Merge branch 'master' into feature/blocking_play

This commit is contained in:
Aleos 2020-04-30 08:51:56 -04:00 committed by GitHub
commit 506cf4fbdd
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GPG Key ID: 4AEE18F83AFDEB23
747 changed files with 149244 additions and 50881 deletions

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@ -6,9 +6,15 @@ root = true
# Add a blank newline to the end of every file after saving
# Trim trailing whitespace
# Adjust character set
[*]
insert_final_newline = true
trim_trailing_whitespace = true
charset = utf-8
# Use tabs in source
[*.{cpp,c,hpp,h}]
indent_style = tab
# YAML does not support hard tabs.
[*.{yml,yaml}]

3
.gitattributes vendored
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@ -1,5 +1,6 @@
* text=auto
*.c diff=cpp
*.cpp diff=cpp
*.yml diff text eol=lf
*.sln merge=union
*.vcproj merge=union
*.vcxproj merge=union

9
.gitignore vendored
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@ -29,6 +29,7 @@ Thumbs.db
*.a
*.vcxproj.user
/char-server
/csv2yaml
/config.log
/config.status
/core
@ -71,7 +72,7 @@ Thumbs.db
/src/common/Makefile
/src/common/obj_all
/src/common/obj_sql
/src/common/svnversion.h
/src/common/version.hpp
# /src/custom/
/src/custom
@ -83,7 +84,7 @@ Thumbs.db
# /src/map/
/src/map/Makefile
/src/map/obj_sql
/src/map/pcre.h
/src/map/pcre.hpp
# /src/tool/
/src/tool/Makefile
@ -112,6 +113,7 @@ Thumbs.db
# bat tools
/charserv.bat
/csv2yaml.bat
/logserv.bat
/mapcache.bat
/mapserv.bat
@ -122,3 +124,6 @@ Thumbs.db
/libmysql.dll
/pcre8.dll
/zlib.dll
# CMakeFiles
/CMakeFiles/

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@ -25,6 +25,7 @@ brianluau <brianluau@users.noreply.github.com> <brianluau@54d463be-8e91-2dee-ded
cydh <cydh@users.noreply.github.com> <cydh@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Daegaladh <Daegaladh@users.noreply.github.com> <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Deadly Silence <mail@deadly-silence.de> <deadlysilence@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Epoque1 <22254628+Epoque1@users.noreply.github.com> <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec>
euphyy <euphy.raliel@rathena.org> <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>
flaviojs <flaviojs2005@gmail.com> <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>
flaviojs <flaviojs2005@gmail.com> <flaviojs2005@54d463be-8e91-2dee-dedb-b68131a5f0ec>
@ -133,7 +134,6 @@ skotlex <skotlex@mailforce.net> <Skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# mc_cameri <mc_cameri@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# evera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# SinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# epoque11 <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# DracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# littlewolf <littlewolf@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# eaac <eaac@54d463be-8e91-2dee-dedb-b68131a5f0ec>

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@ -137,7 +137,7 @@ matrix:
## MacOS default MySQL configuration does not like our card seller(only full group by)
# - ./tools/ci/npc.sh
# - make clean
# - make server
# - make all
# - ./login-server --run-once
# - ./char-server --run-once
# - ./map-server --run-once
@ -181,7 +181,7 @@ script:
- ./configure $CONFIGURE_FLAGS || travis_terminate 1
- ./tools/ci/npc.sh
- make clean || travis_terminate 1
- make server || travis_terminate 1
- make all || travis_terminate 1
- ./login-server --run-once
- ./char-server --run-once
- ./map-server --run-once

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@ -106,7 +106,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
@ -120,7 +120,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>

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@ -95,7 +95,7 @@
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
</ItemDefinitionGroup>
@ -107,7 +107,7 @@
</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
</ItemDefinitionGroup>

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@ -227,6 +227,7 @@ Sirius_White
sk
SketchyPhoenix
Skotlex
SnakeDrak
spamrat
SPDFMember
spira

233
README.md
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@ -1,205 +1,72 @@
rAthena
=======
<img src="branding/logo.png" align="right" height="90" />
Build Status: [![Build Status](https://travis-ci.org/rathena/rathena.png?branch=master)](https://travis-ci.org/rathena/rathena) [![Build status](https://ci.appveyor.com/api/projects/status/8574b8nlwd57loda/branch/master?svg=true)](https://ci.appveyor.com/project/rAthenaAPI/rathena/branch/master) [![Total alerts](https://img.shields.io/lgtm/alerts/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/alerts/) [![Language grade: C/C++](https://img.shields.io/lgtm/grade/cpp/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/context:cpp)
# rAthena
[![Build Status](https://travis-ci.org/rathena/rathena.png?branch=master)](https://travis-ci.org/rathena/rathena) [![Build status](https://ci.appveyor.com/api/projects/status/8574b8nlwd57loda/branch/master?svg=true)](https://ci.appveyor.com/project/rAthenaAPI/rathena/branch/master) [![Total alerts](https://img.shields.io/lgtm/alerts/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/alerts/) [![Language grade: C/C++](https://img.shields.io/lgtm/grade/cpp/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/context:cpp) ![GitHub](https://img.shields.io/github/license/rathena/rathena.svg) ![GitHub repo size](https://img.shields.io/github/repo-size/rathena/rathena.svg)
> rAthena is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. rAthena is a continuation of the eAthena project.
Table of Contents
---------
1. What is rAthena?
2. Prerequisites
3. Installation
4. Troubleshooting
5. Helpful Links
6. More Documentation
7. How to Contribute
[Forum](https://rathena.org/board)|[Discord](https://rathena.org/discord)|[Wiki](https://github.com/rathena/rathena/wiki)|[FluxCP](https://github.com/rathena/FluxCP)|[Crowdfunding](https://rathena.org/board/crowdfunding/)|[Fork and Pull Request Q&A](https://rathena.org/board/topic/86913-pull-request-qa/)
--------|--------|--------|--------|--------|--------
1. What is rAthena?
---------
rAthena is a collaborative software development project revolving around the
creation of a robust massively multiplayer online role playing game (MMORPG)
server package. Written in C, the program is very versatile and provides NPCs,
warps and modifications. The project is jointly managed by a group of volunteers
located around the world as well as a tremendous community providing QA and
support. rAthena is a continuation of the eAthena project.
### Table of Contents
1. [Prerequisites](#1-prerequisites)
2. [Installation](#2-installation)
3. [Troubleshooting](#3-troubleshooting)
4. [More Documentation](#4-more-documentation)
5. [How to Contribute](#5-how-to-contribute)
6. [License](#6-license)
2. Prerequisites
---------
Before installing rAthena there are certain tools and applications you will need.
This differs between the varying operating systems available, so the following
is broken down into Windows and Linux prerequisites.
## 1. Prerequisites
Before installing rAthena there are certain tools and applications you will need which
differs between the varying operating systems available.
* Windows
* MySQL ( http://www.mysql.com/downloads/mysql/ )
* MySQL Workbench ( http://www.mysql.com/downloads/workbench/ )
* MS Visual Studio ( https://www.visualstudio.com/downloads/ )
* TortoiseGIT ( http://code.google.com/p/tortoisegit/ )
* git for Windows ( https://gitforwindows.org/ )
### Hardware
Hardware Type | Minimum | Recommended
------|------|------
CPU | 1 Core | 2 Cores
RAM | 1 GB | 2 GB
Disk Space | 300 MB | 500 MB
* Linux (names of packages may require specific version numbers on certain distributions)
* gcc
* g++
* make
* mysql
* mysql-devel
* mysql-server
* pcre-devel
* zlib-devel
* git
### Operating System & Preferred Compiler
Operating System | Compiler
------|------
Linux | [gcc-5 or newer](https://www.gnu.org/software/gcc/gcc-5/) / [Make](https://www.gnu.org/software/make/)
Windows | [MS Visual Studio 2013, 2015, 2017](https://www.visualstudio.com/downloads/)
3. Installation
---------
This section is a very brief set of installation instructions. For more concise guides
relevant to your Operation System, please refer to the Wiki (links at the end of this file).
### Required Applications
Application | Name
------|------
Database | [MySQL 5 or newer](https://www.mysql.com/downloads/) / [MariaDB 5 or newer](https://downloads.mariadb.org/)
Git | [Windows](https://gitforwindows.org/) / [Linux](https://git-scm.com/download/linux)
* Windows
* Install prerequisites
* Create a folder to download rAthena into (e.g. C:\rAthena)
* Right click this folder and select "Git Clone"
* Paste the GitHub URL into the box:
### Optional Applications
Application | Name
------|------
Database | [MySQL Workbench 5 or newer](http://www.mysql.com/downloads/workbench/)
https://github.com/rathena/rathena.git
* Open MySQL Workbench and create an instance to connect to your MySQL Server
* Create a database (rathena), a user (rathena), give permissions (GRANT SELECT,INSERT,UPDATE,DELETE)
and then login using the new user
* Use MySQL Workbench to run the .sql files in /sql-files/ on the new rathena database
## 2. Installation
* Linux
* Type:
* (For CentOS)
### Full Installation Instructions
* [Windows](https://github.com/rathena/rathena/wiki/Install-on-Windows)
* [CentOS](https://github.com/rathena/rathena/wiki/Install-on-Centos)
* [Debian](https://github.com/rathena/rathena/wiki/Install-on-Debian)
* [FreeBSD](https://github.com/rathena/rathena/wiki/Install-on-FreeBSD)
yum install gcc g++ make mysql mysql-devel mysql-server pcre-devel zlib-devel git
* (For Debian)
## 3. Troubleshooting
apt-get install git make gcc g++ libmysqlclient-dev zlib1g-dev libpcre3-dev
* Type:
mysql_secure_installation
* Start your MySQL server
* Setup a MySQL user:
CREATE USER 'rathena'@'localhost' IDENTIFIED BY 'password';
* Assign permissions:
GRANT SELECT,INSERT,UPDATE,DELETE ON `rathena\_rag`.* TO 'rathena'@'localhost';
* Clone a GIT repository:
git clone https://github.com/rathena/rathena.git ~/rathena
* Insert SQL files:
mysql --user=root -p rathena_rag < trunk/sql-files/main.sql (and others)
* Configure and compile:
./configure && make clean && make server
* Configure and compile (for Centos 64 bit with Maria DB):
./configure --enable-64bit --with-MYSQL_LIBS=/usr/lib64/libmysqlclient.so && make clean && make server
* When you're ready, start the servers:
./athena-start start
* Optional
* If you want to have your own forked version but still get updates from the main rAthena repository
* Fork this repository to your GitHub account
* List the current configured remote repository for your fork:
git remote -v
* Specify a new remote upstream repository that will be synced with your fork:
git remote add upstream https://github.com/rathena/rathena.git
* Verify the new upstream repository you've specified for your fork:
git remote -v
* You should see the main rAthena repository as well as your forked repository
* Now, when you want to get updates from rAthena, simply do:
git pull upstream master
* Remember that rAthena falls under [GNU GPLv3](https://github.com/rathena/rathena/blob/master/LICENSE).
4. Troubleshooting
---------
If you're having problems with starting your server, the first thing you should
do is check what's happening on your consoles. More often that not, all support issues
can be solved simply by looking at the error messages given.
can be solved simply by looking at the error messages given. Check out the [wiki](https://github.com/rathena/rathena/wiki)
or [forums](https://rathena.org/forum) if you need more support on troubleshooting.
Examples:
* You get an error on your map-server that looks something like this:
[Error]: npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in
file 'npc/custom/jobmaster.txt', line '17'. Skipping line...
* w1=prontera,153,193,6 script
* w2=Job Master
* w3=123,{
* w4=
If you look at the error, it's telling you that you're missing (or have an extra) TAB.
This is easily fixed by looking at this part of the error:
* w1=prontera,153,193,6 script
If there was a TAB where it's supposed to be, that line would have prontera,153,193,6 at w1
and 'script' at w2. As there's a space instead of a TAB, the two sections are read as a
single parameter.
* You have a default user/password warning similar to the following:
[Warning]: Using the default user/password s1/p1 is NOT RECOMMENDED.
[Notice]: Please edit your 'login' table to create a proper inter-server user/pa
ssword (gender 'S')
[Notice]: and then edit your user/password in conf/map_athena.conf (or conf/impo
rt/map_conf.txt)
Relax. This is just indicating that you're using the default username and password. To
fix this, check over the part in the installation instructions relevant to the `login` table.
* Your map-server outputs the following:
[Error]: make_connection: connect failed (socket #2, error 10061: No connection
could be made because the target machine actively refused it.
)!
If this shows up on the map server, it generally means that there is no Char Server available
to accept the connection.
5. Helpful Links
---------
* rAthena Forums
* https://rathena.org/
* GIT Repository
* https://github.com/rathena/rathena
* Full Installation Instructions
* [Windows](https://github.com/rathena/rathena/wiki/Install-on-Windows)
* [CentOS](https://github.com/rathena/rathena/wiki/Install-on-Centos)
* [Debian](https://github.com/rathena/rathena/wiki/Install-on-Debian)
* [FreeBSD](https://github.com/rathena/rathena/wiki/Install-on-FreeBSD)
* rAthena Discord Chat
https://rathena.org/discord
* rAthena Wiki
https://github.com/rathena/rathena/wiki
* Fork and Pull Request Q&A
https://rathena.org/board/topic/86913-pull-request-qa/
6. More Documentation
---------
## 4. More Documentation
rAthena has a large collection of help files and sample NPC scripts located in the /doc/
directory. These include detailed explanations of NPC script commands, atcommands (@),
group permissions, item bonuses, and packet structures, among many other topics. We
recommend that all users take the time to look over this directory before asking for
assistance elsewhere.
7. How to Contribute
---------
## 5. How to Contribute
Details on how to contribute to rAthena can be found in [CONTRIBUTING.md](https://github.com/rathena/rathena/blob/master/.github/CONTRIBUTING.md)!
## 6. License
Copyright (c) rAthena Development Team - Licensed under [GNU General Public License v3.0](https://github.com/rathena/rathena/blob/master/LICENSE)

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@ -26,8 +26,12 @@ build_script:
services: mysql
test_script:
- cmd: >-
rem ========================================================================
rem Set up the environment variables we need
rem ========================================================================
set DB_HOST=127.0.0.1
set DB_ROOT=root
@ -44,53 +48,28 @@ test_script:
cd C:\projects\rathena
rem TODO should be replace with tools\ci\sql.bat as soon as possible
rem ========================================================================
rem MySQL database setup
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% -e "CREATE DATABASE %DB_NAME%;"
rem ========================================================================
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\main.sql"
call tools\ci\sql.bat
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\logs.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_cash_db.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_cash_db2.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_db.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_db2.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_db_re.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_db2_re.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_db.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_db2.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_db_re.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_db2_re.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_skill_db.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_skill_db2.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_skill_db_re.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_skill_db2_re.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\roulette_default_data.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% -e "GRANT SELECT,INSERT,UPDATE,DELETE ON %DB_NAME%.* TO '%DB_USER%'@'%DB_HOST%' IDENTIFIED BY '%DB_USERPW%';"
rem ========================================================================
rem Activate all custom and test scripts
rem ========================================================================
start /d tools\ci npc.bat
rem ========================================================================
rem Start the map server
rem ========================================================================
login-server.exe --run-once
char-server.exe --run-once

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/* Atcommands and charcommands configuration file */
/* The symbol that will be used to recognize commands.
You can set any one character except:
- control-characters (0x00-0x1f),
- '%' (party chat symbol)
- '$' (guild chat symbol)
- '/' (client commands symbol)
atcommand_symbol represents @commands used locally.
charcommand_symbol represents #commands used on other players.
*/
atcommand_symbol : "@"
charcommand_symbol: "#"
/* Command aliases
You can define aliases for any command. Aliases work just like original
command.
Format is
<commandname>: ["<alias>", ...]
*/
aliases: {
mobinfo: ["monsterinfo", "mi"]
iteminfo: ["ii"]
time: ["date", "serverdate", "servertime"]
autotrade: ["at"]
help: ["h"]
jumpto: ["goto", "warpto"]
mount: ["mountpeco"]
who: ["whois"]
npctalk: ["npctalkc"]
gvgon: ["gpvpon"]
gvgoff: ["gpvpoff"]
jobchange: ["job"]
load: ["return"]
warp: ["rura", "mapmove"]
dye: ["ccolor"]
hairstyle: ["hstyle"]
haircolor: ["hcolor"]
monster: ["spawn"]
blvl: ["lvup", "blevel", "baselvl", "baselvup", "baselevel", "baselvlup"]
jlvl: ["jlevel", "joblvl", "joblvup", "joblevel", "joblvlup"]
glvl: ["glevel", "guildlvl", "guildlvup", "guildlevel", "guildlvlup"]
resetstat: ["streset"]
resetskill: ["skreset"]
allskill: ["allskills", "skillall", "skillsall"]
allstats: ["allstat", "statall", "statsall"]
ban: ["banish"]
unban: ["unbanish"]
unjail: ["discharge"]
homlevel: ["hlvl", "hlevel", "homlvl", "homlvup"]
homevolution: ["homevolve"]
mutearea: ["stfu"]
monsterignore: ["battleignore"]
raise: ["revive"]
kill: ["die"]
guildstorage: ["gstorage"]
accinfo: ["accountinfo"]
itemreset: ["clearinventory"]
channel: ["main"]
autoloottype: ["aloottype"]
cloneequip: ["eqclone"]
clonestat: ["stclone"]
reloadnpcfile: ["reloadnpc"]
changedress: ["nocosplay"]
}
/* Commands help file */
help: {
@include "conf/help.txt"
}

970
conf/atcommands.yml Normal file
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@ -0,0 +1,970 @@
# This file is a part of rAthena.
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Atcommand Database
###########################################################################
#
# Atcommand Settings
#
###########################################################################
# - Command Command name.
# Aliases: Aliases for the command. (Optional)
# - <AliasName>
# Help Help message for the command. (Optional)
###########################################################################
Header:
Type: ATCOMMAND_DB
Version: 1
Body:
- Command: help
Aliases:
- h
Help: |
Params: <command>
Shows help for specified command.
- Command: noask
Help: |
Auto rejects deals/invites.
- Command: gmotd
Help: |
Broadcasts the Message of The Day to all players.
- Command: me
Help: |
Params: <message>
Displays normal text as a message in this format: *name message* (like /me in mIRC).
- Command: fakename
Help: |
Params: <name>
Changes your name to your choice temporarily.
- Command: npctalk
Aliases:
- npctalkc
Help: |
Params: <NPC name> <message>
Forces a NPC to display a message in normal chat.
- Command: broadcast
Help: |
Params: <message>
Broadcasts a message with your name (in yellow).
- Command: kami
Help: |
Params: <message>
Broadcasts a message without your name (in yellow).
- Command: kamib
Help: |
Params: <message>
Broadcasts a message without your name (in blue).
- Command: localbroadcast
Help: |
Params: <message>
Broadcasts a message with your name (in yellow) only on your map.
- Command: commands
Help: |
Displays a list of commands that you can use.
- Command: rates
Help: |
Displays the server's current rates.
- Command: uptime
Help: |
Displays how long the server has been online.
- Command: showdelay
Help: |
Shows/hides the "There is a delay after this skill" message.
- Command: exp
Help: |
Displays current levels and % progress.
- Command: mobinfo
Aliases:
- monsterinfo
- mi
Help: |
Params: <monster name|ID>
Shows monster info (stats, exp, drops etc).
- Command: iteminfo
Aliases:
- ii
Help: |
Params: <item name|ID>
Shows item info (type, price etc).
- Command: whodrops
Help: |
Params: <item name|ID>
Shows who drops an item (monster with highest drop rates).
- Command: version
Help: |
Displays SVN version of the server.
- Command: email
Help: |
Params: <current email> <new email>
Changes your account e-mail address.
- Command: where
Help: |
Params: <char name>
Tells you the location of a character.
- Command: time
Aliases:
- date
- serverdate
- servertime
Help: |
Shows the date and time of the server.
- Command: showexp
Help: |
Displays/hides experience gained.
- Command: showzeny
Help: |
Displays/hides Zeny gained.
- Command: mobsearch
Help: |
Params: <monster name|ID>
Shows the location of a certain mob on the current map.
- Command: who
Aliases:
- whois
Help: |
Params: [<name>]
Shows a list of online players and their party and guild.
- Command: who2
Help: |
Params: [<name>]
Shows a list of online players and their job.
- Command: who3
Help: |
Params: [<name>]
Shows a list of online players and their location.
- Command: whomap
Help: |
@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map.
- Command: whogm
Help: |
Params: [match_text] - Like @who+@who2+who3, but only for GM.
- Command: guildspy
Help: |
Params: <guild name|id> - You will receive all messages of the guild channel (Chat logging must be enabled)
- Command: partyspy
Help: |
@partyspy <party name|id> - You will receive all messages of the party channel (Chat logging must be enabled)
- Command: mapinfo
Help: |
Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: chatrooms).
- Command: go
Help: |
Params: <city name|number>
Warps you to a city.
-3: (Memo point 2) 14: louyang 31: mora
-2: (Memo point 1) 15: start point 32: dewata
-1: (Memo point 0) 16: prison/jail 33: malangdo island
0: prontera 17: jawaii 34: malaya port
1: morocc 18: ayothaya 35: eclage
2: geffen 19: einbroch 36: lasagna
3: payon 20: lighthalzen
4: alberta 21: einbech
5: izlude 22: hugel
6: aldebaran 23: rachel
7: xmas (lutie) 24: veins
8: comodo 25: moscovia
9: yuno 26: midgard camp
10: amatsu 27: manuk
11: gonryun 28: splendide
12: umbala 29: brasilis
13: niflheim 30: el dicastes
- Command: jumpto
Aliases:
- goto
- warpto
Help: |
Params: <char name>
Warps you to selected character.
- Command: follow
Help: |
Params: <char name>
Follow a player.
- Command: mount
Aliases:
- mountpeco
Help: |
Give/remove a job-based mount (class is required, but not the skill).
- Command: mount2
Help: |
Give/remove a cash mount.
- Command: disguise
Help: |
Params: <monster name|ID>
Change your appearence to other players to a mob.
- Command: undisguise
Help: |
Restore your normal appearance.
- Command: disguiseguild
Help: |
Disguises all online characters of a guild.
- Command: undisguiseguild
Help: |
Restore the normal appearance of all characters of a guild.
- Command: model
Help: |
Params: <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence.
- Command: size
Help: |
Params: <0-2> Changes your size (0-Normal 1-Small 2-Large)
- Command: sizeall
Help: |
Changes the size of all players.
- Command: sizeguild
Help: |
Changes the size of all online characters of a guild.
- Command: hide
Help: |
Makes you character invisible (GM invisibility). Type again to become visible.
- Command: save
Help: |
Sets respawn point to current spot.
- Command: load
Aliases:
- return
Help: |
Warps you to your save point.
- Command: warp
Aliases:
- rura
- mapmove
Help: |
Params: <mapname> [<x> <y>]
Warps you to the selected map and position.
- Command: jump
Help: |
Params: [<x> [<y>]]
Randomly warps you like a flywing.
- Command: jobchange
Aliases:
- job
Help: |
Params: <job name|ID>
Changes your job.
----- Novice / 1st Class -----
0 Novice 1 Swordman 2 Magician 3 Archer
4 Acolyte 5 Merchant 6 Thief
----- 2nd Class -----
7 Knight 8 Priest 9 Wizard 10 Blacksmith
11 Hunter 12 Assassin 14 Crusader 15 Monk
16 Sage 17 Rogue 18 Alchemist 19 Bard
20 Dancer
----- High Novice / High 1st Class -----
4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High
4005 Acolyte High 4006 Merchant High 4007 Thief High
----- Transcendent 2nd Class -----
4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith
4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion
4017 Professor 4018 Stalker 4019 Creator 4020 Clown
4021 Gypsy
----- 3rd Class (Regular) -----
4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop
4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer
4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic
4072 Shadow Chaser
----- 3rd Class (Transcendent) -----
4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop
4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer
4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic
4079 Shadow Chaser
----- Expanded Class -----
23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby
4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi
4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby
4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner
4239 Star Emperor 4240 Soul Reaper
----- Baby Novice And Baby 1st Class -----
4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer
4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief
---- Baby 2nd Class ----
4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith
4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk
4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard
4043 Baby Dancer
---- Baby 3rd Class ----
4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop
4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer
4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic
4108 Baby Shadow Chaser
---- Expanded Baby Class ----
4220 Baby Summoner 4222 Baby Ninja 4223 Baby Kagero 4224 Baby Oboro
4225 Baby Taekwon 4226 Baby Star Glad 4227 Baby Soul Linker 4228 Baby Gunslinger
4229 Baby Rebellion 4241 Baby Star Emperor 4242 Baby Soul Reaper
---- Modes And Others ----
22 Wedding 26 Christmas 27 Summer 28 Hanbok
29 Oktoberfest 30 Summer 2
4048 Star Gladiator (Union) 4238 Baby Star Glad (Union)
- Command: option
Help: |
Params: <param1> <param2>(stackable) <param3>(stackable)
Adds different visual effects on or around your character.
<param1> <param2> <param3>
01: Stone 01: Sight 01: Sight 512: Cart Lv. 4
02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5
03: Stun 04: Silence 04: Cloaking 2048: Orc Head
04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding
06: Petrify 16: Blind 16: Falcon 8192: Ruwach
07: Burning 32: Angelus 32: Riding 16384: Chasewalk
08: Imprison 64: Bleeding 64: Invisible
16: (Nothing) 128: D. Poison 128: Cart Lv. 2
32: (Nothing) 256: Fear 256: Cart Lv. 3
- Command: heal
Help: |
Params: [<HP> <SP>]
Heals the desired amount of HP and SP. No value specified will do a full heal.
- Command: dye
Aliases:
- ccolor
Help: |
Params: <clothes palette no.>
Changes your characters clothes color.
- Command: hairstyle
Aliases:
- hstyle
Help: |
Params: <hairstyle no.>
Changes your hair style.
- Command: haircolor
Aliases:
- hcolor
Help: |
Params <hair palette no.>
Changes your hair color.
- Command: speed
Help: |
Params: <1-1000>
Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150.
- Command: effect
Help: |
Params: <effect id> [<flag>]
Give an effect to your character.
- Command: dropall
Help: |
Params: [<item type>]
Throws all your possession on the ground. No type specified will drop all items.
- Command: storeall
Help: |
Puts all your possessions in storage.
- Command: killable
Help: |
Make your character killable.
- Command: memo
Help: |
Params: [memo position]
Set/change a memo location (no position: display memo points).
- Command: spiritball
Help: |
Params: <1-100>
Gives you "spirit spheres" like from the skill "Call Spirits".
- Command: questskill
Help: |
Params: <#>
Gives you the specified quest skill
Novice = 142: First Aid, 143: Act Dead
Archer = 147: Create Arrow, 148: Charge Arrow
Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk
Acolyte = 156: Holy Light
Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone
Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store
Magician = 157: Energy Coat
Hunter = 1009: Phantasmic Arrow
Bard = 1010: Pang Voice
Dancer = 1011: Wink of Charm
Knight = 1001: Charge Attack
Crusader = 1002: Shrink
Priest = 1014: Redemptio
Monk = 1015: Ki Translation, 1016: Ki Explosio
Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife
Rogue = 1005: Close Confine
Blacksmith = 1012: Unfair Trick, 1013: Greed
Alchemist = 238: Basis of Life
Wizard = 1006: Sight Blaster
Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)
- Command: lostskill
Help: |
Params: <#>
Takes away the specified quest skill from you
Novice = 142: First Aid, 143: Act Dead
Archer = 147: Create Arrow, 148: Charge Arrow
Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk
Acolyte = 156: Holy Light
Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone
Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store
Magician = 157: Energy Coat
Hunter = 1009: Phantasmic Arrow
Bard = 1010: Pang Voice
Dancer = 1011: Wink of Charm
Knight = 1001: Charge Attack
Crusader = 1002: Shrink
Priest = 1014: Redemptio
Monk = 1015: Ki Translation, 1016: Ki Explosio
Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife
Rogue = 1005: Close Confine
Blacksmith = 1012: Unfair Trick, 1013: Greed
Alchemist = 238: Basis of Life
Wizard = 1006: Sight Blaster
Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)
- Command: skillid
Help: |
Params: <name>
Look up a skill by name
- Command: useskill
Help: |
Params: <skillid> <skillv> <target>
Use a skill on target
- Command: skilltree
Help: |
Params: <skillnum> <charname>
Prints the skill tree needed to get a skill for the target player.
- Command: marry
Help: |
Params: <player name>
Marry another player.
- Command: divorce
Help: |
Divorce player.
- Command: alive
Help: |
Revives yourself from death.
- Command: blvl
Aliases:
- lvup
- blevel
- baselvl
- baselvup
- baselevel
- baselvlup
Help: |
Params: <number of levels>
Raises your base level the desired number of levels.
- Command: jlvl
Aliases:
- jlevel
- joblvl
- joblvup
- joblevel
- joblvlup
Help: |
Params: <number of levels>
Raises your job level the desired number of levels.
- Command: allskill
Aliases:
- allskills
- skillall
- skillsall
Help: |
Give you all skills.
- Command: stpoint
Help: |
Params: <number of points> - Gives you the desired number of stat points.
- Command: skpoint
Help: |
Params: <number of points> - Gives you the desired number of skill points.
- Command: zeny
Help: |
Params: <amount> - Gives you desired amount of Zeny.
- Command: cash
Help: |
Params: <amount> - Gives you the specified amount of cash points.
- Command: points
Help: |
Params: <amount> - Gives you the specified amount of Kafra Points.
- Command: str
Help: |
Params: <amount>
Raises STR by given amount.
- Command: agi
Help: |
Params: <amount>
Raises AGI by given amount.
- Command: dex
Help: |
Params: <amount>
Raises DEX by given amount.
- Command: vit
Help: |
Params: <amount>
Raises VIT by given amount.
- Command: int
Help: |
Params: <amount>
Raises INT by given amount.
- Command: luk
Help: |
Params: <amount>
Raises LUK by given amount.
- Command: allstats
Aliases:
- allstat
- statall
- statsall
Help: |
Params: <value>
Adds value in all stats (maximum if no value).
- Command: addwarp
Help: |
Params: <map name> <x coord> <y coord> <NPC name>
- Command: killmonster2
Help: |
Kills all monsters of your map (without drops).
- Command: monster
Aliases:
- spawn
Help: |
Params: <monster name|ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]
@monster2 <desired_monster_name> <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]
@spawn/@monster/@summon/@monster2 "desired monster name" <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]
@spawn/@monster/@summon/@monster2 <monster name|ID> "desired monster name" [<number to spawn> [<x coord> [<y coord>]]]
Spawns the desired monster with any desired name.
- Command: monstersmall
Help: |
Params: <monster name|ID>
Spawns a smaller version of a monster.
- Command: monsterbig
Help: |
Params: <monster name|ID>
Spawns a larger version of a monster.
- Command: killmonster
Help: |
Params: <map>
Kill all monsters of the map (they drop)
- Command: autoloot
Help: |
Params: <on|off|#>
Makes items go straight into your inventory.
- Command: autotrade
Aliases:
- at
Help: |
Allows you to vend while you are offline.
- Command: changegm
Help: |
Params: <charname>
Changes the leader of your guild (You must be guild leader)
- Command: changeleader
Help: |
Params: <charname>
Changes the leader of your party (You must be party leader)
- Command: request
Help: |
Params: <message>
Sends a message to all connected GMs (via the gm whisper system)
- Command: sound
Help: |
Params: <path to file in data folder or GRF file>
Plays a sound from the data folder or GRF file located on the client.
- Command: clone
Help: |
Params: <charname>
Spawns a supportive clone of the given player.
- Command: slaveclone
Help: |
Params: <charname>
Spawns a supportive clone of the given player that follows the creator around.
- Command: evilclone
Help: |
Params: <charname>
Spawns an aggressive clone of the given player.
- Command: changesex
Help: |
Changes your gender.
- Command: duel
Help: |
Starts a duel.
- Command: invite
Help: |
Invites a player to a duel.
- Command: accept
Help: |
Accepts an invitation to a duel.
- Command: reject
Help: |
Rejects an invitation to a duel.
- Command: leave
Help: |
Leaves a duel.
- Command: mail
Help: |
Open mail box.
- Command: storage
Help: |
Opens storage.
- Command: itemreset
Aliases:
- clearinventory
Help: |
Remove all your items.
- Command: guildstorage
Aliases:
- gstorage
Help: |
Opens guild storage.
- Command: idsearch
Help: |
Params: <part_of_item_name>
Search all items that name have part_of_item_name
- Command: refine
Help: |
Params: <equip position> <+/- amount>
- Command: produce
Help: |
Params: <equip name or equip ID> <element> <# of very's>
Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind
You can add up to 3 Star Crumbs and 1 element
- Command: repairall
Help: |
Repair all items of your inventory
- Command: item
Help: |
Params: <item name or ID> <quantity>
Gives you the desired item.
- Command: item2
Help: |
Params: <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4>
Gives you the desired item.
- Command: pvpon
Help: |
Turns pvp on on the current map
- Command: pvpoff
Help: |
Turns pvp off on the current map
- Command: gvgon
Aliases:
- gpvpon
Help: |
Turns gvg on on the current map
- Command: gvgoff
Aliases:
- gpvpoff
Help: |
Turns gvg off on the current map
- Command: agitstart
Help: |
Starts War of Emperium
- Command: agitend
Help: |
End War of Emperium
- Command: party
Help: |
Params: <party_name>
Create a party.
- Command: guild
Help: |
Params: <guild_name>
Create a guild.
- Command: glvl
Aliases:
- glevel
- guildlvl
- guildlvup
- guildlevel
- guildlvlup
Help: |
Params: <# of levels>
Raise Guild by desired number of levels
- Command: guildrecall
Help: |
Params: <guild name|ID>
Warps all online characters of a guild to you.
- Command: partyrecall
Help: |
Params: <party name|ID>
Warps all online characters of a party to you.
- Command: petrename
Help: |
Re-enable pet rename
- Command: pettalk
Help: |
Params: <message>
Makes your pet say a message.
- Command: petfriendly
Help: |
Params: <#>
Set pet friendly amount (0-1000) 1000 = Max
- Command: pethungry
Help: |
Params: <#>
Set pet hungry amount (0-100) 100 = Max
- Command: hatch
Help: |
Create a pet from your inventory eggs list.
- Command: makeegg
Help: |
Params: <pet_id>
Gives pet egg for monster number in pet DB
- Command: kick
Help: |
Params: <char name>
Kicks specified character off the server
- Command: unjail
Aliases:
- discharge
Help: |
Params: <char name>
Discharges specified character/prisoner
- Command: kill
Aliases:
- die
Help: |
Kills player.
- Command: recall
Help: |
Params: <char name>
Warps target character to you.
- Command: raise
Aliases:
- revive
Help: |
Params: <char name>
Revives target character.
- Command: block
Help: |
Params: <char name>
Permanently blocks an account.
- Command: unblock
Help: |
Params: <char name>
Unblocks an account.
- Command: ban
Aliases:
- banish
Help: |
Params: <time> <name>\n" "Temporarily ban an account.
time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)
Example: @ban +1m-2mn1s-6y testplayer
- Command: unban
Aliases:
- unbanish
Help: |
Params: <name> - Unban a account
- Command: jail
Help: |
Params: <char name> - Sends specified character in jails
- Command: trade
Help: |
Params: <char name> - Open a trade window with a another player
- Command: recallall
Help: |
Warps every character online to you.
- Command: doom
Help: |
Kills all NON GM chars on the server.
- Command: doommap
Help: |
Kills all non GM characters on the map.
- Command: raisemap
Help: |
Resurrects all characters on the map.
- Command: night
Help: |
Enables night mode on all maps, all characters are affected.
- Command: day
Help: |
Disables night mode and restores regular lighting, all characters are affected.
- Command: skillon
Help: |
Turn skills on for a map.
- Command: skilloff
Help: |
Turn skills off for a map.
- Command: snow
Help: |
Makes all maps to have the snow weather effect.
- Command: clouds
Help: |
Makes all maps to have the cloudy weather effect.
- Command: clouds2
Help: |
Makes all maps to have another cloudy weather effect.
- Command: fog
Help: |
Makes all maps to have the fog weather effect.
- Command: fireworks
Help: |
Makes all maps to have the fireworks weather effect.
- Command: sakura
Help: |
Makes all maps to have the sakura weather effect.
- Command: leaves
Help: |
Makes all maps to have the leaves weather effect.
- Command: shownpc
Help: |
Params: <NPC name>
Enable a NPC.
- Command: hidenpc
Help: |
Params: <NPC name>
Disable a NPC.
- Command: npcmove
Help: |
Params: <x coord> <y coord> <NPC name>
Move a NPC.
- Command: loadnpc
Help: |
Params: <path to script>
Load the specified script file path.
- Command: unloadnpc
Help: |
Params: <NPC name>
Unload the specified NPC according to name.
- Command: unloadnpcfile
Help: |
Params: <path>
Unload the specified script file path.
- Command: adjgroup
Help: |
Params: <level> <char name>
Do a temporary adjustment of the group level of a player.
- Command: addperm
Help: |
Params: <permission_name>
Temporarily add a permission to a player.
- Command: rmvperm
Help: |
Params: <permission_name>
Temporarily remove a permission from a player.
- Command: kickall
Help: |
Kick all characters off the server
- Command: mapexit
Help: |
Kick all players and shut down map-server.
- Command: gat
Help: |
For debugging (you inspect around gat)
- Command: send
Help: |
Params: <Hex Number> [<value>]
For debugging (packet variety)
- Command: nuke
Help: |
Params: <char name>
Blow somebody up, including those surrounding them.
- Command: reloadachievementdb
Help: |
Reload achievement database.
- Command: reloadatcommand
Help: |
Reload atcommand settings.
- Command: reloadattendancedb
Help: |
Reload attendance database.
- Command: reloadbattleconf
Help: |
Reload battle settings.
- Command: reloadinstancedb
Help: |
Reload instance database.
- Command: reloaditemdb
Help: |
Reload item database.
- Command: reloadmobdb
Help: |
Reload monster database.
- Command: reloadmotd
Help: |
Reload Message of the Day.
- Command: reloadmsgconf
Help: |
Reload message configuration.
- Command: reloadpcdb
Help: |
Reload player settings.
- Command: reloadquestdb
Help: |
Reload quest database.
- Command: reloadscript
Help: |
Reload all scripts.
- Command: reloadskilldb
Help: |
Reload skills definition database.
- Command: reloadstatusdb
Help: |
Reload status settings.
- Command: reload
Help: |
Params: <type>
Reload a database or configuration file.
itemdb mobdb skilldb
atcommand battleconf statusdb
pcdb motd script
questdb msgconf packetdb
- Command: langtype
Help: |
Params: <language>
Changes your language setting.
- Command: limitedsale
Help: |
Opens the limited sale window.
- Command: changedress
Aliases:
- nocosplay
Help: |
Removes all character costumes.
- Command: camerainfo
Aliases:
- viewpointvalue
- setcamera
Help: |
Shows or updates the client's camera settings.
- Command: resetstat
Aliases:
- streset
- Command: resetskill
Aliases:
- skreset
- Command: homlevel
Aliases:
- hlvl
- hlevel
- homlvl
- homlvup
- Command: homevolution
Aliases:
- homevolve
- Command: mutearea
Aliases:
- stfu
- Command: monsterignore
Aliases:
- battleignore
- Command: accinfo
Aliases:
- accountinfo
- Command: channel
Aliases:
- main
- Command: autoloottype
Aliases:
- aloottype
- Command: cloneequip
Aliases:
- eqclone
- Command: clonestat
Aliases:
- stclone
- Command: reloadnpcfile
Aliases:
- reloadnpc
Footer:
Imports:
- Path: conf/import/atcommands.yml

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@ -6,11 +6,12 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// Who should have a baseatk value (makes str affect damage)? (Note 3)
enable_baseatk: 0x29F
enable_baseatk: 0x9
enable_baseatk_renewal: 0x29F
// Who can have perfect flee? (Note 3)
enable_perfect_flee: 1

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@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// Melee damage adjustments (non skills) for Battleground maps (Note 2)

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@ -38,7 +38,7 @@ hide_woe_damage: no
pet_hair_style: 100
// Visible area size (how many squares away from a player they can see)
area_size: 14
area_size: 15
// Maximum walk path (how many cells a player can walk going to cursor)
max_walk_path: 17
@ -71,9 +71,7 @@ wedding_modifydisplay: no
save_clothcolor: yes
// Save body styles. (Note 1)
// Note: Don't turn this on unless you know what you are doing.
// Sprites are not released officially.
save_body_style: no
save_body_style: yes
// Do not display cloth colors for the wedding class?
// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled

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@ -4,7 +4,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// Buying store (Note 1)
@ -59,6 +59,10 @@ feature.autotrade_sit: 1
// Delay in miliseconds to open vending/buyingsotre after player logged in.
feature.autotrade_open_delay: 5000
// Battlegrounds queue interface. Makes it possible to queue for a battleground anywhere using the battle menu.
// Requires: 2012-04-10aRagexe or later
feature.bgqueue: on
// Roulette (Note 1)
// Requires: 2014-10-22bRagexe or later
feature.roulette: on
@ -67,10 +71,35 @@ feature.roulette: on
// Requires: 2015-05-13aRagexe or later
feature.achievement: on
// Equipment Switch (Note 1)
// Requires: 2017-02-08bRagexeRE or later
feature.equipswitch: on
// Pet evolution (Note 1)
// Requires: 2014-10-08aRagexe or later
feature.petevolution: on
// Automatic Pet Feeding (Note 1)
// Requires: 2014-10-08aRagexe or later
feature.petautofeed: on
// At which hunger rate should pet autofeeding trigger? (Note 2)
// Default: 89
feature.pet_autofeed_rate: 89
// Homunculues Autofeeding (Note 1)
// Requires: 2017-09-20bRagexeRE or later
feature.homunculus_autofeed: on
// At which rate should homunculus autofeeding trigger? (Note 2)
// Default: 30
//
// NOTE:
// This setting only applies, if your client side LUAs are bugged.
// By default the client triggers the feeding packet itself once
// it reaches the limit that is hardcoded in the client.
feature.homunculus_autofeed_rate: 30
// Attendance System (Note 1)
// Requires: 2018-03-07bRagexeRE or later
feature.attendance: on

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@ -7,6 +7,17 @@
// Note 2: Value is in percents (100 means 100%)
//--------------------------------------------------------------
// The symbol that will be used to recognize commands.
// You can set any one character except:
// - control-characters (0x00-0x1f),
// - '%' (party chat symbol)
// - '$' (guild chat symbol)
// - '/' (client commands symbol)
// atcommand_symbol represents @commands used locally.
// charcommand_symbol represents #commands used on other players.
atcommand_symbol: @
charcommand_symbol: #
// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
atcommand_spawn_quantity_limit: 100
@ -24,7 +35,7 @@ partial_name_scan: yes
// Duration of the ban, in minutes (default: 5). To disable the ban, set 0.
ban_hack_trade: 5
// requires RENEWAL_EXP or RENEWAL_DROP to be enabled (src/config/renewal.h)
// requires RENEWAL_EXP or RENEWAL_DROP to be enabled (src/config/renewal.hpp)
// modifies @mobinfo to display the users' real drop rate as per renewal_drop formula
// modifies @iteminfo to not display the minimum item drop rate (since it can't tell the mob level)
// modifies @whodrops to display the users' real drop rate as per renewal_drop formula
@ -34,3 +45,9 @@ atcommand_mobinfo_type: 1
// This option is for @baselevelup and @joblevelup
// Default: no
atcommand_levelup_events: no
// Disable atcommands while a player is attached to a npc? (Note 1)
// This can be changed by script commands 'enable_command' and 'disable_command'.
// Anyone with the 'command_enable' permission in the 'conf/group.conf' can bypass this.
// Default: yes
atcommand_disable_npc: yes

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@ -20,9 +20,6 @@ guild_max_castles: 0
// Official setting is 5 minutes (300000 ms), otherwise allow guild leaders to relog to cancel the 5 minute delay.
guild_skill_relog_delay: 300000
// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
castle_defense_rate: 100
// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)
gvg_short_attack_damage_rate: 80

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@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// Homunculus setting (Note 3)
@ -50,7 +50,7 @@ homunculus_auto_vapor: 80
homunculus_max_level: 99
// Max level for Homunculus S
homunculus_S_max_level: 150
homunculus_S_max_level: 175
// Growth level for Homunculus S
// This is the level at which homunculus S can use their growth tables
@ -61,3 +61,37 @@ homunculus_S_growth_level: 99
// Send auto-feed notice even if OFF (Note 1)
// Official: yes
homunculus_autofeed_always: yes
// Is getting exp/item from the homunculus disabled when their master's idle?
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
// a character idle.
// Characters in a chat/vending are always considered idle.
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
// Their master will only receive items if 'homunculus_autoloot' is activated,
// otherwise they will be dropped on the ground as usual.
// NOTE: This option uses a special timer to track idle time, separated from the normal idle timer.
hom_idle_no_share: no
// How the server should measure the homunculus master's idle time? (for homunculus exp share and autoloot ONLY) (Note 3)
// (This will only work if 'hom_idle_no_share' is enabled).
// 0x001 - Walk Request
// 0x002 - UseSkillToID Request (Targetted skill use attempt)
// 0x004 - UseSkillToPos Request (AoE skill use attempt)
// 0x008 - UseItem Request (Including equip/unequip)
// 0x010 - Attack Request
// 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
// 0x040 - Sit/Standup Request
// 0x080 - Emotion Request
// 0x100 - DropItem Request
// 0x200 - @/#Command Request
// Please note that at least 1 option has to be enabled.
// Be mindful that the more options used, the easier it becomes to cheat this features.
// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
// NOTE: This allows you to configure different settings for homunculus, separated from normal idle timer and 'idletime_option'.
// It will only apply to homunculus-only kills and it will not affect normal autoloot and party share options.
idletime_hom_option: 0x1F
// The rate at which homunculus gain experience from kills. (Note 2)
// Only applies to renewal mode.
// Official: 10%
homunculus_exp_gain: 10

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@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// The highest value at which an item can be sold via the merchant vend skill. (in zeny)

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@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
@ -99,7 +99,7 @@ duel_only_on_same_map: no
// Set to 0 for no cell stacking checks and free movement.
// Custom - This variation will make every full cell to be considered a wall.
// NOTE: For the custom setting to take effect you have to use a server compiled
// with Cell Stack Limit support (see src/map/map.h)
// with Cell Stack Limit support (see src/map/map.hpp)
official_cell_stack_limit: 1
custom_cell_stack_limit: 1

View File

@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// The HP rate of MVPs. (Note 2)
@ -71,6 +71,7 @@ monster_chase_refresh: 3
// 1: Enable mob-warping when standing on NPC-warps
// 2: Enable mob-warping when standing on Priest Warp Portals
// 4: Disable warping when the target map is a 'nobranch' map.
// 8: Enable mob-warping when standing on Dimensional Door
mob_warp: 0
// If these are set above 0, they define the time (in ms) during which monsters
@ -262,3 +263,16 @@ monster_hp_bars_info: yes
// This can be legit gameplay (e.g. players keeping an MVP stuck inside icewall), but if you want to prevent any
// exploits and be notified about them, you can set this to yes.
monster_stuck_warning: no
// Rate at which monsters use their idle skills when there are no players nearby (Note 2)
// On official servers monsters use their idle skills if they have been spotted once, even if there are no players nearby anymore.
// On small-medium sized servers this can cause all monsters like eggs and Fabre/Pupa to metamorph.
// To switch it off, set it to 0.
mob_nopc_idleskill_rate: 100
boss_nopc_idleskill_rate: 100
// Rate at which monsters move when there are no players nearby (Note 2)
// On official servers monsters always move if they have been spotted once, even if there are no players nearby anymore.
// To switch it off, set it to 0.
mob_nopc_move_rate: 100
boss_nopc_move_rate: 100

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@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// Rate for catching pets (Note 2)
@ -21,11 +21,8 @@ pet_friendly_rate: 100
// The rate at which a pet will become hungry. (Note 2)
pet_hungry_delay_rate: 100
// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)
// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.
pet_hungry_friendly_decrease: 5
// Does the pet need its equipment before it does its skill? (Note 1)
// These bonuses are unofficial and found in the import/pet_db.yml
pet_equip_required: yes
// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
@ -39,9 +36,6 @@ pet_damage_support: no
// At max (1000) support rate is 150%.
pet_support_min_friendly: 900
// Same as above, but this is to use the pet_script field with official pet abilities.
pet_equip_min_friendly: 900
// Whether or not the pet's will use skills. (Note 1)
// Note: Offensive pet skills need at least pet_attack_support or
// pet_damage_support to work (they trigger while the pet is attacking).
@ -81,3 +75,13 @@ pet_ignore_infinite_def: yes
// Whether or not the pet will continue to attack when the master is dead. (Note 1)
pet_master_dead: no
// Send auto-feed notice even if the client setting is OFF (Note 1)
// Official: yes
pet_autofeed_always: yes
// Pet walk speed.
// 1: Master's walk speed (official)
// 2: DEFAULT_WALK_SPEED value
// 3: Mob database walk speed
pet_walk_speed: 1

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@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// Players' maximum HP rate? (Default is 100)
@ -244,9 +244,11 @@ fame_taekwon_mission: 1
// Refined own forged weapon to +10
fame_refine_lv1: 1
fame_refine_lv2: 25
fame_refine_lv3: 10000
fame_refine_lv3: 1000
// Success to forge a lv3 weapon with 3 additional ingredients
fame_forge: 10
// Refine threshold for giving point for refining forged weapon to +10
blacksmith_fame_refine_threshold: 10
// Success to prepare 'n' Condensed Potions in a row
fame_pharmacy_3: 1
fame_pharmacy_5: 3

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@ -196,6 +196,14 @@ devotion_rdamage: 0
// But if the target is being devoted, it ONLY reflects the damage for melee skill. (Note 1)
devotion_rdamage_skill_only: yes
// On AEGIS there is a bug when the player who is under devotion is sitting and getting hit.
// The player stands up on client side, but will still remain sitting on server side.
// Because of this the player will not be able to walk anymore, until the player sat down/stood up again or used @refresh.
// You can read more about it on https://github.com/rathena/rathena/issues/1927
// Default: yes (because it is a recommended bug fix from our side)
// Official: no
devotion_standup_fix: yes
// If no than you can use the ensemble skills alone. (Note 1)
player_skill_partner_check: yes
@ -354,6 +362,21 @@ skill_eightpath_algorithm: yes
// damage skills (previous behavior).
can_damage_skill: 1
// Land Protector behavior (Note 1)
// On official servers, players standing on the border (outer cell) of the Land Protector can still be affected/hit
// by AoE skills (if the skill has a splash effect, such as Storm Gust). The Athena behavior ignores AoE affects/hits
// while players are standing on the border.
// Official: 0
// Legacy Athena: 1
land_protector_behavior: 0
// NPC EMOTION behavior (Note 1)
// On official servers, certain mobs cast NPC EMOTION skill which displays an emoticon and change their mode from
// Aggressive to Passive for a certain time. The Athena behavior does not change their mode to Passive.
// Official: 0
// Legacy Athena: 1
npc_emotion_behavior: 0
// Should Tarot Card of Fate have the same chance for each card to occur? (Note 1)
// Official chances: 15%: LOVERS | 10%: FOOL, MAGICIAN, HIGH PRIESTESS, STRENGTH, SUN | 8%: TEMPERANCE
// 7%: CHARIOT | 6%: THE HANGED MAN | 5%: DEATH, STAR | 2%: TOWER | 1%: WHEEL OF FORTUNE, DEVIL

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@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?

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@ -85,7 +85,7 @@ char_maintenance: 0
// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1
char_new: yes
// Display (New) in the server list.
char_new_display: 0
@ -109,7 +109,7 @@ save_log: yes
// Starting point for new characters
// Format: <map_name>,<x>,<y>{:<map_name>,<x>,<y>...}
// Max number of start points is MAX_STARTPOINT in char.h (default 5)
// Max number of start points is MAX_STARTPOINT in char.hpp (default 5)
// Location is randomly picked on character creation.
// NOTE: For Doram, this requires client 20151001 or newer.
start_point: iz_int,18,26:iz_int01,18,26:iz_int02,18,26:iz_int03,18,26:iz_int04,18,26
@ -117,7 +117,7 @@ start_point_pre: new_1-1,53,111:new_2-1,53,111:new_3-1,53,111:new_4-1,53,111:new
start_point_doram: lasa_fild01,48,297
// Starting items for new characters
// Max number of items is MAX_STARTITEM in char.c (default 32)
// Max number of items is MAX_STARTITEM in char.cpp (default 32)
// Format: <id>,<amount>,<position>{:<id>,<amount>,<position>...}
// To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
// NOTE: For Doram, this requires client 20151001 or newer.
@ -141,7 +141,7 @@ guild_exp_rate: 100
unknown_char_name: Unknown
// To log the character server?
log_char: 1
log_char: yes
// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed

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@ -87,13 +87,13 @@ groups: (
inherit: ( /*empty list*/ )
commands: {
changedress: true
resurrect: true
}
permissions: {
/* without this basic permissions regular players could not
trade or party */
can_trade: true
can_party: true
command_enable: true
attendance: true
}
},
@ -284,6 +284,7 @@ groups: (
permissions: {
can_trade: true
can_party: true
command_enable: true
all_skill: false
all_equipment: false
skill_unconditional: false

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@ -1,327 +0,0 @@
// This is help file that contains help messages for atcommands/charcommands.
// Format:
// <command>: "<help message>"
// This file uses libconfig syntax.
help: "Params: <command>\n" "Shows help for specified command."
noask: "Auto rejects deals/invites."
gmotd: "Broadcasts the Message of The Day to all players."
me: "Params: <message>\n" "Displays normal text as a message in this format: *name message* (like /me in mIRC)."
fakename: "Params: <name>\n" "Changes your name to your choice temporarily."
npctalk: "Params: <NPC name> <message>\n" "Forces a NPC to display a message in normal chat."
broadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow)."
kami: "Params: <message>\n" "Broadcasts a message without your name (in yellow)."
kamib: "Params: <message>\n" "Broadcasts a message without your name (in blue)."
localbroadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow) only on your map."
commands: "Displays a list of commands that you can use."
rates: "Displays the server's current rates."
uptime: "Displays how long the server has been online."
showdelay: "Shows/hides the \"There is a delay after this skill\" message."
exp: "Displays current levels and % progress."
mobinfo: "Params: <monster name|ID>\n" "Shows monster info (stats, exp, drops etc)."
iteminfo: "Params: <item name|ID>\n" "Shows item info (type, price etc)."
whodrops: "Params: <item name|ID>\n" "Shows who drops an item (monster with highest drop rates)."
version: "Displays SVN version of the server."
email: "Params: <current email> <new email>\n" "Changes your account e-mail address."
where: "Params: <char name>\n" "Tells you the location of a character."
time: "Shows the date and time of the server."
showexp: "Displays/hides experience gained."
showzeny: "Displays/hides Zeny gained."
mobsearch: "Params: <monster name|ID>\n" "Shows the location of a certain mob on the current map."
who: "Params: [<name>]\n" "Shows a list of online players and their party and guild."
who2: "Params: [<name>]\n" "Shows a list of online players and their job."
who3: "Params: [<name>]\n" "Shows a list of online players and their location."
whomap: "@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map."
whogm: "Params: [match_text] - Like @who+@who2+who3, but only for GM."
guildspy: "Params: <guild name|id> - You will receive all messages of the guild channel (Chat logging must be enabled)"
partyspy: "@partyspy <party name|id> - You will receive all messages of the party channel (Chat logging must be enabled)"
mapinfo: "Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: chatrooms)."
go: "Params: <city name|number>\n" "Warps you to a city.\n"
" -3: (Memo point 2) 14: louyang 31: mora\n"
" -2: (Memo point 1) 15: start point 32: dewata\n"
" -1: (Memo point 0) 16: prison/jail 33: malangdo island\n"
" 0: prontera 17: jawaii 34: malaya port\n"
" 1: morocc 18: ayothaya 35: eclage\n"
" 2: geffen 19: einbroch 36: lasagna\n"
" 3: payon 20: lighthalzen\n"
" 4: alberta 21: einbech\n"
" 5: izlude 22: hugel\n"
" 6: aldebaran 23: rachel\n"
" 7: xmas (lutie) 24: veins\n"
" 8: comodo 25: moscovia\n"
" 9: yuno 26: midgard camp\n"
" 10: amatsu 27: manuk\n"
" 11: gonryun 28: splendide\n"
" 12: umbala 29: brasilis\n"
" 13: niflheim 30: el dicastes\n"
jumpto: "Params: <char name>\n" "Warps you to selected character."
follow: "Params: <char name>\n" "Follow a player."
mount: "Give/remove a job-based mount (class is required, but not the skill)."
mount2: "Give/remove a cash mount."
disguise: "Params: <monster name|ID>\n" "Change your appearence to other players to a mob."
undisguise: "Restore your normal appearance."
disguiseguild: "Disguises all online characters of a guild."
undisguiseguild: "Restore the normal appearance of all characters of a guild."
model: "Params: <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence."
size: "Params: <0-2> Changes your size (0-Normal 1-Small 2-Large)"
sizeall: "Changes the size of all players."
sizeguild: "Changes the size of all online characters of a guild."
hide: "Makes you character invisible (GM invisibility). Type again to become visible."
save: "Sets respawn point to current spot."
load: "Warps you to your save point."
warp: "Params: <mapname> [<x> <y>]\n" "Warps you to the selected map and position."
jump: "Params: [<x> [<y>]]\n" "Randomly warps you like a flywing."
jobchange: "Params: <job name|ID>\n" "Changes your job.\n"
"----- Novice / 1st Class -----\n"
" 0 Novice 1 Swordman 2 Magician 3 Archer\n"
" 4 Acolyte 5 Merchant 6 Thief\n"
"----- 2nd Class -----\n"
" 7 Knight 8 Priest 9 Wizard 10 Blacksmith\n"
" 11 Hunter 12 Assassin 14 Crusader 15 Monk\n"
" 16 Sage 17 Rogue 18 Alchemist 19 Bard\n"
" 20 Dancer\n"
"----- High Novice / High 1st Class -----\n"
"4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High\n"
"4005 Acolyte High 4006 Merchant High 4007 Thief High\n"
"----- Transcendent 2nd Class -----\n"
"4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith\n"
"4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion\n"
"4017 Professor 4018 Stalker 4019 Creator 4020 Clown\n"
"4021 Gypsy\n"
"----- 3rd Class (Regular) -----\n"
"4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop\n"
"4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer\n"
"4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic\n"
"4072 Shadow Chaser\n"
"----- 3rd Class (Transcendent) -----\n"
"4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop\n"
"4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer\n"
"4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic\n"
"4079 Shadow Chaser\n"
"----- Expanded Class -----\n"
" 23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby\n"
"4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi\n"
"4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby\n"
"4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner\n"
"4239 Star Emperor 4240 Soul Reaper\n"
"----- Baby Novice And Baby 1st Class -----\n"
"4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer\n"
"4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief\n"
"---- Baby 2nd Class ----\n"
"4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith\n"
"4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk\n"
"4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard\n"
"4043 Baby Dancer\n"
"---- Baby 3rd Class ----\n"
"4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop\n"
"4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer\n"
"4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic\n"
"4108 Baby Shadow Chaser\n"
"---- Expanded Baby Class ----\n"
"4220 Baby Summoner 4222 Baby Ninja 4223 Baby Kagero 4224 Baby Oboro\n"
"4225 Baby Taekwon 4226 Baby Star Glad 4227 Baby Soul Linker 4228 Baby Gunslinger\n"
"4229 Baby Rebellion 4241 Baby Star Emperor 4242 Baby Soul Reaper\n"
"---- Modes And Others ----\n"
" 22 Wedding 26 Christmas 27 Summer 28 Hanbok\n"
" 29 Oktoberfest 30 Summer 2\n"
" 4048 Star Gladiator (Union) 4238 Baby Star Glad (Union)\n"
option: "Params: <param1> <param2>(stackable) <param3>(stackable)\n" "Adds different visual effects on or around your character.\n"
" <param1> <param2> <param3>\n"
"01: Stone 01: Sight 01: Sight 512: Cart Lv. 4\n"
"02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5\n"
"03: Stun 04: Silence 04: Cloaking 2048: Orc Head\n"
"04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding\n"
"06: Petrify 16: Blind 16: Falcon 8192: Ruwach\n"
"07: Burning 32: Angelus 32: Riding 16384: Chasewalk\n"
"08: Imprison 64: Bleeding 64: Invisible\n"
"16: (Nothing) 128: D. Poison 128: Cart Lv. 2\n"
"32: (Nothing) 256: Fear 256: Cart Lv. 3"
heal: "Params: [<HP> <SP>]\n" "Heals the desired amount of HP and SP. No value specified will do a full heal."
dye: "Params: <clothes palette no.>\n" "Changes your characters clothes color."
hairstyle: "Params: <hairstyle no.>\n" "Changes your hair style."
haircolor: "Params <hair palette no.>\n" "Changes your hair color."
speed: "Params: <1-1000>\n" "Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150."
effect: "Params: <effect id> [<flag>]\n" "Give an effect to your character."
dropall: "Params: [<item type>]\n" "Throws all your possession on the ground. No type specified will drop all items."
storeall: "Puts all your possessions in storage."
killable: "Make your character killable."
memo: "Params: [memo position]\n" "Set/change a memo location (no position: display memo points)."
spiritball: "Params: <1-100>\n" "Gives you \"spirit spheres\" like from the skill \"Call Spirits\".\n"
questskill: "Params: <#>\n" "Gives you the specified quest skill\n"
"Novice = 142: First Aid, 143: Act Dead\n"
"Archer = 147: Create Arrow, 148: Charge Arrow\n"
"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n"
"Acolyte = 156: Holy Light\n"
"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n"
"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n"
"Magician = 157: Energy Coat\n"
"Hunter = 1009: Phantasmic Arrow\n"
"Bard = 1010: Pang Voice\n"
"Dancer = 1011: Wink of Charm\n"
"Knight = 1001: Charge Attack\n"
"Crusader = 1002: Shrink\n"
"Priest = 1014: Redemptio\n"
"Monk = 1015: Ki Translation, 1016: Ki Explosio\n"
"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n"
"Rogue = 1005: Close Confine\n"
"Blacksmith = 1012: Unfair Trick, 1013: Greed\n"
"Alchemist = 238: Basis of Life\n"
"Wizard = 1006: Sight Blaster\n"
"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)"
lostskill: "Params: <#>\n" "Takes away the specified quest skill from you\n"
"Novice = 142: First Aid, 143: Act Dead\n"
"Archer = 147: Create Arrow, 148: Charge Arrow\n"
"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n"
"Acolyte = 156: Holy Light\n"
"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n"
"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n"
"Magician = 157: Energy Coat\n"
"Hunter = 1009: Phantasmic Arrow\n"
"Bard = 1010: Pang Voice\n"
"Dancer = 1011: Wink of Charm\n"
"Knight = 1001: Charge Attack\n"
"Crusader = 1002: Shrink\n"
"Priest = 1014: Redemptio\n"
"Monk = 1015: Ki Translation, 1016: Ki Explosio\n"
"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n"
"Rogue = 1005: Close Confine\n"
"Blacksmith = 1012: Unfair Trick, 1013: Greed\n"
"Alchemist = 238: Basis of Life\n"
"Wizard = 1006: Sight Blaster\n"
"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)"
skillid: "Params: <name>\n" "Look up a skill by name"
useskill: "Params: <skillid> <skillv> <target>\n" "Use a skill on target"
skilltree: "Params: <skillnum> <charname>\n" "Prints the skill tree needed to get a skill for the target player."
marry: "Params: <player name>\n" "Marry another player."
divorce: "Divorce player."
alive: "Revives yourself from death."
blvl: "Params: <number of levels>\n" "Raises your base level the desired number of levels."
jlvl: "Params: <number of levels>\n" "Raises your job level the desired number of levels."
allskill: "Give you all skills."
stpoint: "Params: <number of points> - Gives you the desired number of stat points."
skpoint: "Params: <number of points> - Gives you the desired number of skill points."
zeny: "Params: <amount> - Gives you desired amount of Zeny."
cash: "Params: <amount> - Gives you the specified amount of cash points."
points: "Params: <amount> - Gives you the specified amount of Kafra Points."
str: "Params: <amount>\n" "Raises STR by given amount."
agi: "Params: <amount>\n" "Raises AGI by given amount."
dex: "Params: <amount>\n" "Raises DEX by given amount."
vit: "Params: <amount>\n" "Raises VIT by given amount."
int: "Params: <amount>\n" "Raises INT by given amount."
luk: "Params: <amount>\n" "Raises LUK by given amount."
allstats: "Params: <value>\n" "Adds value in all stats (maximum if no value)."
addwarp: "Params: <map name> <x coord> <y coord> <NPC name>\n"
killmonster2: "Kills all monsters of your map (without drops)."
monster: "Params: <monster name|ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]\n"
"@monster2 <desired_monster_name> <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n"
"@spawn/@monster/@summon/@monster2 \"desired monster name\" <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n"
"@spawn/@monster/@summon/@monster2 <monster name|ID> \"desired monster name\" [<number to spawn> [<x coord> [<y coord>]]]\n"
" Spawns the desired monster with any desired name."
monstersmall: "Params: <monster name|ID>\n" "Spawns a smaller version of a monster."
monsterbig: "Params: <monster name|ID>\n" "Spawns a larger version of a monster."
killmonster: "Params: <map>\n" "Kill all monsters of the map (they drop)"
autoloot: "Params: <on|off|#>\n" "Makes items go straight into your inventory."
autotrade: "Allows you to vend while you are offline."
changegm: "Params: <charname>\n" "Changes the leader of your guild (You must be guild leader)"
changeleader: "Params: <charname>\n" "Changes the leader of your party (You must be party leader)"
request: "Params: <message>\n" "Sends a message to all connected GMs (via the gm whisper system)"
sound: "Params: <path to file in data folder or GRF file>\n" "Plays a sound from the data folder or GRF file located on the client."
clone: "Params: <charname>\n" "Spawns a supportive clone of the given player."
slaveclone: "Params: <charname>\n" "Spawns a supportive clone of the given player that follows the creator around."
evilclone: "Params: <charname>\n" "Spawns an aggressive clone of the given player."
changesex: "Changes your gender."
duel: "Starts a duel."
invite: "Invites a player to a duel."
accept: "Accepts an invitation to a duel."
reject: "Rejects an invitation to a duel."
leave: "Leaves a duel."
mail: "Open mail box."
storage: "Opens storage."
itemreset: "Remove all your items."
guildstorage: "Opens guild storage."
idsearch: "Params: <part_of_item_name>\n" "Search all items that name have part_of_item_name"
refine: "Params: <equip position> <+/- amount>"
produce: "Params: <equip name or equip ID> <element> <# of very's>\n"
" Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind\n"
" You can add up to 3 Star Crumbs and 1 element\n"
repairall: "Repair all items of your inventory"
item: "Params: <item name or ID> <quantity>\n" "Gives you the desired item."
item2: "Params: <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4>\n" "Gives you the desired item."
pvpon: "Turns pvp on on the current map"
pvpoff: "Turns pvp off on the current map"
gvgon: "Turns gvg on on the current map"
gvgoff: "Turns gvg off on the current map"
agitstart: "Starts War of Emperium"
agitend: "End War of Emperium"
party: "Params: <party_name>\n" "Create a party."
guild: "Params: <guild_name>\n" "Create a guild."
glvl: "Params: <# of levels>\n" "Raise Guild by desired number of levels"
guildrecall: "Params: <guild name|ID>\n" "Warps all online characters of a guild to you."
partyrecall: "Params: <party name|ID>\n" "Warps all online characters of a party to you."
petrename: "Re-enable pet rename"
pettalk: "Params: <message>\n" "Makes your pet say a message."
petfriendly: "Params: <#>\n" "Set pet friendly amount (0-1000) 1000 = Max"
pethungry: "Params: <#>\n" "Set pet hungry amount (0-100) 100 = Max"
hatch: "Create a pet from your inventory eggs list."
makeegg: "Params: <pet_id>\n" "Gives pet egg for monster number in pet DB"
kick: "Params: <char name>\n" "Kicks specified character off the server"
unjail: "Params: <char name>\n" "Discharges specified character/prisoner"
kill: "Kills player."
recall: "Params: <char name>\n" "Warps target character to you."
raise: "Params: <char name>\n" "Revives target character."
block: "Params: <char name>\n" "Permanently blocks an account."
unblock: "Params: <char name>\n" "Unblocks an account."
ban: "Params: <time> <name>\n" "Temporarily ban an account.\n"
" time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)\n"
" Example: @ban +1m-2mn1s-6y testplayer\n"
unban: "Params: <name> - Unban a account"
jail: "Params: <char name> - Sends specified character in jails"
trade: "Params: <char name> - Open a trade window with a another player"
recallall: "Warps every character online to you."
doom: "Kills all NON GM chars on the server."
doommap: "Kills all non GM characters on the map."
raisemap: "Resurrects all characters on the map."
night: "Enables night mode on all maps, all characters are affected."
day: "Disables night mode and restores regular lighting, all characters are affected."
skillon: "Turn skills on for a map."
skilloff: "Turn skills off for a map."
snow: "Makes all maps to have the snow weather effect."
clouds: "Makes all maps to have the cloudy weather effect."
clouds2: "Makes all maps to have another cloudy weather effect."
fog: "Makes all maps to have the fog weather effect."
fireworks: "Makes all maps to have the fireworks weather effect."
sakura: "Makes all maps to have the sakura weather effect."
leaves: "Makes all maps to have the leaves weather effect."
shownpc: "Params: <NPC name>\n" "Enable a NPC."
hidenpc: "Params: <NPC name>\n" "Disable a NPC."
npcmove: "Params: <x coord> <y coord> <NPC name>\n" "Move a NPC."
loadnpc: "Params: <path to script>\n" "Load the specified script file path."
unloadnpc: "Params: <NPC name>\n" "Unload the specified NPC according to name."
unloadnpcfile: "Params: <path>\n" "Unload the specified script file path."
adjgroup: "Params: <level> <char name>\n" "Do a temporary adjustment of the group level of a player."
addperm: "Params: <permission_name>\n" "Temporarily add a permission to a player."
rmvperm: "Params: <permission_name>\n" "Temporarily remove a permission from a player."
kickall: "Kick all characters off the server"
mapexit: "Kick all players and shut down map-server."
gat: "For debugging (you inspect around gat)"
send: "Params: <Hex Number> [<value>]\n" "For debugging (packet variety)"
nuke: "Params: <char name>\n" "Blow somebody up, including those surrounding them."
reloadatcommand: "Reload atcommand settings."
reloadbattleconf: "Reload battle settings."
reloaditemdb: "Reload item database."
reloadmobdb: "Reload monster database."
reloadmotd: "Reload Message of the Day."
reloadmsgconf: "Reload message configuration."
reloadpcdb: "Reload player settings."
reloadquestdb: "Reload quest database."
reloadscript: "Reload all scripts."
reloadskilldb: "Reload skills definition database."
reloadstatusdb: "Reload status settings."
reload: "Params: <type>\n" "Reload a database or configuration file.\n"
" itemdb mobdb skilldb\n"
" atcommand battleconf statusdb\n"
" pcdb motd script\n"
" questdb msgconf packetdb\n"
langtype: "Params: <language>\n" "Changes your language setting."
limitedsale: "Opens the limited sale window."
changedress: "Removes all character costumes."

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@ -0,0 +1,33 @@
# This file is a part of rAthena.
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Atcommand Database
###########################################################################
#
# Atcommand Settings
#
###########################################################################
# - Command Command name.
# Aliases: Aliases for the command. (Optional)
# - <AliasName>
# Help Help message for the command. (Optional)
###########################################################################
Header:
Type: ATCOMMAND_DB
Version: 1

View File

@ -1,17 +1,43 @@
# Config for Storages
# This file is a part of rAthena.
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
##########################################################################
# Storage Database
##########################################################################
#
# Storage Settings
#
##########################################################################
# - ID Storage ID.
# Name Storage name that will be sent to the client to display on the title bar.
# Table Name of SQL table where storage is saved. The table structure is the same as the default storage table.
# Max Maximum number of items. (Default: MAX_STORAGE)
###########################################################################
# To access the premium storage, use script command 'openstorage2'.
# If premium storages are added, copy the structure of the storage table and match the table name in this config.
# The 'max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
#
# Structure:
# - ID: <storage_id> // (int) Storage ID will be used for script command 'openstorage2'.
# Name: "<storage name>" // (string) Storage name will be sent to the client to display on the title bar.
# Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table.
# Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined.
###############################################################################################################################################
#Storages:
# If more premium storages are added, copy the structure of the storage table and match the table name in this config.
# The 'Max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
###########################################################################
Header:
Type: INTER_SERVER_DB
Version: 1
#Body:
# - ID: 1
# Name: "VIP Storage"
# Table: "vip_storage"
# Table: vip_storage
# Max: 300

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@ -81,8 +81,6 @@ mysql_reconnect_count: 1
// Login Database Tables
login_server_account_db: login
ipban_table: ipbanlist
// Shared
global_acc_reg_num_table: global_acc_reg_num
global_acc_reg_str_table: global_acc_reg_str
@ -116,7 +114,6 @@ skill_homunculus_db: skill_homunculus
mercenary_db: mercenary
mercenary_owner_db: mercenary_owner
elemental_db: elemental
ragsrvinfo_db: ragsrvinfo
skillcooldown_db: skillcooldown
bonus_script_db: bonus_script
acc_reg_num_table: acc_reg_num

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@ -15,20 +15,32 @@
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
##########################################################################
# Storage Database
##########################################################################
#
# Storage Settings
#
##########################################################################
# - ID Storage ID.
# Name Storage name that will be sent to the client to display on the title bar.
# Table Name of SQL table where storage is saved. The table structure is the same as the default storage table.
# Max Maximum number of items. (Default: MAX_STORAGE)
###########################################################################
# Config for Storages
#
# To access the premium storage, use script command 'openstorage2'.
# If premium storages are added, copy the structure of the storage table and match the table name in this config.
# The 'max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
#
# Structure:
# - ID: <storage_id> // (int) Storage ID will be used for script command 'openstorage2'.
# Name: "<storage name>" // (string) Storage name will be sent to the client to display on the title bar.
# Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table.
# Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined.
# If more premium storages are added, copy the structure of the storage table and match the table name in this config.
# The 'Max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
###########################################################################
Storages:
- ID: 0
Name: "Storage"
Table: "storage"
Header:
Type: INTER_SERVER_DB
Version: 1
Body:
- ID: 0
Name: "Storage"
Table: storage
Footer:
Imports:
- Path: conf/import/inter_server.yml

View File

@ -4,7 +4,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// Enable Logs? (Note 3)
@ -37,7 +37,7 @@
// Please note that moving items from inventory to cart and back is not logged by design.
enable_logs: 0xFFFFFF
// Use MySQL Logs? [SQL Version Only] (Note 1)
// Use MySQL Logs? (Note 1)
sql_logs: yes
// LOGGING FILTERS
@ -86,10 +86,8 @@ log_branch: no
// 0 - don't log; 1 - log any zeny changes; 2.....1000000 - minimal absolute logging zeny value
log_zeny: 0
// Track Cash Changes
// 0 - don't log
// 1 - log any changes
log_cash: 1
// Track Cash Changes (Note 1)
log_cash: yes
// Log MVP Monster Drops (Note 1)
// Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs

View File

@ -52,7 +52,8 @@ console_silent: 0
console: off
// Can you use _M/_F to make new accounts on the server?
new_account: yes
// Note: This only works if client side password encryption is not enabled.
new_account: no
//If new_account is enabled, minimum length to userid and passwords should be 4?
//Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
@ -89,7 +90,7 @@ min_group_id_to_connect: -1
vip_group: 5
// How many characters are allowed per account?
// You cannot exceed the limit of MAX_CHARS slots, defined in mmo.h, or chars_per_account
// You cannot exceed the limit of MAX_CHARS slots, defined in mmo.hpp, or chars_per_account
// will default to MAX_CHARS.
// 0 will default to the value of MIN_CHARS. (default)
chars_per_account: 0

View File

@ -117,8 +117,6 @@ save_settings: 4095
motd_txt: conf/motd.txt
// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt
// Load channel config from

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@ -1,2 +1,2 @@
// Internal default is limited to 128 lines. If you need more, you will need to modify the MOTD_LINE_SIZE definition in pc.c
// Internal default is limited to 128 lines. If you need more, you will need to modify the MOTD_LINE_SIZE definition in pc.cpp
Welcome to rAthena! Enjoy! Please report any bugs you find.

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@ -41,7 +41,7 @@
24: Job level raised.
25: Job level lowered.
26: Help commands:
27: Commands help is not available.
//27: free
28: No player found.
29: 1 player found.
30: %d players found.
@ -353,6 +353,11 @@
// 334: Thirty-Four Castles
334: Total Domination
// Battlegrounds Queue
337: You may not join a battleground queue when you're in a battleground map.
338: You can't apply to a battleground queue due to recently deserting a battleground. Time remaining: %d minutes and %d seconds.
339: You can't apply to a battleground queue for %d seconds due to recently leaving one.
// Templates for @who output
343: Name: %s
344: (%s)
@ -458,8 +463,7 @@
// Homunculus messages
450: You already have a homunculus
// Return pet to egg message
451: You can't return your pet because your inventory is full.
//451 free
// Message System
460: Please enter a valid language (usage: @langtype <language>).
@ -855,7 +859,15 @@
// Private Airship
792: The private airship system is disabled.
//793-899 free
793: Usage @camerainfo range rotation latitude
// pcblock command
794: This action is currently blocked.
// @reloadattendancedb
795: Attendance database has been reloaded.
//796-899 free
//------------------------------------
// More atcommands message
@ -1042,7 +1054,7 @@
// @reloadatcommand
1036: Error reading groups.conf, reload failed.
1037: Error reading atcommand_athena.conf, reload failed.
//1037 free
// @mapinfo
1038: Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
@ -1521,7 +1533,7 @@
1370: Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
1371: NPC variables may not be used with @set.
1372: Instance variables may not be used with @set.
1373: %s value is now: %d
1373: %s value is now: %lld
1374: %s value is now: %s
1375: %s is blank.
@ -1554,7 +1566,7 @@
1391: You do not possess a cart to be removed
1392: Cart Added.
// atcommand.c::is_atcommand
// atcommand.cpp::is_atcommand
1393: You can't use commands while dead.
// @clearstorage
@ -1694,5 +1706,17 @@
1503: You've entered a PK Zone.
1504: You've entered a PK Zone (safe until level %d).
// @setquest, @erasequest, @completequest
1505: Usage: %s <quest ID>
1506: Quest %d not found in DB.
1507: Character already has quest %d.
1508: Character doesn't have quest %d.
// @checkquest
1509: Checkquest value for quest %d
1510: > HAVEQUEST : %d
1511: > HUNTING : %d
1512: > PLAYTIME : %d
//Custom translations
import: conf/msg_conf/import/map_msg_eng_conf.txt

View File

@ -45,7 +45,7 @@
24: 職業等級 上升
25: 職業等級 下降
26: 求助指令:
27: 找不到檔案: help.txt
//27: free
28: 沒有玩家
29: 有 1 位玩家
30: 有 %d 位玩家
@ -441,8 +441,7 @@
// Homunculus messages
450: 你已經擁有一個人工生命體了
// Return pet to egg message
451: 你無法收回寵物,因為你身上沒有空間了
//451 free
// Message System
460: 請輸入合法的語言 (usage: @langtype <language>).
@ -868,7 +867,7 @@
// @reloadatcommand
1036: Error reading groups.conf, reload failed.
1037: Error reading atcommand_athena.conf, reload failed.
//1037 free
// @mapinfo
1038: 請至少輸入一個有效的列表數字 (使用方法: @mapinfo <0-3> [地圖名稱])
@ -1342,8 +1341,8 @@
1370: 用法: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
1371: NPC variables may not be used with @set.
1372: Instance variables may not be used with @set.
1373: %s value is now :%d
1374: %s value is now :%s
1373: %s value is now: %lld
1374: %s value is now: %s
1375: %s is empty
//1376: free
@ -1373,7 +1372,7 @@
1391: You do not possess a cart to be removed
1392: Cart Added.
// atcommand.c::is_atcommand
// atcommand.cpp::is_atcommand
1393: 角色死亡時不能使用指令。
// @clearstorage

View File

@ -45,7 +45,7 @@
24: Job level augmenté.
25: Job level baissé.
26: Commandes d'aide:
27: Commandes d'aide non-disponible.
//27: free
28: Aucun Joueur trouvé.
29: 1 Joueur trouvé.
30: %d Joueurs trouvés.
@ -449,8 +449,7 @@
// Homunculus messages
450: Vous possédez déjà un homunculus
// Return pet to egg message
451: Vous ne pouvez pas remettre votre pet dans son oeuf car votre inventaire est plein.
//451 free
// Message System
460: Entrez une langue (usage: @langtype <langue>).
@ -880,7 +879,7 @@
// @reloadatcommand
1036: Erreur à la lecture de groups.conf, reload échoué.
1037: Erreur à la lecture de atcommand_athena.conf, reload échoué.
//1037 free
// @mapinfo
1038: Entrez un numéro de la liste (usage: @mapinfo <0-3> <map>).
@ -1355,8 +1354,8 @@
1370: Usage: ex. "@set PoringCharVarSTR$" affiche sa valeur actuelle, Super Duper String.
1371: Les variables des NPC ne peuvent pas être utilisées/changées avec @set.
1372: Les variables d'Instance ne peuvent pas être utilisées avec @set.
1373: %s valeur est maintenant :%d
1374: %s valeur est maintenant :%s
1373: %s valeur est maintenant: %lld
1374: %s valeur est maintenant: %s
1375: %s est vide
//1376: free
@ -1386,7 +1385,7 @@
1391: Vous ne possédez pas de chariot.
1392: Chariot ajouté.
// atcommand.c::is_atcommand
// atcommand.cpp::is_atcommand
1393: Les morts ne pouvent pas utiliser de commande.
// @clearstorage

View File

@ -44,7 +44,7 @@
24: Job Level erhöht.
25: Job Level verringert.
26: Hilfsbefehle:
27: Der help-Befehl ist nicht verfügbar.
//27: free
28: Kein Spieler gefunden.
29: 1 Spieler gefunden.
30: %d Spieler gefunden.

View File

@ -41,7 +41,7 @@
24: Job Level dinaikkan.
25: Job Level diturunkan.
26: Bantuan command:
27: Bantuan command tidak tersedia.
//27: free
28: Pemain tidak ditemukan.
29: 1 pemain ditemukan.
30: %d pemain ditemukan.
@ -459,8 +459,7 @@
// Pesan-pesan untuk Homunculus
450: Kamu sudah memiliki homunculus
// Pesan tentang mengembalikan peliharaan ke telur
451: Kamu tidak dapat mengembalikan peliharaan kamu karena inventory penuh.
//451 free
// Sistem Pesan
460: Harap masukkan tipe bahasa yang valid. (Penggunaan: @langtype <bahasa>).
@ -970,7 +969,7 @@
// @reloadatcommand
1036: Terjadi kesalahan saat membaca groups.conf, tidak berhasil dimuat ulang.
1037: Terjadi kesalahan saat membaca atcommand_athena.conf, tidak berhasil dimuat ulang.
//1037 free
// @mapinfo
1038: Harap masukkan setidaknya 1 pilihan. (Penggunaan: @mapinfo <0-3> <map>).
@ -1446,7 +1445,7 @@
1370: Contoh penggunaan: \"@set PoringCharVarSTR$\" menampilkan nilainya, Super Duper String.
1371: Variabel pada NPC tidak boleh digunakan dengan @set.
1372: Variabel instansi tidak boleh digunakan dengan @set.
1373: Nilai %s saat ini: %d
1373: Nilai %s saat ini: %lld
1374: Nilai %s saat ini: %s
1375: %s kosong
//1376: free
@ -1477,7 +1476,7 @@
1391: Kamu tidak memiliki keranjang yang akan dihapus.
1392: Gerobak ditambahkan.
// atcommand.c::is_atcommand
// atcommand.cpp::is_atcommand
1393: Kamu tidak bisa menggunakan perintah ini ketika mati.
// @clearstorage

View File

@ -51,7 +51,7 @@
24: Nível de classe acrescido.
25: Nível de classe decrescido.
26: Comandos de ajuda:
27: Comandos de ajuda não disponível.
//27: free
28: Nenhum jogador encontrado.
29: 1 jogador encontrado.
30: %d jogadores encontrados.
@ -468,8 +468,7 @@
// Mensagens de homunculus
450: Você já possui um homunculus
// Mensagem de retorno do pet ao ovo
451: Você não pode retornar o seu bichinho de estimação para o ovo pois o seu inventário está lotado.
//451 free
// Sistema de Mensagens
460: Digite um idioma válido (uso: @langtype <idioma>).
@ -1049,7 +1048,7 @@
// @reloadatcommand
1036: Erro na leitura do grups.conf, recarregamento falhou.
1037: Erro na leitura do atcommand_athena.conf, recarregamento falhou.
//1037 free
// @mapinfo
1038: Digite pelo menos um número válido da lista (uso: @mapinfo <0-3> <mapa>).
@ -1525,8 +1524,8 @@
1370: Uso: ex. "@set PoringCharVarSTR$" exibe seu valor, Super Duper String.
1371: Variáveis de NPC não podem ser usadas com @set.
1372: Variáveis de instância não podem ser usadas com @set.
1373: %s valor agora é :%d
1374: %s valor agora é :%s
1373: %s valor agora é: %lld
1374: %s valor agora é: %s
1375: %s é vazia
//1376: free
@ -1556,7 +1555,7 @@
1391: Você não possui um carrinho para remover
1392: Carrinho Adicionado.
// atcommand.c::is_atcommand
// atcommand.cpp::is_atcommand
1393: Você não pode utilizar comandos caso esteja morto.
// @clearstorage

View File

@ -43,7 +43,7 @@
24: Уровень профессии повышен.
25: Уровень профессии снижен.
26: Подсказки для команд:
27: Подсказки для команд не доступны.
//27: free
28: Игроки не найдены.
29: Найден 1 игрок.
30: Найдено %d игрока(ов).
@ -449,8 +449,7 @@
// Сообщения команды @makehomun
450: У вас уже есть гомункулус
// Возвращение питомца в яйцо
451: Вы не можете вернуть питомца в яйцо, потому что ваш инвентарь забит.
//451 free
// @langtype
460: Введите существующий язык (Используйте: @langtype <язык>).
@ -881,7 +880,7 @@
// @reloadatcommand
1036: Ошибка чтения файла groups.conf, перезагрузка не удалась.
1037: Ошибка чтения файла atcommand_athena.conf, перезагрузка не удалась.
//1037 free
// @mapinfo
1038: Введите хотя бы один номер (Использование: @mapinfo <0-3> <локация>).
@ -1355,8 +1354,8 @@
1370: Использование: прим. "@set PoringCharVarSTR$" будет иметь значение "Super Duper String".
1371: Переменные НИП не могут быть использованы командой @set.
1372: Переменные групп не могут быть использованы командой @set.
1373: %s значение :%d
1374: %s значение :%s
1373: %s çíà÷åíèå: %lld
1374: %s çíà÷åíèå: %s
1375: %s пусто
//1376: free
@ -1386,7 +1385,7 @@
1391: У вас нет телеги.
1392: Телега добавлена.
// atcommand.c::is_atcommand
// atcommand.cpp::is_atcommand
1393: Вы не можете использовать команды когда мертвы.
// @clearstorage

View File

@ -41,7 +41,7 @@
24: Has aumentado tu nivel de oficio.
25: Has disminuido tu nivel de oficio.
26: Ayuda sobre comandos:
27: No hay ninguna ayuda disponible.
//27: free
28: No se ha encontrado ningún jugador.
29: Se ha encontrado 1 jugador.
30: Se han encontrado %d jugadores.
@ -458,8 +458,7 @@
// Mensajes de homúnculos
450: Ya tienes un homúnculo.
// Mensaje al devolver la mascota al huevo
451: No puedes devolver tu mascota al huevo porque tu inventario está lleno.
//451 free
// Sistema de mensajería
460: Introduce un idioma válido (instrucciones: @langtype <idioma>)
@ -1018,7 +1017,7 @@
// @reloadatcommand
1036: Ha ocurrido un error al cargar el archivo groups.conf.
1037: Ha ocurrido un error al cargar el archivo atcommand_athena.conf.
//1037 free
// @mapinfo
1038: Introduce un número de la lista (instrucciones: @mapinfo <0-3> <mapa>).
@ -1199,7 +1198,7 @@
1193: No estás recogiendo ese objeto.
1194: Has eliminado '%s'/'%s' {%hu} de tu lista de recogida de objetos.
1195: Puedes almacenar %d objetos en tu lista de recogida de objetos.
1196: Para añadir un nuevo objeto a la lista utiliza @alootid <nombre/ID del objeto>. Para eliminar un objeto utiliza @alootid <nombre/ID del objeto>.
1196: Para añadir un nuevo objeto a la lista utiliza @alootid +<nombre/ID del objeto>. Para eliminar un objeto utiliza @alootid -<nombre/ID del objeto>.
1197: "@alootid reset" reiniciará tu lista de recogida de objetos.
1198: Tu lista de recogida de objetos está vacía.
1199: Lista de objetos para recoger automáticamente:
@ -1494,7 +1493,7 @@
1370: Instrucciones: ej. "@set PoringCharVarSTR$" muestra su valor, cadena de texto.
1371: Las variables de NPC no se pueden editar con @set.
1372: Las variables de instancias no se pueden editar con @set.
1373: El valor %s ahora es: %d
1373: El valor %s ahora es: %lld
1374: El valor %s ahora es: %s
1375: %s está vacío
@ -1527,7 +1526,7 @@
1391: No tienes ningún carro.
1392: Ahora tienes un carro.
// atccomand.c::is_atcommand
// atccomand.cpp::is_atcommand
1393: No puedes utilizar ningún comando porque estás muerto.
// @clearstorage

View File

@ -45,7 +45,7 @@
24: Job level à¾ÔèÁ¢Öé¹.
25: Job level Ŵŧ.
26: Help commands:
27: ¤ÓÊÑè§ help äÁèÊÒÁÒöãªéä´é.
//27: free
28: äÁ辺¼ÙéàÅè¹.
29: ¾º¼ÙéàÅè¹ 1 ¤¹.
30: ¾º¼ÙéàÅè¹ %d ¤¹.
@ -447,8 +447,7 @@
// Homunculus messages
450: ¤Ø³ÁÕ Homunculus ÍÂÙèáÅéÇ.
// Return pet to egg message
451: ¤Ø³äÁèÊÒÁÒöà¡çºÊѵÇìàÅÕé§ä´éà¾ÃÒЪèͧà¡çº¢Í§ã¹µÑÇÅФÃàµçÁ.
//451 free
// Message System
460: â»Ã´àÅ×Í¡ÀÒÉÒ·Õèµéͧ¡Òà (ÇÔ¸Õãªé: @langtype <ÀÒÉÒ>).
@ -874,7 +873,7 @@
// @reloadatcommand
1036: à¡Ô´¢éͼԴ¾ÅҴ㹡ÒüèÒ¹ä¿Åì groups.conf, ¡ÒÃâËÅ´ãËÁèÅéÁàËÅÇ.
1037: à¡Ô´¢éͼԴ¾ÅҴ㹡ÒüèÒ¹ä¿Åì atcommand_athena.conf, ¡ÒÃâËÅ´ãËÁèÅéÁàËÅÇ.
//1037 free
// @mapinfo
1038: â»Ã´ÃкØàÅ¢ÍÂèҧ˹èÍÂ˹Ö觤èÒ¨Ò¡ÃÒ¡Òà (ÇÔ¸Õãªé: @mapinfo <0-3> <map>).
@ -1348,7 +1347,7 @@
1370: ÇÔ¸Õãªé: ex. "@set PoringCharVarSTR$" ¨ÐáÊ´§¼ÅÅѾ¸ìà»ç¹¤èÒ, Super Duper String.
1371: µÑÇá»Ã NPC äÁèÊÒÁÒöµÑ駤èÒä´é´éÇ @set ä´é.
1372: µÑÇá»Ã Instance äÁèÊÒÁÒöµÑ駤èÒä´é´éÇ @set ä´é.
1373: %s ÁÕ¤èÒ: %d
1373: %s ÁÕ¤èÒ: %lld
1374: %s ÁÕ¤èÒ: %s
1375: %s äÁèÁÕ¤èÒã´æ.
//1376: free
@ -1379,7 +1378,7 @@
1391: ¤Ø³äÁèÁÕöà¢ç¹·Õè¨ÐźÍÍ¡.
1392: µÔ´µÑé§Ã¶à¢ç¹àÃÕºÃéÍÂ.
// atcommand.c::is_atcommand
// atcommand.cpp::is_atcommand
1393: ¤Ø³äÁèÊÒÁÒöãªé¤ÓÊÑè§ä´éã¹¢³ÐµÒÂÍÂØè.
// @clearstorage

View File

@ -5,6 +5,19 @@
// Display debug reports (When something goes wrong during the report, the report is saved.)
debug: no
// Linux/Epoll: Maximum Events per cycle
// Default Value:
// (Maximum Supported Connections)/2
// NOTE: this controls the maximum collected socket-events per-cycle (call to epoll_wait())
// for example settings this to 32 will allow up to 32 events (incoming data/new connections
// per server-cycle.
// NOTE: Recommended Settings is at least half the maximum supported connections
// Settings this to a lower value, may cause lags/delays
// Depending on available CPU Time
// NOTE: This Setting is only available on Linux when build using EPoll as event dispatcher!
//
//epoll_maxevents: 1024
// How long can a socket stall before closing the connection (in seconds)
stall_time: 60
@ -22,7 +35,7 @@ enable_ip_rules: yes
order: deny,allow
// order: allow,deny
// order: mutual-failture
// order: mutual-failure
// IP rules
// allow : Accepts connections from the ip range (even if flagged as DDoS)
@ -45,7 +58,7 @@ order: deny,allow
ddos_interval: 3000
// Consecutive attempts trigger
// (default is 5 attemps)
// (default is 5 attempts)
ddos_count: 5
// The time interval after which the threat of DDoS is assumed to be gone. (msec)

91
configure vendored
View File

@ -698,6 +698,7 @@ ac_user_opts='
enable_option_checking
enable_manager
enable_packetver
enable_epoll
enable_debug
enable_prere
enable_vip
@ -1338,7 +1339,8 @@ Optional Features:
--enable-FEATURE[=ARG] include FEATURE [ARG=yes]
--enable-manager=ARG memory managers: no, builtin, memwatch, dmalloc,
gcollect, bcheck (defaults to builtin)
--enable-packetver=ARG Sets the PACKETVER define. (see src/common/mmo.h)
--enable-packetver=ARG Sets the PACKETVER define. (see src/common/mmo.hpp)
--enable-epoll use epoll(4) on Linux
--enable-debug[=ARG] Compiles extra debug code. (disabled by default)
(available options: yes, no, gdb)
--enable-prere[=ARG] Compiles serv in prere mode. (disabled by default)
@ -1365,7 +1367,9 @@ Optional Packages:
--with-PACKAGE[=ARG] use PACKAGE [ARG=yes]
--without-PACKAGE do not use PACKAGE (same as --with-PACKAGE=no)
--with-maxconn[=ARG] optionally set the maximum connections the core can
handle (default: 16384) NOT USED YET - EXPERIMENTAL
handle. By default the system header value will be used.
This will only be the compile time limit, make sure
you set the correct limit with ulimit on your OS.
--with-outputlogin[=ARG]
Specify the login-serv output name (defaults to
login-server)
@ -3236,6 +3240,55 @@ fi
#
# Epoll
#
# Check whether --enable-epoll was given.
if test "${enable_epoll+set}" = set; then :
enableval=$enable_epoll; enable_epoll=$enableval
else
enable_epoll=no
fi
if test x$enable_epoll = xno; then
have_linux_epoll=no
else
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for Linux epoll(4)" >&5
$as_echo_n "checking for Linux epoll(4)... " >&6; }
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#ifndef __linux__
#error This is not Linux
#endif
#include <sys/epoll.h>
int
main ()
{
epoll_create1 (EPOLL_CLOEXEC);
;
return 0;
}
_ACEOF
if ac_fn_cxx_try_link "$LINENO"; then :
have_linux_epoll=yes
else
have_linux_epoll=no
fi
rm -f core conftest.err conftest.$ac_objext \
conftest$ac_exeext conftest.$ac_ext
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_linux_epoll" >&5
$as_echo "$have_linux_epoll" >&6; }
fi
if test x$enable_epoll,$have_linux_epoll = xyes,no; then
as_fn_error $? "epoll support explicitly enabled but not available" "$LINENO" 5
fi
#
# debug
#
@ -3418,22 +3471,11 @@ fi
# Check whether --with-maxconn was given.
if test "${with_maxconn+set}" = set; then :
withval=$with_maxconn;
if test "$withval" == "no"; then
CPPFLAGS="$CPPFLAGS -DMAXCONN=16384"
else
if ! test "$withval" -ge 0 -o "$withval" -lt 0 2>&- ; then
as_fn_error $? "Invalid argument --with-maxconn=$withval ... stopping" "$LINENO" 5
else
CPPFLAGS="$CPPFLAGS -DMAXCONN=$withval"
fi
fi
else
CPPFLAGS="$CPPFLAGS -DMAXCONN=16384"
if ! test "$withval" -ge 0 -o "$withval" -lt 0 2>&- ; then
as_fn_error $? "Invalid argument --with-maxconn=$withval ... stopping" "$LINENO" 5
else
CPPFLAGS="$CPPFLAGS -DMAXCONN=$withval"
fi
fi
@ -5920,6 +5962,19 @@ if test -n "$enable_packetver" ; then
fi
#
# Epoll
#
case $have_linux_epoll in
"yes")
CPPFLAGS="$CPPFLAGS -DSOCKET_EPOLL"
;;
"no")
# default value
;;
esac
#
# Debug
#

View File

@ -53,6 +53,40 @@ AC_ARG_ENABLE(
)
#
# Epoll
#
AC_ARG_ENABLE(
[epoll],
AC_HELP_STRING(
[--enable-epoll],
[use epoll(4) on Linux]
),
[enable_epoll=$enableval],
[enable_epoll=no]
)
if test x$enable_epoll = xno; then
have_linux_epoll=no
else
AC_MSG_CHECKING([for Linux epoll(4)])
AC_LINK_IFELSE([AC_LANG_PROGRAM(
[
#ifndef __linux__
#error This is not Linux
#endif
#include <sys/epoll.h>
],
[epoll_create1 (EPOLL_CLOEXEC);])],
[have_linux_epoll=yes],
[have_linux_epoll=no]
)
AC_MSG_RESULT([$have_linux_epoll])
fi
if test x$enable_epoll,$have_linux_epoll = xyes,no; then
AC_MSG_ERROR([epoll support explicitly enabled but not available])
fi
#
# debug
#
@ -261,29 +295,24 @@ AC_ARG_ENABLE(
#
# Optionally set the max number of network conenctions
# the core will be support
# Optionally set the maximum number of network connections
# the core will be able to handle
#
AC_ARG_WITH(
[maxconn],
AC_HELP_STRING(
[--with-maxconn@<:@=ARG@:>@],
[optionally set the maximum connections the core can handle (default: 16384) NOT USED YET - EXPERIMENTAL]
[optionally set the maximum connections the core can handle. By default the system header value is used.]
),
[
if test "$withval" == "no"; then
CPPFLAGS="$CPPFLAGS -DMAXCONN=16384"
if ! test "$withval" -ge 0 -o "$withval" -lt 0 2>&- ; then
AC_MSG_ERROR([Invalid argument --with-maxconn=$withval ... stopping])
else
if ! test "$withval" -ge 0 -o "$withval" -lt 0 2>&- ; then
AC_MSG_ERROR([Invalid argument --with-maxconn=$withval ... stopping])
else
CPPFLAGS="$CPPFLAGS -DMAXCONN=$withval"
fi
CPPFLAGS="$CPPFLAGS -DMAXCONN=$withval"
fi
],
[
CPPFLAGS="$CPPFLAGS -DMAXCONN=16384"
CPPFLAGS="$CPPFLAGS"
]
)
@ -985,6 +1014,19 @@ if test -n "$enable_packetver" ; then
fi
#
# Epoll
#
case $have_linux_epoll in
"yes")
CPPFLAGS="$CPPFLAGS -DSOCKET_EPOLL"
;;
"no")
# default value
;;
esac
#
# Debug
#

View File

@ -1,227 +0,0 @@
// Hocus-Pocus (Abracadabra) Castable Skills Database
//
// Structure of Database:
// SkillID,DummyName,ProbabilityPerLvl
//
// 01. SkillID Skill ID to be casted by hocus pocus.
// 02. DummyName Name of the skill (informative, not used by server).
// 03. ProbabilityPerLvl Not a rate! Chance at which the skill is selected compared
// with other entries probabilties
//
// NOTE:
// - The skill is picked at random from the entire database and then tested for rate. If it
// does not succeed at that rate, another skill is picked and tested. This continues
// until a skill succeeds. Abracadabra-specific skills have a different chance to occur
// depending on skill level used. All other skills have an equal chance and appear from
// level 1 onward.
// - To remove entry by importing, put "clear" (without quotes) in DummyName
5,Bash,500
6,Provoke,500
7,Magnum Break,500
8,Endure,500
10,Sight,500
11,Napalm Beat,500
12,Safety Wall,500
13,Soul Strike,500
14,Cold Bolt,500
15,Frost Diver,500
16,Stone Curse,500
17,Fire Ball,500
18,Fire Wall,500
19,Fire Bolt,500
20,Lightning Bolt,500
21,Thunder Storm,500
24,Ruwach,500
25,Pneuma,500
26,Teleport,500
27,Warp Portal,500
28,Heal,500
29,Increase AGI,500
30,Decrease AGI,500
31,Aqua Benedicta,500
32,Signum Crucis,500
33,Angelus,500
34,Blessing,500
35,Cure,500
40,Item Appraisal,500
41,Vending,500
42,Mammonite,500
45,Improve Concentration,500
46,Double Strafe,500
47,Arrow Shower,500
50,Steal,500
51,Hiding,500
52,Envenom,500
53,Detoxify,500
54,Resurrection,500
56,Pierce,500
57,Brandish Spear,500
58,Spear Stab,500
59,Spear Boomerang,500
60,TwoHand Quicken,500
61,Counter Attack,500
62,Bowling Bash,500
66,Impositio Manus,500
67,Suffragium,500
68,Aspersio,500
69,B.S Sacramenti,500
70,Sanctuary,500
71,Slow poison,500
72,Status Recovery,500
73,Kyrie Eleison,500
74,Magnificat,500
75,Gloria,500
76,Lex Divina,500
77,Turn Undead,500
78,Lex Aeterna,500
79,Magnus Exorcismus,500
80,Fire Pillar,500
81,Sightrasher,500
//82,Fire Ivy,500
83,Meteor Storm,500
84,Jupitel Thunder,500
85,Lord of Vermilion,500
86,Water Ball,500
87,Ice Wall,500
88,Frost Nova,500
89,Storm Gust,500
90,Earth spike,500
91,Heaven's Drive,500
92,Quagmire,500
93,Sense,500
//108,Weapon Repair,500
110,Hammer Fall,500
111,Adrenaline Rush,500
112,Weapon Perfection,500
113,Power-Thrust,500
114,Maximize Power,500
115,Skid Trap,500
116,Land Mine,500
117,Ankle Snare,500
118,Shockwave Trap,500
119,Sandman,500
120,Flasher,500
121,Freezing Trap,500
122,Blast Mine,500
123,Claymore Trap,500
124,Remove Trap,500
125,Talkie box,500
129,Blitz Beat,500
130,Detect,500
131,Spring Trap,500
135,Cloaking,500
136,Sonic Blow,500
137,Grimtooth,500
138,Enchant Poison,500
139,Poison React,500
140,Venom Dust,500
141,Venom Splasher,500
//---EP4.0 Skill---
211,Mug,500
212,Back Stab,500
214,Sightless Raid,500
215,Divest Weapon,500
216,Divest Shield,500
217,Divest Armor,500
218,Divest Helm,500
219,Snatch,500
220,Scribble,500
//221,Piece,500
222,Remover,500
249,Guard,500
250,Smite,500
251,Shield Boomerang,500
252,Shield Reflect,500
253,Holy Cross,500
254,Grand Cross,500
255,Sacrifice,500
256,Resistant Souls,500
257,Defending Aura,500
258,Spear Quicken,500
261,Summon Spirit Sphere,500
262,Absorb Spirit Sphere,500
264,Snap,500
266,Occult Impact,500
267,Throw Spirit Sphere,500
268,Mental Strength,500
269,Root,500
270,Fury,500
271,Asura Strike,500
//272,Raging Quadruple Blow,500
//273,Raging Thrust,500
275,Cast Cancel,500
276,Magic Rod,500
277,Spell Break,500
279,Hindsight,500
280,Endow Blaze,500
281,Endow Tsunami,500
282,Endow Tornado,500
283,Endow Quake,500
285,Volcano,500
286,Deluge,500
287,Whirlwind,500
288,Magnetic Earth,500
289,Dispel,500
// Abracadabra Derivation Skill
291,Monocell,250:500:750:1000:1250:1200:1750:2000:2250:2500
292,Class Change,0:0:0:0:10:10:20:20:30:30
293,Summon Monster,100:200:300:400:500:600:700:800:900:1000
294,Grampus Morph,0:0:0:0:0:0:0:10:50:100
295,Grim Reaper,50:100:150:200:250:300:350:400:450:500
//296,Gold Digger,50:100:150:200:250:300:350:400:450:500
//297,Beastly Hypnosis,50:100:150:200:250:300:350:400:450:500
298,Questioning,1000:800:600:400:200:0:0:0:0:0
299,Gravity,0:0:0:0:0:0:0:20:50:100
//300,Leveling,0:0:0:0:0:0:0:0:10:50
301,Suicide,0:0:0:0:0:0:0:10:50:100
302,Rejuvination,0:0:0:0:0:0:20:50:100:200
303,Coma,0:0:0:0:100:200:300:400:500:600
// Dancer / Bard commonness
//304,Amp,500
//305,Encore,500
//306,Lullaby,500
//307,Mental Sensing,500
//308,Down Tempo,500
//309,Battle Theme,500
//310,Harmonic Lick,500
//311,Classical Pluck,500
//312,Power Chord,500
//313,Acoustic Rhythm,500
//314,Ragnarok,500
// Bard skill
316,Melody Strike,500
//317,Unchained Serenade,500
318,Unbarring Octave,500
//319,Perfect Tablature,500
//320,Impressive Riff,500
//321,Magic Strings,500
//322,Song of Lutie,500
// Dancer skill
324,Slinging Arrow,500
//325,Hip Shaker,500
326,Dazzler,500
//327,Focus Ballet,500
//328,Slow Grace,500
//329,Lady Luck,500
//330,Gypsy's Kiss,500

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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Abracadabra Database
###########################################################################
#
# Abracadabra Settings
#
###########################################################################
# - Skill Skill to be casted by Abracadabra.
# Probability: Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%). (Default: 500)
# - Level Skill level.
# Probability Probability at specific skill level (1 = 0.01%, 10000 = 100%). (Default: 0)
###########################################################################
Header:
Type: ABRA_DB
Version: 1
Body:
- Skill: SM_BASH
- Skill: SM_PROVOKE
- Skill: SM_MAGNUM
- Skill: SM_ENDURE
- Skill: MG_SIGHT
- Skill: MG_NAPALMBEAT
- Skill: MG_SAFETYWALL
- Skill: MG_SOULSTRIKE
- Skill: MG_COLDBOLT
- Skill: MG_FROSTDIVER
- Skill: MG_STONECURSE
- Skill: MG_FIREBALL
- Skill: MG_FIREWALL
- Skill: MG_FIREBOLT
- Skill: MG_LIGHTNINGBOLT
- Skill: MG_THUNDERSTORM
- Skill: AL_RUWACH
- Skill: AL_PNEUMA
- Skill: AL_TELEPORT
- Skill: AL_WARP
- Skill: AL_HEAL
- Skill: AL_INCAGI
- Skill: AL_DECAGI
- Skill: AL_HOLYWATER
- Skill: AL_CRUCIS
- Skill: AL_ANGELUS
- Skill: AL_BLESSING
- Skill: AL_CURE
- Skill: MC_IDENTIFY
- Skill: MC_VENDING
- Skill: MC_MAMMONITE
- Skill: AC_CONCENTRATION
- Skill: AC_DOUBLE
- Skill: AC_SHOWER
- Skill: TF_STEAL
- Skill: TF_HIDING
- Skill: TF_POISON
- Skill: TF_DETOXIFY
- Skill: ALL_RESURRECTION
- Skill: KN_PIERCE
- Skill: KN_BRANDISHSPEAR
- Skill: KN_SPEARSTAB
- Skill: KN_SPEARBOOMERANG
- Skill: KN_TWOHANDQUICKEN
- Skill: KN_AUTOCOUNTER
- Skill: KN_BOWLINGBASH
- Skill: PR_IMPOSITIO
- Skill: PR_SUFFRAGIUM
- Skill: PR_ASPERSIO
- Skill: PR_BENEDICTIO
- Skill: PR_SANCTUARY
- Skill: PR_SLOWPOISON
- Skill: PR_STRECOVERY
- Skill: PR_KYRIE
- Skill: PR_MAGNIFICAT
- Skill: PR_GLORIA
- Skill: PR_LEXDIVINA
- Skill: PR_TURNUNDEAD
- Skill: PR_LEXAETERNA
- Skill: PR_MAGNUS
- Skill: WZ_FIREPILLAR
- Skill: WZ_SIGHTRASHER
- Skill: WZ_METEOR
- Skill: WZ_JUPITEL
- Skill: WZ_VERMILION
- Skill: WZ_WATERBALL
- Skill: WZ_ICEWALL
- Skill: WZ_FROSTNOVA
- Skill: WZ_STORMGUST
- Skill: WZ_EARTHSPIKE
- Skill: WZ_HEAVENDRIVE
- Skill: WZ_QUAGMIRE
- Skill: WZ_ESTIMATION
- Skill: BS_HAMMERFALL
- Skill: BS_ADRENALINE
- Skill: BS_WEAPONPERFECT
- Skill: BS_OVERTHRUST
- Skill: BS_MAXIMIZE
- Skill: HT_SKIDTRAP
- Skill: HT_LANDMINE
- Skill: HT_ANKLESNARE
- Skill: HT_SHOCKWAVE
- Skill: HT_SANDMAN
- Skill: HT_FLASHER
- Skill: HT_FREEZINGTRAP
- Skill: HT_BLASTMINE
- Skill: HT_CLAYMORETRAP
- Skill: HT_REMOVETRAP
- Skill: HT_TALKIEBOX
- Skill: HT_BLITZBEAT
- Skill: HT_DETECTING
- Skill: HT_SPRINGTRAP
- Skill: AS_CLOAKING
- Skill: AS_SONICBLOW
- Skill: AS_GRIMTOOTH
- Skill: AS_ENCHANTPOISON
- Skill: AS_POISONREACT
- Skill: AS_VENOMDUST
- Skill: AS_SPLASHER
- Skill: RG_STEALCOIN
- Skill: RG_BACKSTAP
- Skill: RG_RAID
- Skill: RG_STRIPWEAPON
- Skill: RG_STRIPSHIELD
- Skill: RG_STRIPARMOR
- Skill: RG_STRIPHELM
- Skill: RG_INTIMIDATE
- Skill: RG_GRAFFITI
- Skill: RG_CLEANER
- Skill: CR_AUTOGUARD
- Skill: CR_SHIELDCHARGE
- Skill: CR_SHIELDBOOMERANG
- Skill: CR_REFLECTSHIELD
- Skill: CR_HOLYCROSS
- Skill: CR_GRANDCROSS
- Skill: CR_DEVOTION
- Skill: CR_PROVIDENCE
- Skill: CR_DEFENDER
- Skill: CR_SPEARQUICKEN
- Skill: MO_CALLSPIRITS
- Skill: MO_ABSORBSPIRITS
- Skill: MO_BODYRELOCATION
- Skill: MO_INVESTIGATE
- Skill: MO_FINGEROFFENSIVE
- Skill: MO_STEELBODY
- Skill: MO_BLADESTOP
- Skill: MO_EXPLOSIONSPIRITS
- Skill: MO_EXTREMITYFIST
- Skill: SA_CASTCANCEL
- Skill: SA_MAGICROD
- Skill: SA_SPELLBREAKER
- Skill: SA_AUTOSPELL
- Skill: SA_FLAMELAUNCHER
- Skill: SA_FROSTWEAPON
- Skill: SA_LIGHTNINGLOADER
- Skill: SA_SEISMICWEAPON
- Skill: SA_VOLCANO
- Skill: SA_DELUGE
- Skill: SA_VIOLENTGALE
- Skill: SA_LANDPROTECTOR
- Skill: SA_DISPELL
- Skill: SA_MONOCELL
Probability:
- Level: 1
Probability: 250
- Level: 2
Probability: 500
- Level: 3
Probability: 750
- Level: 4
Probability: 1000
- Level: 5
Probability: 1250
- Level: 6
Probability: 1200
- Level: 7
Probability: 1750
- Level: 8
Probability: 2000
- Level: 9
Probability: 2250
- Level: 10
Probability: 2500
- Skill: SA_CLASSCHANGE
Probability:
- Level: 5
Probability: 10
- Level: 6
Probability: 10
- Level: 7
Probability: 20
- Level: 8
Probability: 20
- Level: 9
Probability: 30
- Level: 10
Probability: 30
- Skill: SA_SUMMONMONSTER
Probability:
- Level: 1
Probability: 100
- Level: 2
Probability: 200
- Level: 3
Probability: 300
- Level: 4
Probability: 400
- Level: 5
Probability: 500
- Level: 6
Probability: 600
- Level: 7
Probability: 700
- Level: 8
Probability: 800
- Level: 9
Probability: 900
- Level: 10
Probability: 1000
- Skill: SA_REVERSEORCISH
Probability:
- Level: 8
Probability: 10
- Level: 9
Probability: 50
- Level: 10
Probability: 100
- Skill: SA_DEATH
Probability:
- Level: 1
Probability: 50
- Level: 2
Probability: 100
- Level: 3
Probability: 150
- Level: 4
Probability: 200
- Level: 5
Probability: 250
- Level: 6
Probability: 300
- Level: 7
Probability: 350
- Level: 8
Probability: 400
- Level: 9
Probability: 450
- Level: 10
Probability: 500
- Skill: SA_QUESTION
Probability:
- Level: 1
Probability: 1000
- Level: 2
Probability: 800
- Level: 3
Probability: 600
- Level: 4
Probability: 400
- Level: 5
Probability: 200
- Skill: SA_GRAVITY
Probability:
- Level: 8
Probability: 20
- Level: 9
Probability: 50
- Level: 10
Probability: 100
- Skill: SA_INSTANTDEATH
Probability:
- Level: 8
Probability: 10
- Level: 9
Probability: 50
- Level: 10
Probability: 100
- Skill: SA_FULLRECOVERY
Probability:
- Level: 7
Probability: 20
- Level: 8
Probability: 50
- Level: 9
Probability: 100
- Level: 10
Probability: 200
- Skill: SA_COMA
Probability:
- Level: 5
Probability: 100
- Level: 6
Probability: 200
- Level: 7
Probability: 300
- Level: 8
Probability: 400
- Level: 9
Probability: 500
- Level: 10
Probability: 600
- Skill: BA_MUSICALSTRIKE
- Skill: BA_FROSTJOKER
- Skill: DC_THROWARROW
- Skill: DC_SCREAM
Footer:
Imports:
- Path: db/pre-re/abra_db.yml
Mode: Prerenewal
- Path: db/import/abra_db.yml

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# This file is a part of rAthena.
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Renewal Achievement Database
###########################################################################
#
# Achievement Settings
#
###########################################################################
# ID - Unique achievement ID.
###########################################################################
# Group - Achievement group type. Each achievement type calls a specific
# objective check.
# Valid groups:
# AG_ADD_FRIEND
# AG_ADVENTURE
# AG_BABY
# AG_BATTLE
# AG_CHATTING
# AG_CHATTING_COUNT
# AG_CHATTING_CREATE
# AG_CHATTING_DYING
# AG_EAT
# AG_GET_ITEM
# AG_GET_ZENY
# AG_GOAL_ACHIEVE
# AG_GOAL_LEVEL
# AG_GOAL_STATUS
# AG_HEAR
# AG_JOB_CHANGE
# AG_MARRY
# AG_PARTY
# AG_ENCHANT_FAIL
# AG_ENCHANT_SUCCESS
# AG_SEE
# AG_SPEND_ZENY
# AG_TAMING
###########################################################################
# Name - Achievement name. Used when sending rewards through RODEX.
###########################################################################
# Target - A list of monster ID and count values that the achievement
# requires. The target count can also be used for achievements that keep
# a counter while not being related to monster kills.
# Capped at MAX_ACHIEVEMENT_OBJECTIVES.
###########################################################################
# Condition - A conditional statement that must be met for the achievement
# to be considered complete.
###########################################################################
# Map - A map name that is used for the AG_CHATTING type which increments
# the counter based on the player's map.
###########################################################################
# Dependent: - A list of achievement IDs that need to be completed before
# this achievement is considered complete.
###########################################################################
# Reward - A list of rewards that are given on completion. All fields are
# optional.
# ItemID: Item ID
# Amount: Amount of Item ID (default 1)
# Script: Bonus Script
# TitleID: Title ID
###########################################################################
# Score - Achievement points that are given on completion.
###########################################################################
Header:
Type: ACHIEVEMENT_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/achievement_db.yml
Mode: Prerenewal
- Path: db/re/achievement_db.yml
Mode: Renewal
- Path: db/import/achievement_db.yml

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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Achievement Level Database
###########################################################################
#
# Achievement Level Settings
#
###########################################################################
# Level - Achievement Level
###########################################################################
# Points - Required total scoring points to reach this level.
###########################################################################
Header:
Type: ACHIEVEMENT_LEVEL_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/achievement_level_db.yml
Mode: Prerenewal
- Path: db/re/achievement_level_db.yml
Mode: Renewal
- Path: db/import/achievement_level_db.yml

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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Attendance Database
###########################################################################
#
# Attendance Settings
#
###########################################################################
# - Start Start date.
# End End date.
# Rewards: List of rewards for each day.
# - Day Reward day.
# ItemId Item ID.
###########################################################################
Header:
Type: ATTENDANCE_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/attendance.yml
Mode: Prerenewal
- Path: db/re/attendance.yml
Mode: Renewal
- Path: db/import/attendance.yml

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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Battleground Queue Database
###########################################################################
#
# Battleground Queue Settings
#
###########################################################################
# - Id Unique ID for the battleground type.
# Name Name of the battleground. Must be the exact same as in the client for players to be able to join.
# MinPlayers Minimum number of players required on each team. (Default: 1)
# MaxPlayers Maximum number of players on each team. (Default: MAX_BG_MEMBERS / 2)
# MinLevel Minimum level required to join the battleground. (Default: 1)
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
# StartDelay Amount of time in seconds once a queue is filled before a start message is sent to players. (Default: 30)
# Locations: Battleground location settings.
# - Map The map on which the battleground will be played.
# StartEvent NPC event triggered when the battleground starts.
# TeamA: TeamA settings.
# RespawnX X coordinate for warping on death.
# RespawnY Y coordinate for warping on death.
# DeathEvent NPC event triggered when a player dies.
# QuitEvent NPC event triggered when a player quits.
# Variable Name of BG ID variable used in the battleground script.
# TeamB: TeamB settings.
# RespawnX X coordinate for warping on death.
# RespawnY Y coordinate for warping on death.
# DeathEvent NPC event triggered when a player dies.
# QuitEvent NPC event triggered when a player quits.
# Variable Name of BG ID variable used in the battleground script.
###########################################################################
Header:
Type: BATTLEGROUND_DB
Version: 1
Body:
- Id: 1
Name: "Tierra Gorge"
MinPlayers: 6
MinLevel: 80
Locations:
- Map: "bat_a01"
StartEvent: "start#bat_a01::OnReadyCheck"
TeamA:
RespawnX: 50
RespawnY: 374
QuitEvent: "start#bat_a01::OnGuillaumeQuit"
Variable: "$@TierraBG1_id1"
TeamB:
RespawnX: 42
RespawnY: 16
QuitEvent: "start#bat_a01::OnCroixQuit"
Variable: "$@TierraBG1_id2"
- Map: "bat_a02"
StartEvent: "start#bat_a02::OnReadyCheck"
TeamA:
RespawnX: 50
RespawnY: 374
QuitEvent: "start#bat_a02::OnGuillaumeQuit"
Variable: "$@TierraBG2_id1"
TeamB:
RespawnX: 42
RespawnY: 16
QuitEvent: "start#bat_a02::OnCroixQuit"
Variable: "$@TierraBG2_id2"
- Id: 2
Name: "Flavius"
MinPlayers: 6
MinLevel: 80
Locations:
- Map: "bat_b01"
StartEvent: "start#bat_b01::OnReadyCheck"
TeamA:
RespawnX: 10
RespawnY: 290
QuitEvent: "start#bat_b01::OnGuillaumeQuit"
Variable: "$@FlaviusBG1_id1"
TeamB:
RespawnX: 390
RespawnY: 10
QuitEvent: "start#bat_b01::OnCroixQuit"
Variable: "$@FlaviusBG1_id2"
- Map: "bat_b02"
StartEvent: "start#bat_b02::OnReadyCheck"
TeamA:
RespawnX: 10
RespawnY: 290
QuitEvent: "start#bat_b02::OnGuillaumeQuit"
Variable: "$@FlaviusBG2_id1"
TeamB:
RespawnX: 390
RespawnY: 10
QuitEvent: "start#bat_b02::OnCroixQuit"
Variable: "$@FlaviusBG2_id2"
- Id: 3
Name: "KVM (Level 80 and up)"
MinPlayers: 5
MinLevel: 80
Locations:
- Map: "bat_c01"
StartEvent: "KvM01_BG::OnStart"
TeamA:
RespawnX: 52
RespawnY: 129
DeathEvent: "KvM01_BG::OnGuillaumeDie"
QuitEvent: "KvM01_BG::OnGuillaumeQuit"
Variable: "$@KvM01BG_id1"
TeamB:
RespawnX: 147
RespawnY: 55
DeathEvent: "KvM01_BG::OnCroixDie"
QuitEvent: "KvM01_BG::OnCroixQuit"
Variable: "$@KvM01BG_id2"
- Id: 4
Name: "KVM (Level 60~79)"
MinPlayers: 5
MinLevel: 60
MaxLevel: 79
Locations:
- Map: "bat_c02"
StartEvent: "KvM02_BG::OnStart"
TeamA:
RespawnX: 52
RespawnY: 129
DeathEvent: "KvM02_BG::OnGuillaumeDie"
QuitEvent: "KvM02_BG::OnGuillaumeQuit"
Variable: "$@KvM02BG_id1"
TeamB:
RespawnX: 147
RespawnY: 55
DeathEvent: "KvM02_BG::OnCroixDie"
QuitEvent: "KvM02_BG::OnCroixQuit"
Variable: "$@KvM02BG_id2"
- Id: 5
Name: "KVM (Level 59 and below"
MinPlayers: 5
MaxLevel: 59
Locations:
- Map: "bat_c03"
StartEvent: "KvM03_BG::OnStart"
TeamA:
RespawnX: 52
RespawnY: 129
DeathEvent: "KvM03_BG::OnGuillaumeDie"
QuitEvent: "KvM03_BG::OnGuillaumeQuit"
Variable: "$@KvM03BG_id1"
TeamB:
RespawnX: 147
RespawnY: 55
DeathEvent: "KvM03_BG::OnCroixDie"
QuitEvent: "KvM03_BG::OnCroixQuit"
Variable: "$@KvM03BG_id2"
Footer:
Imports:
- Path: db/import/battleground_db.yml

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@ -1,30 +0,0 @@
// Guild Skill Tree Database
//
// Structure of Database:
// SkillID,MaxLv,Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5 //GUILD SKILLNAME#Skill Name#
//
// 01. SkillID Skill ID of the guild skill.
// 02. MaxLv Maximum level of the guild skill.
// 03. Prerequisite SkillID Guild skill required for the skill to become available.
// 04. Prerequisite SkillLv Level of the required guild skill.
// ...
//
// NOTE: MAX_GUILD_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
10000,1,0,0,0,0,0,0,0,0,0,0 //GD_APPROVAL#Official Guild Approval#
10001,1,10000,1,0,0,0,0,0,0,0,0 //GD_KAFRACONTRACT#Contract with Kafra#
10002,1,10000,1,0,0,0,0,0,0,0,0 //GD_GUARDRESEARCH#Guardian Research#
10003,3,0,0,0,0,0,0,0,0,0,0 //GD_GUARDUP#Strengthen Guardians#
10004,10,0,0,0,0,0,0,0,0,0,0 //GD_EXTENSION#Guild Extension#
10005,0,0,0,0,0,0,0,0,0,0,0 //GD_GLORYGUILD#Guilds Glory#
10006,5,0,0,0,0,0,0,0,0,0,0 //GD_LEADERSHIP#Great Leadership#
10007,5,0,0,0,0,0,0,0,0,0,0 //GD_GLORYWOUNDS#Glorious Wounds#
10008,5,10007,1,0,0,0,0,0,0,0,0 //GD_SOULCOLD#Cold Heart#
10009,5,10006,1,0,0,0,0,0,0,0,0 //GD_HAWKEYES#Sharp Gaze#
10010,1,10000,1,10004,2,0,0,0,0,0,0 //GD_BATTLEORDER#Battle Command#
10011,3,10000,1,10004,5,10010,1,0,0,0,0 //GD_REGENERATION#Regeneration#
10012,1,10011,1,0,0,0,0,0,0,0,0 //GD_RESTORE#Restoration#
10013,1,10000,1,10002,1,10004,5,10010,1,10011,1 //GD_EMERGENCYCALL#Urgent Call#
10014,1,0,0,0,0,0,0,0,0,0,0 //GD_DEVELOPMENT#Permanent Development#
10016,5,0,0,0,0,0,0,0,0,0,0 //GD_GUILD_STORAGE#Guild Storage Expansion#

44
db/guild_skill_tree.yml Normal file
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@ -0,0 +1,44 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Guild Skill Database
###########################################################################
#
# Guild Skill Settings
#
###########################################################################
# Id - Skill ID of the guild skill.
###########################################################################
# MaxLevel - Maximum level of the guild skill.
###########################################################################
# Required - A list of required skills for the skill to become available.
# Id: Skill ID of the required guild skill.
# Level: Level of the required guild skill.
###########################################################################
Header:
Type: GUILD_SKILL_TREE_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/guild_skill_tree.yml
Mode: Prerenewal
- Path: db/re/guild_skill_tree.yml
Mode: Renewal
- Path: db/import/guild_skill_tree.yml

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@ -89,31 +89,31 @@
//Eira
6048,8022,5,128,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE
6048,8023,5,114,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST
6048,8024,5,106,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
6048,8025,5,121,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
6048,8024,10,106,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
6048,8025,10,121,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
6048,8026,5,137,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE
//Bayeri
6049,8031,5,105,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
6049,8031,10,105,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
6049,8032,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
6049,8033,5,121,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
6049,8034,5,138,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
6049,8034,10,138,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
6049,8035,5,130,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
//Sera
6050,8018,5,132,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
6050,8019,5,105,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
6050,8019,10,105,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
6050,8020,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST
6050,8021,5,123,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
6050,8021,10,123,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
//Dieter
6051,8039,5,122,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW
6051,8040,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR
6051,8041,5,109,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
6051,8042,5,131,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
6051,8041,10,109,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
6051,8042,10,131,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
6051,8043,5,102,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH
//Elanor
6052,8027,1,100,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE
6052,8028,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
6052,8029,5,114,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
6052,8030,5,128,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
6052,8029,10,114,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
6052,8030,10,128,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
6052,8036,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER
6052,8037,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC
6052,8038,5,133,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC

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@ -1,17 +0,0 @@
// Hocus-Pocus (Abracadabra) Castable Skills Database
//
// Structure of Database:
// SkillID,DummyName,ProbabilityPerLvl
//
// 01. SkillID Skill ID to be casted by hocus pocus.
// 02. DummyName Name of the skill (informative, not used by server).
// 03. ProbabilityPerLvl Not a rate! Chance at which the skill is selected compared
// with other entries probabilties
//
// NOTE:
// - The skill is picked at random from the entire database and then tested for rate. If it
// does not succeed at that rate, another skill is picked and tested. This continues
// until a skill succeeds. Abracadabra-specific skills have a different chance to occur
// depending on skill level used. All other skills have an equal chance and appear from
// level 1 onward.
// - To remove entry by importing, put "clear" (without quotes) in DummyName

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@ -0,0 +1,33 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Abracadabra Database
###########################################################################
#
# Abracadabra Settings
#
###########################################################################
# - Skill Skill to be casted by Abracadabra.
# Probability: Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%). (Default: 500)
# - Level Skill level.
# Probability Probability at specific skill level (1 = 0.01%, 10000 = 100%). (Default: 0)
###########################################################################
Header:
Type: ABRA_DB
Version: 1

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@ -77,4 +77,6 @@
# Score - Achievement points that are given on completion.
###########################################################################
Achievements:
Header:
Type: ACHIEVEMENT_DB
Version: 1

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@ -0,0 +1,32 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Import Achievement Level Database
###########################################################################
#
# Achievement Level Settings
#
###########################################################################
# Level - Achievement Level
###########################################################################
# Points - Required total scoring points to reach this level.
###########################################################################
Header:
Type: ACHIEVEMENT_LEVEL_DB
Version: 1

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@ -1,3 +1,34 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Attendance Database
###########################################################################
#
# Attendance Settings
#
###########################################################################
# - Start Start date.
# End End date.
# Rewards: List of rewards for each day.
# - Day Reward day.
# ItemId Item ID.
###########################################################################
Header:
Type: ATTENDANCE_CONF
Type: ATTENDANCE_DB
Version: 1

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@ -0,0 +1,52 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Battleground Queue Database
###########################################################################
#
# Battleground Queue Settings
#
###########################################################################
# - Id Unique ID for the battleground type.
# Name Name of the battleground. Must be the exact same as in the client for players to be able to join.
# MinPlayers Minimum number of players required on each team. (Default: 1)
# MaxPlayers Maximum number of players on each team. (Default: MAX_BG_MEMBERS / 2)
# MinLevel Minimum level required to join the battleground. (Default: 1)
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
# StartDelay Amount of time in seconds once a queue is filled before a start message is sent to players. (Default: 30)
# Locations: Battleground location settings.
# - Map The map on which the battleground will be played.
# StartEvent NPC event triggered when the battleground starts.
# TeamA: TeamA settings.
# RespawnX X coordinate for warping on death.
# RespawnY Y coordinate for warping on death.
# DeathEvent NPC event triggered when a player dies.
# QuitEvent NPC event triggered when a player quits.
# Variable Name of BG ID variable used in the battleground script.
# TeamB: TeamB settings.
# RespawnX X coordinate for warping on death.
# RespawnY Y coordinate for warping on death.
# DeathEvent NPC event triggered when a player dies.
# QuitEvent NPC event triggered when a player quits.
# Variable Name of BG ID variable used in the battleground script.
###########################################################################
Header:
Type: BATTLEGROUND_DB
Version: 1

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@ -1,13 +0,0 @@
// Guild Skill Tree Database
//
// Structure of Database:
// SkillID,MaxLv,Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5 //GUILD SKILLNAME#Skill Name#
//
// 01. SkillID Skill ID of the guild skill.
// 02. MaxLv Maximum level of the guild skill.
// 03. Prerequisite SkillID Guild skill required for the skill to become available.
// 04. Prerequisite SkillLv Level of the required guild skill.
// ...
//
// NOTE: MAX_GUILD_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.

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@ -0,0 +1,36 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Custom Guild Skill Database
###########################################################################
#
# Guild Skill Settings
#
###########################################################################
# Id - Skill ID of the guild skill.
###########################################################################
# MaxLevel - Maximum level of the guild skill.
###########################################################################
# Required - A list of required skills for the skill to become available.
# Id: Skill ID of the required guild skill.
# Level: Level of the required guild skill.
###########################################################################
Header:
Type: GUILD_SKILL_TREE_DB
Version: 1

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@ -0,0 +1,31 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Improvised Song Database
###########################################################################
#
# Improvised Song Settings
#
###########################################################################
# - Skill Skill to be casted by Improvised Song.
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
###########################################################################
Header:
Type: IMPROVISED_SONG_DB
Version: 1

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@ -1,6 +0,0 @@
// Instance Database
//
// Structure of Database:
// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255
//
// EnterMap is considered as Map1

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@ -0,0 +1,38 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Instance Database
###########################################################################
#
# Instance Settings
#
###########################################################################
# - Id Instance ID.
# Name Instance Name.
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
# Enter: Instance entrance coordinates.
# Map Map Name where players start.
# X X Coordinate where players start.
# Y Y Coordinate where players start.
# AdditionalMaps: List of maps that are part of an instance. (Optional)
###########################################################################
Header:
Type: INSTANCE_DB
Version: 1

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@ -25,6 +25,7 @@
//5204,Event_Pierrot_Nose,Rudolf's Red Nose,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,0,0,49,{ bonus2 bResEff,Eff_Blind,3000; bonus2 bAddMonsterDropItem,12130,30; },{},{}
//5264,Aussie_Flag_Hat,Australian Flag Hat,4,20,,500,,4,,0,0xFFFFFFFF,63,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
//5356,Pumpkin_Hat_H,Pumpkin Hat,4,20,,200,,2,,0,0xFFFFFFFF,63,2,256,,0,1,206,{ bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus2 bMagicAddRace,RC_Demon,5; },{},{}
//5384,Santa_Hat_1,Twin Pompom By JB,4,20,,200,,2,,1,0xFFFFFFFF,63,2,256,,20,1,390,{ bonus bLuk,3; bonus2 bResEff,Eff_Curse,2000; bonus bVariableCastrate,-2; bonus bAspdRate,4; bonus2 bAddMonsterDropItem,539,100; bonus2 bAddMonsterDropItem,529,200; bonus2 bAddMonsterDropItem,530,200; autobonus "{ bonus bCritical,10; }",10,5000; },{},{}
//5811,Santa_Beard,Santa Beard,4,20,,100,,5,,0,0xFFFFFFFF,63,2,1,,0,0,25,{ bonus2 bSubRace,RC_Brute,5; },{},{}
//11702,Moon_Cookie,Moon Cookie,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_HALLUCINATION; itemskill "AL_BLESSING",7; },{},{}
@ -59,8 +60,8 @@
// Old Tuxedo and Wedding Dress, will display the outfit when worn.
//==================================================================
//2338,Wedding_Dress,Wedding Dress,4,43000,,500,,0,,0,0xFFFFFFFE,63,0,16,,0,1,0,{},{ sc_start SC_WEDDING,-1,0; },{ sc_end SC_WEDDING; }
//7170,Tuxedo,Tuxedo,4,43000,,10,,0,,0,0xFFFFFFFE,63,1,16,,0,1,0,{},{ sc_start SC_WEDDING,-1,0; },{ sc_end SC_WEDDING; }
//2338,Wedding_Dress,Wedding Dress,4,43000,,500,,0,,0,0xFFFFFFFE,63,0,16,,0,1,0,{},{ sc_start SC_WEDDING,INFINITE_TICK,0; },{ sc_end SC_WEDDING; }
//7170,Tuxedo,Tuxedo,4,43000,,10,,0,,0,0xFFFFFFFE,63,1,16,,0,1,0,{},{ sc_start SC_WEDDING,INFINITE_TICK,0; },{ sc_end SC_WEDDING; }
// Non-kRO Eden Group Mark effect
//=============================================================

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@ -8,4 +8,10 @@
// 8 - Item will be bound item when equipped
// 16 - Special Broadcast: When item dropped by monster and player loot it, will be broadcasted!
// 32 - Item will not be removed on consumption. Also supports 'itemskill'
// 64 - Item will be displayed with a client side defined drop
// 128 - Item will be displayed with a white pillar drop effect
// 256 - Item will be displayed with a blue pillar drop effect
// 512 - Item will be displayed with a yellow pillar drop effect
// 1024 - Item will be displayed with a purple pillar drop effect
// 2048 - Item will be displayed with a orange pillar drop effect
// NOTE: For removing flag by import file, use "-" to remove the flag. Example, 604,-1 will removes flag 1 from Branch_Of_Dead_Tree

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// Magic Mushroom Database
// List of skills that are randomly used through Magic Mushroom status change.
//
// Structure of Database:
// SkillID{,RemoveFlag}
//
// - To remove entry by importing, put 1 value on 'RemoveFlag'

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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Magic Mushroom Database
###########################################################################
#
# Magic Mushroom Settings
#
###########################################################################
# - Skill Skill to be casted by Magic Mushroom.
###########################################################################
Header:
Type: MAGIC_MUSHROOM_DB
Version: 1

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// Mob Availability and Alias Database
//
// Structure of Database:
// MobID,SpriteID{,Equipment}
//
// 01. MobID Mob ID to change.
// 02. SpriteID Mob ID which will be sent to the client instead of MobID.
// If 0, the mob becomes unavailable for use.
// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
//
// To disguise a mob as a player:
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
//
// SpriteID is a job class value.
// Weapon and Shield uses Item ID, while Head uses View ID.

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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Mob Availability and Alias Database
###########################################################################
#
# Mob Availability and Alias Settings
#
###########################################################################
# - Mob Mob to adjust.
# Sprite Sprite which will be sent to the client instead of Mob.
# Sex Sex (if Sprite is a player). (Default: Female)
# HairStyle Hair Style ID (if Sprite is a player). (Default: 0)
# HairColor Hair Color ID (if Sprite is a player). (Default: 0)
# ClothColor Cloth Color ID (if Sprite is a player). (Default: 0)
# Weapon Item name of weapon (if Sprite is a player). (Default: 0)
# Shield Item name of shield (if Sprite is a player). (Default: 0)
# HeadTop Item name of headgear (if Sprite is a player). (Default: 0)
# HeadMid Item name of headgear (if Sprite is a player). (Default: 0)
# HeadLow Item name of headgear (if Sprite is a player). (Default: 0)
# PetEquip Item name of pet equipment (if Mob is a valid pet). (Default: 0)
# Options: Set an option for an object. (Optional)
# <Option>: bool
###########################################################################
Header:
Type: MOB_AVAIL_DB
Version: 1
#Body:
# Examples
# - Mob: PORING
# Sprite: BAPHOMET
# - Mob: E_OBEAUNE
# Sprite: PORING
# PetEquip: Backpack
# Easter Event Monsters
# - Mob: MOROCC_3
# Sprite: DOPPELGANGER
# - Mob: MOROCC_4
# Sprite: ECLIPSE
# rAthena Dev Team
# Valaris
# - Mob: BOW_GUARDIAN_
# Sprite: JOB_ASSASSIN_CROSS
# Sex: Male
# HairStyle: 1
# HairColor: 1
# ClothColor: 1
# Weapon: Jamadhar
# HeadTop: Sahkkat
# HeadMid: Sunglasses
# HeadLow: Cigar
# Options:
# Falcon: true
# Valaris Worshiper
# - Mob: E_CONDOR
# Sprite: JOB_THIEF
# Sex: Male
# HairStyle: 1
# HairColor: 1
# ClothColor: 1
# Weapon: Gladius
# Shield: Guard
# HeadTop: Sahkkat
# HeadMid: Sunglasses
# HeadLow: Cigar
# MC Cameri
# - Mob: E_TREASURE1
# Sprite: JOB_CRUSADER
# Sex: Male
# HairStyle: 6
# HairColor: 6
# ClothColor: 3
# Weapon: Sword
# Shield: Shield
# Options:
# Riding: true
# Poki#3
# - Mob: E_TREASURE2
# Sprite: JOB_SNIPER
# Sex: Male
# HairStyle: 21
# Weapon: Bow_Of_Rudra
# HeadTop: Boy's_Cap
# HeadMid: Takius_Blindfold
# HeadLow: Centimental_Leaf
# Options:
# Falcon: true
# Sentry
# - Mob: BOMBPORING
# Sprite: KNIGHT_GUARDIAN
# iRO Halloween Event 2009
# - Mob: EP14_MORS_BOSSB
# Sprite: ZOMBIE
# - Mob: EP14_MORS_MOB1
# Sprite: GHOUL
# - Mob: EP14_MORS_MOB2
# Sprite: ZOMBIE_MASTER
# iRO Halloween Event 2009
# - Mob: EP14_3_DEATH_B_MOB2
# Sprite: WHISPER
# - Mob: EP14_3_DEATH_B_MOB3
# Sprite: DARK_LORD

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@ -1,60 +0,0 @@
// Pet Additional Database
//
// Structure of Database:
// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script
//
// 01. MobID Monster ID of the pet.
// 02. Name Name of the monster as defined in the database.
// 03. JName The display name of the monster when hatched.
// 04. LureID Pet Tame Item ID.
// 05. EggID Pet Egg ID.
// 06. EquipID Pet Accessory ID.
// 07. FoodID Pet Food ID.
// 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds.
// 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
// 10. R_Hungry Amount of Intimacy that is increased when fed.
// 11. R_Full Amount of Intimacy that is decreased when over-fed.
// 12. Intimate Amount of Intimacy the pet starts with.
// 13. Die Amount of Intimacy that is decreased when the pet owner dies.
// 14. Capture Capture succes rate (10000 = 100%)
// 15. Speed Pet's walk speed. (Defaul: 150)
// 16. S_Performance Special Performance. (Yes = 1, No = 0)
// 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.)
// 18. attack_rate Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy).
// 19. defence_attack_rate Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy).
// 20. change_target_rate Rate of which the pet will change its attack target.
// 21. pet_script Script to execute when the pet is hatched.
// 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script).
//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
//In theory you can use any valid script, but it is run only once upon pet
//loading, so it is recommended you use the specific pet scripts:
//petskillattack skillid, skilllv, rate, bonusrate
//Skill attack that triggers while the pet is attacking. Rate is the base
//chance of execution per attack. Bonusrate is an additional success rate when
//intimacy reaches max.
//petskillattack2 skillid, damage, hits, rate, bonusrate
//Same as petskillattack, but the damage and number of hits is fixed
//the damage specified is total, not per hit.
//petskillsupport skillid, skilllv, delay, hp%, sp%
//Casts a support skill when the health levels are below the specified hp% and
//sp%. Delay is the minimum time in seconds before the skill can be cast again
//petheal amount, delay, hp%, sp%
//Similar to petskillsupport, but the skill is fixed to heal (28) and the
//heal-amount is fixed to the value given.
//petrecovery type, delay: Cures the "type" status effect after "delay" seconds
//petskillbonus type, value, duration, delay
//Gives bonus stats. Type is the stat to increase (bStr, bLuk), value is the
//amount by which it is increased, duration signals how long the bonus lasts
//delay is the time elapsed after the bonus ends and before it starts again.
//A single pet can have petloot, petskillbonus, petskillattack (or
//petskillattack2) and petskillsupport (or petheal) at the same time,
//but only one of each.

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db/import-tmpl/pet_db.yml Normal file
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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Custom Pet Database
###########################################################################
#
# Pet Settings
#
###########################################################################
# - Mob Monster that can be used as pet
# TameItem Pet Tame Item.
# EggItem Pet Egg Item.
# EquipItem Pet Accessory Item. (Default: 0)
# FoodItem Pet Food Item. (Default: 0)
# Fullness The amount of hunger is decreased every [HungryDelay] seconds.
# HungryDelay The amount of time in seconds it takes for hunger to decrease after feeding. (Default: 60)
# HungerIncrease The amount of hunger that is increased every time the pet is fed (Default: 20)
# IntimacyStart Amount of Intimacy the pet starts with. (Default: 250)
# IntimacyFed Amount of Intimacy that is increased when fed. (Default: 50)
# IntimacyOverfed Amount of Intimacy that is increased when over-fed. (Default: -100)
# IntimacyHungry Amount of Intimacy that is increased when the pet is hungry. (Default: -5)
# IntimacyOwnerDie Amount of Intimacy that is increased when the pet owner dies. (Default: -20)
# CaptureRate Capture success rate. (10000 = 100%)
# SpecialPerformance If a pet has a Special Performance. (Default: true)
# AttackRate Rate of which the pet will attack [requires at least pet_support_min_friendly intimacy]. (10000 = 100%)
# RetaliateRate Rate of which the pet will retaliate when master is being attacked [requires at least pet_support_min_friendly intimacy]. (10000 = 100%)
# ChangeTargetRate Rate of which the pet will change its attack target. (10000 = 100%)
# AllowAutoFeed Allows turning automatic pet feeding on. (Default: false)
# Script Bonus script to execute when the pet is alive. (Default: null)
# SupportScript Bonus script to execute when pet_status_support is enabled. (Default: null)
# Evolution: Pet evolution settings. (Optional) (Default: null)
# - Target Mob this pet can evolve to.
# ItemRequirements: Item requirements for evolving this pet.
# - Item Self-explanatory
# Amount
###########################################################################
Header:
Type: PET_DB
Version: 1
#Body:
# - Mob: PORING
# AttackRate: 350
# RetaliateRate: 400
# ChangeTargetRate: 800
# SupportScript: >
# petloot 10;
# - Mob: DROPS
# AttackRate: 300
# RetaliateRate: 400
# ChangeTargetRate: 500
# SupportScript: >
# petloot 10;
# - Mob: POPORING
# AttackRate: 300
# RetaliateRate: 500
# ChangeTargetRate: 400
# SupportScript: >
# petloot 15;
# - Mob: LUNATIC
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 1000
# SupportScript: >
# petskillbonus bLuk,3,10,50;
# - Mob: PICKY
# AttackRate: 500
# RetaliateRate: 600
# ChangeTargetRate: 50
# SupportScript: >
# petskillbonus bStr,3,10,50;
# - Mob: CHONCHON
# AttackRate: 500
# RetaliateRate: 500
# ChangeTargetRate: 250
# SupportScript: >
# petskillbonus bAgi,4,10,50;
# - Mob: STEEL_CHONCHON
# AttackRate: 500
# RetaliateRate: 500
# ChangeTargetRate: 200
# SupportScript: >
# petskillbonus bAgiVit,4,20,40;
# - Mob: HUNTER_FLY
# AttackRate: 500
# RetaliateRate: 500
# ChangeTargetRate: 200
# SupportScript: >
# petskillattack2 "NPC_WINDATTACK",888,2,0,10;
# - Mob: SAVAGE_BABE
# AttackRate: 500
# RetaliateRate: 500
# ChangeTargetRate: 200
# SupportScript: >
# petskillbonus bVit,4,10,50;
# - Mob: DESERT_WOLF_B
# AttackRate: 400
# RetaliateRate: 400
# ChangeTargetRate: 400
# SupportScript: >
# petskillattack "SM_PROVOKE",1,0,5;
# - Mob: ROCKER
# AttackRate: 350
# RetaliateRate: 350
# ChangeTargetRate: 600
# SupportScript: >
# petskillbonus bAllStats,1,10,50;
# - Mob: SPORE
# AttackRate: 350
# RetaliateRate: 500
# ChangeTargetRate: 500
# SupportScript: >
# petrecovery SC_POISON,60;
# - Mob: POISON_SPORE
# AttackRate: 600
# RetaliateRate: 200
# ChangeTargetRate: 400
# SupportScript: >
# petskillattack "NPC_POISON",20,0,10;
# - Mob: PECOPECO
# AttackRate: 400
# RetaliateRate: 500
# ChangeTargetRate: 800
# SupportScript: >
# petskillbonus bSpeedRate,25,20,20;
# - Mob: SMOKIE
# AttackRate: 600
# RetaliateRate: 600
# ChangeTargetRate: 100
# SupportScript: >
# petskillbonus bPerfectHide,1,3600,0;
# - Mob: YOYO
# AttackRate: 300
# RetaliateRate: 800
# ChangeTargetRate: 400
# SupportScript: >
# petloot 20;
# - Mob: ORK_WARRIOR
# AttackRate: 600
# RetaliateRate: 200
# ChangeTargetRate: 300
# SupportScript: >
# petskillattack2 "NPC_PIERCINGATT",100,1,0,10;
# - Mob: MUNAK
# AttackRate: 300
# RetaliateRate: 750
# ChangeTargetRate: 300
# SupportScript: >
# petskillattack2 "NPC_DARKNESSATTACK",444,1,0,10;
# - Mob: DOKEBI
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "BS_HAMMERFALL",1,0,10;
# - Mob: SOHEE
# AttackRate: 100
# RetaliateRate: 1000
# ChangeTargetRate: 200
# SupportScript: >
# petskillsupport "AL_HEAL",5,60,33,100;
# - Mob: ISIS
# AttackRate: 650
# RetaliateRate: 450
# ChangeTargetRate: 150
# SupportScript: >
# petskillsupport "PR_MAGNIFICAT",2,60,50,50;
# - Mob: PETIT
# AttackRate: 800
# RetaliateRate: 400
# ChangeTargetRate: 100
# SupportScript: >
# petskillattack2 "WZ_HEAVENDRIVE",500,1,0,10;
# - Mob: DEVIRUCHI
# AttackRate: 800
# RetaliateRate: 200
# ChangeTargetRate: 100
# SupportScript: >
# petskillbonus bAgiDexStr,6,20,40;
# - Mob: BAPHOMET_
# AttackRate: 1000
# RetaliateRate: 100
# ChangeTargetRate: 200
# SupportScript: >
# petskillattack2 "NPC_DARKNESSATTACK",1776,4,0,5;
# - Mob: BON_GUN
# AttackRate: 600
# RetaliateRate: 200
# ChangeTargetRate: 400
# SupportScript: >
# petskillattack2 "NPC_DARKNESSATTACK",555,1,1,1;
# - Mob: ZHERLTHSH
# AttackRate: 1000
# RetaliateRate: 100
# ChangeTargetRate: 500
# SupportScript: >
# petskillattack "AS_SONICBLOW",1,0,3;
# - Mob: ALICE
# AttackRate: 100
# RetaliateRate: 1000
# ChangeTargetRate: 200
# SupportScript: >
# petskillsupport "AL_HEAL",5,60,25,100;
# - Mob: EVENT_RICECAKE
# AttackRate: 500
# RetaliateRate: 500
# ChangeTargetRate: 200
# SupportScript: >
# petskillsupport "CR_DEFENDER",3,240,50,100;
# - Mob: GOBLINE_XMAS
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "MG_SIGHT",5,5,5;
# - Mob: CHUNG_E
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "CR_SHIELDCHARGE",5,5,5;
# - Mob: ECLIPSE_P
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "TF_THROWSTONE",1,5,5;
# - Mob: GOBLIN_1
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "NPC_WINDATTACK",5,5,5;
# - Mob: GOBLIN_2
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "NPC_FIREATTACK",5,5,5;
# - Mob: GOBLIN_4
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "NPC_GROUNDATTACK",5,5,5;
# - Mob: DELETER_
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "SM_MAGNUM",5,5,5;
# - Mob: DIABOLIC
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "WZ_METEOR",2,5,5;
# - Mob: WANDER_MAN
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "NPC_UNDEADATTACK",5,5,5;
# - Mob: P_CHUNG_E
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "CR_SHIELDCHARGE",5,5,5;
# - Mob: GOLEM
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: MARIONETTE
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: MEDUSA
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: WHISPER
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: GOBLIN_LEADER
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: SUCCUBUS
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# bonus2 bHPDrainRate,10,5;
# - Mob: INCUBUS
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# bonus bMaxSPRate,3;
# bonus2 bSPDrainRate,10,1;
# - Mob: NIGHTMARE_TERROR
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: SHINOBI
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: MIYABI_NINGYO
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: WICKED_NYMPH
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: STONE_SHOOTER
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: DULLAHAN
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: LOLI_RURI
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: CIVIL_SERVANT
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: LEAF_CAT
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: BACSOJIN_
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: IMP
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: E_CRAMP
# AttackRate: 350
# RetaliateRate: 400
# ChangeTargetRate: 800
# - Mob: E_HYDRA
# AttackRate: 350
# RetaliateRate: 400
# ChangeTargetRate: 800
# - Mob: J_TAINI
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: XMAS_LUNATIC
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: TIKBALANG
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: MARIN
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: LITTLE_PORING
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: NINE_TAIL
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: GREMLIN
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: MUMMY
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: TEDDY_BEAR
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: MASTERING
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: METALLER
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: ANGELING
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: MOONLIGHT
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: SAVAGE
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: HIGH_ORC
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: CHOCO
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: ANCIENT_MUMMY
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: AM_MUT
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: CAT_O_NINE_TAIL
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: GRAND_PECO
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: HYEGUN
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: HODREMLIN
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: XM_TEDDY_BEAR
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: DR_EGGRING
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: DR_LUNATIC
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: LITTLE_ISIS
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: DIABOLIC2
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: DELETER_2
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: SWEETS_DROPS
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800

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@ -1,7 +0,0 @@
// Quest Database
//
// Structure of Database:
// Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,MobID1,NameID1,Rate1,MobID2,NameID2,Rate2,MobID3,NameID3,Rate3,Quest Title
//
// The MobID*, NameID*, and Rate* reflect special values for quests that can drop an item at given rate from given mob.
// If no MobID* is given, then any mob has a chance to drop the given ItemID*.

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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Quest Database
###########################################################################
#
# Quest Settings
#
###########################################################################
# - Id Quest ID.
# Title Quest title.
# TimeLimit Amount of time before the quest expires. (Default: 0)
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
# Specify with "+" for how long until the quest expires.
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
# Please note the number before "d" only shift the exact timer to the given day(s).
# Targets: Quest objective target. (Default: null)
# - Mob Monster to kill.
# Count Amount of monsters to kill.
# Drops: Quest item drop targets. (Default: null)
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
# Item Item to drop.
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
# Rate Item drop rate. (10000 = 100%)
###########################################################################
Header:
Type: QUEST_DB
Version: 1

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// Size Fix Tables
// Contains size fixes for weapon damage.
//
// Struture of Database:
// Columns - Weapon type
// Rows - Target size

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@ -0,0 +1,33 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Size Fix Database
###########################################################################
#
# Size Fix Settings
#
###########################################################################
# - Weapon Weapon type.
# Small Small size modifier. (Default: 100)
# Medium Medium size modifier. (Default: 100)
# Large Large size modifier. (Default: 100)
###########################################################################
Header:
Type: SIZE_FIX_DB
Version: 1

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// Skill Times Database
//
// Structure of Database:
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time
//
// CastingTime: time to cast this skill, in miliseconds
// AfterCastActDelay: "normal" delay, character cannot use skills, in miliseconds
// AfterCastWalkDleay: amount of time before character can move again, in miliseconds
// Duration1/Duration2: usually the durations used by the skill, at special cases it is used to hold special data
// Cool Down: amount of time until character can re-use this skill, in miliseconds
// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
//
// On all fields you can use ':' as a delimiter for level-specific values.
// For example:
// - Original: 6,0,0,0,30000,0,1000
// - Modified: 6,0,0,0,30000,0,1000:2500:3000:...
// Gives Level 1 1000ms cool down, Level 2 2500ms, Level 3 3000ms, and so on.

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// <Skill id>,<Cast>,<Delay (optional)>
//
// Cast: 0 - everything affects the skill's cast time
// 1 - skill's cast time is not affected by dex
// 2 - skill's cast time is not affected by statuses (Suffragium, etc)
// 4 - skill's cast time is not affected by item bonuses (equip, cards)
//
// Delay: 0 - everything affects the skill's delay
// 1 - skill's delay is not affected by dex
// 2 - skill's delay is not affected by Magic Strings / Bragi
// 4 - skill's delay is not affected by item bonuses (equip, cards)
//
// Note: Values are bit fields, add them up to combine their effects.
// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.

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// Copyable Skills Database
// List of skills able to be copied by Intimidate/Plagiarism and Reproduce.
//
// Sources:
// http://irowiki.org/wiki/Intimidate
// -> "Intimidate will copy any 2nd class skill"
// http://irowiki.org/wiki/Reproduce/List_of_reproducible_skills
// -> "Players can reproduce 1-x, 2-x, and 3-x skills and Expanded Class,
// but cannot reproduce transcendent skills"
//
// Structure of Database:
// SkillName,Option{,JobAllowed{,RequirementRemoved}}
//
// Option (bitmask) determines how a skill can be copied.
// 1 = Plagiarism
// 2 = Reproduce
//
// JobAllowed (bitmask) restricts copying the skill to certain classes.
// By default, all jobs can copy the skill (0).
// 1 = Rogue
// 2 = Stalker
// 4 = Shadow Chaser
// 8 = Trans. Shadow Chaser
// 16 = Baby Rouge
// 32 = Baby Shadow Chaser
//
// RequirementRemoved (bitmask) removes requirements when casting a copied skill.
// See 'skill_require_db.txt' for specific skill requirements.
// 0 = uses original requirement(s)
// 1 = hp
// 2 = maxhptrigger
// 4 = sp
// 8 = hprate
// 16 = sprate
// 32 = zeny
// 64 = weapon type
// 128 = ammo (with the amount)
// 256 = state
// 512 = statuses
// 1024 = spirit sphere
// 2048 = items (with the amount)
// 4096 = equipments
//
// Examples:
// AS_SONICBLOW,2,63,64
// Sonic Blow can be copied by all jobs with only Plagiarism.
// To use the copied skill, a Katar is not needed (a Sonic Blow weapon type requirement).
//
// CR_ACIDDEMONSTRATION,3,10
// Acid Demonstration can only be copied by Stalker/Trans. Shadow Chaser with Plagiarism or Reproduce.
// This mode simulates the previous battle config, which allowed only Trans. classes to copy Trans. skills.

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// SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}}
//
// Caster: The groups for which the adjustment takes effect. (bitmask)
// 1 = Player
// 2 = Monster
// 4 = Pet
// 8 = Homunculus
// 16 = Mercenary
// 32 = Elemental
// BL_PC = Player
// BL_MOB = Monster
// BL_PET = Pet
// BL_HOM = Homunculus
// BL_MER = Mercenary
// BL_ELEM = Elemental
//
// Map:
// 1 - Normal (the maps that aren't classified as these maps below)
@ -31,7 +31,7 @@
// Negative values decrease damage and positive values increase it (0 = no change).
//
// Examples:
// MC_MAMMONITE,1,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
// MO_EXTREMITYFIST,1,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
// AB_ADORAMUS,1,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.
// MC_MAMMONITE,BL_PC,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
// MO_EXTREMITYFIST,BL_PC,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
// AB_ADORAMUS,BL_PC,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.

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//id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description
// 01 ID
// 02 range (combo skills do not check for range when used,
// if range is < 5, the skill is considered melee-range)
// 03 hit (8- repeated hitting, 6- single-hit)
// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
// 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison,
// 6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element
// -2 - use endowed element, -3 - use random element.)
// 06 nk (skill damage properties):
// 0x01 - No damage skill
// 0x02 - Has splash area
// 0x04 - Damage should be split among targets
// 0x08 - Skill ignores caster's % damage cards (misc type always ignores)
// 0x10 - Skill ignores elemental adjustments
// 0x20 - Skill ignores target's defense (misc type always ignores)
// 0x40 - Skill ignores target's flee (magic type always ignores)
// 0x80 - Skill ignores target's def cards
// 07 splash/effect range
// -1 - for screen-wide
// 0 - no splash
// all other values follow the formula: value * 2 + 1
// 1 - 3x3
// 2 - 5x5
// 3 - 7x7
// 08 MaxLv
// 09 Number of hits (when positive, damage is increased by hits,
// negative values just show number of hits without increasing total damage)
// 10 Cast interrupted when hit?
// 11 defense-reduction rate during cast.
// 12 inf2 (skill information 2):
// 0x00001 - quest skill
// 0x00002 - npc skill
// 0x00004 - wedding skill
// 0x00008 - spirit skill
// 0x00010 - guild skill
// 0x00020 - song/dance
// 0x00040 - ensemble skill
// 0x00080 - trap
// 0x00100 - skill that damages/targets yourself
// 0x00200 - cannot be casted on self (if inf = 4, auto-select target skill)
// 0x00400 - usable only on party-members (and enemies if skill is offensive)
// 0x00800 - usable only on guild-mates (and enemies if skill is offensive)
// 0x01000 - disable usage on enemies (for non-offensive skills).
// 0x02000 - available skill for SC_AUTOSHADOWSPELL
// 0x04000 - chorus skill
// 0x08000 - skill that ignore bg reduction
// 0x10000 - skill that ignore gvg reduction
// 0x20000 - makes 'self'/'place' skill cannot be casted/placed when near NPC (see 'db/skill_nonearnpc_db.txt' for more options)
// 0x40000 - skill that can hit trap-type skill (inf2 has 0x00080)
// 13 maxcount: max amount of skill instances to place on the ground when
// player_land_skill_limit/monster_land_skill_limit is enabled. For skills
// that attack using a path, this is the path length to be used.
// 14 attack type (none, weapon, magic, misc)
// 15 Blowcount (amount of tiles skill knockbacks)
// 16 inf3 (skill information 3):
// 0x00001 - skill ignores land protector
// 0x00002 - free
// 0x00004 - usable skills while hiding
// 0x00008 - skill that can be use while in dancing state
// 0x00010 - skill that could hit emperium
// 0x00020 - skill ignores SC_STASIS
// 0x00040 - skill blocked by kagehumi
// 0x00080 - skill range affected by AC_VULTURE
// 0x00100 - skill range affected by GS_SNAKEEYE
// 0x00200 - skill range affected by NJ_SHADOWJUMP
// 0x00400 - skill range affected by WL_RADIUS
// 0x00800 - skill range affected by RA_RESEARCHTRAP
// 0x01000 - skill that does not affect user that has NC_HOVERING active
// 0x02000 - skill that can be using while riding warg
// 0x04000 - skill that can be used while on Madogear
// 0x08000 - skill that can be used to target while under SC__MANHOLE effect
// 0x10000 - skill that affects hidden targets
// 0x20000 - skill that affects SC_GLOOMYDAY_SK
// 0x40000 - skill that is affected by SC_DANCEWITHWUG
// 0x80000 - skill blocked by RA_WUGBITE
// 17 Name
// 18 Description

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db/import-tmpl/skill_db.yml Normal file
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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Skill Database
###########################################################################
#
# Skill Settings
#
###########################################################################
# - Id Unique skill ID.
# Name Skill Aegis name.
# Description Skill description.
# MaxLevel Max skill level.
# Type Skill type. (Default: None)
# TargetType Skill target type. (Default: Passive)
# DamageFlags: Skill damage properties.
# Flags: Skill information flags.
# Range: Skill range. (Default: 0)
# - Level Skill level.
# Size Range at specific skill level.
# Hit Skill hit type. (Default: Normal)
# HitCount: Skill hit count. (Default: 0)
# - Level Skill level.
# Count Number of hits at specific skill level.
# Element: Skill element. (Default: Neutral)
# - Level Skill level.
# Element Element at specific skill level.
# SplashArea: Skill splash area of effect. (Default: 0)
# - Level Skill level.
# Area Splash area at specific skill level.
# ActiveInstance: Maximum amount of active skill instances that can be on the ground. (Default: 0)
# - Level Skill level.
# Max Active instances at specific skill level.
# Knockback: Amount of tiles the skill knockbacks. (Default: 0)
# - Level Skill level.
# Amount Knockback count at specific skill level.
# CopyFlags: Determines if the skill is copyable. (Optional)
# Skill: Type of skill that can copy.
# RemoveRequirement: Remove a requirement type. (Optional)
# NoNearNPC: Determines if the skill can be used near a NPC. (Optional)
# AdditionalRange Number of cells from an NPC where the skill can be cast. (Optional)
# Type: Type of NPC.
# CastCancel Cancel cast when hit. (Default: true)
# CastDefenseReduction Defense reduction rate during skill cast. (Default: 0)
# CastTime: Time to cast the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time Cast time at specific skill level in milliseconds.
# AfterCastActDelay: Time the character cannot use skills in milliseconds. (Default: 0)
# - Level Skill level.
# Time After cast action delay at specific skill level in milliseconds.
# AfterCastWalkDelay: Time before the character can move again in milliseconds. (Default: 0)
# - Level Skill level.
# Time After cast walk delay at specific skill level in milliseconds.
# Duration1: Duration of the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time Skill duration at specific skill level in milliseconds.
# Duration2: Duration of the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time Skill duration at specific skill level in milliseconds.
# Cooldown: Time before the character can use the same skill again in milliseconds. (Default: 0)
# - Level Skill level.
# Time Cooldown at specific skill level in milliseconds.
# FixedCastTime: Time that is fixed during cast of the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time After cast action delay at specific skill level in milliseconds.
# CastTimeFlags: Effects of the skill's cast time. (Optional)
# CastDelayFlags: Effects of the skill's delay. (Optional)
# Requires: List of requirements to cast the skill. (Optional)
# HpCost: HP required to cast. (Default: 0)
# - Level Skill level.
# Amount HP required at specific skill level.
# SpCost: SP required to cast. (Default: 0)
# - Level Skill level.
# Amount SP required at specific skill level.
# HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP. (Default: 0)
# - Level Skill level.
# Amount HP rate required at specific skill level.
# SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP. (Default: 0)
# - Level Skill level.
# Amount SP rate required at specific skill level.
# MaxHpTrigger: Maximum amount of HP to cast the skill. (Default: 0)
# - Level Skill level.
# Amount Maximum HP trigger required at specific skill level.
# ZenyCost: Zeny required to cast. (Default: 0)
# - Level Skill level.
# Amount Zeny required at specific skill level.
# Weapon: Weapon required to cast. (Default: All)
# Ammo: Ammo required to cast. (Default: None)
# AmmoAmount: Ammo amount required to cast. (Default: 0)
# - Level Skill level.
# Amount Ammo amount required at specific skill level.
# State Special state required to cast. (Default: None)
# Status: Status change required to cast. (Default: nullptr)
# SphereCost: Spirit sphere required to cast. (Default: 0)
# - Level Skill level.
# Amount Spirit sphere required at specific skill level.
# ItemCost: Item required to cast. (Default: 0)
# - Item Item name.
# Amount Item amount.
# Equipment: Equipped item required to cast. (Default: nullptr)
# Unit: Skill unit values. (Optional)
# Id Skill unit ID.
# AlternateId: Alternate skill unit ID. (Default: 0)
# Layout: Skill unit layout. (Default: 0)
# - Level Skill level.
# Size Unit layout at specific skill level.
# Range: Skill unit range. (Default: 0)
# - Level Skill level.
# Size Unit range at specific skill level.
# Interval Skill unit interval in milliseconds. (Default: 0)
# Target Skill unit target type. (Default: All)
# Flag: Skill unit flags. (Default: None)
###########################################################################
Header:
Type: SKILL_DB
Version: 1

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// Improvise Database
// Database for skills that can be summoned trough Randomize Spell/Improvised Song (Minstrel/Wanderer Skill).
//
// Structure of Database:
// SkillID,Rate
//
// - To remove entry by importing, put 0 on 'Rate'

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// Skill Distance-to-NPC Database
// Prevents skills from being used near NPC types using INF2_NO_NEARNPC.
//
// Structure of Database:
// SkillName,AdditionalRange{,NPC Type}
//
// AdditionalRange:
// Number of cells from an NPC where the skill can be cast.
// If zero, this will read the splash range value from skill_db;
// if that is also zero, range+layout's range from skill_unit_db will be used.
//
// NPC Type (bitmask):
// 1 = warp portal, 2 = shop NPC, 4 = normal NPC script, 8 = tomb
//
// Examples:
// MG_SAFETYWALL,2
// Safety Wall can't be placed within 2 ground cells of an NPC.
// (MG_SAFETYWALL doesn't have splash, layout range, and range value,
// so we must add the 'additional_range', or it will be pointless.)
//
// GS_DESPERADO,2
// Desperado can't be casted if the caster is standing within 5 cells of an NPC.
// (Why? GS_DESPERADO has 3 cells of splash range +2 'additional_range' here.)
//
// SC_CHAOSPANIC,0,1
// Chaos Panic can't be placed within 2 ground cells of a warp portal.
// (Because SC_CHAOSPANIC doesn't have splash range, it uses layout range.)

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// Skill Requirements Database
//
// Structure of Database:
// SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,RequiredStatuses,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10,RequiredEquipment
//
// If HP/SPratecost is positive, it is a percent of your current life, otherwise it is a percent of your max life.
//
// Legend for 'RequiredState' field:
// none = Nothing special
// hidden = Requires on hidden status by using Hiding, Cloaking, or maybe Chasewalk
// riding = Requires to ride either a peco or a dragon
// falcon = Requires a Falcon
// cart = Requires a Pushcart (for renewal can replace this state by SC_PUSH_CART in 'RequiredStatuses' field)
// shield = Requires a 0,shield equipped
// recover_weight_rate = Requires to be less than 50% weight
// move_enable = Requires to be able to move
// water = Requires to be standing on a water cell
// dragon = Requires to ride a Dragon
// warg = Requires a Warg
// ridingwarg = Requires to ride a Warg
// mado = Requires to have an active mado
// elementalspirit = Requires to have an Elemental Spirit summoned.
// peco = Requires riding a peco
//
// 'RequiredStatuses'
// Fill the value only with SC_STATUS (see db/const.txt for more details)
// Usage for multiple status requirements: SC_STATUS1:SC_STATUS2:SC_STATUS3
// Max. multiple value is 3 (skill.h: MAX_SKILL_STATUS_REQUIRE)
// Use any number or SC_ALL will disable status requirements
// 'RequiredEquipment'
// Specified equipment to be equipped. For multiple values, use : as delimiter.
// Max. multiple value is 10 (skill.h: MAX_SKILL_EQUIP_REQUIRE)

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// Skill Unit Database
//
// Structure of Database:
// ID,unit ID,unit ID 2,layout,range,interval,target,flag
//
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
// target = friend (party +guildmates +neutral players) / party / guild
// ally (party +guildmates) / all / enemy
// flag 0x0001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
// 0x0002(UF_NOREITERRATION) Spell cannot be stacked
// 0x0004(UF_NOFOOTSET) Spell cannot be cast near/on targets
// 0x0008(UF_NOOVERLAP) Spell effects do not overlap
// 0x0010(UF_PATHCHECK) Only cells with a shootable path will be placed
// 0x0020(UF_NOPC) Spell cannot affect players.
// 0x0040(UF_NOMOB) Spell cannot affect mobs.
// 0x0080(UF_SKILL) Spell CAN affect skills.
// 0x0100(UF_DANCE) Dance skill
// 0x0200(UF_ENSEMBLE) Ensemble skill
// 0x0400(UF_SONG) Song skill
// 0x0800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
// 0x89,0x8a,0x8b without indication
//
// u1 u2 lay r intr target flag
//

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// Reading Spellbook Preserve Points Database
//
// Structure of Database:
// SkillID,PreservePoints,Required Book
//
// NOTE:
// - To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.h.
// - To remove entry by importing, put 0 for 'PreservePoints'

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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Reading Spellbook Database
###########################################################################
#
# Reading Spellbook Settings
#
###########################################################################
# - Skill Skill that is usable through a Spellbook.
# Book Book item required to cast skill.
# PreservePoints Amount of points required to preserve the skill into the book.
###########################################################################
Header:
Type: READING_SPELLBOOK_DB
Version: 1

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db/improvise_db.yml Normal file
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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Improvised Song Database
###########################################################################
#
# Improvised Song Settings
#
###########################################################################
# - Skill Skill to be casted by Improvised Song.
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
###########################################################################
Header:
Type: IMPROVISED_SONG_DB
Version: 1
Footer:
Imports:
- Path: db/re/improvise_db.yml
Mode: Renewal
- Path: db/import/improvise_db.yml

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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Instance Database
###########################################################################
#
# Instance Settings
#
###########################################################################
# - Id Instance ID.
# Name Instance Name.
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
# Enter: Instance entrance coordinates.
# Map Map Name where players start.
# X X Coordinate where players start.
# Y Y Coordinate where players start.
# AdditionalMaps: List of maps that are part of an instance. (Optional)
###########################################################################
Header:
Type: INSTANCE_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/instance_db.yml
Mode: Prerenewal
- Path: db/re/instance_db.yml
Mode: Renewal
- Path: db/import/instance_db.yml

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@ -312,18 +312,15 @@
// Baby Star Gladiator (Union)
4238,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
//================================
// Note: Star Emperor and Soul Reaper bonus stats are unknown. Using Star Gladiator and Soul Linker's
// bonus stats for now until I know the official ones.
//
// Star Emperor
4239,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
4239,1,5,0,0,2,0,4,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,1,3,4,0,5,0,2,5,1,0,0,5,2,6,3,5,1,0,2,3,1,0,5,0,2,1,0,5,0,0,0,0,0,1,0,0,2,0
// Soul Reaper
4240,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5
4240,4,5,0,0,4,3,5,0,0,0,5,4,2,0,5,4,3,0,1,5,2,0,0,3,4,5,0,1,2,5,4,0,0,5,2,0,3,5,4,0,2,3,1,4,5,0,2,0,4,5,0,2,0,4,0,0,0,0,4,0
// Baby Star Emperor
4241,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
4241,1,5,0,0,2,0,4,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,1,3,4,0,5,0,2,5,1,0,0,5,2,6,3,5,1,0,2,3,1,0,5,0,2,1,0,5,0,0,0,0,0,1,0,0,2,0
// Baby Soul Reaper
4242,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5
4242,4,5,0,0,4,3,5,0,0,0,5,4,2,0,5,4,3,0,1,5,2,0,0,3,4,5,0,1,2,5,4,0,0,5,2,0,3,5,4,0,2,3,1,4,5,0,2,0,4,5,0,2,0,4,0,0,0,0,4,0
// Star Emperor (Union)
4243,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
4243,1,5,0,0,2,0,4,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,1,3,4,0,5,0,2,5,1,0,0,5,2,6,3,5,1,0,2,3,1,0,5,0,2,1,0,5,0,0,0,0,0,1,0,0,2,0
// Baby Star Emperor (Union)
4244,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
4244,1,5,0,0,2,0,4,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,1,3,4,0,5,0,2,5,1,0,0,5,2,6,3,5,1,0,2,3,1,0,5,0,2,1,0,5,0,0,0,0,0,1,0,0,2,0

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@ -1,31 +0,0 @@
// Magic Mushroom Database
// List of skills that are randomly used through Magic Mushroom status change.
//
// Structure of Database:
// SkillID{,RemoveFlag}
//
// - To remove entry by importing, put 1 value on 'RemoveFlag'
7 //SM_MAGNUM
8 //SM_ENDURE
10 //MG_SIGHT
24 //AL_RUWACH
32 //AL_CRUCIS
33 //AL_ANGELUS
45 //AC_CONCENTRATION
61 //KN_AUTOCOUNTER
74 //PR_MAGNIFICAT
110 //BS_HAMMERFALL
114 //BS_MAXIMIZE
142 //NV_FIRSTAID
150 //TF_BACKSLIDING
151 //TF_PICKSTONE
157 //MG_ENERGYCOAT
249 //CR_AUTOGUARD
256 //CR_PROVIDENCE
261 //MO_CALLSPIRITS
270 //MO_EXPLOSIONSPIRITS
326 //DC_SCREAM
500 //GS_GLITTERING
527 //NJ_TATAMIGAESHI
531 //NJ_UTSUSEMI

36
db/magicmushroom_db.yml Normal file
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@ -0,0 +1,36 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Magic Mushroom Database
###########################################################################
#
# Magic Mushroom Settings
#
###########################################################################
# - Skill Skill to be casted by Magic Mushroom.
###########################################################################
Header:
Type: MAGIC_MUSHROOM_DB
Version: 1
Footer:
Imports:
- Path: db/re/magicmushroom_db.yml
Mode: Renewal
- Path: db/import/magicmushroom_db.yml

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@ -1,44 +0,0 @@
// Mob Availability and Alias Database
//
// Structure of Database:
// MobID,SpriteID{,Equipment}
//
// 01. MobID Mob ID to change.
// 02. SpriteID Mob ID which will be sent to the client instead of MobID.
// If 0, the mob becomes unavailable for use.
// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
//
// To disguise a mob as a player:
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
//
// SpriteID is a job class value.
// Weapon and Shield uses Item ID, while Head uses View ID.
// Option for carts only works if you compiled your server for a packet version before 2012-02-01
//1002,1039 // Poring - Baphomet
//1970,1002,10013 // Displays a Poring with a backpack
// Easter Event Monsters
//1920,1047,0
//1921,1093,0
// rAthena Dev Team
// Valaris
//1900,4013,1,1,1,1254,0,67,12,54,16,1
// Valaris Worshiper
//1901,6,1,1,1,1219,2101,67,12,54,0,1
// MC Cameri
//1902,14,1,6,6,1101,2105,0,0,0,32,3
// Poki#3
//1903,4012,1,21,0,1720,0,102,184,57,16,0
// Sentry
//1904,1286,0
// iRO Halloween Event 2008
//3000,1015,0
//3001,1036,0
//3002,1298,0
// iRO Halloween Event 2009
//3014,1179,0
//3015,1272,0

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