* One 'never-fixed' bug report
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5372 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -17,3 +17,11 @@ DESC: Do a @reloadscript, and it will inmediately crash on the
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skill_unit_timer function. Apparently the global objects array gets messed up
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when cleaning the npcs. Valgrind doesn't seems to point at any particular
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cause. I suspect it may have to do with NPC shops.
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BUG: mob won't stop moving while casting spell
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DESC: When mob start casting spell, he still moves some cells (2-3). Also if
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mob has no cast time of certain spell, after cast he can 'jump' to you, or
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you'll see him in place he isn't anymore - probably packet with 'move mob'
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is sended to fast (some delay needed after cast ?) ... dunno ;/ It can be
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easly checked on mobs like Novus, Acidus, almost all mobs in Bio Labs lvl 3.
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Beacuse of two of that player sees mob in place where he isn't anymore.
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