Fixed issue in niflheim quest where the script set a variable not related to the quest at all (bugreport:4104).
Added check in Knight job change test to prevent repeating the quest (bugreport:4099). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15292 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -245,7 +245,7 @@ niflheim,350,258,1 script Cursed Spirit#nif 802,{
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switch(rand(1,5)) {
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case 1:
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if (morison_meat < 15) {
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set MISC_QUEST,MISC_QUEST | 1;
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set morrison_meat,15;
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mes "[Ashe Bruce]";
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mes "You... You broke the curse!";
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mes "How did you know that spell?!";
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@ -1223,14 +1223,18 @@ prt_in,79,94,4 script Sir Windsor#knt 733,{
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mes ".....What?";
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next;
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}
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else
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else {
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set .@mes$,"I want to try again!:...";
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next;
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}
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if (select(.@mes$) == 1) {
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mes "[Sir Windsor]";
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mes "...";
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next;
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set KNIGHT_Q,7;
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changequest 9004,9005;
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if (checkquest(9004) != -1) {
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changequest 9004,9005;
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}
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mes "[Sir Windsor]";
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mes "...";
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mes "......";
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