Fixes Bard and Dancer Soul Link bonus (#5055)

* Fixes #4801.
* Fixes Bard and Dancer not gaining the opposite class's skills.
* Cleans up check to not be reliant on sketchy index checks.
Thanks to @ihernandeza, @gidzdlcrz, and @Lemongrass3110!
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Aleos 2020-06-06 21:52:59 -04:00 committed by GitHub
parent 8efd61f9b2
commit 4d962d6f87
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@ -2034,37 +2034,13 @@ void pc_calc_skilltree(struct map_session_data *sd)
} }
for (const auto &skill : skill_db) { for (const auto &skill : skill_db) {
uint16 skill_id = skill.second->nameid; uint16 idx = skill_get_index(skill.second->nameid);
uint16 idx = skill_get_index(skill_id);
// Restore original level of skills after deleting earned skills. // Restore original level of skills after deleting earned skills.
if( sd->status.skill[idx].flag != SKILL_FLAG_PERMANENT && sd->status.skill[idx].flag != SKILL_FLAG_PERM_GRANTED && sd->status.skill[idx].flag != SKILL_FLAG_PLAGIARIZED ) { if( sd->status.skill[idx].flag != SKILL_FLAG_PERMANENT && sd->status.skill[idx].flag != SKILL_FLAG_PERM_GRANTED && sd->status.skill[idx].flag != SKILL_FLAG_PLAGIARIZED ) {
sd->status.skill[idx].lv = (sd->status.skill[idx].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[idx].flag - SKILL_FLAG_REPLACED_LV_0; sd->status.skill[idx].lv = (sd->status.skill[idx].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[idx].flag - SKILL_FLAG_REPLACED_LV_0;
sd->status.skill[idx].flag = SKILL_FLAG_PERMANENT; sd->status.skill[idx].flag = SKILL_FLAG_PERMANENT;
} }
//Enable Bard/Dancer spirit linked skills.
if (skill_id < DC_HUMMING || skill_id > DC_SERVICEFORYOU)
continue;
if( sd->sc.count && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_BARDDANCER ) {
//Link Dancer skills to bard.
if( sd->status.sex ) {
if( sd->status.skill[idx - 8].lv < 10 )
continue;
sd->status.skill[idx].id = skill_id;
sd->status.skill[idx].lv = sd->status.skill[idx - 8].lv; // Set the level to the same as the linking skill
sd->status.skill[idx].flag = SKILL_FLAG_TEMPORARY; // Tag it as a non-savable, non-uppable, bonus skill
}
//Link Bard skills to dancer.
else {
if( sd->status.skill[idx].lv < 10 )
continue;
sd->status.skill[idx - 8].id = skill_id - 8;
sd->status.skill[idx - 8].lv = sd->status.skill[idx].lv; // Set the level to the same as the linking skill
sd->status.skill[idx - 8].flag = SKILL_FLAG_TEMPORARY; // Tag it as a non-savable, non-uppable, bonus skill
}
}
} }
// Removes Taekwon Ranker skill bonus // Removes Taekwon Ranker skill bonus
@ -2187,6 +2163,22 @@ void pc_calc_skilltree(struct map_session_data *sd)
sd->status.skill[sk_idx].lv = skill_tree_get_max(skid, sd->status.class_); sd->status.skill[sk_idx].lv = skill_tree_get_max(skid, sd->status.class_);
} }
} }
// Enable Bard/Dancer spirit linked skills.
if (sd->sc.count && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_BARDDANCER) {
std::vector<std::vector<uint16>> linked_skills = { { BA_WHISTLE, DC_HUMMING },
{ BA_ASSASSINCROSS, DC_DONTFORGETME },
{ BA_POEMBRAGI, DC_FORTUNEKISS },
{ BA_APPLEIDUN, DC_SERVICEFORYOU } };
for (const auto &skill : linked_skills) {
if (pc_checkskill(sd, skill[!sd->status.sex]) < 10)
continue;
// Tag it as a non-savable, non-uppable, bonus skill
pc_skill(sd, skill[sd->status.sex], 10, ADDSKILL_TEMP);
}
}
} }
//Checks if you can learn a new skill after having leveled up a skill. //Checks if you can learn a new skill after having leveled up a skill.