Running now resumes after dmg as well, see (r12488). (bugreport:1155)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12490 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,7 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/04/05
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* DMG no longer stops running. (r12486) [Kevin]
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* DMG no longer stops running. (r12488) [Kevin]
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2008/04/04
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* PCs/Mobs/NPCs now block Leap(TK_HIGHJUMP) and sprint(TK_RUN). (r12485) [Kevin]
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* Disconnect user when receive select egg packet with no menu open. (r12484) [Kevin]
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@ -748,6 +748,27 @@ int unit_can_move(struct block_list *bl)
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return 1;
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}
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/*==========================================
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* Resume running after a walk delay
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*------------------------------------------*/
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int unit_resume_running(int tid,unsigned int tick,int id,int data)
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{
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struct unit_data *ud = (struct unit_data *)data;
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TBL_PC * sd = map_id2sd(id);
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clif_skill_nodamage(ud->bl,ud->bl,TK_RUN,ud->skilllv,
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sc_start4(ud->bl,status_skill2sc(TK_RUN),100,ud->skilllv,unit_getdir(ud->bl),0,0,0));
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if (sd) clif_walkok(sd);
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return 0;
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}
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/*==========================================
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* Applies walk delay to character, considering that
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* if type is 0, this is a damage induced delay: if previous delay is active, do not change it.
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@ -772,11 +793,19 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
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{ //Minimal delay (walk-delay) disabled. Just stop walking.
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unit_stop_walking(bl,0);
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} else {
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//Resume running after can move again [Kevin]
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if(ud->state.running)
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{
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add_timer(ud->canmove_tick, unit_resume_running, bl->id, (int)ud);
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}
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else
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{
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unit_stop_walking(bl,2);
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if(ud->target)
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add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
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}
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}
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}
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return 1;
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}
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