* Tweeked the declaration and initialization defines for vectors.

* Made do_sockets leave the for loop as soon as the readable number of sockets returned by select is found.
* Made all posix compliant systems that support it and FreeBSD >= 5.1 (implements it but doesn't have the posix defines) use the precise and consistent tick() implementation.
* Minor tweek to HEAP_SEARCH (same variable can be used in from and to).
* Fixed the map server not exiting when make_listen_bind fails and returns -1.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11983 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
FlavioJS 2007-12-27 03:35:57 +00:00
parent a91d8177c6
commit 4dcf5bb0b9
6 changed files with 50 additions and 19 deletions

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@ -3,6 +3,16 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/12/27
* Tweeked the declaration and initialization defines for vectors.
* Made do_sockets leave the for loop as soon as the readable number of
sockets returned by select is found.
* Made all posix compliant systems that support it and FreeBSD >= 5.1
(implements it but doesn't have the posix defines) use the precise and
consistent tick() implementation.
* Minor tweek to HEAP_SEARCH (same variable can be used in from and to).
* Fixed the map server not exiting when make_listen_bind fails and
returns -1. [FlavioJS]
2007/12/26
* Fixed the incorrect interpretation of the map-cell height information
stored in .gat files; this was causing an overall of 20000 cells to

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@ -854,11 +854,23 @@ void linkdb_final ( struct linkdb_node** head );
/// Declares an anonymous vector struct.
///
/// @param __type Type of data
#define VECTOR_DECL(__type) \
struct { \
size_t _max_; \
size_t _len_; \
__type* _data_; \
}
/// Declares a named vector struct.
///
/// @param __name Structure name
/// @param __type Type of data
#define VECTOR_STRUCT(__name,__type) \
#define VECTOR_STRUCT_DECL(__name,__type) \
struct __name { \
size_t _max_; \
size_t _len_; \
@ -867,7 +879,16 @@ void linkdb_final ( struct linkdb_node** head );
/// Declares a named vector struct variable.
/// Declares and initializes an anonymous vector variable.
///
/// @param __type Type of data
/// @param __var Variable name
#define VECTOR_VAR(__type,__var) \
VECTOR_DECL(__type) __var = {0,0,NULL}
/// Declares and initializes a named vector variable.
///
/// @param __name Structure name
/// @param __var Variable name
@ -876,16 +897,11 @@ void linkdb_final ( struct linkdb_node** head );
/// Declares a vector variable with an anonymous struct.
/// Initializes a vector.
///
/// @param __type Type of data
/// @param __var Variable name
#define VECTOR_VAR(__type,__var) \
struct { \
size_t _max_; \
size_t _len_; \
__type* _data_; \
} __var = {0,0,NULL}
/// @param __vec Vector
#define VECTOR_INIT(__vec) \
memset(&(__vec), 0, sizeof(__vec))

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@ -716,11 +716,13 @@ int do_sockets(int next)
}
#else
// otherwise assume that the fd_set is a bit-array and enumerate it in a standard way
//TODO: select() returns the number of readable sockets; use that to exit the fd_max loop faster
for (i = 1; i < fd_max; i++)
for( i = 1; ret && i < fd_max; ++i )
{
if(sFD_ISSET(i,&rfd) && session[i])
{
session[i]->func_recv(i);
--ret;
}
}
#endif

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@ -12,8 +12,10 @@
#include <time.h>
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h> // GetTickCount()
#else
#include <unistd.h>
#include <sys/time.h> // struct timeval, gettimeofday()
#endif
@ -93,7 +95,7 @@ static unsigned int tick(void)
{
#if defined(WIN32)
return GetTickCount();
#elif defined(__FREEBSD__)
#elif (defined(_POSIX_TIMERS) && _POSIX_TIMERS > 0 && defined(_POSIX_MONOTONIC_CLOCK) /* posix compliant */) || (defined(__FreeBSD_cc_version) && __FreeBSD_cc_version >= 500005 /* FreeBSD >= 5.1.0 */)
struct timespec tval;
clock_gettime(CLOCK_MONOTONIC, &tval);
return tval.tv_sec * 1000 + tval.tv_nsec / 1000000;
@ -147,8 +149,8 @@ unsigned int gettick(void)
#define HEAP_SEARCH(target,from,to,pos) \
do { \
int max,pivot; \
pos = from; \
max = to; \
pos = from; \
while (pos < max) { \
pivot = (pos + max) / 2; \
if (DIFF_TICK(target, timer_data[timer_heap[pivot]].tick) < 0) \

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@ -12043,7 +12043,8 @@ int do_init_clif(void)
packetdb_readdb();
set_defaultparse(clif_parse);
if (!make_listen_bind(bind_ip,map_port)) {
if( make_listen_bind(bind_ip,map_port) == -1 )
{
ShowFatalError("can't bind game port\n");
exit(EXIT_FAILURE);
}

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@ -374,10 +374,10 @@ struct status_change_entry {
};
struct status_change {
unsigned int option;// effect state
unsigned int opt3;// skill state
unsigned int option;// effect state (bitfield)
unsigned int opt3;// skill state (bitfield)
unsigned short opt1;// body state
unsigned short opt2;// health state
unsigned short opt2;// health state (bitfield)
unsigned char count;
//TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive.
unsigned char jb_flag; //Joint Beat type flag