Added support for viewpointvalue command (#3754)
Additionally added a script command to update the player's camera. Added a new atcommand camerainfo for this, which is limited to admins. Credits to @4144 for finding /setcamera
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@@ -59,6 +59,7 @@ values.
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B = 1 byte (byte)
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W = 2 bytes (word)
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L = 4 bytes (long, dword)
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F = 4 bytes (float)
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Q = 8 bytes (quad)
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nB = n bytes
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@@ -7659,6 +7659,28 @@ and attempt to execute a source-defined command.
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The three .@atcmd_***** variables will NOT be set when invoking script-bound atcommands
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in this way.
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---------------------------------------
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*camerainfo <range>,<rotation>,<latitude>{,<char id>};
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This command will update the client's camera information with the given values where
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the client can be the attached character or the player given by the char id parameter.
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Note: This requires 2016-05-25aRagexeRE or newer.
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The values given will be divided by 100 and transmitted as floating-point number.
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range The zoomfactor of the camera.
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Default: 230000 (230.0) when fully zoomed in
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Maximum: 400000 (400.0) when fully zoomed out
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rotation The rotation of the camera.
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Default: 0 (0.0) when no rotation is applied
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Maximum: 360000 (360.0°) when fully rotated
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latitude The angle of the camera.
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Default: -50000 (-50.0)
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Maximum: -75000 (-75.0)
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---------------------------------------
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\\
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6,1.- Unit-related commands
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