From 4ad59b47d03e2a0a12c9853ff0f9084f197ecc53 Mon Sep 17 00:00:00 2001 From: nsstrunks Date: Sun, 19 Dec 2004 09:03:40 +0000 Subject: [PATCH] Updated/rearranged charcommand_athena.conf git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@635 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Dev/Ideas_Suggestions.txt | 73 ++++++++++++++++--------------- conf-tmpl/charcommand_athena.conf | 17 +++---- 2 files changed, 46 insertions(+), 44 deletions(-) diff --git a/Dev/Ideas_Suggestions.txt b/Dev/Ideas_Suggestions.txt index 61878a0e06..d2fce7a726 100644 --- a/Dev/Ideas_Suggestions.txt +++ b/Dev/Ideas_Suggestions.txt @@ -1,36 +1,37 @@ -//Any ideas or suggestions you guys have, put them here. -//These don't have to be put into the source, but maybe if -//you would like something down... someone might do it? lol - ----- -I (Ajarn) have loads of ideas. I might as well put them here. If no one does them it's fine, because I plan -on doing them eventually if no one else does. - -1) Better jail system. You know how the ban system has a time column, so you can set a certain amount of -ban time? I think jailing should have this to. This way you can unjail the character when they are online -or not, and jail them if they are on or not, etc. This will also lock their char to the jail until the -state of that column is changed. One the time hits that they can come out (every min run a timer maybe?) -they are unjailed if online, and if they are offline, the next time they log on it will check that column -and unjail them then. - -2) Addition to ban system. Ban works on a state system and I think ti should have another state. Instead of -fully banning someone you should have the option of banning them from creating new chars before a full ban. -This way you can jail their chars, and ban creation of new chars. Then they have to sit in the jail and -talk it out with a GM. Gets problems solved easier. - -3) Better gm level system. Basicly a gm command has group numbers after it (monster:1,5,99) and those gm -levels can use it. This way you can have a much more flexible system. But when I think about it... it takes -a lot of checking to do it that way, and in the long run, it would be a lot more flexible and easier to -have account names after each gm command. I'm not sure which one I like, or which one should be used, but -the "level" system is kind of hard to do when you want to have sistem levels. Like, some have group A -commands, and some have group B commands, having nothing to do with group A. There is no way to do that -with the current system. - -4) Private Message SPY! (@pmspy ) What it does is you see everything that that person private -messages to another, and anything another pms to them. I'm not sure if it can be already done, but this -would stack with @guildspy and @partyspy. So, you you know thier party, and guild and you do all three -spies, and you follow them around you can hear everything they are saying. - -5) Probably a stupid idea, but @localspy. It basicly spies on all the text that they can hear localy and -sends it to you like "ajarn can hear: ....." and "ajarn says: ..." This way you can do #4 to a person, and -then this, without following them, and get the same effect. +//Any ideas or suggestions you guys have, put them here. +//These don't have to be put into the source, but maybe if +//you would like something down... someone might do it? lol + +---- +I (Ajarn) have loads of ideas. I might as well put them here. If no one does them it's fine, because I plan +on doing them eventually if no one else does. + +1) Better jail system. You know how the ban system has a time column, so you can set a certain amount of +ban time? I think jailing should have this to. This way you can unjail the character when they are online +or not, and jail them if they are on or not, etc. This will also lock their char to the jail until the +state of that column is changed. One the time hits that they can come out (every min run a timer maybe?) +they are unjailed if online, and if they are offline, the next time they log on it will check that column +and unjail them then. + +2) Addition to ban system. Ban works on a state system and I think ti should have another state. Instead of +fully banning someone you should have the option of banning them from creating new chars before a full ban. +This way you can jail their chars, and ban creation of new chars. Then they have to sit in the jail and +talk it out with a GM. Gets problems solved easier. + +3) Better gm level system. Basicly a gm command has group numbers after it (monster:1,5,99) and those gm +levels can use it. This way you can have a much more flexible system. But when I think about it... it takes +a lot of checking to do it that way, and in the long run, it would be a lot more flexible and easier to +have account names after each gm command. I'm not sure which one I like, or which one should be used, but +the "level" system is kind of hard to do when you want to have sistem levels. Like, some have group A +commands, and some have group B commands, having nothing to do with group A. There is no way to do that +with the current system. + nsstrunks: The group numbers is kinda pointless, since currently if you set it to a higher number, everyone above that will have access. + +4) Private Message SPY! (@pmspy ) What it does is you see everything that that person private +messages to another, and anything another pms to them. I'm not sure if it can be already done, but this +would stack with @guildspy and @partyspy. So, you you know thier party, and guild and you do all three +spies, and you follow them around you can hear everything they are saying. + +5) Probably a stupid idea, but @localspy. It basicly spies on all the text that they can hear localy and +sends it to you like "ajarn can hear: ....." and "ajarn says: ..." This way you can do #4 to a person, and +then this, without following them, and get the same effect. diff --git a/conf-tmpl/charcommand_athena.conf b/conf-tmpl/charcommand_athena.conf index 01c6d451d3..82a967053a 100644 --- a/conf-tmpl/charcommand_athena.conf +++ b/conf-tmpl/charcommand_athena.conf @@ -8,16 +8,17 @@ // With default character, all commands begin by a '#', example: #save SomePlayer command_symbol: # -job: 60 -jobchange: 60 -petrename: 50 -petfriendly: 50 stats: 40 -option: 60 -save: 60 statsall: 40 -spiritball: 60 itemlist: 40 effect: 40 storagelist: 40 -item: 60 \ No newline at end of file +petrename: 50 +petfriendly: 50 +option: 60 +save: 60 +reset: 60 +spiritball: 60 +item: 60 +job: 60 +jobchange: 60