Fix bonus damage (#4974)
* Fixes #4972. * Fixes skill constant bonus damage. Thanks to @SeravySensei! Co-authored-by: Aleos <aleos89@users.noreply.github.com>
This commit is contained in:
parent
cef956d352
commit
5112f8e2d8
@ -5726,10 +5726,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
|
|||||||
ATK_RATE(wd.damage, wd.damage2, ratio);
|
ATK_RATE(wd.damage, wd.damage2, ratio);
|
||||||
RE_ALLATK_RATE(&wd, ratio);
|
RE_ALLATK_RATE(&wd, ratio);
|
||||||
|
|
||||||
ratio = battle_calc_skill_constant_addition(&wd, src, target, skill_id, skill_lv); // other skill bonuses
|
int64 bonus_damage = battle_calc_skill_constant_addition(&wd, src, target, skill_id, skill_lv); // other skill bonuses
|
||||||
|
|
||||||
ATK_ADD(wd.damage, wd.damage2, ratio);
|
ATK_ADD(wd.damage, wd.damage2, bonus_damage);
|
||||||
RE_ALLATK_ADD(&wd, ratio);
|
|
||||||
|
|
||||||
#ifdef RENEWAL
|
#ifdef RENEWAL
|
||||||
if(skill_id == HW_MAGICCRASHER) { // Add weapon attack for MATK onto Magic Crasher
|
if(skill_id == HW_MAGICCRASHER) { // Add weapon attack for MATK onto Magic Crasher
|
||||||
@ -5765,8 +5764,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
|
|||||||
battle_attack_sc_bonus(&wd, src, target, skill_id, skill_lv);
|
battle_attack_sc_bonus(&wd, src, target, skill_id, skill_lv);
|
||||||
|
|
||||||
if (sd) { //monsters, homuns and pets have their damage computed directly
|
if (sd) { //monsters, homuns and pets have their damage computed directly
|
||||||
wd.damage = wd.statusAtk + wd.weaponAtk + wd.equipAtk + wd.masteryAtk;
|
wd.damage = wd.statusAtk + wd.weaponAtk + wd.equipAtk + wd.masteryAtk + bonus_damage;
|
||||||
wd.damage2 = wd.statusAtk2 + wd.weaponAtk2 + wd.equipAtk2 + wd.masteryAtk2;
|
wd.damage2 = wd.statusAtk2 + wd.weaponAtk2 + wd.equipAtk2 + wd.masteryAtk2 + bonus_damage;
|
||||||
if (wd.flag & BF_SHORT)
|
if (wd.flag & BF_SHORT)
|
||||||
ATK_ADDRATE(wd.damage, wd.damage2, sd->bonus.short_attack_atk_rate);
|
ATK_ADDRATE(wd.damage, wd.damage2, sd->bonus.short_attack_atk_rate);
|
||||||
if(wd.flag&BF_LONG && (skill_id != RA_WUGBITE && skill_id != RA_WUGSTRIKE)) //Long damage rate addition doesn't use weapon + equip attack
|
if(wd.flag&BF_LONG && (skill_id != RA_WUGBITE && skill_id != RA_WUGSTRIKE)) //Long damage rate addition doesn't use weapon + equip attack
|
||||||
|
Loading…
x
Reference in New Issue
Block a user