* Merged pcdb_checkid update from renewal [14810/branches/renewal].
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14820 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,7 @@
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Date Added
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2011/05/15
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* Merged pcdb_checkid update from renewal [14810/branches/renewal]. [Ai4rei]
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2011/05/14
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* Moved bitfield 'boss' inside 'spawn_data' and 'mob_data' into the respective state struct (from r13813, follow up to r14795). [Ai4rei]
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* Some NPC event related cleaning. [Ai4rei]
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@ -549,7 +549,11 @@ enum equip_index {
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#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
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1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)))
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//Checks if the given class value corresponds to a player class. [Skotlex]
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#define pcdb_checkid(class_) (class_ < JOB_MAX_BASIC || (class_ >= JOB_NOVICE_HIGH && class_ < JOB_MAX))
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#define pcdb_checkid(class_) \
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( \
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( (class_) >= JOB_NOVICE && (class_) < JOB_MAX_BASIC ) \
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|| ( (class_) >= JOB_NOVICE_HIGH && (class_) < JOB_MAX ) \
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)
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int pc_class2idx(int class_);
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int pc_isGM(struct map_session_data *sd);
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