* Documented OnTouch_ label.
* Fixed some bugs in Rune Knight job quest (incl. bugreport:7083). * Removed a duplicate item in custom Item Mall script (bugreport:7115). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17075 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -896,6 +896,11 @@ This label will be executed if a trigger area is defined for the NPC object it's
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in. If it isn't present, the execution will start from the beginning of the NPC
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code. The RID of the triggering character object will be attached.
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OnTouch_:
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Similar to OnTouch, but will only run one instance. Another character is
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chosen once the triggering character leaves the area.
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OnPCLoginEvent:
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OnPCLogoutEvent:
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OnPCBaseLvUpEvent:
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@ -6290,8 +6295,7 @@ Type indicates what information to return:
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These commands will make the NPC object in question move around the map. As they
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currently are, they are a bit buggy and are not useful for much more than making
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an NPC move randomly around the map. (see 'npc/custom/devnpc.txt' for an example
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of such usage)
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an NPC move randomly around the map.
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'npcspeed' will set the NPCs walking speed to a specified value. As in the
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@speed GM command, 200 is the slowest possible speed while 0 is the fastest
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@ -7,7 +7,7 @@
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= A Shopstreet in Prontera where players can buy some Equipment.
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//= A Shop Street in Prontera.
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//============================================================
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prontera,147,240,5 shop Armor 99,2304:10000,2306:20000,2308:20000,2310:50000,2311:50000,2313:50000,2315:75000,2317:100000,2322:20000,2326:60000,2331:75000,2342:100000,2353:75000,2364:150000,2367:100000,2399:50000
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@ -39,6 +39,6 @@ prontera,164,242,4 shop Headgear 03 832,5181:300000,5102:500000,5016:75000,5349:
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prontera,164,240,4 shop Headgear 04 832,5200:75000,5205:100000,5211:75000,5226:50000,5238:75000,5239:75000,5240:75000,5241:75000,5242:75000,5243:50000,5325:75000,5254:100000,5255:65000,5257:50000,5297:100000,2202:45000,5258:35000,5298:50000,5276:50000,5273:50000,5275:50000,5274:50000,5259:50000,5271:250000,5272:50000,5284:50000,5286:75000,5288:50000,5289:50000,5291:55000,5292:55000,5294:55000,5352:50000,5324:100000,5359:50000,5360:50000
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prontera,164,238,4 shop Headgear 05 832,5340:50000,5341:50000,5342:50000,5343:50000,5344:50000,5345:50000,5354:50000,5355:50000,5361:65000,5365:50000,5373:75000,5374:350000,5379:50000,5383:60000,5384:88888,5390:88888,5388:50000,5411:50000,5393:75000,5397:35000,5399:50000,5800:175000,5801:300000,5802:150000
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prontera,151,284,4 shop Ammunition 880,1766:50,1755:20,1750:10,1754:20,1761:20,1752:20,1760:20,1759:20,1772:100,1757:30,1770:20,1769:30,1765:40,1763:30,1762:30,1767:30,1764:30,1751:20,1768:30,1753:30,1756:30,1758:30,1771:1000,13200:50,13202:100,13201:300,13206:500,13203:500,13207:500,13204:500,13205:500,13252:50,13254:500,13251:100,13253:300,13250:50,13256:50,13259:50,13258:50,13255:50,13257:50
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prontera,153,284,4 shop Alchemist Dealer 880,715:600,716:600,717:600,1025:200,7136:500,7135:500,7136:500,7137:500,7138:500,7139:500
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prontera,153,284,4 shop Alchemist Dealer 880,715:600,716:600,717:600,1025:200,7136:500,7135:500,7137:500,7138:500,7139:500
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prontera,155,284,4 shop Street Dealer 880,678:5000,505:-1,506:40,610:4000,545:150,546:600,547:1650
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prontera,157,284,4 shop Sheepy Gonzales 895,12028:1000,12262:500,12016:750
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf, Muad_Dib
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//===== Current Version: =====================================
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//= 1.3a
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//= 1.4
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@ -14,6 +14,7 @@
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//= 1.2 Added Energy Rune item reward. [Masao]
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//= 1.3 Updated script, optimized. [Euphy]
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//= 1.3a Added 'npcskill' command. [Euphy]
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//= 1.4 Fixed a few bugs. [Euphy]
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//============================================================
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prt_in,162,24,3 script Splendid-Looking Knight 470,2,2,{
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@ -735,7 +736,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 469,2,2,{
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set job_rune_edq,8;
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changequest 3205,3206;
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close;
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} else if (job_rune_edq == 8) {
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} else if (job_rune_edq > 7 && job_rune_edq < 11) {
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mes "Well first, I'll give you an assignment. Let's start by studying. Go to the library and study these books.";
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next;
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mes "[Rune Knight, Renoa]";
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@ -1049,8 +1050,6 @@ job3_rune01,43,44,1 script The Principles of Runes 844,{
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set .@book1,1;
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mes "A rune is a kind of symbol that's been used on the Rune-Midgard continent since ancient times. Up until now it has only been used by occult circles.";
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next;
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mes "A rune is a kind of symbol that's been used on the Rune-Midgard continent since ancient times. Up until now it has only been used by occult circles.";
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next;
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mes "Runes are used as a symbol system, however, by the story handed down orally, it's known to be used for fortune-telling or used to draw out the human sub consciousness.";
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next;
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mes "Runes have their own system and types and can draw out various powers according to how they are arranged. But their power level can't currently be measured by known means.";
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@ -1104,9 +1103,9 @@ job3_rune01,50,36,1 script Runes, Make & Use 844,{
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next;
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mes "When you making a Rune stone with a Rune Furnace, the type of rune is determined by the magical energy put into it, and it cannot be changed.";
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next;
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mes "When making a rune stone by using Rune Mastery, it can be made into the rune property that you want but it's classified as a Rune Knights' own ability. ";
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mes "When making a rune stone by using Rune Mastery, it can be made into the rune property that you want but it's classified as a Rune Knights' own ability.";
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next;
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mes "When you operate the Rune Furnace , the magical energy of the body gets concentrated through it and it enables the change into a Rune Stone.";
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mes "When you operate the Rune Furnace, the magical energy of the body gets concentrated through it and it enables the change into a Rune Stone.";
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next;
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break;
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case 2:
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@ -302,7 +302,7 @@ que_lhz,94,119,3 script Researcher#ins2 865,{
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que_lhz,147,224,3 script Researcher#ins3 865,{
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if (lhz_dun04 == 4 || mobcount("que_lhz","#controllhz4::OnMyMobDead") > 0) {
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mes "[Wolfchev]";
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mes "Wolfchev is freaking out. He is of his mind.";
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mes "Wolfchev is freaking out. He is out of his mind.";
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emotion e_turn;
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close;
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} else if (lhz_dun04 == 3) {
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