Fixed one forgotten mob spawning function call causing mobs to duplicate when respawning (followup to r12350) (bugreport:1173)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12353 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2004,7 +2004,7 @@ void map_spawnmobs(int m)
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if(map[m].moblist[i]!=NULL)
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if(map[m].moblist[i]!=NULL)
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{
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{
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k+=map[m].moblist[i]->num;
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k+=map[m].moblist[i]->num;
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npc_parse_mob2(map[m].moblist[i],i);
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npc_parse_mob2(map[m].moblist[i],true);
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}
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}
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if (battle_config.etc_log && k > 0)
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if (battle_config.etc_log && k > 0)
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