- Corrected TripleAction's damage. It should do 150%*3 instead of 100*3% damage.
- Updated GS_CRACKER's stun chance using Doddler's info as reference. - GS_FLING won't reduce armor defense when used on players. - Added constant MAX_STEAL_DROP to determine up to which slot you can steal. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9286 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -5539,7 +5539,10 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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break;
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case SC_FLING:
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val2 = 5*val1; //Def reduction
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if (bl->type == BL_PC)
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val2 = 0; //No armor reduction to players.
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else
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val2 = 5*val1; //Def reduction
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val3 = 5*val1; //Def2 reduction
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break;
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case SC_PROVOKE:
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