be given.";
next;
input .@amount;
mes .@n$;
if (.@amount<=0 || .@amount>=10000) {
mes "That amount is invalid. Using default ammount of 1.";
set .@amount,1;
next;
mes .@n$; }
set $PrizeAmt,.@amount;
mes "The Prize has been changed successfully.";
mes "Prize: "+$PrizeAmt+"x [^0000FF"+getitemname($Prize)+"^000000]";
close;
} }
set .Prize,.@Prize;
mes "Input the amount to be given.";
next;
input .@amount;
mes .@n$;
if (.@amount<=0 || .@amount>=10000) {
mes "That amount is invalid. Using default ammount of 1.";
set .@amount,1;
next;
mes .@n$;
}
set .PrizeAmt,.@amount;
mes "The Prize has been changed successfully.";
mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]";
close;
}
} }
} }
if ($@EventON) end; if (.EventON) end;
mes .@n$; mes .@n$;
mes "Welcome."; mes "Welcome.";
mes "How may I be of assistance?"; mes "How may I be of assistance?";
@ -117,31 +121,28 @@ prontera,160,155,4 script Disguise Event 795,{
close; close;
OnInit: OnInit:
set $@EventON,0; set .EventON,0;
set $@Wait,0; set .Wait,0;
set $@Winner,0; set .Winner,0;
set $@ResetCounter,0; set .ResetCounter,0;
if (!$Rounds) set $Rounds,10; set .Rounds,10;
else set $Rounds,$Rounds; set .Prize,512;
if (!$Prize) set $Prize,512; set .PrizeAmt,1;
else set $Prize,$Prize; set .Rule,1;
if (!$PrizeAmt) set $PrizeAmt,1; setarray .MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
else set $PrizeAmt,$PrizeAmt;
if ($Rule) set $Rule,1;
else set $Rule,$Rule;
setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
2156,2165; 2156,2165;
setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218, set .BlackList$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," +
1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001, "1171,1172,1173,1181,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," +
2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036, "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," +
2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054, "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," +
2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079, "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," +
2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098, "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," +
2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116, "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," +
2117,2118; "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," +
setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496; "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," +
"2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,";
end; end;
OnClock0000: OnClock0000:
OnClock0200: OnClock0200:
@ -155,23 +156,23 @@ OnClock1600:
OnClock1800: OnClock1800:
OnClock2000: OnClock2000:
OnClock2200: OnClock2200:
set $@ResetCounter,$@ResetCounter+1; set .ResetCounter,.ResetCounter+1;
set $@EventON,1; set .EventON,1;
set $@Timer,1; set .Timer,1;
set $@Wait,1; set .Wait,1;
announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue;
setnpctimer 0; setnpctimer 0;
initnpctimer; initnpctimer;
end; end;
OnTimer10000: OnTimer10000:
if ($@Timer || $@Change) end; if (.Timer || .Change) end;
set $@Wait,0; set .Wait,0;
goto iDisguise; goto iDisguise;
end; end;
OnTimer30000: OnTimer30000:
if ($@Timer) end; if (.Timer) end;
set $@Change,0; set .Change,0;
setnpcdisplay "Disguise Event",795; setnpcdisplay "Disguise Event",795;
npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again."; npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
specialeffect 725; specialeffect 725;
@ -182,61 +183,63 @@ OnTimer30000:
initnpctimer; initnpctimer;
end; end;
OnTimer60000: OnTimer60000:
if ($@Timer!=1) end; if (.Timer!=1) end;
announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue;
end; end;
OnTimer120000: OnTimer120000:
if ($@Timer!=1) end; if (.Timer!=1) end;
announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue;
end; end;
OnTimer180000: OnTimer180000:
if ($@Timer!=1) end; if (.Timer!=1) end;
announce "The Disguise Event has begun!",bc_all | bc_blue; announce "The Disguise Event has begun!",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue;
set $@Timer,0; stopnpctimer; set .Timer,0; stopnpctimer;
setnpctimer 0; initnpctimer; setnpctimer 0; initnpctimer;
goto iDisguise;
end;
iDisguise: iDisguise:
if ($Rule==1) { if (.Rule==1) {
set $@Winner,0; set .Winner,0;
set $@Monster,1000+rand(1,995); set .Monster,1000+rand(1,995);
for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1) if (compare(","+.BlackList$+"," , ","+.Monster+",")) goto iDisguise;
if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL]) goto iDisguise; if (.Monster==.LastMonster) goto iDisguise;
if ($@Monster==$@LastMonster) goto iDisguise; set .LastMonster,.Monster;
set $@LastMonster,$@Monster; set $MonsterName$,getmonsterinfo(.Monster,0);
set $MonsterName$,getmonsterinfo($@Monster,0); } }
if ($Rule==2) { if (.Rule==2) {
set $@Winner,0; set .Winner,0;
set $@Monster,rand(49); set .Monster,rand(49);
set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0); } set $MonsterName$,getmonsterinfo(.MVP[.Monster],0);
}
deletepset 1; deletepset 1;
defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect"; defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
activatepset 1; activatepset 1;
if ($Rule==1) setnpcdisplay "Disguise Event",$@Monster; if (.Rule==1) setnpcdisplay "Disguise Event",.Monster;
if ($Rule==2) setnpcdisplay "Disguise Event",$@MVP[$@Monster]; if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.Monster];
set $@Change,1; set .Change,1;
setnpctimer 0; setnpctimer 0;
end; end;
iCorrect: iCorrect:
if ($@Winner) { if (.Winner) {
dispbottom "Someone has already won this round."; end; } dispbottom "Someone has already won this round.";
set $@Winner,1; end;
set $@RoundCount,$@RoundCount+1; }
set .Winner,1;
set .RoundCount,.RoundCount+1;
deletepset 1; deletepset 1;
activatepset 1; activatepset 1;
getitem $Prize,$PrizeAmt; getitem .Prize,.PrizeAmt;
announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue; announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
if ($@RoundCount>=$Rounds) { if (.RoundCount>=.Rounds) {
setnpcdisplay "Disguise Event",795; setnpcdisplay "Disguise Event",795;
set $@RoundCount,0; set $@Change,0; set $@EventON,0; set .RoundCount,0; set .Change,0; set .EventON,0;
setnpctimer 0; stopnpctimer; setnpctimer 0; stopnpctimer;
npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
end; } end;
}
setnpcdisplay "Disguise Event",795; setnpcdisplay "Disguise Event",795;
set $@Change,0; set .Change,0;
setnpctimer 0; setnpctimer 0;
end; end;
} }