Added another missing next; in bongunsword.txt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8607 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -33,6 +33,7 @@ Playtester
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Date Added
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Date Added
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======
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======
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09/03
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09/03
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* Added another next; in bongunsword.txt [Evera]
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* Added missing NPC name in text and next;'s in npc/quests/bongunsword.txt,
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* Added missing NPC name in text and next;'s in npc/quests/bongunsword.txt,
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- npc/cities/amatsu.txt, and npc/merchants/socket_enchant.txt. (Thanks $ephiroth) [Evera]
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- npc/cities/amatsu.txt, and npc/merchants/socket_enchant.txt. (Thanks $ephiroth) [Evera]
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* Added some Juperos maps to nosave.txt due to an upcoming update. [MasterOfMuppets]
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* Added some Juperos maps to nosave.txt due to an upcoming update. [MasterOfMuppets]
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= eAthena Team
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//= eAthena Team
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.1
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//= 1.2
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena 1.0
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//= eAthena 1.0
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//===== Description: =========================================
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//===== Description: =========================================
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@ -11,6 +11,7 @@
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//= 1.0. merged 3 sep. files, fixed exploits [Lupus]
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//= 1.0. merged 3 sep. files, fixed exploits [Lupus]
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//= 1.1 Added missing next;'s [Evera]
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//= 1.1 Added missing next;'s [Evera]
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//= 1.2 Added another missing next; [Evera]
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//============================================================
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//============================================================
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@ -127,7 +128,7 @@ gef_fild07.gat,183,239,5 script Old Smith 120,{
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if(countitem(7110)<1) goto L_NoItemS;//Items: Broken_Sword,
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if(countitem(7110)<1) goto L_NoItemS;//Items: Broken_Sword,
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mes "[Old Smith]";
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mes "[Old Smith]";
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mes "Hmm, it seems as if you need something. What would that be?";
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mes "Hmm, it seems as if you need something. What would that be?";
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next;
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menu "Can you fix this broken sword?",-,"Nothing really...",ExEnd;
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menu "Can you fix this broken sword?",-,"Nothing really...",ExEnd;
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mes "[Old Smith]";
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mes "[Old Smith]";
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