- Corrected TripleAction's damage. It should do 150%*3 instead of 100*3% damage.

- Updated GS_CRACKER's stun chance using Doddler's info as reference.
- GS_FLING won't reduce armor defense when used on players.
- Added constant MAX_STEAL_DROP to determine up to which slot you can steal.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9286 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex
2006-11-21 19:47:20 +00:00
parent 83affac575
commit 4f9e65d7ee
6 changed files with 22 additions and 6 deletions

View File

@@ -5539,7 +5539,10 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
break;
case SC_FLING:
val2 = 5*val1; //Def reduction
if (bl->type == BL_PC)
val2 = 0; //No armor reduction to players.
else
val2 = 5*val1; //Def reduction
val3 = 5*val1; //Def2 reduction
break;
case SC_PROVOKE: