diff --git a/src/map/guild.c b/src/map/guild.c index 4bf006e5b9..84cbe137d2 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -72,7 +72,7 @@ static int guild_send_xy_timer(int tid,unsigned int tick,int id,int data); // Modified [Komurka] int guild_skill_get_max (int id) { - if (id < GD_SKILLBASE || id > GD_SKILLBASE+MAX_GUILDSKILL) + if (id < GD_SKILLBASE || id >= GD_SKILLBASE+MAX_GUILDSKILL) return 0; return guild_skill_tree[id-GD_SKILLBASE].max; } diff --git a/src/map/status.c b/src/map/status.c index 9310e1b573..2c9539b288 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -66,7 +66,7 @@ int current_equip_card_id; //To prevent card-stacking (from jA) [Skotlex] static void add_sc(int skill, int sc) { int sk = skill; - if (sk > GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE; + if (sk >= GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE; else if (sk >= HM_SKILLBASE) sk = skill - HM_SKILLBASE + SC_HM_BASE; if (sk < 0 || sk >= MAX_SKILL) { @@ -508,7 +508,7 @@ void initChangeTables(void) int SkillStatusChangeTable(int skill) { int sk = skill; - if (sk > GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE; + if (sk >= GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE; else if (sk >= HM_SKILLBASE) sk = skill - HM_SKILLBASE + SC_HM_BASE; if (sk < 0 || sk >= MAX_SKILL) {