Running now resumes after dmg as well, see (r12488). (bugreport:1155)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12490 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Kevin 2008-04-05 09:41:34 +00:00
parent 67b0b7bffc
commit 4bcaa39ee9
2 changed files with 33 additions and 4 deletions

View File

@ -4,7 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/04/05
* DMG no longer stops running. (r12486) [Kevin]
* DMG no longer stops running. (r12488) [Kevin]
2008/04/04
* PCs/Mobs/NPCs now block Leap(TK_HIGHJUMP) and sprint(TK_RUN). (r12485) [Kevin]
* Disconnect user when receive select egg packet with no menu open. (r12484) [Kevin]

View File

@ -748,6 +748,27 @@ int unit_can_move(struct block_list *bl)
return 1;
}
/*==========================================
* Resume running after a walk delay
*------------------------------------------*/
int unit_resume_running(int tid,unsigned int tick,int id,int data)
{
struct unit_data *ud = (struct unit_data *)data;
TBL_PC * sd = map_id2sd(id);
clif_skill_nodamage(ud->bl,ud->bl,TK_RUN,ud->skilllv,
sc_start4(ud->bl,status_skill2sc(TK_RUN),100,ud->skilllv,unit_getdir(ud->bl),0,0,0));
if (sd) clif_walkok(sd);
return 0;
}
/*==========================================
* Applies walk delay to character, considering that
* if type is 0, this is a damage induced delay: if previous delay is active, do not change it.
@ -772,11 +793,19 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
{ //Minimal delay (walk-delay) disabled. Just stop walking.
unit_stop_walking(bl,0);
} else {
//Resume running after can move again [Kevin]
if(ud->state.running)
{
add_timer(ud->canmove_tick, unit_resume_running, bl->id, (int)ud);
}
else
{
unit_stop_walking(bl,2);
if(ud->target)
add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
}
}
}
return 1;
}