Fixed a bug in reloadnpcfile (#5553)

Introduced in d098c01b

Fixes #5541
Fixes #4846

Thanks to @Triedge and @Stingor
This commit is contained in:
Lemongrass3110 2020-11-17 12:41:34 +01:00 committed by GitHub
parent 602c6035e5
commit 4f853c96e9
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 35 additions and 21 deletions

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@ -4752,6 +4752,9 @@ ACMD_FUNC(loadnpc)
npc_read_event_script();
ShowStatus( "NPC file '" CL_WHITE "%s" CL_RESET "' was reloaded.\n", message );
npc_event_doall_path( script_config.init_event_name, message );
clif_displaymessage(fd, msg_txt(sd,262)); // Script loaded.
return 0;
}
@ -4797,6 +4800,9 @@ ACMD_FUNC(reloadnpcfile) {
npc_read_event_script();
ShowStatus( "NPC file '" CL_WHITE "%s" CL_RESET "' was reloaded.\n", message );
npc_event_doall_path( script_config.init_event_name, message );
clif_displaymessage(fd, msg_txt(sd,262)); // Script loaded.
return 0;
}

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@ -563,6 +563,27 @@ int npc_event_doall_id(const char* name, int rid)
return c;
}
// runs the specified event on all NPCs with the given path
int npc_event_doall_path( const char* event_name, const char* path ){
s_mapiterator* iter = mapit_geteachnpc();
npc_data* nd;
int count = 0;
while( ( nd = (npc_data*)mapit_next( iter ) ) != nullptr ){
if( nd->path && strcasecmp( nd->path, path ) == 0 ){
char name[EVENT_NAME_LENGTH];
safesnprintf( name, EVENT_NAME_LENGTH, "%s::%s", nd->exname, event_name );
count += npc_event_do( name );
}
}
ShowStatus( "Event '" CL_WHITE "%s" CL_RESET "' executed with '" CL_WHITE "%d" CL_RESET "' NPCs.\n", event_name, count );
return count;
}
/*==========================================
* Clock event execution
* OnMinute/OnClock/OnHour/OnDay/OnDDHHMM
@ -2526,7 +2547,7 @@ int npc_addsrcfile(const char* name, bool loadscript)
file_prev->next = file;
if (loadscript)
return npc_parsesrcfile(file->name, true);
return npc_parsesrcfile(file->name);
return 1;
}
@ -3233,7 +3254,7 @@ static const char* npc_skip_script(const char* start, const char* buffer, const
* @param filepath : filename with path wich we are parsing
* @return new index for next parsing
*/
static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, bool runOnInit) {
static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) {
int16 dir = 0;
short m, x, y, xs = 0, ys = 0; // [Valaris] thanks to fov
struct script_code *script;
@ -3345,20 +3366,6 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons
nd->u.scr.timerid = INVALID_TIMER;
if( runOnInit ) {
char evname[EVENT_NAME_LENGTH];
struct event_data *ev;
snprintf(evname, ARRAYLENGTH(evname), "%s::%s", nd->exname, script_config.init_event_name);
if( ( ev = (struct event_data*)strdb_get(ev_db, evname) ) ) {
//Execute OnInit
run_script(nd->u.scr.script,ev->pos,0,nd->bl.id);
}
}
return end;
}
@ -4401,7 +4408,7 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con
* @param runOnInit : should we exec OnInit when it's done ?
* @return 0:error, 1:success
*/
int npc_parsesrcfile(const char* filepath, bool runOnInit)
int npc_parsesrcfile(const char* filepath)
{
int16 m, x, y;
int lines = 0;
@ -4570,7 +4577,7 @@ int npc_parsesrcfile(const char* filepath, bool runOnInit)
if( strcasecmp(w1,"function") == 0 )
p = npc_parse_function(w1, w2, w3, w4, p, buffer, filepath);
else
p = npc_parse_script(w1,w2,w3,w4, p, buffer, filepath,runOnInit);
p = npc_parse_script(w1,w2,w3,w4, p, buffer, filepath);
}
else if( (i=0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3 )
p = npc_parse_duplicate(w1,w2,w3,w4, p, buffer, filepath);
@ -4756,7 +4763,7 @@ int npc_reload(void) {
// Reloading npcs now
for (nsl = npc_src_files; nsl; nsl = nsl->next) {
ShowStatus("Loading NPC file: %s" CL_CLL "\r", nsl->name);
npc_parsesrcfile(nsl->name,false);
npc_parsesrcfile(nsl->name);
}
ShowInfo ("Done loading '" CL_WHITE "%d" CL_RESET "' NPCs:" CL_CLL "\n"
"\t-'" CL_WHITE "%d" CL_RESET "' Warps\n"
@ -4907,7 +4914,7 @@ void do_init_npc(void){
ShowStatus("Loading NPCs...\r");
for( file = npc_src_files; file != NULL; file = file->next ) {
ShowStatus("Loading NPC file: %s" CL_CLL "\r", file->name);
npc_parsesrcfile(file->name,false);
npc_parsesrcfile(file->name);
}
ShowInfo ("Done loading '" CL_WHITE "%d" CL_RESET "' NPCs:" CL_CLL "\n"
"\t-'" CL_WHITE "%d" CL_RESET "' Warps\n"

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@ -1263,7 +1263,7 @@ int npc_get_new_npc_id(void);
int npc_addsrcfile(const char* name, bool loadscript);
void npc_delsrcfile(const char* name);
int npc_parsesrcfile(const char* filepath, bool runOnInit);
int npc_parsesrcfile(const char* filepath);
void do_clear_npc(void);
void do_final_npc(void);
void do_init_npc(void);
@ -1274,6 +1274,7 @@ int npc_event_do_id(const char* name, int rid);
int npc_event_doall(const char* name);
void npc_event_runall( const char* eventname );
int npc_event_doall_id(const char* name, int rid);
int npc_event_doall_path(const char* event_name, const char* path);
int npc_timerevent_start(struct npc_data* nd, int rid);
int npc_timerevent_stop(struct npc_data* nd);