Fixed Bragi's aftercast delay reduction

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11425 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Playtester 2007-10-12 19:11:48 +00:00
parent c95f511f23
commit 513052b002
2 changed files with 5 additions and 3 deletions

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@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/10/12
* Fixed Bragi's aftercast delay reduction [Playtester]
2007/10/10
* Fixed itemdb_read_sqldb blowing up the server with segmentation faults.
* Added an option for parse_script to ignore the checks for the set of

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@ -6848,10 +6848,10 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
case BA_POEMBRAGI:
val1 = 3*skilllv+status->dex/10; // Casting time reduction
//For some reason at level 10 the base delay reduction is 50%.
val2 = (skilllv<10?3*skilllv:50)+status->int_/10; // After-cast delay reduction
val2 = (skilllv<10?3*skilllv:50)+status->int_/5; // After-cast delay reduction
if(sd){
val1 += pc_checkskill(sd,BA_MUSICALLESSON);
val2 += pc_checkskill(sd,BA_MUSICALLESSON);
val1 += 2*pc_checkskill(sd,BA_MUSICALLESSON);
val2 += 2*pc_checkskill(sd,BA_MUSICALLESSON);
}
break;
case DC_DONTFORGETME: