* Some fixes to the previous commit (apparently it didn't compile with VS 2008)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13785 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Playtester 2009-05-17 15:43:59 +00:00
parent a58c54b299
commit 4e49aad859

View File

@ -3320,12 +3320,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case SA_MONOCELL:
if (dstmd)
{
if ( dstmd->status.mode&MD_BOSS )
int class_;
if ( sd && dstmd->status.mode&MD_BOSS )
{
clif_skill_fail(sd,skillid,0,0);
break;
}
int class_ = skillid==SA_MONOCELL?1002:mob_get_random_id(2, 1, 0);
class_ = skillid==SA_MONOCELL?1002:mob_get_random_id(2, 1, 0);
clif_skill_nodamage(src,bl,skillid,skilllv,1);
mob_class_change(dstmd,class_);
if( tsc && dstmd->status.mode&MD_BOSS )
@ -3339,7 +3340,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
break;
case SA_DEATH:
if ( dstmd && dstmd->status.mode&MD_BOSS )
if ( sd && dstmd && dstmd->status.mode&MD_BOSS )
{
clif_skill_fail(sd,skillid,0,0);
break;