Follow-up to a4f2bdb
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@@ -3769,6 +3769,14 @@ window.
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---------------------------------------
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*dispbottomcolor "<message>",<color>,<accound_id>;
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This command will send the given message with color into the invoking character's chat
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window. The color format is in RGB (0xRRGGBB). The color is
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by default green (0xFFFFFF).
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---------------------------------------
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*warp "<map name>",<x>,<y>;
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This command will take the invoking character to the specified map, and if
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@@ -19111,13 +19111,13 @@ BUILDIN_FUNC(countspiritball) {
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}
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/** Send message with color to player
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* displaymessage("<message>"{,<color>{,<Account ID>}})
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* dispbottomcolor("<message>"{,<color>{,<Account ID>}})
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* @param message
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* @param color Hex color default (Green)
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* @param account_id Target player (Optional)
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* @author [Napster]
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*/
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BUILDIN_FUNC(displaymessage)
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BUILDIN_FUNC(dispbottomcolor)
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{
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TBL_PC *sd;
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int color;
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@@ -19681,8 +19681,7 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF(addspiritball,"ii?"),
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BUILDIN_DEF(delspiritball,"i?"),
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BUILDIN_DEF(countspiritball,"?"),
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BUILDIN_DEF(displaymessage,"s??"),
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BUILDIN_DEF2(displaymessage,"dispcolor","s??"),
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BUILDIN_DEF(dispbottomcolor,"s??"),
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#include "../custom/script_def.inc"
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