Added support for RE attr table, due to bugreport:5182
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15332 54d463be-8e91-2dee-dedb-b68131a5f0ec
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db/attr_fix_re.txt
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56
db/attr_fix_re.txt
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// Elemental attribute damage adjustment tables
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//
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// Row: target's defense element
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// Column: attacker's weapon element
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1,10 // lv1 Attribute table
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//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
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100, 100, 100, 100, 100, 100, 100, 100, 70, 100, // Neutral
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100, 25, 100, 150, 90, 100, 75, 100, 100, 100, // Water
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100, 100, 25, 90, 150, 100, 75, 100, 100, 100, // Earth
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100, 90, 150, 25, 100, 100, 75, 100, 100, 125, // Fire
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100, 175, 90, 100, 25, 100, 75, 100, 100, 100, // Wind
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100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison
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100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy
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100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow
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70, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost
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100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Undead
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2,10 // lv2 Attribute table
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//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
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100, 100, 100, 100, 100, 100, 100, 100, 50, 100, // Neutral
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100, 0, 100, 175, 80, 100, 50, 75, 100, 100, // Water
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100, 100, 0, 80, 175, 100, 50, 75, 100, 100, // Earth
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100, 80, 175, 0, 100, 100, 50, 75, 100, 150, // Fire
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100, 175, 80, 100, 0, 100, 50, 75, 100, 100, // Wind
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100, 75, 125, 125, 125, 0, 50, 25, 75, -50, // Poison
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100, 100, 100, 100, 100, 100, -25, 150, 100, 175, // Holy
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100, 100, 100, 100, 100, 25, 150, -25, 100, -50, // Shadow
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50, 75, 75, 75, 75, 75, 50, 50, 150, 125, // Ghost
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100, 75, 75, 75, 75, 25, 125, 0, 100, 0, // Undead
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3,10 // lv3 Attribute table
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//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
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100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
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100, -25, 100, 200, 70, 100, 25, 50, 100, 125, // Water
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100, 100, -25, 70, 200, 100, 25, 50, 100, 100, // Earth
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100, 70, 200, -25, 100, 100, 25, 50, 100, 175, // Fire
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100, 200, 70, 100, -25, 100, 25, 50, 100, 100, // Wind
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100, 50, 100, 100, 100, 0, 25, 0, 50, -75, // Poison
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100, 100, 100, 100, 100, 125, -50, 175, 100, 200, // Holy
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100, 100, 100, 100, 100, 0, 175, -50, 100, -75, // Shadow
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0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // Ghost
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100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // Undead
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4,10 // lv4 Attribute table
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//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
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100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
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100, -50, 100, 200, 60, 75, 0, 25, 100, 150, // Water
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100, 100, -50, 60, 200, 75, 0, 25, 100, 50, // Earth
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100, 60, 200, -50, 100, 75, 0, 25, 100, 200, // Fire
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100, 200, 60, 100, -50, 75, 0, 25, 100, 100, // Wind
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100, 25, 75, 75, 75, 0, 0, -25, 25,-100, // Poison
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100, 75, 75, 75, 75, 125,-100, 200, 100, 200, // Holy
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100, 75, 75, 75, 75, -25, 200,-100, 100,-100, // Shadow
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0, 25, 25, 25, 25, 25, 0, 0, 200, 175, // Ghost
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100, 25, 25, 25, 25, -25, 175, 0, 100, 0, // Undead
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@ -8254,8 +8254,11 @@ int pc_readdb(void)
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for(j=0;j<ELE_MAX;j++)
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for(k=0;k<ELE_MAX;k++)
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attr_fix_table[i][j][k]=100;
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#if REMODE
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sprintf(line, "%s/attr_fix_re.txt", db_path);
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#else
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sprintf(line, "%s/attr_fix.txt", db_path);
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#endif
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fp=fopen(line,"r");
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if(fp==NULL){
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ShowError("can't read %s\n", line);
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