* [Scripting Engine Update] New variables are ready to be used.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6703 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,8 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/05/23
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* [Scripting Engine Update] New variables are ready to be used. [Lance]
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2006/05/22
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2006/05/22
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* Updated skill_delayfix to return 0 for mobs since they have no skill
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* Updated skill_delayfix to return 0 for mobs since they have no skill
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delay other than the one specified in mob_skill_db [Skotlex]
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delay other than the one specified in mob_skill_db [Skotlex]
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@ -8622,7 +8622,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) {
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sprintf(gm_msg, "Hack on NameRequest: character '%s' (account: %d) requests name of invisible chars.", sd->status.name, sd->status.account_id);
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sprintf(gm_msg, "Hack on NameRequest: character '%s' (account: %d) requests name of invisible chars.", sd->status.name, sd->status.account_id);
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ShowWarning(gm_msg);
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ShowWarning(gm_msg);
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// information is sended to all online GM
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// information is sended to all online GM
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// intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, gm_msg);
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intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, gm_msg);
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return;
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return;
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}
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}
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clif_charnameack(fd, bl);
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clif_charnameack(fd, bl);
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@ -1043,11 +1043,11 @@ static unsigned char *skip_space(unsigned char *p)
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static unsigned char *skip_word(unsigned char *p)
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static unsigned char *skip_word(unsigned char *p)
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{
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{
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// prefix
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// prefix
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if(*p=='\'') p++;
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if(*p=='$') p++; // MAP鯖内共有変数用
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if(*p=='$') p++; // MAP鯖内共有変数用
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if(*p=='@') p++; // 一時的変数用(like weiss)
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if(*p=='@') p++; // 一時的変数用(like weiss)
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if(*p=='#') p++; // account変数用
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if(*p=='#') p++; // account変数用
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if(*p=='#') p++; // ワールドaccount変数用
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if(*p=='#') p++; // ワールドaccount変数用
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if(*p=='\'') p++;
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while(isalnum(*p)||*p=='_'|| *p>=0x81)
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while(isalnum(*p)||*p=='_'|| *p>=0x81)
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if(*p>=0x81 && p[1]){
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if(*p>=0x81 && p[1]){
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