- A quick fix for lazy scripters -_- sheesh
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7154 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -7,8 +7,6 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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* [Improved]:
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- script_save_mapreg for MapregSQL Saving to display perfomance only in slow
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queries. [Lance]
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* [Improved]:
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- npc_parse_script to show information and remove duplicated NPCs [Lance]
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2006/06/13
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* Updated mob_db.sql and item_db.sql to latest. [Skotlex]
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* Added account_id index to char table. Thanks to Buuyo for reporting it.
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@ -1898,19 +1898,19 @@ static int npc_parse_script (char *w1,char *w2,char *w3,char *w4,char *first_lin
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} else {
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// duplicate‚·‚é
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char srcname[128];
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struct npc_data *nd2;
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struct npc_data *dnd;
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if (sscanf(w2, "duplicate(%[^)])", srcname) != 1) {
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ShowError("bad duplicate name (in %s)! : %s", current_file, w2);
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return 0;
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}
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if ((nd2 = npc_name2id(srcname)) == NULL) {
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if ((dnd = npc_name2id(srcname)) == NULL) {
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ShowError("bad duplicate name (in %s)! (not exist) : %s\n", current_file, srcname);
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return 0;
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}
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script = nd2->u.scr.script;
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label_dup = nd2->u.scr.label_list;
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label_dupnum = nd2->u.scr.label_list_num;
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src_id = nd2->bl.id;
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script = dnd->u.scr.script;
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label_dup = dnd->u.scr.label_list;
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label_dupnum = dnd->u.scr.label_list_num;
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src_id = dnd->bl.id;
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}// end of ƒXƒNƒŠƒvƒg‰ð<E280B0>Í
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@ -1953,6 +1953,11 @@ static int npc_parse_script (char *w1,char *w2,char *w3,char *w4,char *first_lin
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memcpy(nd->exname, w3, NAME_LENGTH-1);
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}
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if((dnd = npc_name2id(nd->exname))){
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ShowInfo("npc_parse_script: Overriding NPC '%s::%s' to '%s::%d'.. (Duplicated System Name - Lazy scripters >_>) \n",nd->name,nd->exname,nd->name,npc_script);
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sprintf(nd->exname, "%d", npc_script);
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}
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nd->bl.prev = nd->bl.next = NULL;
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nd->bl.m = m;
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nd->bl.x = x;
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@ -1967,11 +1972,6 @@ static int npc_parse_script (char *w1,char *w2,char *w3,char *w4,char *first_lin
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nd->bl.type = BL_NPC;
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nd->bl.subtype = SCRIPT;
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if((dnd = npc_name2id(nd->exname))){
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ShowInfo("npc_parse_script: Removing duplicated NPC '%s::%s'...\n", dnd->name, dnd->exname);
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npc_unload(dnd);
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}
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for (i = 0; i < MAX_EVENTTIMER; i++)
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nd->eventtimer[i] = -1;
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if (m >= 0) {
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