* Merged pcdb_checkid update from renewal [14810/branches/renewal].

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14820 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ai4rei 2011-05-15 05:14:29 +00:00
parent 600e9e8320
commit 5179a206ba
2 changed files with 7 additions and 1 deletions

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@ -1,5 +1,7 @@
Date Added
2011/05/15
* Merged pcdb_checkid update from renewal [14810/branches/renewal]. [Ai4rei]
2011/05/14
* Moved bitfield 'boss' inside 'spawn_data' and 'mob_data' into the respective state struct (from r13813, follow up to r14795). [Ai4rei]
* Some NPC event related cleaning. [Ai4rei]

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@ -549,7 +549,11 @@ enum equip_index {
#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)))
//Checks if the given class value corresponds to a player class. [Skotlex]
#define pcdb_checkid(class_) (class_ < JOB_MAX_BASIC || (class_ >= JOB_NOVICE_HIGH && class_ < JOB_MAX))
#define pcdb_checkid(class_) \
( \
( (class_) >= JOB_NOVICE && (class_) < JOB_MAX_BASIC ) \
|| ( (class_) >= JOB_NOVICE_HIGH && (class_) < JOB_MAX ) \
)
int pc_class2idx(int class_);
int pc_isGM(struct map_session_data *sd);