Fixes Marine Sphere behavior (#7333)
* Fixes #7332. * Resolves an issue where Marine Sphere were not casting their skills after being hit. Thanks to @violent01 and @Daegaladh!
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@ -717,8 +717,8 @@
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1141,Marina@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
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1141,Marina@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,,
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1141,Marina@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6,
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1142,Marine Sphere@NPC_RANDOMMOVE,idle,331,1,10000,0,30000,no,target,alchemist,,,,,,,,
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1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,3000,0,no,self,alchemist,,,,,,,,
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1142,Marine Sphere@NPC_RANDOMMOVE,idle,331,1,10000,0,30000,no,master,alchemist,,,,,,,,
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1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,3000,0,no,self,afterskill,331,,,,,,,
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1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,500,2000,5000,no,self,myhpltmaxrate,99,,,,,,,
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1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,2000,5000,no,self,skillused,173,,,,,,,
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1142,Marine Sphere@NPC_SPEEDUP,idle,332,1,10000,0,700,yes,target,always,,,,,,,,
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@ -719,8 +719,8 @@
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1141,Marina@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
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1141,Marina@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,,
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1141,Marina@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6,
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1142,Marine Sphere@NPC_RANDOMMOVE,idle,331,1,10000,0,30000,no,target,alchemist,,,,,,,,
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1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,3000,0,no,self,alchemist,,,,,,,,
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1142,Marine Sphere@NPC_RANDOMMOVE,idle,331,1,10000,0,30000,no,master,alchemist,,,,,,,,
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1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,3000,0,no,self,afterskill,331,,,,,,,
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1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,500,2000,5000,no,self,myhpltmaxrate,99,,,,,,,
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1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,2000,5000,no,self,skillused,173,,,,,,,
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1142,Marine Sphere@NPC_SPEEDUP,idle,332,1,10000,0,700,yes,target,always,,,,,,,,
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@ -2412,7 +2412,6 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
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if( src != nullptr && md->special_state.ai == AI_SPHERE && !md->dmglog[0].id ) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex]
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md->state.alchemist = 1;
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mobskill_use(md, gettick(), MSC_ALCHEMIST);
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unit_escape(&md->bl, src, 7, 2);
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}
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if (src && damage > 0) { //Store total damage...
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@ -9575,7 +9575,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case NPC_RANDOMMOVE:
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if (md) {
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md->next_walktime = tick - 1;
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mob_randomwalk(md,tick);
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if (md->special_state.ai == AI_SPHERE)
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unit_escape(&md->bl, bl, 7, 2);
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else
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mob_randomwalk(md,tick);
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}
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break;
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