* Reorganized the contents of the mapserver's header files.
- map.h is no longer a generic dumping spot of all the shared structs, and instead, each such structure now resides in its logical component - map.h now only holds mostly map-related things (needs more cleaning) - there's still a lot of room for improvement (reorganization within individual header files, etc...) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12429 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
ecbbb56d6c
commit
49f1f4434d
@ -3,6 +3,11 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/03/24
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* Reorganized the contents of the mapserver's header files.
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- map.h is no longer a generic dumping spot of all the shared structs,
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and instead, each such structure now resides in its logical component
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- map.h now only holds mostly map-related things (needs more cleaning)
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2008/03/21
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* Added VS9 project files. Thanks to Konard [Lupus]
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- removed redundant map_getallusers() function
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@ -14,6 +14,7 @@
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#include "atcommand.h"
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#include "battle.h"
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#include "chat.h"
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#include "clif.h"
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#include "chrif.h"
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#include "intif.h"
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@ -15,6 +15,7 @@
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#include "pc.h"
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#include "status.h"
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#include "skill.h"
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#include "mercenary.h"
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#include "mob.h"
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#include "itemdb.h"
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#include "clif.h"
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@ -4,10 +4,25 @@
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#ifndef _CHAT_H_
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#define _CHAT_H_
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//#include "map.h"
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#include "map.h" // struct block_list, CHATROOM_TITLE_SIZE
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struct map_session_data;
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struct chat_data;
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struct chat_data {
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struct block_list bl; // data for this map object
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char title[CHATROOM_TITLE_SIZE]; // room title
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char pass[CHATROOM_PASS_SIZE]; // password
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bool pub; // private/public flag
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uint8 users; // current user count
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uint8 limit; // join limit
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uint8 trigger; // number of users needed to trigger event
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struct map_session_data* usersd[20];
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struct block_list* owner;
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char npc_event[50];
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};
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int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub);
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int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass);
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int chat_leavechat(struct map_session_data* sd, bool kicked);
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@ -16,6 +16,7 @@
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#include "intif.h"
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#include "npc.h"
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#include "pc.h"
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#include "pet.h"
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#include "status.h"
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#include "mercenary.h"
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#include "chrif.h"
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@ -9,10 +9,20 @@ struct guild;
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struct guild_member;
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struct guild_position;
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struct guild_castle;
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//#include "map.h"
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#include "map.h" // NAME_LENGTH
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struct map_session_data;
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struct mob_data;
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//For quick linking to a guardian's info. [Skotlex]
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struct guardian_data {
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int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
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int guild_id;
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int emblem_id;
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int guardup_lv; //Level of GD_GUARDUP skill.
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char guild_name[NAME_LENGTH];
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struct guild_castle* castle;
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};
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int guild_skill_get_max(int id);
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int guild_checkskill(struct guild *g,int id);
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@ -13,6 +13,7 @@
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#include "../common/nullpo.h"
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#include "map.h"
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#include "mob.h"
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#include "pc.h"
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#include "intif.h" //For GM Broadcast
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#include "irc.h"
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@ -4,10 +4,12 @@
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#include "../common/strlib.h"
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#include "../common/nullpo.h"
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#include "../common/showmsg.h"
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#include "itemdb.h"
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#include "map.h"
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#include "log.h"
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#include "battle.h"
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#include "itemdb.h"
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#include "log.h"
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#include "map.h"
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#include "mob.h"
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#include "pc.h"
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#include <stdlib.h>
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#include <stdio.h>
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784
src/map/map.h
784
src/map/map.h
@ -11,11 +11,11 @@
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#include "../common/mapindex.h"
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#include "../common/db.h"
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#include "itemdb.h" // MAX_ITEMGROUP
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#include "status.h" // SC_MAX
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#include <stdarg.h>
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struct npc_data;
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struct item_data;
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//Uncomment to enable the Cell Stack Limit mod.
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//It's only config is the battle_config cell_stack_limit.
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//Only chars affected are those defined in BL_CHAR (mobs and players currently)
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@ -33,10 +33,6 @@
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#define AREA_SIZE battle_config.area_size
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#define DAMAGELOG_SIZE 30
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#define LOOTITEM_SIZE 10
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#define MAX_SKILL_LEVEL 100
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#define MAX_SKILLUNITGROUP 25
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#define MAX_SKILLUNITGROUPTICKSET 25
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#define MAX_SKILLTIMERSKILL 15
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#define MAX_MOBSKILL 40
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#define MAX_MOB_LIST_PER_MAP 128
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#define MAX_EVENTQUEUE 2
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@ -44,7 +40,6 @@
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#define NATURAL_HEAL_INTERVAL 500
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#define MAX_FLOORITEM 500000
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#define MAX_LEVEL 99
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#define MAX_WALKPATH 32
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#define MAX_DROP_PER_MAP 48
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#define MAX_IGNORE_LIST 20 // official is 14
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#define MAX_VENDING 12
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@ -52,9 +47,6 @@
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#define MOBID_BARRICADEB 1905
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#define MOBID_BARRICADEA 1906 // Undestruble
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#define MAX_PC_BONUS 10
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#define MAX_DUEL 1024
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//The following system marks a different job ID system used by the map server,
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//which makes a lot more sense than the normal one. [Skotlex]
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//
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@ -236,630 +228,6 @@ struct block_list {
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enum bl_type type;
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};
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struct walkpath_data {
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unsigned char path_len,path_pos;
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unsigned char path[MAX_WALKPATH];
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};
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struct shootpath_data {
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int rx,ry,len;
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int x[MAX_WALKPATH];
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int y[MAX_WALKPATH];
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};
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struct skill_timerskill {
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int timer;
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int src_id;
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int target_id;
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int map;
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short x,y;
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short skill_id,skill_lv;
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int type; // a BF_ type (NOTE: some places use this as general-purpose storage...)
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int flag;
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};
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struct skill_unit_group;
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struct skill_unit {
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struct block_list bl;
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struct skill_unit_group *group;
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int limit;
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int val1,val2;
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short alive,range;
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};
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struct skill_unit_group {
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int src_id;
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int party_id;
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int guild_id;
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int map;
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int target_flag; //Holds BCT_* flag for battle_check_target
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int bl_flag; //Holds BL_* flag for map_foreachin* functions
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unsigned int tick;
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int limit,interval;
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short skill_id,skill_lv;
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int val1,val2,val3;
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char *valstr;
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int unit_id;
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int group_id;
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int unit_count,alive_count;
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struct skill_unit *unit;
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struct {
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unsigned ammo_consume : 1;
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unsigned magic_power : 1;
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unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble
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} state;
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};
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struct skill_unit_group_tickset {
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unsigned int tick;
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int id;
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};
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struct unit_data {
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struct block_list *bl;
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struct walkpath_data walkpath;
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struct skill_timerskill *skilltimerskill[MAX_SKILLTIMERSKILL];
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struct skill_unit_group *skillunit[MAX_SKILLUNITGROUP];
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struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
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short attacktarget_lv;
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short to_x,to_y;
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short skillx,skilly;
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short skillid,skilllv;
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int skilltarget;
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int skilltimer;
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int target;
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int attacktimer;
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int walktimer;
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int chaserange;
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unsigned int attackabletime;
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unsigned int canact_tick;
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unsigned int canmove_tick;
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uint8 dir;
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unsigned char walk_count;
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struct {
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unsigned change_walk_target : 1 ;
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unsigned skillcastcancel : 1 ;
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unsigned attack_continue : 1 ;
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unsigned walk_easy : 1 ;
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unsigned running : 1;
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unsigned speed_changed : 1;
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} state;
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};
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//Basic damage info of a weapon
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//Required because players have two of these, one in status_data and another
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//for their left hand weapon.
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struct weapon_atk {
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unsigned short atk, atk2;
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unsigned short range;
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unsigned char ele;
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};
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//For holding basic status (which can be modified by status changes)
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struct status_data {
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unsigned int
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hp, sp,
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max_hp, max_sp;
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unsigned short
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str, agi, vit, int_, dex, luk,
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batk,
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matk_min, matk_max,
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speed,
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amotion, adelay, dmotion,
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mode;
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short
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hit, flee, cri, flee2,
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def2, mdef2,
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aspd_rate;
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unsigned char
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def_ele, ele_lv,
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size, race;
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signed char
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def, mdef;
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struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon.
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};
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struct script_reg {
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int index;
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int data;
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};
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struct script_regstr {
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int index;
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char* data;
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};
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struct status_change_entry {
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int timer;
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int val1,val2,val3,val4;
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};
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struct status_change {
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unsigned int option;// effect state (bitfield)
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unsigned int opt3;// skill state (bitfield)
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unsigned short opt1;// body state
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unsigned short opt2;// health state (bitfield)
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unsigned char count;
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//TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive.
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unsigned char jb_flag; //Joint Beat type flag
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unsigned short mp_matk_min, mp_matk_max; //Previous matk min/max for ground spells (Amplify magic power)
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int sg_id; //ID of the previous Storm gust that hit you
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unsigned char sg_counter; //Storm gust counter (previous hits from storm gust)
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struct status_change_entry *data[SC_MAX];
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};
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struct s_vending {
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short index;
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short amount;
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unsigned int value;
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};
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struct weapon_data {
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int atkmods[3];
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// all the variables except atkmods get zero'ed in each call of status_calc_pc
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// NOTE: if you want to add a non-zeroed variable, you need to update the memset call
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// in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
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int overrefine;
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int star;
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int ignore_def_ele;
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int ignore_def_race;
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int def_ratio_atk_ele;
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int def_ratio_atk_race;
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int addele[ELE_MAX];
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int addrace[RC_MAX];
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int addrace2[RC_MAX];
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int addsize[3];
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struct drain_data {
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short rate;
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short per;
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short value;
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unsigned type:1;
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} hp_drain[RC_MAX], sp_drain[RC_MAX];
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struct {
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short class_, rate;
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} add_dmg[MAX_PC_BONUS];
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};
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struct view_data {
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unsigned short
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class_,
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weapon,
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shield, //Or left-hand weapon.
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head_top,
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head_mid,
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head_bottom,
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hair_style,
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hair_color,
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cloth_color;
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char sex;
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unsigned dead_sit : 2;
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};
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//Additional regen data that only players have.
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struct regen_data_sub {
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unsigned short
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hp,sp;
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//tick accumulation before healing.
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struct {
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unsigned int hp,sp;
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} tick;
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//Regen rates (where every 1 means +100% regen)
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struct {
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unsigned char hp,sp;
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} rate;
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};
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struct regen_data {
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unsigned short flag; //Marks what stuff you may heal or not.
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unsigned short
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hp,sp,shp,ssp;
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//tick accumulation before healing.
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struct {
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unsigned int hp,sp,shp,ssp;
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} tick;
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//Regen rates (where every 1 means +100% regen)
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struct {
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unsigned char
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hp,sp,shp,ssp;
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} rate;
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struct {
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unsigned walk:1; //Can you regen even when walking?
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unsigned gc:1; //Tags when you should have double regen due to GVG castle
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unsigned overweight :2; //overweight state (1: 50%, 2: 90%)
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unsigned block :2; //Block regen flag (1: Hp, 2: Sp)
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} state;
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//skill-regen, sitting-skill-regen (since not all chars with regen need it)
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struct regen_data_sub *sregen, *ssregen;
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};
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struct party_member_data {
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struct map_session_data *sd;
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unsigned int hp; //For HP,x,y refreshing.
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unsigned short x, y;
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};
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struct party_data {
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struct party party;
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struct party_member_data data[MAX_PARTY];
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uint8 itemc; //For item distribution, position of last picker in party
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struct {
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unsigned monk : 1; //There's at least one monk in party?
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unsigned sg : 1; //There's at least one Star Gladiator in party?
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unsigned snovice :1; //There's a Super Novice
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unsigned tk : 1; //There's a taekwon
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} state;
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};
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struct npc_data;
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struct pet_db;
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struct homunculus_db; //[orn]
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struct item_data;
|
||||
struct square;
|
||||
|
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struct map_session_data {
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struct block_list bl;
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struct unit_data ud;
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struct view_data vd;
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struct status_data base_status, battle_status;
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struct status_change sc;
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struct regen_data regen;
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struct regen_data_sub sregen, ssregen;
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//NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
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//status_calc_pc, while special_state is recalculated in each call. [Skotlex]
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struct {
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unsigned active : 1; //Marks active player (not active is logging in/out, or changing map servers)
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unsigned menu_or_input : 1;// if a script is waiting for feedback from the player
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unsigned dead_sit : 2;
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unsigned lr_flag : 2;
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unsigned connect_new : 1;
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unsigned arrow_atk : 1;
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unsigned skill_flag : 1;
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unsigned gangsterparadise : 1;
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unsigned rest : 1;
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unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
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unsigned snovice_call_flag : 2; //Summon Angel (stage 1~3)
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unsigned snovice_dead_flag : 2; //Explosion spirits on death: 0 off, 1 active, 2 used.
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unsigned abra_flag : 1; // Abracadabra bugfix by Aru
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unsigned autotrade : 1; //By Fantik
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unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
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unsigned showdelay :1;
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unsigned showexp :1;
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unsigned showzeny :1;
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unsigned mainchat :1; //[LuzZza]
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unsigned noask :1; // [LuzZza]
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unsigned trading :1; //[Skotlex] is 1 only after a trade has started.
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||||
unsigned deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
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unsigned monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
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unsigned size :2; // for tiny/large types
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unsigned night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
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unsigned blockedmove :1;
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unsigned using_fake_npc :1;
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||||
unsigned rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
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unsigned killer : 1;
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||||
unsigned killable : 1;
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||||
unsigned doridori : 1;
|
||||
unsigned ignoreAll : 1;
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||||
unsigned short autoloot;
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||||
unsigned short autolootid; // [Zephyrus]
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||||
unsigned noks : 3; // [Zeph Kill Steal Protection]
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||||
bool changemap;
|
||||
struct guild *gmaster_flag;
|
||||
} state;
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||||
struct {
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unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
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||||
unsigned restart_full_recover : 1;
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unsigned no_castcancel : 1;
|
||||
unsigned no_castcancel2 : 1;
|
||||
unsigned no_sizefix : 1;
|
||||
unsigned no_gemstone : 1;
|
||||
unsigned intravision : 1; // Maya Purple Card effect [DracoRPG]
|
||||
unsigned perfect_hiding : 1; // [Valaris]
|
||||
unsigned no_knockback : 1;
|
||||
unsigned bonus_coma : 1;
|
||||
} special_state;
|
||||
int login_id1, login_id2;
|
||||
unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
|
||||
|
||||
int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
|
||||
struct mmo_charstatus status;
|
||||
struct registry save_reg;
|
||||
|
||||
struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
|
||||
short equip_index[11];
|
||||
unsigned int weight,max_weight;
|
||||
int cart_weight,cart_num;
|
||||
int fd;
|
||||
unsigned short mapindex;
|
||||
unsigned short prev_speed,prev_adelay;
|
||||
unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
|
||||
unsigned int client_tick;
|
||||
int npc_id,areanpc_id,npc_shopid;
|
||||
int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
|
||||
int npc_menu;
|
||||
int npc_amount;
|
||||
struct script_state *st;
|
||||
char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine
|
||||
int npc_timer_id; //For player attached npc timers. [Skotlex]
|
||||
unsigned int chatID;
|
||||
time_t idletime;
|
||||
|
||||
struct{
|
||||
char name[NAME_LENGTH];
|
||||
} ignore[MAX_IGNORE_LIST];
|
||||
|
||||
int followtimer; // [MouseJstr]
|
||||
int followtarget;
|
||||
|
||||
time_t emotionlasttime; // to limit flood with emotion packets
|
||||
|
||||
short skillitem,skillitemlv;
|
||||
short skillid_old,skilllv_old;
|
||||
short skillid_dance,skilllv_dance;
|
||||
char blockskill[MAX_SKILL]; // [celest]
|
||||
int cloneskill_id;
|
||||
int menuskill_id, menuskill_val;
|
||||
|
||||
int invincible_timer;
|
||||
unsigned int canlog_tick;
|
||||
unsigned int canuseitem_tick; // [Skotlex]
|
||||
unsigned int cantalk_tick;
|
||||
unsigned int cansendmail_tick; // [Mail System Flood Protection]
|
||||
unsigned int ks_floodprotect_tick; // [Kill Steal Protection]
|
||||
|
||||
short weapontype1,weapontype2;
|
||||
short disguise; // [Valaris]
|
||||
|
||||
struct weapon_data right_weapon, left_weapon;
|
||||
|
||||
// here start arrays to be globally zeroed at the beginning of status_calc_pc()
|
||||
int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
|
||||
int subele[ELE_MAX];
|
||||
int subrace[RC_MAX];
|
||||
int subrace2[RC_MAX];
|
||||
int subsize[3];
|
||||
int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
|
||||
int weapon_coma_ele[ELE_MAX];
|
||||
int weapon_coma_race[RC_MAX];
|
||||
int weapon_atk[16];
|
||||
int weapon_atk_rate[16];
|
||||
int arrow_addele[ELE_MAX];
|
||||
int arrow_addrace[RC_MAX];
|
||||
int arrow_addsize[3];
|
||||
int magic_addele[ELE_MAX];
|
||||
int magic_addrace[RC_MAX];
|
||||
int magic_addsize[3];
|
||||
int critaddrace[RC_MAX];
|
||||
int expaddrace[RC_MAX];
|
||||
int ignore_mdef[RC_MAX];
|
||||
int itemgrouphealrate[MAX_ITEMGROUP];
|
||||
short sp_gain_race[RC_MAX];
|
||||
// zeroed arrays end here.
|
||||
// zeroed structures start here
|
||||
struct s_autospell{
|
||||
short id, lv, rate, card_id, flag;
|
||||
} autospell[15], autospell2[15];
|
||||
struct s_addeffect{
|
||||
short id, rate, arrow_rate;
|
||||
unsigned char flag;
|
||||
} addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
|
||||
struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
|
||||
unsigned short id;
|
||||
short val;
|
||||
} skillatk[MAX_PC_BONUS], skillheal[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS];
|
||||
struct {
|
||||
short value;
|
||||
int rate;
|
||||
int tick;
|
||||
} hp_loss, sp_loss, hp_regen, sp_regen;
|
||||
struct {
|
||||
short class_, rate;
|
||||
} add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS],
|
||||
add_mdmg[MAX_PC_BONUS];
|
||||
struct s_add_drop {
|
||||
short id, group;
|
||||
int race, rate;
|
||||
} add_drop[MAX_PC_BONUS];
|
||||
struct {
|
||||
int nameid;
|
||||
int rate;
|
||||
} itemhealrate[MAX_PC_BONUS];
|
||||
// zeroed structures end here
|
||||
// manually zeroed structures start here.
|
||||
struct s_autoscript {
|
||||
unsigned short rate, flag;
|
||||
struct script_code *script;
|
||||
} autoscript[10], autoscript2[10]; //Auto script on attack, when attacked
|
||||
// manually zeroed structures end here.
|
||||
// zeroed vars start here.
|
||||
int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
|
||||
int nsshealhp,nsshealsp;
|
||||
int critical_def,double_rate;
|
||||
int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
|
||||
int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
|
||||
int ignore_mdef_ele;
|
||||
int ignore_mdef_race;
|
||||
int perfect_hit;
|
||||
int perfect_hit_add;
|
||||
int get_zeny_rate;
|
||||
int get_zeny_num; //Added Get Zeny Rate [Skotlex]
|
||||
int double_add_rate;
|
||||
int short_weapon_damage_return,long_weapon_damage_return;
|
||||
int magic_damage_return; // AppleGirl Was Here
|
||||
int random_attack_increase_add,random_attack_increase_per; // [Valaris]
|
||||
int break_weapon_rate,break_armor_rate;
|
||||
int crit_atk_rate;
|
||||
int classchange; // [Valaris]
|
||||
int speed_add_rate, aspd_add;
|
||||
unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
|
||||
|
||||
short splash_range, splash_add_range;
|
||||
short add_steal_rate;
|
||||
short sp_gain_value, hp_gain_value;
|
||||
short sp_vanish_rate;
|
||||
short sp_vanish_per;
|
||||
unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
|
||||
unsigned short unbreakable_equip; //100% break resistance on certain equipment
|
||||
unsigned short unstripable_equip;
|
||||
|
||||
// zeroed vars end here.
|
||||
|
||||
int castrate,delayrate,hprate,sprate,dsprate;
|
||||
int atk_rate;
|
||||
int speed_rate,hprecov_rate,sprecov_rate;
|
||||
int matk_rate;
|
||||
int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
|
||||
|
||||
int itemid;
|
||||
short itemindex; //Used item's index in sd->inventory [Skotlex]
|
||||
|
||||
short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]
|
||||
|
||||
short spiritball, spiritball_old;
|
||||
int spirit_timer[MAX_SKILL_LEVEL];
|
||||
|
||||
unsigned char potion_success_counter; //Potion successes in row counter
|
||||
unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
|
||||
short mission_mobid; //Stores the target mob_id for TK_MISSION
|
||||
int die_counter; //Total number of times you've died
|
||||
int devotion[5]; //Stores the account IDs of chars devoted to.
|
||||
int reg_num; //Number of registries (type numeric)
|
||||
int regstr_num; //Number of registries (type string)
|
||||
|
||||
struct script_reg *reg;
|
||||
struct script_regstr *regstr;
|
||||
|
||||
int trade_partner;
|
||||
struct {
|
||||
struct {
|
||||
short index, amount;
|
||||
} item[10];
|
||||
int zeny, weight;
|
||||
} deal;
|
||||
|
||||
int party_invite,party_invite_account;
|
||||
int adopt_invite; // Adoption
|
||||
|
||||
int guild_invite,guild_invite_account;
|
||||
int guild_emblem_id,guild_alliance,guild_alliance_account;
|
||||
short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
|
||||
int guildspy; // [Syrus22]
|
||||
int partyspy; // [Syrus22]
|
||||
|
||||
int vender_id;
|
||||
int vend_num;
|
||||
char message[MESSAGE_SIZE];
|
||||
struct s_vending vending[MAX_VENDING];
|
||||
|
||||
struct pet_data *pd;
|
||||
struct homun_data *hd; // [blackhole89]
|
||||
|
||||
struct{
|
||||
int m; //-1 - none, other: map index corresponding to map name.
|
||||
unsigned short index; //map index
|
||||
}feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
|
||||
short hate_mob[3];
|
||||
|
||||
int pvp_timer;
|
||||
short pvp_point;
|
||||
unsigned short pvp_rank, pvp_lastusers;
|
||||
unsigned short pvp_won, pvp_lost;
|
||||
|
||||
char eventqueue[MAX_EVENTQUEUE][50];
|
||||
int eventtimer[MAX_EVENTTIMER];
|
||||
unsigned short eventcount; // [celest]
|
||||
|
||||
unsigned char change_level; // [celest]
|
||||
|
||||
char fakename[NAME_LENGTH]; // fake names [Valaris]
|
||||
|
||||
int duel_group; // duel vars [LuzZza]
|
||||
int duel_invite;
|
||||
|
||||
char away_message[128]; // [LuzZza]
|
||||
|
||||
int cashPoints, kafraPoints;
|
||||
|
||||
// Auction System [Zephyrus]
|
||||
struct {
|
||||
int index, amount;
|
||||
} auction;
|
||||
|
||||
// Mail System [Zephyrus]
|
||||
struct {
|
||||
short nameid;
|
||||
int index, amount, zeny;
|
||||
struct mail_data inbox;
|
||||
} mail;
|
||||
};
|
||||
|
||||
struct npc_timerevent_list {
|
||||
int timer,pos;
|
||||
};
|
||||
struct npc_label_list {
|
||||
char name[NAME_LENGTH];
|
||||
int pos;
|
||||
};
|
||||
struct npc_item_list {
|
||||
unsigned int nameid,value;
|
||||
};
|
||||
struct npc_data {
|
||||
struct block_list bl;
|
||||
struct unit_data ud; //Because they need to be able to move....
|
||||
struct view_data *vd;
|
||||
struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
|
||||
struct npc_data *master_nd;
|
||||
short class_;
|
||||
short speed;
|
||||
char name[NAME_LENGTH+1];// display name
|
||||
char exname[NAME_LENGTH+1];// unique npc name
|
||||
int chat_id;
|
||||
unsigned int next_walktime;
|
||||
|
||||
void* chatdb; // pointer to a npc_parse struct (see npc_chat.c)
|
||||
enum npc_subtype subtype;
|
||||
union {
|
||||
struct {
|
||||
struct script_code *script;
|
||||
short xs,ys; // OnTouch area radius
|
||||
int guild_id;
|
||||
int timer,timerid,timeramount,rid;
|
||||
unsigned int timertick;
|
||||
struct npc_timerevent_list *timer_event;
|
||||
int label_list_num;
|
||||
struct npc_label_list *label_list;
|
||||
int src_id;
|
||||
} scr;
|
||||
struct {
|
||||
struct npc_item_list* shop_item;
|
||||
int count;
|
||||
} shop;
|
||||
struct {
|
||||
short xs,ys; // OnTouch area radius
|
||||
short x,y; // destination coords
|
||||
unsigned short mapindex; // destination map
|
||||
} warp;
|
||||
} u;
|
||||
};
|
||||
|
||||
//For quick linking to a guardian's info. [Skotlex]
|
||||
struct guardian_data {
|
||||
int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
|
||||
int guild_id;
|
||||
int emblem_id;
|
||||
int guardup_lv; //Level of GD_GUARDUP skill.
|
||||
char guild_name[NAME_LENGTH];
|
||||
struct guild_castle* castle;
|
||||
};
|
||||
|
||||
// Mob List Held in memory for Dynamic Mobs [Wizputer]
|
||||
// Expanded to specify all mob-related spawn data by [Skotlex]
|
||||
struct spawn_data {
|
||||
@ -879,139 +247,6 @@ struct spawn_data {
|
||||
};
|
||||
|
||||
|
||||
struct mob_data {
|
||||
struct block_list bl;
|
||||
struct unit_data ud;
|
||||
struct view_data *vd;
|
||||
struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs.
|
||||
struct status_change sc;
|
||||
struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
|
||||
struct barricade_data *barricade;
|
||||
char name[NAME_LENGTH];
|
||||
struct {
|
||||
unsigned size : 2; //Small/Big monsters.
|
||||
unsigned ai : 2; //Special ai for summoned monsters.
|
||||
//0: Normal mob.
|
||||
//1: Standard summon, attacks mobs.
|
||||
//2: Alchemist Marine Sphere
|
||||
//3: Alchemist Summon Flora
|
||||
} special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
|
||||
struct {
|
||||
unsigned skillstate : 8;
|
||||
unsigned aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
|
||||
unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
|
||||
unsigned steal_coin_flag : 1;
|
||||
unsigned soul_change_flag : 1; // Celest
|
||||
unsigned alchemist: 1;
|
||||
unsigned no_random_walk: 1;
|
||||
unsigned killer: 1;
|
||||
unsigned spotted: 1;
|
||||
unsigned char attacked_count; //For rude attacked.
|
||||
int provoke_flag; // Celest
|
||||
} state;
|
||||
struct guardian_data* guardian_data;
|
||||
struct {
|
||||
int id;
|
||||
unsigned int dmg;
|
||||
unsigned flag : 1; //0: Normal. 1: Homunc exp
|
||||
} dmglog[DAMAGELOG_SIZE];
|
||||
struct spawn_data *spawn; //Spawn data.
|
||||
struct item *lootitem;
|
||||
short class_;
|
||||
unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
|
||||
int level;
|
||||
int target_id,attacked_id;
|
||||
|
||||
unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime;
|
||||
short move_fail_count;
|
||||
short lootitem_count;
|
||||
short min_chase;
|
||||
|
||||
int deletetimer;
|
||||
int master_id,master_dist;
|
||||
|
||||
struct npc_data *nd;
|
||||
unsigned short callback_flag;
|
||||
|
||||
short skillidx;
|
||||
unsigned int skilldelay[MAX_MOBSKILL];
|
||||
char npc_event[50];
|
||||
};
|
||||
|
||||
/* [blackhole89] */
|
||||
struct homun_data {
|
||||
struct block_list bl;
|
||||
struct unit_data ud;
|
||||
struct view_data *vd;
|
||||
struct status_data base_status, battle_status;
|
||||
struct status_change sc;
|
||||
struct regen_data regen;
|
||||
struct s_homunculus_db *homunculusDB; //[orn]
|
||||
struct s_homunculus homunculus ; //[orn]
|
||||
|
||||
struct map_session_data *master; //pointer back to its master
|
||||
int hungry_timer; //[orn]
|
||||
unsigned int exp_next;
|
||||
char blockskill[MAX_SKILL]; // [orn]
|
||||
};
|
||||
|
||||
struct pet_data {
|
||||
struct block_list bl;
|
||||
struct unit_data ud;
|
||||
struct view_data vd;
|
||||
struct s_pet pet;
|
||||
struct status_data status;
|
||||
struct mob_db *db;
|
||||
struct s_pet_db *petDB;
|
||||
int pet_hungry_timer;
|
||||
int target_id;
|
||||
struct {
|
||||
unsigned skillbonus : 1;
|
||||
} state;
|
||||
int move_fail_count;
|
||||
unsigned int next_walktime,last_thinktime;
|
||||
short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex]
|
||||
|
||||
struct pet_recovery { //Stat recovery
|
||||
unsigned short type; //Status Change id
|
||||
unsigned short delay; //How long before curing (secs).
|
||||
int timer;
|
||||
} *recovery; //[Valaris] / Reimplemented by [Skotlex]
|
||||
|
||||
struct pet_bonus {
|
||||
unsigned short type; //bStr, bVit?
|
||||
unsigned short val; //Qty
|
||||
unsigned short duration; //in secs
|
||||
unsigned short delay; //Time before recasting (secs)
|
||||
int timer;
|
||||
} *bonus; //[Valaris] / Reimplemented by [Skotlex]
|
||||
|
||||
struct pet_skill_attack { //Attack Skill
|
||||
unsigned short id;
|
||||
unsigned short lv;
|
||||
unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_.
|
||||
unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks)
|
||||
unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10%
|
||||
} *a_skill; //[Skotlex]
|
||||
|
||||
struct pet_skill_support { //Support Skill
|
||||
unsigned short id;
|
||||
unsigned short lv;
|
||||
unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat)
|
||||
unsigned short sp; //Max SP% for skill to trigger (100 = no check)
|
||||
unsigned short delay; //Time (secs) between being able to recast.
|
||||
int timer;
|
||||
} *s_skill; //[Skotlex]
|
||||
|
||||
struct pet_loot {
|
||||
struct item *item;
|
||||
unsigned short count;
|
||||
unsigned short weight;
|
||||
unsigned short max;
|
||||
} *loot; //[Valaris] / Rewritten by [Skotlex]
|
||||
|
||||
struct map_session_data *msd;
|
||||
};
|
||||
|
||||
struct flooritem_data {
|
||||
struct block_list bl;
|
||||
@ -1022,19 +257,6 @@ struct flooritem_data {
|
||||
struct item item_data;
|
||||
};
|
||||
|
||||
struct chat_data {
|
||||
struct block_list bl; // data for this map object
|
||||
char title[CHATROOM_TITLE_SIZE]; // room title
|
||||
char pass[CHATROOM_PASS_SIZE]; // password
|
||||
bool pub; // private/public flag
|
||||
uint8 users; // current user count
|
||||
uint8 limit; // join limit
|
||||
uint8 trigger; // number of users needed to trigger event
|
||||
struct map_session_data* usersd[20];
|
||||
struct block_list* owner;
|
||||
char npc_event[50];
|
||||
};
|
||||
|
||||
enum _sp {
|
||||
SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
|
||||
SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
|
||||
|
@ -4,6 +4,9 @@
|
||||
#ifndef _MERCENARY_H_
|
||||
#define _MERCENARY_H_
|
||||
|
||||
#include "status.h" // struct status_data, struct status_change
|
||||
#include "unit.h" // struct unit_data
|
||||
|
||||
struct s_homunculus_db {
|
||||
int base_class, evo_class;
|
||||
char name[NAME_LENGTH];
|
||||
@ -24,6 +27,24 @@ enum {
|
||||
SP_HUNGRY = 0x200
|
||||
};
|
||||
|
||||
|
||||
struct homun_data {
|
||||
struct block_list bl;
|
||||
struct unit_data ud;
|
||||
struct view_data *vd;
|
||||
struct status_data base_status, battle_status;
|
||||
struct status_change sc;
|
||||
struct regen_data regen;
|
||||
struct s_homunculus_db *homunculusDB; //[orn]
|
||||
struct s_homunculus homunculus ; //[orn]
|
||||
|
||||
struct map_session_data *master; //pointer back to its master
|
||||
int hungry_timer; //[orn]
|
||||
unsigned int exp_next;
|
||||
char blockskill[MAX_SKILL]; // [orn]
|
||||
};
|
||||
|
||||
|
||||
#define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX)
|
||||
|
||||
// merc_is_hom_alive(struct homun_data *)
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "clif.h"
|
||||
#include "intif.h"
|
||||
#include "pc.h"
|
||||
#include "pet.h"
|
||||
#include "status.h"
|
||||
#include "mob.h"
|
||||
#include "mercenary.h" //[orn]
|
||||
|
@ -5,8 +5,11 @@
|
||||
#define _MOB_H_
|
||||
|
||||
#include "../common/mmo.h" // struct item
|
||||
#include "unit.h" // unit_stop_walking(), unit_stop_attack()
|
||||
#include "guild.h" // struct guardian_data
|
||||
#include "map.h" // struct status_data, struct view_data, struct mob_skill
|
||||
#include "status.h" // struct status data, struct status_change
|
||||
#include "unit.h" // unit_stop_walking(), unit_stop_attack()
|
||||
|
||||
|
||||
#define MAX_RANDOMMONSTER 4
|
||||
#define MAX_MOB_RACE_DB 6
|
||||
@ -80,6 +83,67 @@ struct mob_db {
|
||||
struct spawn_info spawn[10];
|
||||
};
|
||||
|
||||
struct mob_data {
|
||||
struct block_list bl;
|
||||
struct unit_data ud;
|
||||
struct view_data *vd;
|
||||
struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs.
|
||||
struct status_change sc;
|
||||
struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
|
||||
struct barricade_data *barricade;
|
||||
char name[NAME_LENGTH];
|
||||
struct {
|
||||
unsigned size : 2; //Small/Big monsters.
|
||||
unsigned ai : 2; //Special ai for summoned monsters.
|
||||
//0: Normal mob.
|
||||
//1: Standard summon, attacks mobs.
|
||||
//2: Alchemist Marine Sphere
|
||||
//3: Alchemist Summon Flora
|
||||
} special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
|
||||
struct {
|
||||
unsigned skillstate : 8;
|
||||
unsigned aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
|
||||
unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
|
||||
unsigned steal_coin_flag : 1;
|
||||
unsigned soul_change_flag : 1; // Celest
|
||||
unsigned alchemist: 1;
|
||||
unsigned no_random_walk: 1;
|
||||
unsigned killer: 1;
|
||||
unsigned spotted: 1;
|
||||
unsigned char attacked_count; //For rude attacked.
|
||||
int provoke_flag; // Celest
|
||||
} state;
|
||||
struct guardian_data* guardian_data;
|
||||
struct {
|
||||
int id;
|
||||
unsigned int dmg;
|
||||
unsigned flag : 1; //0: Normal. 1: Homunc exp
|
||||
} dmglog[DAMAGELOG_SIZE];
|
||||
struct spawn_data *spawn; //Spawn data.
|
||||
struct item *lootitem;
|
||||
short class_;
|
||||
unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
|
||||
int level;
|
||||
int target_id,attacked_id;
|
||||
|
||||
unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime;
|
||||
short move_fail_count;
|
||||
short lootitem_count;
|
||||
short min_chase;
|
||||
|
||||
int deletetimer;
|
||||
int master_id,master_dist;
|
||||
|
||||
struct npc_data *nd;
|
||||
unsigned short callback_flag;
|
||||
|
||||
short skillidx;
|
||||
unsigned int skilldelay[MAX_MOBSKILL];
|
||||
char npc_event[50];
|
||||
};
|
||||
|
||||
|
||||
|
||||
enum {
|
||||
MST_TARGET = 0,
|
||||
MST_RANDOM, //Random Target!
|
||||
|
@ -4,11 +4,66 @@
|
||||
#ifndef _NPC_H_
|
||||
#define _NPC_H_
|
||||
|
||||
//#include "map.h"
|
||||
#include "map.h" // struct block_list
|
||||
#include "status.h" // struct status_change
|
||||
#include "unit.h" // struct unit_data
|
||||
struct block_list;
|
||||
struct npc_data;
|
||||
struct view_data;
|
||||
|
||||
|
||||
struct npc_timerevent_list {
|
||||
int timer,pos;
|
||||
};
|
||||
struct npc_label_list {
|
||||
char name[NAME_LENGTH];
|
||||
int pos;
|
||||
};
|
||||
struct npc_item_list {
|
||||
unsigned int nameid,value;
|
||||
};
|
||||
|
||||
struct npc_data {
|
||||
struct block_list bl;
|
||||
struct unit_data ud; //Because they need to be able to move....
|
||||
struct view_data *vd;
|
||||
struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
|
||||
struct npc_data *master_nd;
|
||||
short class_;
|
||||
short speed;
|
||||
char name[NAME_LENGTH+1];// display name
|
||||
char exname[NAME_LENGTH+1];// unique npc name
|
||||
int chat_id;
|
||||
unsigned int next_walktime;
|
||||
|
||||
void* chatdb; // pointer to a npc_parse struct (see npc_chat.c)
|
||||
enum npc_subtype subtype;
|
||||
union {
|
||||
struct {
|
||||
struct script_code *script;
|
||||
short xs,ys; // OnTouch area radius
|
||||
int guild_id;
|
||||
int timer,timerid,timeramount,rid;
|
||||
unsigned int timertick;
|
||||
struct npc_timerevent_list *timer_event;
|
||||
int label_list_num;
|
||||
struct npc_label_list *label_list;
|
||||
int src_id;
|
||||
} scr;
|
||||
struct {
|
||||
struct npc_item_list* shop_item;
|
||||
int count;
|
||||
} shop;
|
||||
struct {
|
||||
short xs,ys; // OnTouch area radius
|
||||
short x,y; // destination coords
|
||||
unsigned short mapindex; // destination map
|
||||
} warp;
|
||||
} u;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#define START_NPC_NUM 110000000
|
||||
|
||||
#define WARP_CLASS 45
|
||||
|
@ -9,7 +9,9 @@
|
||||
#include "../common/showmsg.h"
|
||||
#include "../common/strlib.h"
|
||||
|
||||
#include "map.h" // struct mob_data, struct npc_data
|
||||
#include "mob.h" // struct mob_data
|
||||
#include "npc.h" // struct npc_data
|
||||
#include "pc.h" // struct map_session_data
|
||||
#include "script.h" // set_var()
|
||||
|
||||
#include "pcre.h"
|
||||
|
@ -4,15 +4,33 @@
|
||||
#ifndef _PARTY_H_
|
||||
#define _PARTY_H_
|
||||
|
||||
//#include "map.h"
|
||||
#include "../common/mmo.h" // struct party
|
||||
struct block_list;
|
||||
struct map_session_data;
|
||||
struct party;
|
||||
struct party_data;
|
||||
struct item;
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
struct party_member_data {
|
||||
struct map_session_data *sd;
|
||||
unsigned int hp; //For HP,x,y refreshing.
|
||||
unsigned short x, y;
|
||||
};
|
||||
|
||||
struct party_data {
|
||||
struct party party;
|
||||
struct party_member_data data[MAX_PARTY];
|
||||
uint8 itemc; //For item distribution, position of last picker in party
|
||||
struct {
|
||||
unsigned monk : 1; //There's at least one monk in party?
|
||||
unsigned sg : 1; //There's at least one Star Gladiator in party?
|
||||
unsigned snovice :1; //There's a Super Novice
|
||||
unsigned tk : 1; //There's a taekwon
|
||||
} state;
|
||||
};
|
||||
|
||||
|
||||
extern int party_share_level;
|
||||
|
||||
void do_init_party(void);
|
||||
|
@ -4,6 +4,21 @@
|
||||
#ifndef _PATH_H_
|
||||
#define _PATH_H_
|
||||
|
||||
#include "map.h" // enum cell_chk
|
||||
|
||||
#define MAX_WALKPATH 32
|
||||
|
||||
struct walkpath_data {
|
||||
unsigned char path_len,path_pos;
|
||||
unsigned char path[MAX_WALKPATH];
|
||||
};
|
||||
|
||||
struct shootpath_data {
|
||||
int rx,ry,len;
|
||||
int x[MAX_WALKPATH];
|
||||
int y[MAX_WALKPATH];
|
||||
};
|
||||
|
||||
// calculates destination cell for knockback
|
||||
int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
|
||||
|
||||
|
336
src/map/pc.h
336
src/map/pc.h
@ -7,9 +7,340 @@
|
||||
#include "../common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus
|
||||
#include "../common/timer.h" // INVALID_TIMER
|
||||
#include "battle.h" // battle_config
|
||||
#include "map.h" // JOB_*, struct map_session_data
|
||||
#include "status.h" // OPTION_*
|
||||
#include "itemdb.h" // MAX_ITEMGROUP
|
||||
#include "map.h" // RC_MAX
|
||||
#include "pc.h" // struct map_session_data
|
||||
#include "script.h" // struct script_reg, struct script_regstr
|
||||
#include "status.h" // OPTION_*, struct weapon_atk
|
||||
#include "unit.h" // unit_stop_attack(), unit_stop_walking()
|
||||
#include "vending.h" // struct s_vending
|
||||
|
||||
#define MAX_PC_BONUS 10
|
||||
|
||||
struct weapon_data {
|
||||
int atkmods[3];
|
||||
// all the variables except atkmods get zero'ed in each call of status_calc_pc
|
||||
// NOTE: if you want to add a non-zeroed variable, you need to update the memset call
|
||||
// in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
|
||||
int overrefine;
|
||||
int star;
|
||||
int ignore_def_ele;
|
||||
int ignore_def_race;
|
||||
int def_ratio_atk_ele;
|
||||
int def_ratio_atk_race;
|
||||
int addele[ELE_MAX];
|
||||
int addrace[RC_MAX];
|
||||
int addrace2[RC_MAX];
|
||||
int addsize[3];
|
||||
|
||||
struct drain_data {
|
||||
short rate;
|
||||
short per;
|
||||
short value;
|
||||
unsigned type:1;
|
||||
} hp_drain[RC_MAX], sp_drain[RC_MAX];
|
||||
|
||||
struct {
|
||||
short class_, rate;
|
||||
} add_dmg[MAX_PC_BONUS];
|
||||
};
|
||||
|
||||
struct map_session_data {
|
||||
struct block_list bl;
|
||||
struct unit_data ud;
|
||||
struct view_data vd;
|
||||
struct status_data base_status, battle_status;
|
||||
struct status_change sc;
|
||||
struct regen_data regen;
|
||||
struct regen_data_sub sregen, ssregen;
|
||||
//NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
|
||||
//status_calc_pc, while special_state is recalculated in each call. [Skotlex]
|
||||
struct {
|
||||
unsigned active : 1; //Marks active player (not active is logging in/out, or changing map servers)
|
||||
unsigned menu_or_input : 1;// if a script is waiting for feedback from the player
|
||||
unsigned dead_sit : 2;
|
||||
unsigned lr_flag : 2;
|
||||
unsigned connect_new : 1;
|
||||
unsigned arrow_atk : 1;
|
||||
unsigned skill_flag : 1;
|
||||
unsigned gangsterparadise : 1;
|
||||
unsigned rest : 1;
|
||||
unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
|
||||
unsigned snovice_call_flag : 2; //Summon Angel (stage 1~3)
|
||||
unsigned snovice_dead_flag : 2; //Explosion spirits on death: 0 off, 1 active, 2 used.
|
||||
unsigned abra_flag : 1; // Abracadabra bugfix by Aru
|
||||
unsigned autotrade : 1; //By Fantik
|
||||
unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
|
||||
unsigned showdelay :1;
|
||||
unsigned showexp :1;
|
||||
unsigned showzeny :1;
|
||||
unsigned mainchat :1; //[LuzZza]
|
||||
unsigned noask :1; // [LuzZza]
|
||||
unsigned trading :1; //[Skotlex] is 1 only after a trade has started.
|
||||
unsigned deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
|
||||
unsigned monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
|
||||
unsigned size :2; // for tiny/large types
|
||||
unsigned night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
|
||||
unsigned blockedmove :1;
|
||||
unsigned using_fake_npc :1;
|
||||
unsigned rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
|
||||
unsigned killer : 1;
|
||||
unsigned killable : 1;
|
||||
unsigned doridori : 1;
|
||||
unsigned ignoreAll : 1;
|
||||
unsigned short autoloot;
|
||||
unsigned short autolootid; // [Zephyrus]
|
||||
unsigned noks : 3; // [Zeph Kill Steal Protection]
|
||||
bool changemap;
|
||||
struct guild *gmaster_flag;
|
||||
} state;
|
||||
struct {
|
||||
unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
|
||||
unsigned restart_full_recover : 1;
|
||||
unsigned no_castcancel : 1;
|
||||
unsigned no_castcancel2 : 1;
|
||||
unsigned no_sizefix : 1;
|
||||
unsigned no_gemstone : 1;
|
||||
unsigned intravision : 1; // Maya Purple Card effect [DracoRPG]
|
||||
unsigned perfect_hiding : 1; // [Valaris]
|
||||
unsigned no_knockback : 1;
|
||||
unsigned bonus_coma : 1;
|
||||
} special_state;
|
||||
int login_id1, login_id2;
|
||||
unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
|
||||
|
||||
int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
|
||||
struct mmo_charstatus status;
|
||||
struct registry save_reg;
|
||||
|
||||
struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
|
||||
short equip_index[11];
|
||||
unsigned int weight,max_weight;
|
||||
int cart_weight,cart_num;
|
||||
int fd;
|
||||
unsigned short mapindex;
|
||||
unsigned short prev_speed,prev_adelay;
|
||||
unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
|
||||
unsigned int client_tick;
|
||||
int npc_id,areanpc_id,npc_shopid;
|
||||
int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
|
||||
int npc_menu;
|
||||
int npc_amount;
|
||||
struct script_state *st;
|
||||
char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine
|
||||
int npc_timer_id; //For player attached npc timers. [Skotlex]
|
||||
unsigned int chatID;
|
||||
time_t idletime;
|
||||
|
||||
struct{
|
||||
char name[NAME_LENGTH];
|
||||
} ignore[MAX_IGNORE_LIST];
|
||||
|
||||
int followtimer; // [MouseJstr]
|
||||
int followtarget;
|
||||
|
||||
time_t emotionlasttime; // to limit flood with emotion packets
|
||||
|
||||
short skillitem,skillitemlv;
|
||||
short skillid_old,skilllv_old;
|
||||
short skillid_dance,skilllv_dance;
|
||||
char blockskill[MAX_SKILL]; // [celest]
|
||||
int cloneskill_id;
|
||||
int menuskill_id, menuskill_val;
|
||||
|
||||
int invincible_timer;
|
||||
unsigned int canlog_tick;
|
||||
unsigned int canuseitem_tick; // [Skotlex]
|
||||
unsigned int cantalk_tick;
|
||||
unsigned int cansendmail_tick; // [Mail System Flood Protection]
|
||||
unsigned int ks_floodprotect_tick; // [Kill Steal Protection]
|
||||
|
||||
short weapontype1,weapontype2;
|
||||
short disguise; // [Valaris]
|
||||
|
||||
struct weapon_data right_weapon, left_weapon;
|
||||
|
||||
// here start arrays to be globally zeroed at the beginning of status_calc_pc()
|
||||
int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
|
||||
int subele[ELE_MAX];
|
||||
int subrace[RC_MAX];
|
||||
int subrace2[RC_MAX];
|
||||
int subsize[3];
|
||||
int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
|
||||
int weapon_coma_ele[ELE_MAX];
|
||||
int weapon_coma_race[RC_MAX];
|
||||
int weapon_atk[16];
|
||||
int weapon_atk_rate[16];
|
||||
int arrow_addele[ELE_MAX];
|
||||
int arrow_addrace[RC_MAX];
|
||||
int arrow_addsize[3];
|
||||
int magic_addele[ELE_MAX];
|
||||
int magic_addrace[RC_MAX];
|
||||
int magic_addsize[3];
|
||||
int critaddrace[RC_MAX];
|
||||
int expaddrace[RC_MAX];
|
||||
int ignore_mdef[RC_MAX];
|
||||
int itemgrouphealrate[MAX_ITEMGROUP];
|
||||
short sp_gain_race[RC_MAX];
|
||||
// zeroed arrays end here.
|
||||
// zeroed structures start here
|
||||
struct s_autospell{
|
||||
short id, lv, rate, card_id, flag;
|
||||
} autospell[15], autospell2[15];
|
||||
struct s_addeffect{
|
||||
short id, rate, arrow_rate;
|
||||
unsigned char flag;
|
||||
} addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
|
||||
struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
|
||||
unsigned short id;
|
||||
short val;
|
||||
} skillatk[MAX_PC_BONUS], skillheal[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS];
|
||||
struct {
|
||||
short value;
|
||||
int rate;
|
||||
int tick;
|
||||
} hp_loss, sp_loss, hp_regen, sp_regen;
|
||||
struct {
|
||||
short class_, rate;
|
||||
} add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS],
|
||||
add_mdmg[MAX_PC_BONUS];
|
||||
struct s_add_drop {
|
||||
short id, group;
|
||||
int race, rate;
|
||||
} add_drop[MAX_PC_BONUS];
|
||||
struct {
|
||||
int nameid;
|
||||
int rate;
|
||||
} itemhealrate[MAX_PC_BONUS];
|
||||
// zeroed structures end here
|
||||
// manually zeroed structures start here.
|
||||
struct s_autoscript {
|
||||
unsigned short rate, flag;
|
||||
struct script_code *script;
|
||||
} autoscript[10], autoscript2[10]; //Auto script on attack, when attacked
|
||||
// manually zeroed structures end here.
|
||||
// zeroed vars start here.
|
||||
int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
|
||||
int nsshealhp,nsshealsp;
|
||||
int critical_def,double_rate;
|
||||
int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
|
||||
int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
|
||||
int ignore_mdef_ele;
|
||||
int ignore_mdef_race;
|
||||
int perfect_hit;
|
||||
int perfect_hit_add;
|
||||
int get_zeny_rate;
|
||||
int get_zeny_num; //Added Get Zeny Rate [Skotlex]
|
||||
int double_add_rate;
|
||||
int short_weapon_damage_return,long_weapon_damage_return;
|
||||
int magic_damage_return; // AppleGirl Was Here
|
||||
int random_attack_increase_add,random_attack_increase_per; // [Valaris]
|
||||
int break_weapon_rate,break_armor_rate;
|
||||
int crit_atk_rate;
|
||||
int classchange; // [Valaris]
|
||||
int speed_add_rate, aspd_add;
|
||||
unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
|
||||
|
||||
short splash_range, splash_add_range;
|
||||
short add_steal_rate;
|
||||
short sp_gain_value, hp_gain_value;
|
||||
short sp_vanish_rate;
|
||||
short sp_vanish_per;
|
||||
unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
|
||||
unsigned short unbreakable_equip; //100% break resistance on certain equipment
|
||||
unsigned short unstripable_equip;
|
||||
|
||||
// zeroed vars end here.
|
||||
|
||||
int castrate,delayrate,hprate,sprate,dsprate;
|
||||
int atk_rate;
|
||||
int speed_rate,hprecov_rate,sprecov_rate;
|
||||
int matk_rate;
|
||||
int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
|
||||
|
||||
int itemid;
|
||||
short itemindex; //Used item's index in sd->inventory [Skotlex]
|
||||
|
||||
short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]
|
||||
|
||||
short spiritball, spiritball_old;
|
||||
int spirit_timer[MAX_SKILL_LEVEL];
|
||||
|
||||
unsigned char potion_success_counter; //Potion successes in row counter
|
||||
unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
|
||||
short mission_mobid; //Stores the target mob_id for TK_MISSION
|
||||
int die_counter; //Total number of times you've died
|
||||
int devotion[5]; //Stores the account IDs of chars devoted to.
|
||||
int reg_num; //Number of registries (type numeric)
|
||||
int regstr_num; //Number of registries (type string)
|
||||
|
||||
struct script_reg *reg;
|
||||
struct script_regstr *regstr;
|
||||
|
||||
int trade_partner;
|
||||
struct {
|
||||
struct {
|
||||
short index, amount;
|
||||
} item[10];
|
||||
int zeny, weight;
|
||||
} deal;
|
||||
|
||||
int party_invite,party_invite_account;
|
||||
int adopt_invite; // Adoption
|
||||
|
||||
int guild_invite,guild_invite_account;
|
||||
int guild_emblem_id,guild_alliance,guild_alliance_account;
|
||||
short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
|
||||
int guildspy; // [Syrus22]
|
||||
int partyspy; // [Syrus22]
|
||||
|
||||
int vender_id;
|
||||
int vend_num;
|
||||
char message[MESSAGE_SIZE];
|
||||
struct s_vending vending[MAX_VENDING];
|
||||
|
||||
struct pet_data *pd;
|
||||
struct homun_data *hd; // [blackhole89]
|
||||
|
||||
struct{
|
||||
int m; //-1 - none, other: map index corresponding to map name.
|
||||
unsigned short index; //map index
|
||||
}feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
|
||||
short hate_mob[3];
|
||||
|
||||
int pvp_timer;
|
||||
short pvp_point;
|
||||
unsigned short pvp_rank, pvp_lastusers;
|
||||
unsigned short pvp_won, pvp_lost;
|
||||
|
||||
char eventqueue[MAX_EVENTQUEUE][50];
|
||||
int eventtimer[MAX_EVENTTIMER];
|
||||
unsigned short eventcount; // [celest]
|
||||
|
||||
unsigned char change_level; // [celest]
|
||||
|
||||
char fakename[NAME_LENGTH]; // fake names [Valaris]
|
||||
|
||||
int duel_group; // duel vars [LuzZza]
|
||||
int duel_invite;
|
||||
|
||||
char away_message[128]; // [LuzZza]
|
||||
|
||||
int cashPoints, kafraPoints;
|
||||
|
||||
// Auction System [Zephyrus]
|
||||
struct {
|
||||
int index, amount;
|
||||
} auction;
|
||||
|
||||
// Mail System [Zephyrus]
|
||||
struct {
|
||||
short nameid;
|
||||
int index, amount, zeny;
|
||||
struct mail_data inbox;
|
||||
} mail;
|
||||
};
|
||||
|
||||
|
||||
//Update this max as necessary. 54 is the value needed for Super Baby currently
|
||||
#define MAX_SKILL_TREE 54
|
||||
@ -104,6 +435,7 @@ struct duel {
|
||||
int max_players_limit;
|
||||
};
|
||||
|
||||
#define MAX_DUEL 1024
|
||||
extern struct duel duel_list[MAX_DUEL];
|
||||
extern int duel_count;
|
||||
|
||||
|
@ -33,6 +33,67 @@ extern struct s_pet_db pet_db[MAX_PET_DB];
|
||||
|
||||
enum { PET_CLASS,PET_CATCH,PET_EGG,PET_EQUIP,PET_FOOD };
|
||||
|
||||
|
||||
struct pet_data {
|
||||
struct block_list bl;
|
||||
struct unit_data ud;
|
||||
struct view_data vd;
|
||||
struct s_pet pet;
|
||||
struct status_data status;
|
||||
struct mob_db *db;
|
||||
struct s_pet_db *petDB;
|
||||
int pet_hungry_timer;
|
||||
int target_id;
|
||||
struct {
|
||||
unsigned skillbonus : 1;
|
||||
} state;
|
||||
int move_fail_count;
|
||||
unsigned int next_walktime,last_thinktime;
|
||||
short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex]
|
||||
|
||||
struct pet_recovery { //Stat recovery
|
||||
unsigned short type; //Status Change id
|
||||
unsigned short delay; //How long before curing (secs).
|
||||
int timer;
|
||||
} *recovery; //[Valaris] / Reimplemented by [Skotlex]
|
||||
|
||||
struct pet_bonus {
|
||||
unsigned short type; //bStr, bVit?
|
||||
unsigned short val; //Qty
|
||||
unsigned short duration; //in secs
|
||||
unsigned short delay; //Time before recasting (secs)
|
||||
int timer;
|
||||
} *bonus; //[Valaris] / Reimplemented by [Skotlex]
|
||||
|
||||
struct pet_skill_attack { //Attack Skill
|
||||
unsigned short id;
|
||||
unsigned short lv;
|
||||
unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_.
|
||||
unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks)
|
||||
unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10%
|
||||
} *a_skill; //[Skotlex]
|
||||
|
||||
struct pet_skill_support { //Support Skill
|
||||
unsigned short id;
|
||||
unsigned short lv;
|
||||
unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat)
|
||||
unsigned short sp; //Max SP% for skill to trigger (100 = no check)
|
||||
unsigned short delay; //Time (secs) between being able to recast.
|
||||
int timer;
|
||||
} *s_skill; //[Skotlex]
|
||||
|
||||
struct pet_loot {
|
||||
struct item *item;
|
||||
unsigned short count;
|
||||
unsigned short weight;
|
||||
unsigned short max;
|
||||
} *loot; //[Valaris] / Rewritten by [Skotlex]
|
||||
|
||||
struct map_session_data *msd;
|
||||
};
|
||||
|
||||
|
||||
|
||||
int pet_create_egg(struct map_session_data *sd, int item_id);
|
||||
int pet_hungry_val(struct pet_data *pd);
|
||||
int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type);
|
||||
|
@ -101,6 +101,16 @@ struct script_state {
|
||||
} sleep;
|
||||
};
|
||||
|
||||
struct script_reg {
|
||||
int index;
|
||||
int data;
|
||||
};
|
||||
|
||||
struct script_regstr {
|
||||
int index;
|
||||
char* data;
|
||||
};
|
||||
|
||||
enum script_parse_options {
|
||||
SCRIPT_USE_LABEL_DB = 0x1,// records labels in scriptlabel_db
|
||||
SCRIPT_IGNORE_EXTERNAL_BRACKETS = 0x2,// ignores the check for {} brackets around the script
|
||||
|
@ -4,8 +4,13 @@
|
||||
#ifndef _SKILL_H_
|
||||
#define _SKILL_H_
|
||||
|
||||
#include "../common/mmo.h" // MAX_SKILL
|
||||
#include "map.h" // MAX_SKILL_LEVEL, ...
|
||||
#include "../common/mmo.h" // MAX_SKILL, struct square
|
||||
#include "map.h" // struct block_list
|
||||
struct map_session_data;
|
||||
struct homun_data;
|
||||
struct skill_unit;
|
||||
struct skill_unit_group;
|
||||
struct status_change_entry;
|
||||
|
||||
#define MAX_SKILL_DB MAX_SKILL
|
||||
#define MAX_SKILL_PRODUCE_DB 150
|
||||
@ -13,6 +18,8 @@
|
||||
#define MAX_SKILL_ARROW_DB 150
|
||||
#define MAX_SKILL_ABRA_DB 350
|
||||
|
||||
#define MAX_SKILL_LEVEL 100
|
||||
|
||||
//Constants to identify the skill's inf value:
|
||||
#define INF_ATTACK_SKILL 1
|
||||
#define INF_GROUND_SKILL 2
|
||||
@ -99,6 +106,60 @@ struct s_skill_unit_layout {
|
||||
int dy[MAX_SKILL_UNIT_COUNT];
|
||||
};
|
||||
|
||||
#define MAX_SKILLTIMERSKILL 15
|
||||
struct skill_timerskill {
|
||||
int timer;
|
||||
int src_id;
|
||||
int target_id;
|
||||
int map;
|
||||
short x,y;
|
||||
short skill_id,skill_lv;
|
||||
int type; // a BF_ type (NOTE: some places use this as general-purpose storage...)
|
||||
int flag;
|
||||
};
|
||||
|
||||
#define MAX_SKILLUNITGROUP 25
|
||||
struct skill_unit_group {
|
||||
int src_id;
|
||||
int party_id;
|
||||
int guild_id;
|
||||
int map;
|
||||
int target_flag; //Holds BCT_* flag for battle_check_target
|
||||
int bl_flag; //Holds BL_* flag for map_foreachin* functions
|
||||
unsigned int tick;
|
||||
int limit,interval;
|
||||
|
||||
short skill_id,skill_lv;
|
||||
int val1,val2,val3;
|
||||
char *valstr;
|
||||
int unit_id;
|
||||
int group_id;
|
||||
int unit_count,alive_count;
|
||||
struct skill_unit *unit;
|
||||
struct {
|
||||
unsigned ammo_consume : 1;
|
||||
unsigned magic_power : 1;
|
||||
unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble
|
||||
} state;
|
||||
};
|
||||
|
||||
struct skill_unit {
|
||||
struct block_list bl;
|
||||
|
||||
struct skill_unit_group *group;
|
||||
|
||||
int limit;
|
||||
int val1,val2;
|
||||
short alive,range;
|
||||
};
|
||||
|
||||
#define MAX_SKILLUNITGROUPTICKSET 25
|
||||
struct skill_unit_group_tickset {
|
||||
unsigned int tick;
|
||||
int id;
|
||||
};
|
||||
|
||||
|
||||
enum {
|
||||
UF_DEFNOTENEMY = 0x0001, // If 'defunit_not_enemy' is set, the target is changed to 'friend'
|
||||
UF_NOREITERATION = 0x0002, // Spell cannot be stacked
|
||||
@ -140,11 +201,6 @@ extern struct s_skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB];
|
||||
extern int enchant_eff[5];
|
||||
extern int deluge_eff[5];
|
||||
|
||||
struct block_list;
|
||||
struct map_session_data;
|
||||
struct skill_unit;
|
||||
struct skill_unit_group;
|
||||
|
||||
int do_init_skill(void);
|
||||
int do_final_skill(void);
|
||||
|
||||
@ -213,8 +269,7 @@ int skill_delunitgroup(struct block_list *src, struct skill_unit_group *group);
|
||||
int skill_clear_unitgroup(struct block_list *src);
|
||||
int skill_clear_group(struct block_list *bl, int flag);
|
||||
|
||||
int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,
|
||||
int damage,unsigned int tick);
|
||||
int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,int damage,unsigned int tick);
|
||||
|
||||
int skill_castfix( struct block_list *bl, int skill_id, int skill_lv);
|
||||
int skill_castfix_sc( struct block_list *bl, int time);
|
||||
|
102
src/map/status.h
102
src/map/status.h
@ -4,7 +4,6 @@
|
||||
#ifndef _STATUS_H_
|
||||
#define _STATUS_H_
|
||||
|
||||
//#include "map.h"
|
||||
struct block_list;
|
||||
struct mob_data;
|
||||
struct pet_data;
|
||||
@ -17,6 +16,7 @@ struct status_change;
|
||||
|
||||
extern unsigned long StatusChangeFlagTable[];
|
||||
|
||||
|
||||
// Status changes listing. These code are for use by the server.
|
||||
enum sc_type {
|
||||
//First we enumerate common status ailments which are often used around.
|
||||
@ -583,6 +583,106 @@ enum {
|
||||
//Define to determine who has regen
|
||||
#define BL_REGEN (BL_PC|BL_HOM)
|
||||
|
||||
|
||||
//Basic damage info of a weapon
|
||||
//Required because players have two of these, one in status_data
|
||||
//and another for their left hand weapon.
|
||||
struct weapon_atk {
|
||||
unsigned short atk, atk2;
|
||||
unsigned short range;
|
||||
unsigned char ele;
|
||||
};
|
||||
|
||||
|
||||
//For holding basic status (which can be modified by status changes)
|
||||
struct status_data {
|
||||
unsigned int
|
||||
hp, sp,
|
||||
max_hp, max_sp;
|
||||
unsigned short
|
||||
str, agi, vit, int_, dex, luk,
|
||||
batk,
|
||||
matk_min, matk_max,
|
||||
speed,
|
||||
amotion, adelay, dmotion,
|
||||
mode;
|
||||
short
|
||||
hit, flee, cri, flee2,
|
||||
def2, mdef2,
|
||||
aspd_rate;
|
||||
unsigned char
|
||||
def_ele, ele_lv,
|
||||
size, race;
|
||||
signed char
|
||||
def, mdef;
|
||||
struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon.
|
||||
};
|
||||
|
||||
//Additional regen data that only players have.
|
||||
struct regen_data_sub {
|
||||
unsigned short
|
||||
hp,sp;
|
||||
|
||||
//tick accumulation before healing.
|
||||
struct {
|
||||
unsigned int hp,sp;
|
||||
} tick;
|
||||
|
||||
//Regen rates (where every 1 means +100% regen)
|
||||
struct {
|
||||
unsigned char hp,sp;
|
||||
} rate;
|
||||
};
|
||||
|
||||
struct regen_data {
|
||||
|
||||
unsigned short flag; //Marks what stuff you may heal or not.
|
||||
unsigned short
|
||||
hp,sp,shp,ssp;
|
||||
|
||||
//tick accumulation before healing.
|
||||
struct {
|
||||
unsigned int hp,sp,shp,ssp;
|
||||
} tick;
|
||||
|
||||
//Regen rates (where every 1 means +100% regen)
|
||||
struct {
|
||||
unsigned char
|
||||
hp,sp,shp,ssp;
|
||||
} rate;
|
||||
|
||||
struct {
|
||||
unsigned walk:1; //Can you regen even when walking?
|
||||
unsigned gc:1; //Tags when you should have double regen due to GVG castle
|
||||
unsigned overweight :2; //overweight state (1: 50%, 2: 90%)
|
||||
unsigned block :2; //Block regen flag (1: Hp, 2: Sp)
|
||||
} state;
|
||||
|
||||
//skill-regen, sitting-skill-regen (since not all chars with regen need it)
|
||||
struct regen_data_sub *sregen, *ssregen;
|
||||
};
|
||||
|
||||
struct status_change_entry {
|
||||
int timer;
|
||||
int val1,val2,val3,val4;
|
||||
};
|
||||
|
||||
struct status_change {
|
||||
unsigned int option;// effect state (bitfield)
|
||||
unsigned int opt3;// skill state (bitfield)
|
||||
unsigned short opt1;// body state
|
||||
unsigned short opt2;// health state (bitfield)
|
||||
unsigned char count;
|
||||
//TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive.
|
||||
unsigned char jb_flag; //Joint Beat type flag
|
||||
unsigned short mp_matk_min, mp_matk_max; //Previous matk min/max for ground spells (Amplify magic power)
|
||||
int sg_id; //ID of the previous Storm gust that hit you
|
||||
unsigned char sg_counter; //Storm gust counter (previous hits from storm gust)
|
||||
struct status_change_entry *data[SC_MAX];
|
||||
};
|
||||
|
||||
|
||||
|
||||
int status_damage(struct block_list *src,struct block_list *target,int hp,int sp, int walkdelay, int flag);
|
||||
//Define for standard HP damage attacks.
|
||||
#define status_fix_damage(src, target, hp, walkdelay) status_damage(src, target, hp, 0, walkdelay, 0)
|
||||
|
@ -9,6 +9,56 @@ struct block_list;
|
||||
struct unit_data;
|
||||
struct map_session_data;
|
||||
|
||||
#include "map.h" // struct block_list
|
||||
#include "path.h" // struct walkpath_data
|
||||
#include "skill.h" // struct skill_timerskill, struct skill_unit_group, struct skill_unit_group_tickset
|
||||
|
||||
struct unit_data {
|
||||
struct block_list *bl;
|
||||
struct walkpath_data walkpath;
|
||||
struct skill_timerskill *skilltimerskill[MAX_SKILLTIMERSKILL];
|
||||
struct skill_unit_group *skillunit[MAX_SKILLUNITGROUP];
|
||||
struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
|
||||
short attacktarget_lv;
|
||||
short to_x,to_y;
|
||||
short skillx,skilly;
|
||||
short skillid,skilllv;
|
||||
int skilltarget;
|
||||
int skilltimer;
|
||||
int target;
|
||||
int attacktimer;
|
||||
int walktimer;
|
||||
int chaserange;
|
||||
unsigned int attackabletime;
|
||||
unsigned int canact_tick;
|
||||
unsigned int canmove_tick;
|
||||
uint8 dir;
|
||||
unsigned char walk_count;
|
||||
struct {
|
||||
unsigned change_walk_target : 1 ;
|
||||
unsigned skillcastcancel : 1 ;
|
||||
unsigned attack_continue : 1 ;
|
||||
unsigned walk_easy : 1 ;
|
||||
unsigned running : 1;
|
||||
unsigned speed_changed : 1;
|
||||
} state;
|
||||
};
|
||||
|
||||
struct view_data {
|
||||
unsigned short
|
||||
class_,
|
||||
weapon,
|
||||
shield, //Or left-hand weapon.
|
||||
head_top,
|
||||
head_mid,
|
||||
head_bottom,
|
||||
hair_style,
|
||||
hair_color,
|
||||
cloth_color;
|
||||
char sex;
|
||||
unsigned dead_sit : 2;
|
||||
};
|
||||
|
||||
// PC, MOB, PET に共通する処理を1つにまとめる計画
|
||||
|
||||
// 歩行開始
|
||||
|
@ -8,6 +8,12 @@
|
||||
//#include "map.h"
|
||||
struct map_session_data;
|
||||
|
||||
struct s_vending {
|
||||
short index;
|
||||
short amount;
|
||||
unsigned int value;
|
||||
};
|
||||
|
||||
void vending_closevending(struct map_session_data* sd);
|
||||
void vending_openvending(struct map_session_data* sd, const char* message, bool flag, const uint8* data, int count);
|
||||
void vending_vendinglistreq(struct map_session_data* sd, int id);
|
||||
|
Loading…
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Reference in New Issue
Block a user