Fixed a problem with the @follow command, that was stick the character when turned the @follow off. (bugreport:7139)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17084 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -74,6 +74,9 @@ int unit_walktoxy_sub(struct block_list *bl)
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memcpy(&ud->walkpath,&wpd,sizeof(wpd));
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if( bl->type == BL_PC && ((TBL_PC *)bl)->followtarget == -1 && ((TBL_PC *)bl)->followtimer == INVALID_TIMER )
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ud->target_to = 0;
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if (ud->target_to && ud->chaserange>1) {
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//Generally speaking, the walk path is already to an adjacent tile
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//so we only need to shorten the path if the range is greater than 1.
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@ -392,12 +395,13 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
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{
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struct unit_data *ud = NULL;
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struct status_change *sc = NULL;
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nullpo_ret(bl);
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nullpo_ret(tbl);
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ud = unit_bl2ud(bl);
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if( ud == NULL) return 0;
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if (!(status_get_mode(bl)&MD_CANMOVE))
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return 0;
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@ -407,13 +411,13 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
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ud->target_to = 0;
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return 0;
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}
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ud->state.walk_easy = flag&1;
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ud->target_to = tbl->id;
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ud->chaserange = range; //Note that if flag&2, this SHOULD be attack-range
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ud->state.attack_continue = flag&2?1:0; //Chase to attack.
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unit_set_target(ud, 0);
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sc = status_get_sc(bl);
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if (sc && sc->data[SC_CONFUSION]) //Randomize the target position
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map_random_dir(bl, &ud->to_x, &ud->to_y);
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@ -423,7 +427,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
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set_mobstate(bl, flag&2);
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return 1;
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}
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if(DIFF_TICK(ud->canmove_tick, gettick()) > 0)
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{ //Can't move, wait a bit before invoking the movement.
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add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
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