From 4f851fe9008807e5eabde97d192d7dd6210ebba4 Mon Sep 17 00:00:00 2001 From: Lupus Date: Thu, 9 Nov 2006 07:02:14 +0000 Subject: [PATCH] Fixed Health Conversion skill formula bug git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9181 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 3 +++ src/map/skill.c | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 5744c88182..6efe21b936 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,9 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2006/11/09 +======= + * Fixed Health Conversion skill formula bug. [Lupus] 2006/11/08 * Fixed Desperado's hit-rate, now it behaves as it should. [Skotlex] * The GVG map-packet will now also be sent for guild dungeon maps. diff --git a/src/map/skill.c b/src/map/skill.c index 5c1c6448d7..c590200026 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4990,7 +4990,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in { int hp, sp; hp = sstatus->max_hp/10; - sp = hp * 10 * skilllv / 100; + sp = hp + (hp * 10 * skilllv) / 100; if (!status_charge(src,hp,0)) { if (sd) clif_skill_fail(sd,skillid,0,0); break;