Fixed numerous /W4 warnings (and created more :)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11514 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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4eba2db770
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4cfb15d8bb
@ -17,7 +17,7 @@ struct _indexes {
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char name[MAP_NAME_LENGTH]; //Stores map name
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} indexes[MAX_MAPINDEX];
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static unsigned short max_index = 0;
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int max_index = 0;
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char mapindex_cfgfile[80] = "db/map_index.txt";
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@ -25,6 +25,7 @@
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//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
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//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
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#define MAX_SLOTS 4
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//Max amount of a single stacked item
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#define MAX_AMOUNT 30000
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#define MAX_ZENY 1000000000
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#define MAX_FAME 1000000000
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@ -2781,12 +2781,13 @@ static int atcommand_stopattack(struct block_list *bl,va_list ap)
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/*==========================================
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*
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*------------------------------------------*/
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static int atcommand_pvpoff_sub(struct block_list *bl,va_list ap) {
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static int atcommand_pvpoff_sub(struct block_list *bl,va_list ap)
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{
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TBL_PC* sd = (TBL_PC*)bl;
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clif_pvpset(sd, 0, 0, 2);
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if (sd->pvp_timer != UINT_MAX) {
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if (sd->pvp_timer != -1) {
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delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
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sd->pvp_timer = UINT_MAX;
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sd->pvp_timer = -1;
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}
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return 0;
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}
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@ -144,7 +144,7 @@ struct delay_damage {
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unsigned short distance;
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unsigned short skill_lv;
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unsigned short skill_id;
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unsigned short dmg_lv;
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enum damage_lv dmg_lv;
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unsigned short attack_type;
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};
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@ -168,7 +168,7 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
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return 0;
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}
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int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, int dmg_lv, int ddelay)
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int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, enum damage_lv dmg_lv, int ddelay)
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{
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struct delay_damage *dat;
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nullpo_retr(0, src);
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@ -836,10 +836,10 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
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static struct Damage battle_calc_weapon_attack(
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struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag)
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{
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unsigned short skillratio = 100; //Skill dmg modifiers.
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unsigned int skillratio = 100; //Skill dmg modifiers.
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short skill=0;
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short s_ele, s_ele_, t_class;
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short i, nk;
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int i, nk;
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struct map_session_data *sd, *tsd;
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struct Damage wd;
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@ -1838,8 +1838,8 @@ static struct Damage battle_calc_weapon_attack(
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//Card Fix, sd side
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if ((wd.damage || wd.damage2) && !(nk&NK_NO_CARDFIX_ATK))
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{
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short cardfix = 1000, cardfix_ = 1000;
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short t_race2 = status_get_race2(target);
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int cardfix = 1000, cardfix_ = 1000;
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int t_race2 = status_get_race2(target);
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if(sd->state.arrow_atk)
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{
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cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->arrow_addrace[tstatus->race])/100;
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@ -2097,12 +2097,11 @@ static struct Damage battle_calc_weapon_attack(
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/*==========================================
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* battle_calc_magic_attack [DracoRPG]
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*------------------------------------------*/
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struct Damage battle_calc_magic_attack(
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struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag)
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{
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short i, nk;
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struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag)
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{
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int i, nk;
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short s_ele;
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unsigned short skillratio = 100; //Skill dmg modifiers.
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unsigned int skillratio = 100; //Skill dmg modifiers.
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struct map_session_data *sd, *tsd;
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struct Damage ad;
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@ -2392,7 +2391,7 @@ struct Damage battle_calc_magic_attack(
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{ //Target cards.
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short s_race2=status_get_race2(src);
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short s_class= status_get_class(src);
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short cardfix=1000;
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int cardfix=1000;
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if (!(nk&NK_NO_ELEFIX))
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cardfix=cardfix*(100-tsd->subele[s_ele])/100;
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@ -2598,11 +2597,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list
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}
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hitrate+= sstatus->hit - flee;
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if (hitrate > battle_config.max_hitrate)
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hitrate = battle_config.max_hitrate;
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else if (hitrate < battle_config.min_hitrate)
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hitrate = battle_config.min_hitrate;
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hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate);
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if(rand()%100 < hitrate)
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i = 1;
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@ -2733,15 +2728,11 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int rdamage, int ldamage,
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hp = wd->hp_drain[type].value;
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if (wd->hp_drain[type].rate)
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hp += battle_calc_drain(*damage,
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wd->hp_drain[type].rate,
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wd->hp_drain[type].per);
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hp += battle_calc_drain(*damage, wd->hp_drain[type].rate, wd->hp_drain[type].per);
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sp = wd->sp_drain[type].value;
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if (wd->sp_drain[type].rate)
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sp += battle_calc_drain(*damage,
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wd->sp_drain[type].rate,
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wd->sp_drain[type].per);
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sp += battle_calc_drain(*damage, wd->sp_drain[type].rate, wd->sp_drain[type].per);
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if (hp) {
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if (wd->hp_drain[type].type)
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@ -2768,7 +2759,7 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int rdamage, int ldamage,
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/*==========================================
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* ’Ê?í?UŒ‚?ˆ—?‚܂Ƃß
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*------------------------------------------*/
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int battle_weapon_attack(struct block_list* src, struct block_list* target, unsigned int tick, int flag)
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enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* target, unsigned int tick, int flag)
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{
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struct map_session_data *sd = NULL, *tsd = NULL;
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struct status_data *sstatus, *tstatus;
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@ -11,7 +11,7 @@ struct Damage {
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int amotion,dmotion;
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int blewcount;
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int flag;
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int dmg_lv; //ATK_LUCKY,ATK_FLEE,ATK_DEF
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enum damage_lv dmg_lv; //ATK_LUCKY,ATK_FLEE,ATK_DEF
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};
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// 属性表(読み込みはpc.c、battle_attr_fixで使用)
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@ -48,11 +48,10 @@ enum { //
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BF_SKILLMASK= 0x0f00,
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};
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int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, int dmg_lv, int ddelay);
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int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, enum damage_lv dmg_lv, int ddelay);
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// 通常攻撃処理まとめ
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int battle_weapon_attack( struct block_list *bl,struct block_list *target,
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unsigned int tick,int flag);
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enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,unsigned int tick,int flag);
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// 各種パラメータを得る
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struct block_list* battle_get_master(struct block_list *src);
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@ -3925,7 +3925,7 @@ static void clif_getareachar_skillunit(struct map_session_data *sd, struct skill
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WFIFOB(fd,14)=unit->group->unit_id;
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WFIFOB(fd,15)=1;
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WFIFOB(fd,16)=1;
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safestrncpy(WFIFOP(fd,17),unit->group->valstr,MESSAGE_SIZE);
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safestrncpy((char*)WFIFOP(fd,17),unit->group->valstr,MESSAGE_SIZE);
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WFIFOSET(fd,packet_len(0x1c9));
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return;
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}
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@ -4559,7 +4559,7 @@ void clif_skill_setunit(struct skill_unit *unit)
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/*==========================================
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* ワープ場所選択
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*------------------------------------------*/
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void clif_skill_warppoint(struct map_session_data* sd, int skill_num, int skill_lv, int map1, int map2, int map3, int map4)
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void clif_skill_warppoint(struct map_session_data* sd, short skill_num, short skill_lv, unsigned short map1, unsigned short map2, unsigned short map3, unsigned short map4)
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{
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int fd;
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nullpo_retv(sd);
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@ -5017,7 +5017,7 @@ int clif_solved_charname(int fd, int charid, const char* name)
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WFIFOHEAD(fd,packet_len(0x194));
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WFIFOW(fd,0)=0x194;
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WFIFOL(fd,2)=charid;
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safestrncpy(WFIFOP(fd,6), name, NAME_LENGTH);
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safestrncpy((char*)WFIFOP(fd,6), name, NAME_LENGTH);
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WFIFOSET(fd,packet_len(0x194));
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return 0;
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}
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@ -8145,7 +8145,7 @@ void clif_parse_Hotkey(int fd, struct map_session_data *sd) {
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*------------------------------------------*/
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void clif_parse_WalkToXY(int fd, struct map_session_data *sd)
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{
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int x, y;
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short x, y;
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int cmd;
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if (pc_isdead(sd)) {
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@ -9112,13 +9112,13 @@ void clif_parse_TradeAck(int fd,struct map_session_data *sd)
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*------------------------------------------*/
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void clif_parse_TradeAddItem(int fd,struct map_session_data *sd)
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{
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int index = RFIFOW(fd,2);
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short index = RFIFOW(fd,2);
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int amount = RFIFOL(fd,4);
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if( index == 0 )
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trade_tradeaddzeny(sd, amount);
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else
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trade_tradeadditem(sd, index, amount);
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trade_tradeadditem(sd, index, (short)amount);
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}
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/*==========================================
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@ -9218,7 +9218,7 @@ void clif_parse_SkillUp(int fd,struct map_session_data *sd)
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pc_skillup(sd,RFIFOW(fd,2));
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}
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static void clif_parse_UseSkillToId_homun(struct homun_data *hd, struct map_session_data *sd, unsigned int tick, int skillnum, int skilllv, int target_id)
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static void clif_parse_UseSkillToId_homun(struct homun_data *hd, struct map_session_data *sd, unsigned int tick, short skillnum, short skilllv, int target_id)
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{
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int lv;
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@ -9251,14 +9251,16 @@ static void clif_parse_UseSkillToId_homun(struct homun_data *hd, struct map_sess
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*------------------------------------------*/
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void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
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{
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int skillnum, skilllv, tmp, target_id;
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short skillnum, skilllv;
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int tmp, target_id;
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unsigned int tick = gettick();
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skilllv = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
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if (skilllv < 1) skilllv = 1; //No clue, I have seen the client do this with guild skills :/ [Skotlex]
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skillnum = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]);
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target_id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[2]);
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if (skilllv < 1) skilllv = 1; //No clue, I have seen the client do this with guild skills :/ [Skotlex]
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//Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex]
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sd->idletime = last_tick;
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@ -9364,7 +9366,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
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/*==========================================
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* スキル使用(場所指定)
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*------------------------------------------*/
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void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, int skilllv, int skillnum, int x, int y, int skillmoreinfo)
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void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, short skilllv, short skillnum, short x, short y, int skillmoreinfo)
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{
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int lv;
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unsigned int tick = gettick();
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@ -9460,7 +9462,7 @@ void clif_parse_UseSkillToPosMoreInfo(int fd, struct map_session_data *sd)
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*------------------------------------------*/
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void clif_parse_UseSkillMap(int fd, struct map_session_data* sd)
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{
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int skill_num = RFIFOW(fd,2);
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short skill_num = RFIFOW(fd,2);
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char map_name[MAP_NAME_LENGTH];
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mapindex_getmapname((char*)RFIFOP(fd,4), map_name);
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@ -9858,7 +9860,7 @@ void clif_parse_PartyInvite(int fd, struct map_session_data *sd)
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void clif_parse_PartyInvite2(int fd, struct map_session_data *sd)
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{
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struct map_session_data *t_sd;
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char *name = RFIFOP(fd,2);
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char *name = (char*)RFIFOP(fd,2);
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name[NAME_LENGTH]='\0';
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if(map[sd->bl.m].flag.partylock)
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@ -11239,7 +11241,7 @@ void clif_parse_HomMoveToMaster(int fd, struct map_session_data *sd)
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void clif_parse_HomMoveTo(int fd,struct map_session_data *sd)
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{ //[orn]
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int x,y,cmd;
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short x,y,cmd;
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nullpo_retv(sd);
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if(!merc_is_hom_active(sd->hd))
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@ -11487,7 +11489,7 @@ static int packetdb_readdb(void)
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FILE *fp;
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char line[1024];
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int ln=0;
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int cmd,i,j,k,packet_ver;
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int cmd,i,j,packet_ver;
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int max_cmd=-1;
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int skip_ver = 0;
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int warned = 0;
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@ -11792,8 +11794,8 @@ static int packetdb_readdb(void)
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ShowError("packet_db: packet len error\n");
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continue;
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}
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k = atoi(str[1]);
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packet_db[packet_ver][cmd].len = k;
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packet_db[packet_ver][cmd].len = (short)atoi(str[1]);
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if(str[2]==NULL){
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packet_db[packet_ver][cmd].func = NULL;
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@ -11826,6 +11828,7 @@ static int packetdb_readdb(void)
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exit(EXIT_FAILURE);
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}
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for(j=0,p2=str[3];p2;j++){
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short k;
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str2[j]=p2;
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p2=strchr(p2,':');
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if(p2) *p2++=0;
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@ -203,7 +203,7 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int
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int clif_skill_nodamage(struct block_list *src,struct block_list *dst,int skill_id,int heal,int fail);
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int clif_skill_poseffect(struct block_list *src,int skill_id,int val,int x,int y,int tick);
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int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst);
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void clif_skill_warppoint(struct map_session_data* sd, int skill_num, int skill_lv, int map1, int map2, int map3, int map4);
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void clif_skill_warppoint(struct map_session_data* sd, int skill_num, int skill_lv, unsigned short map1, unsigned short map2, unsigned short map3, unsigned short map4);
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int clif_skill_memo(struct map_session_data *sd,int flag);
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int clif_skill_teleportmessage(struct map_session_data *sd,int flag);
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int clif_skill_produce_mix_list(struct map_session_data *sd, int trigger);
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@ -2153,9 +2153,9 @@ int map_check_dir(int s_dir,int t_dir)
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/*==========================================
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* Returns the direction of the given cell, relative to 'src'
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*------------------------------------------*/
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int map_calc_dir(struct block_list* src, int x, int y)
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uint8 map_calc_dir(struct block_list* src, int x, int y)
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{
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int dir = 0;
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unsigned char dir = 0;
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int dx, dy;
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nullpo_retr(0, src);
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@ -290,7 +290,7 @@ struct skill_unit_group {
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unsigned int tick;
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int limit,interval;
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int skill_id,skill_lv;
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short skill_id,skill_lv;
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int val1,val2,val3;
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char *valstr;
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int unit_id;
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@ -327,7 +327,7 @@ struct unit_data {
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unsigned int attackabletime;
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unsigned int canact_tick;
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unsigned int canmove_tick;
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unsigned char dir;
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uint8 dir;
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unsigned char walk_count;
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struct {
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unsigned change_walk_target : 1 ;
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@ -397,7 +397,7 @@ struct status_change {
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struct s_vending {
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short index;
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unsigned short amount;
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short amount;
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unsigned int value;
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};
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@ -753,7 +753,7 @@ struct map_session_data {
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int trade_partner;
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struct {
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struct {
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int index, amount;
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short index, amount;
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} item[10];
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int zeny, weight;
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} deal;
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@ -780,7 +780,7 @@ struct map_session_data {
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}feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
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short hate_mob[3];
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unsigned int pvp_timer;
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int pvp_timer;
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short pvp_point;
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unsigned short pvp_rank, pvp_lastusers;
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unsigned short pvp_won, pvp_lost;
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@ -1024,7 +1024,7 @@ struct pet_data {
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};
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||||
// state of a single attack attempt; used in flee/def penalty calculations when mobbed
|
||||
enum {
|
||||
enum damage_lv {
|
||||
ATK_LUCKY=1, // attack was lucky-dodged
|
||||
ATK_FLEE, // attack was dodged
|
||||
ATK_DEF // attack connected
|
||||
@ -1346,7 +1346,7 @@ struct map_session_data * map_nick2sd(const char*);
|
||||
|
||||
// ‚»‚Ì‘¼
|
||||
int map_check_dir(int s_dir,int t_dir);
|
||||
int map_calc_dir( struct block_list *src,int x,int y);
|
||||
unsigned char map_calc_dir( struct block_list *src,int x,int y);
|
||||
int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
|
||||
|
||||
// path.c‚æ‚è
|
||||
|
@ -66,7 +66,7 @@ struct mob_db {
|
||||
char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH];
|
||||
unsigned int base_exp,job_exp;
|
||||
unsigned int mexp,mexpper;
|
||||
int range2,range3;
|
||||
short range2,range3;
|
||||
short race2; // celest
|
||||
unsigned short lv;
|
||||
struct { int nameid,p; } dropitem[MAX_MOB_DROP];
|
||||
|
@ -532,7 +532,7 @@ int npc_timerevent_stop(struct npc_data* nd)
|
||||
return 0;
|
||||
td = get_timer(*tid);
|
||||
if (td && td->data)
|
||||
ers_free(timer_event_ers, (struct event_timer_data*)td->data);
|
||||
ers_free(timer_event_ers, (void*)td->data);
|
||||
delete_timer(*tid,npc_timerevent);
|
||||
*tid = -1;
|
||||
//Set the timer tick to the time that has passed since the beginning of the timers and now.
|
||||
@ -1316,7 +1316,7 @@ int npc_unload(struct npc_data* nd)
|
||||
struct TimerData *td = NULL;
|
||||
td = get_timer(nd->u.scr.timerid);
|
||||
if (td && td->data)
|
||||
ers_free(timer_event_ers, (struct event_timer_data*)td->data);
|
||||
ers_free(timer_event_ers, (void*)td->data);
|
||||
delete_timer(nd->u.scr.timerid, npc_timerevent);
|
||||
}
|
||||
if (nd->u.scr.timer_event)
|
||||
|
10
src/map/pc.c
10
src/map/pc.c
@ -3398,7 +3398,7 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target)
|
||||
* 2 - Map not in this map-server, and failed to locate alternate map-server.
|
||||
* 3 - Failed to warp player because it was in transition between maps.
|
||||
*------------------------------------------*/
|
||||
int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,int clrtype)
|
||||
int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, uint8 clrtype)
|
||||
{
|
||||
int m;
|
||||
|
||||
@ -6688,11 +6688,9 @@ int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data)
|
||||
sd=map_id2sd(id);
|
||||
if(sd==NULL)
|
||||
return 0;
|
||||
sd->pvp_timer=UINT_MAX;
|
||||
if( pc_calc_pvprank(sd)>0 )
|
||||
sd->pvp_timer=add_timer(
|
||||
gettick()+PVP_CALCRANK_INTERVAL,
|
||||
pc_calc_pvprank_timer,id,data);
|
||||
sd->pvp_timer = -1;
|
||||
if( pc_calc_pvprank(sd) > 0 )
|
||||
sd->pvp_timer = add_timer(gettick()+PVP_CALCRANK_INTERVAL,pc_calc_pvprank_timer,id,data);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -142,7 +142,7 @@ int pc_clean_skilltree(struct map_session_data *sd);
|
||||
#define pc_checkoverhp(sd) (sd->battle_status.hp == sd->battle_status.max_hp)
|
||||
#define pc_checkoversp(sd) (sd->battle_status.sp == sd->battle_status.max_sp)
|
||||
|
||||
int pc_setpos(struct map_session_data*,unsigned short,int,int,int);
|
||||
int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, uint8 clrtype);
|
||||
int pc_setsavepoint(struct map_session_data*,short,int,int);
|
||||
int pc_randomwarp(struct map_session_data *sd,int type);
|
||||
int pc_memo(struct map_session_data *sd,int i);
|
||||
|
@ -9417,12 +9417,13 @@ BUILDIN_FUNC(pvpon)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int buildin_pvpoff_sub(struct block_list *bl,va_list ap) {
|
||||
static int buildin_pvpoff_sub(struct block_list *bl,va_list ap)
|
||||
{
|
||||
TBL_PC* sd = (TBL_PC*)bl;
|
||||
clif_pvpset(sd, 0, 0, 2);
|
||||
if (sd->pvp_timer != UINT_MAX) {
|
||||
if (sd->pvp_timer != -1) {
|
||||
delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
|
||||
sd->pvp_timer = UINT_MAX;
|
||||
sd->pvp_timer = -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -6481,7 +6481,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
|
||||
/*==========================================
|
||||
*
|
||||
*------------------------------------------*/
|
||||
int skill_castend_map (struct map_session_data *sd, int skill_num, const char *map)
|
||||
int skill_castend_map (struct map_session_data *sd, short skill_num, const char *map)
|
||||
{
|
||||
nullpo_retr(0, sd);
|
||||
|
||||
@ -6708,7 +6708,7 @@ static bool skill_dance_switch(struct skill_unit* unit, int flag)
|
||||
* flag&1 is used to determine when the skill 'morphs' (Warp portal becomes active, or Fire Pillar becomes active)
|
||||
* flag&2 is used to determine if this skill was casted with Magic Power active.
|
||||
*------------------------------------------*/
|
||||
struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, int skilllv, int x, int y, int flag)
|
||||
struct skill_unit_group* skill_unitsetting (struct block_list *src, short skillid, short skilllv, short x, short y, int flag)
|
||||
{
|
||||
struct skill_unit_group *group;
|
||||
int i,limit,val1=0,val2=0,val3=0;
|
||||
@ -6975,7 +6975,8 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
|
||||
for(i=0;i<layout->count;i++)
|
||||
{
|
||||
struct skill_unit *unit;
|
||||
int ux,uy,alive=1;
|
||||
short ux,uy;
|
||||
int alive=1;
|
||||
ux = x + layout->dx[i];
|
||||
uy = y + layout->dy[i];
|
||||
|
||||
@ -7942,13 +7943,13 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
|
||||
}
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
//return 0;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* Checks and stores partners for ensemble skills [Skotlex]
|
||||
*------------------------------------------*/
|
||||
int skill_check_pc_partner (struct map_session_data *sd, int skill_id, int* skill_lv, int range, int cast_flag)
|
||||
int skill_check_pc_partner (struct map_session_data *sd, short skill_id, short* skill_lv, int range, int cast_flag)
|
||||
{
|
||||
static int c=0;
|
||||
static int p_sd[2] = { 0, 0 };
|
||||
@ -8039,7 +8040,7 @@ int skill_isammotype (struct map_session_data *sd, int skill)
|
||||
* &1: finished casting the skill (invoke hp/sp/item consumption)
|
||||
* &2: picked menu entry (Warp Portal, Teleport and other menu based skills)
|
||||
*------------------------------------------*/
|
||||
int skill_check_condition(struct map_session_data* sd, int skill, int lv, int type)
|
||||
int skill_check_condition(struct map_session_data* sd, short skill, short lv, int type)
|
||||
{
|
||||
struct status_data *status;
|
||||
struct status_change *sc;
|
||||
@ -9322,11 +9323,9 @@ int skill_sit (struct map_session_data *sd, int type)
|
||||
if(type) {
|
||||
if (map_foreachinrange(skill_sit_count,&sd->bl, range, BL_PC, flag) > 1)
|
||||
map_foreachinrange(skill_sit_in,&sd->bl, range, BL_PC, flag);
|
||||
return 0;
|
||||
} else {
|
||||
if (map_foreachinrange(skill_sit_count,&sd->bl, range, BL_PC, flag) < 2)
|
||||
map_foreachinrange(skill_sit_out,&sd->bl, range, BL_PC, flag);
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@ -9954,7 +9953,7 @@ int skill_delunit (struct skill_unit* unit)
|
||||
*------------------------------------------*/
|
||||
static int skill_unit_group_newid = MAX_SKILL_DB;
|
||||
|
||||
struct skill_unit_group *skill_initunitgroup (struct block_list *src, int count, int skillid, int skilllv, int unit_id, int limit, int interval)
|
||||
struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, short skillid, short skilllv, int unit_id, int limit, int interval)
|
||||
{
|
||||
struct unit_data* ud = unit_bl2ud( src );
|
||||
struct skill_unit_group* group;
|
||||
@ -10406,7 +10405,7 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap)
|
||||
{
|
||||
if( flag&1 )
|
||||
{
|
||||
unsigned int result = skill_unit_onplace(unit,target,tick);
|
||||
int result = skill_unit_onplace(unit,target,tick);
|
||||
if( flag&2 && result )
|
||||
{ //Clear skill ids we have stored in onout.
|
||||
ARR_FIND( 0, ARRAYLENGTH(skill_unit_temp), i, skill_unit_temp[i] == result );
|
||||
@ -10416,7 +10415,7 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap)
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned int result = skill_unit_onout(unit,target,tick);
|
||||
int result = skill_unit_onout(unit,target,tick);
|
||||
if( flag&2 && result )
|
||||
{ //Store this unit id.
|
||||
ARR_FIND( 0, ARRAYLENGTH(skill_unit_temp), i, skill_unit_temp[i] == 0 );
|
||||
|
@ -191,7 +191,7 @@ const char* skill_get_desc( int id ); // [Skotlex]
|
||||
int skill_isammotype(struct map_session_data *sd, int skill);
|
||||
int skill_castend_id( int tid, unsigned int tick, int id,int data );
|
||||
int skill_castend_pos( int tid, unsigned int tick, int id,int data );
|
||||
int skill_castend_map( struct map_session_data *sd,int skill_num, const char *map);
|
||||
int skill_castend_map( struct map_session_data *sd,short skill_num, const char *map);
|
||||
|
||||
int skill_cleartimerskill(struct block_list *src);
|
||||
int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,int skill_id,int skill_lv,int type,int flag);
|
||||
@ -203,10 +203,10 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
|
||||
int skill_break_equip(struct block_list *bl, unsigned short where, int rate, int flag);
|
||||
int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int lv, int time);
|
||||
// ƒ†ƒjƒbƒgƒXƒLƒ‹
|
||||
struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,int skilllv,int x,int y,int flag);
|
||||
struct skill_unit_group *skill_unitsetting(struct block_list* src, short skillid, short skilllv, short x, short y, int flag);
|
||||
struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2);
|
||||
int skill_delunit(struct skill_unit *unit);
|
||||
struct skill_unit_group *skill_initunitgroup(struct block_list *src, int count,int skillid,int skilllv,int unit_id, int limit, int interval);
|
||||
struct skill_unit_group *skill_initunitgroup(struct block_list* src, int count, short skillid, short skilllv, int unit_id, int limit, int interval);
|
||||
int skill_delunitgroup(struct block_list *src, struct skill_unit_group *group);
|
||||
int skill_clear_unitgroup(struct block_list *src);
|
||||
int skill_clear_group(struct block_list *bl, int flag);
|
||||
@ -217,8 +217,8 @@ int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,
|
||||
int skill_castfix( struct block_list *bl, int skill_id, int skill_lv);
|
||||
int skill_castfix_sc( struct block_list *bl, int time);
|
||||
int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv);
|
||||
int skill_check_condition( struct map_session_data *sd,int skill, int lv, int type);
|
||||
int skill_check_pc_partner(struct map_session_data *sd, int skill_id, int* skill_lv, int range, int cast_flag);
|
||||
int skill_check_condition( struct map_session_data *sd, short skill, short lv, int type);
|
||||
int skill_check_pc_partner(struct map_session_data *sd, short skill_id, short* skill_lv, int range, int cast_flag);
|
||||
// -- moonsoul (added skill_check_unit_cell)
|
||||
int skill_check_unit_cell(int skillid,int m,int x,int y,int unit_id);
|
||||
int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range);
|
||||
|
@ -3173,7 +3173,7 @@ static unsigned short status_calc_str(struct block_list *bl, struct status_chang
|
||||
if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && str < 50)
|
||||
str = 50;
|
||||
|
||||
return cap_value(str,0,USHRT_MAX);
|
||||
return (unsigned short)cap_value(str,0,USHRT_MAX);
|
||||
}
|
||||
|
||||
static unsigned short status_calc_agi(struct block_list *bl, struct status_change *sc, int agi)
|
||||
@ -3212,7 +3212,7 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang
|
||||
if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && agi < 50)
|
||||
agi = 50;
|
||||
|
||||
return cap_value(agi,0,USHRT_MAX);
|
||||
return (unsigned short)cap_value(agi,0,USHRT_MAX);
|
||||
}
|
||||
|
||||
static unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc, int vit)
|
||||
@ -3241,7 +3241,7 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang
|
||||
if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && vit < 50)
|
||||
vit = 50;
|
||||
|
||||
return cap_value(vit,0,USHRT_MAX);
|
||||
return (unsigned short)cap_value(vit,0,USHRT_MAX);
|
||||
}
|
||||
|
||||
static unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, int int_)
|
||||
@ -3278,7 +3278,7 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang
|
||||
if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && int_ < 50)
|
||||
int_ = 50;
|
||||
|
||||
return cap_value(int_,0,USHRT_MAX);
|
||||
return (unsigned short)cap_value(int_,0,USHRT_MAX);
|
||||
}
|
||||
|
||||
static unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, int dex)
|
||||
@ -3320,7 +3320,7 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang
|
||||
if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && dex < 50)
|
||||
dex = 50;
|
||||
|
||||
return cap_value(dex,0,USHRT_MAX);
|
||||
return (unsigned short)cap_value(dex,0,USHRT_MAX);
|
||||
}
|
||||
|
||||
static unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk)
|
||||
@ -3347,7 +3347,7 @@ static unsigned short status_calc_luk(struct block_list *bl, struct status_chang
|
||||
if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && luk < 50)
|
||||
luk = 50;
|
||||
|
||||
return cap_value(luk,0,USHRT_MAX);
|
||||
return (unsigned short)cap_value(luk,0,USHRT_MAX);
|
||||
}
|
||||
|
||||
static unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk)
|
||||
@ -3382,7 +3382,7 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
|
||||
batk += sc->data[SC_GATLINGFEVER].val3;
|
||||
if(sc->data[SC_MADNESSCANCEL].timer!=-1)
|
||||
batk += 100;
|
||||
return cap_value(batk,0,USHRT_MAX);
|
||||
return (unsigned short)cap_value(batk,0,USHRT_MAX);
|
||||
}
|
||||
|
||||
static unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, int watk)
|
||||
@ -3425,7 +3425,7 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan
|
||||
if(sc->data[SC_STRIPWEAPON].timer!=-1)
|
||||
watk -= watk * sc->data[SC_STRIPWEAPON].val2/100;
|
||||
|
||||
return cap_value(watk,0,USHRT_MAX);
|
||||
return (unsigned short)cap_value(watk,0,USHRT_MAX);
|
||||
}
|
||||
|
||||
static unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk)
|
||||
@ -3444,7 +3444,7 @@ static unsigned short status_calc_matk(struct block_list *bl, struct status_chan
|
||||
if(sc->data[SC_INCMATKRATE].timer!=-1)
|
||||
matk += matk * sc->data[SC_INCMATKRATE].val1/100;
|
||||
|
||||
return cap_value(matk,0,USHRT_MAX);
|
||||
return (unsigned short)cap_value(matk,0,USHRT_MAX);
|
||||
}
|
||||
|
||||
static signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical)
|
||||
@ -3461,7 +3461,7 @@ static signed short status_calc_critical(struct block_list *bl, struct status_ch
|
||||
if(sc->data[SC_CLOAKING].timer!=-1)
|
||||
critical += critical;
|
||||
|
||||
return cap_value(critical,10,SHRT_MAX);
|
||||
return (short)cap_value(critical,10,SHRT_MAX);
|
||||
}
|
||||
|
||||
static signed short status_calc_hit(struct block_list *bl, struct status_change *sc, int hit)
|
||||
@ -3489,7 +3489,7 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change
|
||||
if(sc->data[SC_INCREASING].timer!=-1)
|
||||
hit += 20; // RockmanEXE; changed based on updated [Reddozen]
|
||||
|
||||
return cap_value(hit,1,SHRT_MAX);
|
||||
return (short)cap_value(hit,1,SHRT_MAX);
|
||||
}
|
||||
|
||||
static signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee)
|
||||
@ -3529,7 +3529,7 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
|
||||
if(sc->data[SC_SPEED].timer!=-1)
|
||||
flee += 10 + sc->data[SC_SPEED].val1 * 10 ;
|
||||
|
||||
return cap_value(flee,1,SHRT_MAX);
|
||||
return (short)cap_value(flee,1,SHRT_MAX);
|
||||
}
|
||||
|
||||
static signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, int flee2)
|
||||
@ -3540,7 +3540,7 @@ static signed short status_calc_flee2(struct block_list *bl, struct status_chang
|
||||
if(sc->data[SC_WHISTLE].timer!=-1)
|
||||
flee2 += sc->data[SC_WHISTLE].val3*10;
|
||||
|
||||
return cap_value(flee2,10,SHRT_MAX);
|
||||
return (short)cap_value(flee2,10,SHRT_MAX);
|
||||
}
|
||||
|
||||
static signed char status_calc_def(struct block_list *bl, struct status_change *sc, int def)
|
||||
@ -3583,7 +3583,7 @@ static signed char status_calc_def(struct block_list *bl, struct status_change *
|
||||
if (sc->data[SC_FLING].timer!=-1)
|
||||
def -= def * (sc->data[SC_FLING].val2)/100;
|
||||
|
||||
return cap_value(def,0,CHAR_MAX);
|
||||
return (char)cap_value(def,0,CHAR_MAX);
|
||||
}
|
||||
|
||||
static signed short status_calc_def2(struct block_list *bl, struct status_change *sc, int def2)
|
||||
@ -3617,7 +3617,7 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change
|
||||
if(sc->data[SC_FLING].timer!=-1)
|
||||
def2 -= def2 * (sc->data[SC_FLING].val3)/100;
|
||||
|
||||
return cap_value(def2,1,SHRT_MAX);
|
||||
return (short)cap_value(def2,1,SHRT_MAX);
|
||||
}
|
||||
|
||||
static signed char status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef)
|
||||
@ -3642,7 +3642,7 @@ static signed char status_calc_mdef(struct block_list *bl, struct status_change
|
||||
if(sc->data[SC_ENDURE].timer!=-1 && sc->data[SC_ENDURE].val4 == 0)
|
||||
mdef += sc->data[SC_ENDURE].val1;
|
||||
|
||||
return cap_value(mdef,0,CHAR_MAX);
|
||||
return (char)cap_value(mdef,0,CHAR_MAX);
|
||||
}
|
||||
|
||||
static signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc, int mdef2)
|
||||
@ -3655,7 +3655,7 @@ static signed short status_calc_mdef2(struct block_list *bl, struct status_chang
|
||||
if(sc->data[SC_MINDBREAKER].timer!=-1)
|
||||
mdef2 -= mdef2 * sc->data[SC_MINDBREAKER].val3/100;
|
||||
|
||||
return cap_value(mdef2,1,SHRT_MAX);
|
||||
return (short)cap_value(mdef2,1,SHRT_MAX);
|
||||
}
|
||||
|
||||
static unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc, int speed)
|
||||
@ -3731,7 +3731,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
|
||||
if(sc->data[SC_SLOWDOWN].timer!=-1)
|
||||
speed = speed * 100/75;
|
||||
|
||||
return cap_value(speed,10,USHRT_MAX);
|
||||
return (short)cap_value(speed,10,USHRT_MAX);
|
||||
}
|
||||
|
||||
static short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate)
|
||||
@ -3830,7 +3830,7 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
|
||||
aspd_rate += 100;
|
||||
}
|
||||
|
||||
return cap_value(aspd_rate,0,SHRT_MAX);
|
||||
return (short)cap_value(aspd_rate,0,SHRT_MAX);
|
||||
}
|
||||
|
||||
static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion)
|
||||
@ -3845,7 +3845,7 @@ static unsigned short status_calc_dmotion(struct block_list *bl, struct status_c
|
||||
if(sc->data[SC_RUN].timer!=-1)
|
||||
return 0;
|
||||
|
||||
return cap_value(dmotion,0,USHRT_MAX);
|
||||
return (unsigned short)cap_value(dmotion,0,USHRT_MAX);
|
||||
}
|
||||
|
||||
static unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, unsigned int maxhp)
|
||||
@ -3892,7 +3892,7 @@ static unsigned char status_calc_element(struct block_list *bl, struct status_ch
|
||||
return ELE_UNDEAD;
|
||||
if( sc->data[SC_ELEMENTALCHANGE].timer!=-1)
|
||||
return sc->data[SC_ELEMENTALCHANGE].val2;
|
||||
return cap_value(element,0,UCHAR_MAX);
|
||||
return (unsigned char)cap_value(element,0,UCHAR_MAX);
|
||||
}
|
||||
|
||||
static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv)
|
||||
@ -3909,7 +3909,7 @@ static unsigned char status_calc_element_lv(struct block_list *bl, struct status
|
||||
return 1;
|
||||
if(sc->data[SC_ELEMENTALCHANGE].timer!=-1)
|
||||
return sc->data[SC_ELEMENTALCHANGE].val1;
|
||||
return cap_value(lv,1,4);
|
||||
return (unsigned char)cap_value(lv,1,4);
|
||||
}
|
||||
|
||||
|
||||
@ -3935,7 +3935,7 @@ unsigned char status_calc_attack_element(struct block_list *bl, struct status_ch
|
||||
return ELE_DARK;
|
||||
if( sc->data[SC_GHOSTWEAPON].timer!=-1)
|
||||
return ELE_GHOST;
|
||||
return cap_value(element,0,UCHAR_MAX);
|
||||
return (unsigned char)cap_value(element,0,UCHAR_MAX);
|
||||
}
|
||||
|
||||
static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode)
|
||||
|
@ -228,7 +228,8 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd)
|
||||
struct item inventory[MAX_INVENTORY];
|
||||
struct item inventory2[MAX_INVENTORY];
|
||||
struct item_data *data;
|
||||
int trade_i, i, amount, n;
|
||||
int trade_i, i, n;
|
||||
short amount;
|
||||
|
||||
if(sd->state.finalsave || tsd->state.finalsave)
|
||||
return 0; //Item transferring fails
|
||||
@ -312,7 +313,7 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd)
|
||||
/*==========================================
|
||||
* Adds an item/qty to the trade window
|
||||
*------------------------------------------*/
|
||||
void trade_tradeadditem(struct map_session_data *sd, int index, int amount)
|
||||
void trade_tradeadditem(struct map_session_data *sd, short index, short amount)
|
||||
{
|
||||
struct map_session_data *target_sd;
|
||||
struct item *item;
|
||||
|
@ -9,7 +9,7 @@ struct map_session_data;
|
||||
|
||||
void trade_traderequest(struct map_session_data *sd, struct map_session_data *target_sd);
|
||||
void trade_tradeack(struct map_session_data *sd,int type);
|
||||
void trade_tradeadditem(struct map_session_data *sd,int index,int amount);
|
||||
void trade_tradeadditem(struct map_session_data *sd,short index,short amount);
|
||||
void trade_tradeaddzeny(struct map_session_data *sd,int amount);
|
||||
void trade_tradeok(struct map_session_data *sd);
|
||||
void trade_tradecancel(struct map_session_data *sd);
|
||||
|
@ -31,8 +31,8 @@
|
||||
#include <string.h>
|
||||
|
||||
|
||||
const int dirx[8]={0,-1,-1,-1,0,1,1,1};
|
||||
const int diry[8]={1,1,0,-1,-1,-1,0,1};
|
||||
const short dirx[8]={0,-1,-1,-1,0,1,1,1};
|
||||
const short diry[8]={1,1,0,-1,-1,-1,0,1};
|
||||
|
||||
struct unit_data* unit_bl2ud(struct block_list *bl)
|
||||
{
|
||||
@ -103,7 +103,8 @@ int unit_walktoxy_sub(struct block_list *bl)
|
||||
static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data)
|
||||
{
|
||||
int i;
|
||||
int x,y,dx,dy,dir;
|
||||
int x,y,dx,dy;
|
||||
uint8 dir;
|
||||
struct block_list *bl;
|
||||
struct map_session_data *sd = NULL;
|
||||
struct mob_data *md = NULL;
|
||||
@ -272,7 +273,7 @@ static int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, int dat
|
||||
//&1 -> 1/0 = easy/hard
|
||||
//&2 -> force walking
|
||||
//&4 -> Delay walking if the reason you can't walk is the canwalk delay
|
||||
int unit_walktoxy( struct block_list *bl, int x, int y, int flag)
|
||||
int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
|
||||
{
|
||||
struct unit_data* ud = NULL;
|
||||
struct status_change* sc = NULL;
|
||||
@ -401,7 +402,8 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
|
||||
int unit_run(struct block_list *bl)
|
||||
{
|
||||
struct status_change *sc = status_get_sc(bl);
|
||||
int i,to_x,to_y,dir_x,dir_y;
|
||||
short to_x,to_y,dir_x,dir_y;
|
||||
int i;
|
||||
|
||||
if (!sc || !sc->count || sc->data[SC_RUN].timer == -1)
|
||||
return 0;
|
||||
@ -454,7 +456,7 @@ int unit_run(struct block_list *bl)
|
||||
}
|
||||
|
||||
//Makes bl attempt to run dist cells away from target. Uses hard-paths.
|
||||
int unit_escape(struct block_list *bl, struct block_list *target, int dist)
|
||||
int unit_escape(struct block_list *bl, struct block_list *target, short dist)
|
||||
{
|
||||
int dir = map_calc_dir(target, bl->x, bl->y);
|
||||
while( dist > 0 && map_getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) )
|
||||
@ -463,9 +465,10 @@ int unit_escape(struct block_list *bl, struct block_list *target, int dist)
|
||||
}
|
||||
|
||||
//Instant warp function.
|
||||
int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkpath)
|
||||
int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath)
|
||||
{
|
||||
int dx,dy,dir;
|
||||
short dx,dy;
|
||||
uint8 dir;
|
||||
struct unit_data *ud = NULL;
|
||||
struct map_session_data *sd = NULL;
|
||||
struct walkpath_data wpd;
|
||||
@ -535,7 +538,7 @@ int unit_setdir(struct block_list *bl,unsigned char dir)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int unit_getdir(struct block_list *bl)
|
||||
uint8 unit_getdir(struct block_list *bl)
|
||||
{
|
||||
struct unit_data *ud;
|
||||
nullpo_retr( 0, bl );
|
||||
@ -547,7 +550,7 @@ int unit_getdir(struct block_list *bl)
|
||||
//Warps a unit/ud to a given map/position.
|
||||
//In the case of players, pc_setpos is used.
|
||||
//it respects the no warp flags, so it is safe to call this without doing nowarpto/nowarp checks.
|
||||
int unit_warp(struct block_list *bl,int m,short x,short y,int type)
|
||||
int unit_warp(struct block_list *bl,short m,short x,short y,uint8 type)
|
||||
{
|
||||
struct unit_data *ud;
|
||||
nullpo_retr(0, bl);
|
||||
@ -666,7 +669,7 @@ int unit_stop_walking(struct block_list *bl,int type)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int unit_skilluse_id(struct block_list *src, int target_id, int skill_num, int skill_lv)
|
||||
int unit_skilluse_id(struct block_list *src, int target_id, short skill_num, short skill_lv)
|
||||
{
|
||||
if(skill_num < 0) return 0;
|
||||
|
||||
@ -780,7 +783,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
|
||||
return 1;
|
||||
}
|
||||
|
||||
int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int skill_lv, int casttime, int castcancel)
|
||||
int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, short skill_lv, int casttime, int castcancel)
|
||||
{
|
||||
struct unit_data *ud;
|
||||
struct status_data *tstatus;
|
||||
@ -1053,7 +1056,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int
|
||||
return 1;
|
||||
}
|
||||
|
||||
int unit_skilluse_pos(struct block_list *src, int skill_x, int skill_y, int skill_num, int skill_lv)
|
||||
int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv)
|
||||
{
|
||||
if(skill_num < 0)
|
||||
return 0;
|
||||
@ -1064,7 +1067,7 @@ int unit_skilluse_pos(struct block_list *src, int skill_x, int skill_y, int skil
|
||||
);
|
||||
}
|
||||
|
||||
int unit_skilluse_pos2( struct block_list *src, int skill_x, int skill_y, int skill_num, int skill_lv, int casttime, int castcancel)
|
||||
int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv, int casttime, int castcancel)
|
||||
{
|
||||
struct map_session_data *sd = NULL;
|
||||
struct unit_data *ud = NULL;
|
||||
@ -1602,7 +1605,7 @@ int unit_changeviewsize(struct block_list *bl,short size)
|
||||
* Otherwise it is assumed bl is being warped.
|
||||
* On-Kill specific stuff is not performed here, look at status_damage for that.
|
||||
*------------------------------------------*/
|
||||
int unit_remove_map(struct block_list *bl, int clrtype)
|
||||
int unit_remove_map(struct block_list *bl, uint8 clrtype)
|
||||
{
|
||||
struct unit_data *ud = unit_bl2ud(bl);
|
||||
struct status_change *sc = status_get_sc(bl);
|
||||
@ -1750,7 +1753,7 @@ int unit_remove_map(struct block_list *bl, int clrtype)
|
||||
* If clrtype is <0, no saving is performed. This is only for non-authed
|
||||
* objects that shouldn't be on a map yet.
|
||||
*------------------------------------------*/
|
||||
int unit_free(struct block_list *bl, int clrtype)
|
||||
int unit_free(struct block_list *bl, uint8 clrtype)
|
||||
{
|
||||
struct unit_data *ud = unit_bl2ud( bl );
|
||||
nullpo_retr(0, ud);
|
||||
|
@ -12,7 +12,7 @@ struct unit_data;
|
||||
|
||||
// 歩行開始
|
||||
// 戻り値は、0 ( 成功 ), 1 ( 失敗 )
|
||||
int unit_walktoxy( struct block_list *bl, int x, int y, int easy);
|
||||
int unit_walktoxy( struct block_list *bl, short x, short y, int easy);
|
||||
int unit_walktobl( struct block_list *bl, struct block_list *target, int range, int easy);
|
||||
int unit_run(struct block_list *bl);
|
||||
|
||||
@ -26,12 +26,12 @@ int unit_can_move(struct block_list *bl);
|
||||
int unit_is_walking(struct block_list *bl);
|
||||
int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type);
|
||||
|
||||
int unit_escape(struct block_list *bl, struct block_list *target, int dist);
|
||||
int unit_escape(struct block_list *bl, struct block_list *target, short dist);
|
||||
// 位置の強制移動(吹き飛ばしなど)
|
||||
int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkpath);
|
||||
int unit_warp(struct block_list *bl, int map, short x, short y, int type);
|
||||
int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath);
|
||||
int unit_warp(struct block_list *bl, short map, short x, short y, uint8 type);
|
||||
int unit_setdir(struct block_list *bl,unsigned char dir);
|
||||
int unit_getdir(struct block_list *bl);
|
||||
uint8 unit_getdir(struct block_list *bl);
|
||||
|
||||
// そこまで歩行でたどり着けるかの判定
|
||||
int unit_can_reach_pos(struct block_list *bl,int x,int y,int easy);
|
||||
@ -43,12 +43,12 @@ int unit_attack(struct block_list *src,int target_id,int continuous);
|
||||
int unit_cancel_combo(struct block_list *bl);
|
||||
|
||||
// スキル使用
|
||||
int unit_skilluse_id(struct block_list *src, int target_id, int skill_num, int skill_lv);
|
||||
int unit_skilluse_pos(struct block_list *src, int skill_x, int skill_y, int skill_num, int skill_lv);
|
||||
int unit_skilluse_id(struct block_list *src, int target_id, short skill_num, short skill_lv);
|
||||
int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv);
|
||||
|
||||
// スキル使用( 補正済みキャスト時間、キャンセル不可設定付き )
|
||||
int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int skill_lv, int casttime, int castcancel);
|
||||
int unit_skilluse_pos2( struct block_list *src, int skill_x, int skill_y, int skill_num, int skill_lv, int casttime, int castcancel);
|
||||
int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, short skill_lv, int casttime, int castcancel);
|
||||
int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv, int casttime, int castcancel);
|
||||
|
||||
// 詠唱キャンセル
|
||||
int unit_skillcastcancel(struct block_list *bl,int type);
|
||||
@ -61,15 +61,15 @@ void unit_dataset(struct block_list *bl);
|
||||
int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2);
|
||||
// その他
|
||||
struct unit_data* unit_bl2ud(struct block_list *bl);
|
||||
int unit_remove_map(struct block_list *bl, int clrtype);
|
||||
int unit_free(struct block_list *bl, int clrtype);
|
||||
int unit_remove_map(struct block_list *bl, uint8 clrtype);
|
||||
int unit_free(struct block_list *bl, uint8 clrtype);
|
||||
int unit_changeviewsize(struct block_list *bl,short size);
|
||||
|
||||
// 初期化ルーチン
|
||||
int do_init_unit(void);
|
||||
int do_final_unit(void);
|
||||
|
||||
extern const int dirx[8];
|
||||
extern const int diry[8];
|
||||
extern const short dirx[8];
|
||||
extern const short diry[8];
|
||||
|
||||
#endif /* _UNIT_H_ */
|
||||
|
@ -81,8 +81,8 @@ void vending_purchasereq(struct map_session_data* sd, int id, const uint8* data,
|
||||
w = 0; // weight counter
|
||||
for( i = 0; i < count; i++ )
|
||||
{
|
||||
unsigned short amount = *(uint16*)(data + 4*i + 0);
|
||||
short idx = *(uint16*)(data + 4*i + 2);
|
||||
short amount = *(uint16*)(data + 4*i + 0);
|
||||
short idx = *(uint16*)(data + 4*i + 2);
|
||||
idx -= 2;
|
||||
|
||||
if( amount <= 0 )
|
||||
@ -150,8 +150,8 @@ void vending_purchasereq(struct map_session_data* sd, int id, const uint8* data,
|
||||
|
||||
for( i = 0; i < count; i++ )
|
||||
{
|
||||
unsigned short amount = *(uint16*)(data + 4*i + 0);
|
||||
short idx = *(uint16*)(data + 4*i + 2);
|
||||
short amount = *(uint16*)(data + 4*i + 0);
|
||||
short idx = *(uint16*)(data + 4*i + 2);
|
||||
idx -= 2;
|
||||
|
||||
//Logs sold (V)ending items [Lupus]
|
||||
@ -248,9 +248,9 @@ void vending_openvending(struct map_session_data* sd, const char* message, bool
|
||||
i = 0;
|
||||
for( j = 0; j < count; j++ )
|
||||
{
|
||||
int index = *(uint16*)(data + 8*j + 0);
|
||||
unsigned int amount = *(uint16*)(data + 8*j + 2);
|
||||
unsigned int value = *(uint32*)(data + 8*j + 4);
|
||||
short index = *(uint16*)(data + 8*j + 0);
|
||||
short amount = *(uint16*)(data + 8*j + 2);
|
||||
unsigned int value = *(uint32*)(data + 8*j + 4);
|
||||
|
||||
index -= 2; // offset adjustment (client says that the first cart position is 2)
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user