* Tweeked the declaration and initialization defines for vectors.
* Made do_sockets leave the for loop as soon as the readable number of sockets returned by select is found. * Made all posix compliant systems that support it and FreeBSD >= 5.1 (implements it but doesn't have the posix defines) use the precise and consistent tick() implementation. * Minor tweek to HEAP_SEARCH (same variable can be used in from and to). * Fixed the map server not exiting when make_listen_bind fails and returns -1. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11983 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,16 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/12/27
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* Tweeked the declaration and initialization defines for vectors.
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* Made do_sockets leave the for loop as soon as the readable number of
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sockets returned by select is found.
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* Made all posix compliant systems that support it and FreeBSD >= 5.1
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(implements it but doesn't have the posix defines) use the precise and
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consistent tick() implementation.
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* Minor tweek to HEAP_SEARCH (same variable can be used in from and to).
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* Fixed the map server not exiting when make_listen_bind fails and
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returns -1. [FlavioJS]
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2007/12/26
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* Fixed the incorrect interpretation of the map-cell height information
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stored in .gat files; this was causing an overall of 20000 cells to
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@ -854,11 +854,23 @@ void linkdb_final ( struct linkdb_node** head );
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/// Declares an anonymous vector struct.
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///
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/// @param __type Type of data
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#define VECTOR_DECL(__type) \
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struct { \
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size_t _max_; \
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size_t _len_; \
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__type* _data_; \
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}
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/// Declares a named vector struct.
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///
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/// @param __name Structure name
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/// @param __type Type of data
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#define VECTOR_STRUCT(__name,__type) \
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#define VECTOR_STRUCT_DECL(__name,__type) \
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struct __name { \
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size_t _max_; \
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size_t _len_; \
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@ -867,7 +879,16 @@ void linkdb_final ( struct linkdb_node** head );
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/// Declares a named vector struct variable.
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/// Declares and initializes an anonymous vector variable.
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///
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/// @param __type Type of data
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/// @param __var Variable name
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#define VECTOR_VAR(__type,__var) \
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VECTOR_DECL(__type) __var = {0,0,NULL}
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/// Declares and initializes a named vector variable.
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///
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/// @param __name Structure name
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/// @param __var Variable name
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@ -876,16 +897,11 @@ void linkdb_final ( struct linkdb_node** head );
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/// Declares a vector variable with an anonymous struct.
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/// Initializes a vector.
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///
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/// @param __type Type of data
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/// @param __var Variable name
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#define VECTOR_VAR(__type,__var) \
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struct { \
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size_t _max_; \
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size_t _len_; \
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__type* _data_; \
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} __var = {0,0,NULL}
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/// @param __vec Vector
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#define VECTOR_INIT(__vec) \
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memset(&(__vec), 0, sizeof(__vec))
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@ -716,11 +716,13 @@ int do_sockets(int next)
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}
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#else
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// otherwise assume that the fd_set is a bit-array and enumerate it in a standard way
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//TODO: select() returns the number of readable sockets; use that to exit the fd_max loop faster
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for (i = 1; i < fd_max; i++)
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for( i = 1; ret && i < fd_max; ++i )
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{
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if(sFD_ISSET(i,&rfd) && session[i])
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{
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session[i]->func_recv(i);
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--ret;
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}
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}
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#endif
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@ -12,8 +12,10 @@
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#include <time.h>
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h> // GetTickCount()
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#else
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#include <unistd.h>
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#include <sys/time.h> // struct timeval, gettimeofday()
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#endif
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@ -93,7 +95,7 @@ static unsigned int tick(void)
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{
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#if defined(WIN32)
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return GetTickCount();
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#elif defined(__FREEBSD__)
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#elif (defined(_POSIX_TIMERS) && _POSIX_TIMERS > 0 && defined(_POSIX_MONOTONIC_CLOCK) /* posix compliant */) || (defined(__FreeBSD_cc_version) && __FreeBSD_cc_version >= 500005 /* FreeBSD >= 5.1.0 */)
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struct timespec tval;
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clock_gettime(CLOCK_MONOTONIC, &tval);
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return tval.tv_sec * 1000 + tval.tv_nsec / 1000000;
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@ -147,8 +149,8 @@ unsigned int gettick(void)
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#define HEAP_SEARCH(target,from,to,pos) \
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do { \
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int max,pivot; \
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pos = from; \
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max = to; \
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pos = from; \
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while (pos < max) { \
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pivot = (pos + max) / 2; \
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if (DIFF_TICK(target, timer_data[timer_heap[pivot]].tick) < 0) \
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@ -12043,7 +12043,8 @@ int do_init_clif(void)
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packetdb_readdb();
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set_defaultparse(clif_parse);
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if (!make_listen_bind(bind_ip,map_port)) {
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if( make_listen_bind(bind_ip,map_port) == -1 )
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{
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ShowFatalError("can't bind game port\n");
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exit(EXIT_FAILURE);
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}
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@ -374,10 +374,10 @@ struct status_change_entry {
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};
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struct status_change {
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unsigned int option;// effect state
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unsigned int opt3;// skill state
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unsigned int option;// effect state (bitfield)
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unsigned int opt3;// skill state (bitfield)
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unsigned short opt1;// body state
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unsigned short opt2;// health state
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unsigned short opt2;// health state (bitfield)
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unsigned char count;
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//TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive.
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unsigned char jb_flag; //Joint Beat type flag
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