* One 'never-fixed' bug report

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5372 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Komurka 2006-02-22 17:27:31 +00:00
parent 26d56fc08b
commit 50d7268045

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@ -17,3 +17,11 @@ DESC: Do a @reloadscript, and it will inmediately crash on the
skill_unit_timer function. Apparently the global objects array gets messed up
when cleaning the npcs. Valgrind doesn't seems to point at any particular
cause. I suspect it may have to do with NPC shops.
BUG: mob won't stop moving while casting spell
DESC: When mob start casting spell, he still moves some cells (2-3). Also if
mob has no cast time of certain spell, after cast he can 'jump' to you, or
you'll see him in place he isn't anymore - probably packet with 'move mob'
is sended to fast (some delay needed after cast ?) ... dunno ;/ It can be
easly checked on mobs like Novus, Acidus, almost all mobs in Bio Labs lvl 3.
Beacuse of two of that player sees mob in place where he isn't anymore.