diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index c655c8c511..454d860a11 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS 2006/03/18 + * Fixed BA_DISSONANCE and DC_UGLYDANCE not working. status_check_skilluse was blocking + them due to the lack of an exception like BA_MUSICALSTRIKE has it. [blackhole89] * Documentation update on NPC whisper and rid2name. [Lance] * Fixed event_kill_pc to behave like what it should instead of another replication of event_death. Added script function rid2name to convert bl ids to name. [Lance] diff --git a/src/map/status.c b/src/map/status.c index 8d187ffa16..452f57ed54 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -441,7 +441,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int if (sc->data[SC_DANCING].timer != -1) { if (skill_num != BD_ADAPTATION && skill_num != CG_LONGINGFREEDOM - && skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW) + && skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW + && skill_num != BA_DISSONANCE && skill_num != DC_UGLYDANCE) //[blackhole89] - these hit even (only, in fact) if you are dancing too return 0; if (sc->data[SC_DANCING].val1 == CG_HERMODE && skill_num == BD_ADAPTATION) return 0; //Can't amp out of Wand of Hermode :/ [Skotlex]