Fixes to Merchant and Blacksmith skill quests (ran into them by playing on an eA server and using RI's wiki)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9930 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
DracoRPG 2007-02-28 01:57:47 +00:00
parent 3c942928c1
commit 50278812ad
3 changed files with 13 additions and 5 deletions

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@ -27,6 +27,10 @@ KarLaeda
Date Added Date Added
====== ======
2007/02/28 2007/02/28
* Fixes to Merchant/Smith skill quests according to ragnainfo wiki [DracoRPG]
- Added missing 1 Banana Juice requirement to Cart Revolution quest
- Fixed the weight condition for Greed quest : you have to carry so much that
you can't hold 500 more, whereas eA wanted you to be able to hold 500 more
* Fixed 2 questions in Rasputin's test, thanks to vvCC [Lupus] * Fixed 2 questions in Rasputin's test, thanks to vvCC [Lupus]
2007/02/27 2007/02/27
* Added alternate bonus item to Alchemist Quest, thanks to b3nn0 [Lupus] * Added alternate bonus item to Alchemist Quest, thanks to b3nn0 [Lupus]

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@ -18,6 +18,7 @@
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG] //= 1.3b Splitted into different files [DracoRPG]
//= 1.3c Inverted the weight check for Greed [DracoRPG]
//============================================================ //============================================================
@ -29,7 +30,7 @@ geffen.gat,172,53,7 script Goodday 826,{
mes "[Goodday]"; mes "[Goodday]";
if(BaseJob!=Job_Blacksmith) goto L_nosmith; if(BaseJob!=Job_Blacksmith) goto L_nosmith;
if(getskilllv(1013)) goto L_alreadyhave; if(getskilllv(1013)) goto L_alreadyhave;
if(Weight < 5000 || (Weight > MaxWeight-MaxWeight/10)) goto L_notstrong; if(Weight < MaxWeight-5000) goto L_notstrong; // You must carry so much that you cannot add 500 more (weight is x10!)
mes "You look pretty strong, so I'll"; mes "You look pretty strong, so I'll";
mes "teach you a little trick I found"; mes "teach you a little trick I found";
@ -43,8 +44,8 @@ L_notstrong:
mes "Come back when you're strong"; mes "Come back when you're strong";
mes "enough to handle the weight"; mes "enough to handle the weight";
mes "of my ability. You will need"; mes "of my ability. You will need";
mes "to be able to carry over 5000"; mes "to carry so much that you won't";
mes "weight, and not be over 90%."; mes "be able to add 500 more weight.";
close; close;
L_nosmith: L_nosmith:

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@ -18,6 +18,7 @@
//= 1.4 Fixed exploits [Lupus] //= 1.4 Fixed exploits [Lupus]
//= 1.4a Fixed some typos [IVBela] 1.4b Gershaun -> Gershuan //= 1.4a Fixed some typos [IVBela] 1.4b Gershaun -> Gershuan
//= changed perm. variables to temp ones [Lupus] //= changed perm. variables to temp ones [Lupus]
//= 1.4b Added missing 1 Banana Juice requirement to Cart Revolution [DracoRPG]
//============================================================ //============================================================
@ -246,7 +247,8 @@ L_Start:
mes "20 Fly wings,"; mes "20 Fly wings,";
mes "15 Iron,"; mes "15 Iron,";
mes "5 Tentacles,"; mes "5 Tentacles,";
mes "2 Grape Juice^000000."; mes "2 Grape Juice,";
mes "1 Banana Juice^000000.";
next; next;
mes "[Gershuan]"; mes "[Gershuan]";
mes "Come back when you have all of these items. Good luck."; mes "Come back when you have all of these items. Good luck.";
@ -266,7 +268,8 @@ L_Start:
close; close;
L_GetSkill: L_GetSkill:
if((countitem(533)<2) || (countitem(998)<15) || (countitem(938)<30) || (countitem(601)<20) || (countitem(962)<5)) goto sM_0; if((countitem(532)<1) || (countitem(533)<2) || (countitem(998)<15) || (countitem(938)<30) || (countitem(601)<20) || (countitem(962)<5)) goto sM_0;
delitem 532,1;
delitem 533,2; delitem 533,2;
delitem 998,15; delitem 998,15;
delitem 938,30; delitem 938,30;