* [Scripting Engine Update] New variables are ready to be used.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6703 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lance 2006-05-23 08:22:53 +00:00
parent aaa3738ed9
commit 5120d7677c
3 changed files with 4 additions and 2 deletions

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@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/23
* [Scripting Engine Update] New variables are ready to be used. [Lance]
2006/05/22
* Updated skill_delayfix to return 0 for mobs since they have no skill
delay other than the one specified in mob_skill_db [Skotlex]

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@ -8622,7 +8622,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) {
sprintf(gm_msg, "Hack on NameRequest: character '%s' (account: %d) requests name of invisible chars.", sd->status.name, sd->status.account_id);
ShowWarning(gm_msg);
// information is sended to all online GM
// intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, gm_msg);
intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, gm_msg);
return;
}
clif_charnameack(fd, bl);

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@ -1043,11 +1043,11 @@ static unsigned char *skip_space(unsigned char *p)
static unsigned char *skip_word(unsigned char *p)
{
// prefix
if(*p=='\'') p++;
if(*p=='$') p++; // MAP鯖内共有変数用
if(*p=='@') p++; // 一時的変数用(like weiss)
if(*p=='#') p++; // account変数用
if(*p=='#') p++; // ワールドaccount変数用
if(*p=='\'') p++;
while(isalnum(*p)||*p=='_'|| *p>=0x81)
if(*p>=0x81 && p[1]){