* Updated Knight Peco, Crusader Peco, and Falcon breeders to Aegis 10.3 standards.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10666 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
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@ -1,6 +1,7 @@
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Date Added
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Date Added
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======
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======
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2007/06/01
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2007/06/01
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* Rev. 10666 Updated Knight Peco, Crusader Peco, and Falcon breeders to Aegis 10.3 standards. [L0ne_W0lf]
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* Rev. 10664 Removed Ktullanux spawn, since the quest is implemented now. [L0ne_W0lf]
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* Rev. 10664 Removed Ktullanux spawn, since the quest is implemented now. [L0ne_W0lf]
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* Rev. 10663 Rachel update. Official (to iRO) quests and town NPCs. [L0ne_W0lf]
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* Rev. 10663 Rachel update. Official (to iRO) quests and town NPCs. [L0ne_W0lf]
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- Added a few missing warps as well to both town and dungeon warps for Rachel.
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- Added a few missing warps as well to both town and dungeon warps for Rachel.
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@ -3,11 +3,11 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= kobra_k88, mod by Lupus
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//= kobra_k88, mod by Lupus
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.6a
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//= 1.7
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena 7.15 +
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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//= PecoPeco Breeder, Grand PecoPeco Breeder, Falcon tamer scripts
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//= Knight and Crusader Peco Peco Breeders, Falcon Breeder scripts
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//= Fully working
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//= Fully working
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//= Added another Falcon Master into the Hunters Guild [Lupus]
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//= Added another Falcon Master into the Hunters Guild [Lupus]
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@ -18,165 +18,176 @@
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//= 1.5: Fixed spelling mistakes [Nexon]
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//= 1.5: Fixed spelling mistakes [Nexon]
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//= 1.5a: Small fix (Falcon Taming -> Falcon Mastery) [Komurka]
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//= 1.5a: Small fix (Falcon Taming -> Falcon Mastery) [Komurka]
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//= 1.6: Moved the Falcon Master to Hugel [Poki#3]
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//= 1.6: Moved the Falcon Master to Hugel [Poki#3]
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//= 1.7 Updated to Aegis 10.3 standards. [L0ne_W0lf]
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//============================================================
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//============================================================
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// PecoPeco Breeder (for Knights)-------------------------------------------
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// PecoPeco Breeder (for Knights)-------------------------------------------
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prontera,61,338,3 script PecoPeco Breeder 86,{
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prontera,55,350,5 script Peco Peco Breeder 105,{
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if(Upper==0) set @price,2500; //Normal Peco - default price
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if(Upper==0) set .@price,2500; //Normal Peco - default price
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if(Upper==1) set @price,4000; //Armored Peco
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if(Upper==1) set .@price,2500; //Armored Peco
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if(Upper==2) set @price,2000; //Baby Peco
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if(Upper==2) set .@price,2500; //Baby Peco
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mes "[PecoPeco Breeder]";
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mes "[Peco Peco Breeder]";
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if(BaseJob == Job_Knight || BaseJob == Job_Knight2 ) goto L_Start;
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if (BaseJob == Job_Knight) {
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if(Upper==0)mes "I'm a PecoPeco breeder and I rent out PecoPecos for ^4444FF Knights ^000000 to ride on.";
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mes "Welcome.";
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if(Upper==1)mes "I'm a PecoPeco breeder and I rent out Armored PecoPecos for ^4444FF Lord Knights ^000000 to ride on.";
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mes "Honorable Knight,";
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if(Upper==2)mes "I'm a PecoPeco breeder and I rent out Baby PecoPecos for ^4444FF Baby Knights ^000000 to ride on.";
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mes "would you like to rent";
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mes "a Peco Peco? The rental";
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mes "fee is "+.@price+" zeny.";
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next;
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if (select("Rent Peco Peco:Cancel") == 1) {
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if (zeny < .@price) {
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mes "[Peco Peco Breeder]";
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mes "You do not";
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mes "have enough zeny.";
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mes "Are you...";
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mes "bankrupt?";
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close;
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}
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else if(getskilllv(63) == 0) {
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mes "[Peco Peco Breeder]";
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mes "I'm sorry, but you're";
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mes "not eligible for this";
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mes "service. Please go learn";
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mes "the Peco Peco Ride skill first.";
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close;
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}
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else if(checkriding()) {
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mes "[Peco Peco Breeder]";
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mes "You're already";
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mes "mounted on a";
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mes "Peco Peco.";
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close;
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}
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set zeny,zeny-.@price;
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setriding;
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}
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mes "[Peco Peco Breeder]";
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mes "I see.";
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mes "Well then,";
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mes "have a good day.";
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close;
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}
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mes "I'm sorry, but these";
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mes "Peco Pecos are only";
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mes "available for Knights";
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mes "and Lord Knights.";
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close;
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close;
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L_Start:
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if(Upper==0)mes "Good day. Would you like to ride a PecoPeco?";
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if(Upper==1)mes "Good day. Would you like to ride an Armored PecoPeco?";
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if(Upper==2)mes "Good day. Would you like to ride a Baby PecoPeco?";
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next;
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mes "[PecoPeco Breeder]";
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mes "You can rent one PecoPeco for "+@price+" Zeny, provided that you have the PecoPeco Riding skill.";
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next;
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menu "Lend me a trusty steed!... err... bird!",M_0,"Hmm...It's a bit too expensive.",M_1;
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M_0:
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if(getskilllv(63) == 0) goto sL_NeedSkill;
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if(Zeny < @price) goto sL_Zeny;
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if(checkriding() != 0) goto sL_GotPeco;
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set Zeny, Zeny - @price;
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setriding;
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mes "Thank you and good day.";
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emotion 15;
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close;
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sL_NeedSkill:
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mes "[PecoPeco Breeder]";
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mes "As I mentioned earlier, you need the ^3333FFRiding^000000 skill in order to rent a PecoPeco.";
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close;
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sL_Zeny:
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mes "[PecoPeco Breeder]";
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mes "As I said before it will be "+@price+"z. Come back when you have enough zeny.";
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close;
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sL_GotPeco:
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mes "[PecoPeco Breeder]";
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mes "Umm... aren't you already riding a PecoPeco??....";
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emotion 20;
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close;
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M_1:
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mes "[PecoPeco Breeder]";
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mes "Alright. Good day to you.";
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close;
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}
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}
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// Grand PecoPeco Breeder (for Crusaders)-------------------------------------------
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// Grand PecoPeco Breeder (for Crusaders)-------------------------------------------
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prontera,238,312,5 script Grand PecoPeco Breeder 86,{
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prontera,232,318,3 script Peco Peco Breeder 105,{
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if(Upper==0) set @price,3000; //Normal Peco - default price
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if(Upper==0) set @price,3500; //Normal Peco - default price
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if(Upper==1) set @price,5000; //Armored Peco
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if(Upper==1) set @price,3500; //Armored Peco
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if(Upper==2) set @price,2500; //Baby Peco
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if(Upper==2) set @price,3500; //Baby Peco
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mes "[Grand PecoPeco Breeder]";
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mes "[PecoPeco Breeder]";
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if(BaseJob == Job_Crusader || BaseJob == Job_Crusader2 ) goto L_Start;
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if (BaseClass == Job_Crusader) {
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if(Upper==0)mes "I'm a Grand PecoPeco breeder and I rent out Grand PecoPecos for ^4444FF Crusaders^000000 to ride on.";
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if (Class == Job_Crusader && Upper == 0 || Upper == 1) mes "Welcome, Crusader.";
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if(Upper==1)mes "I'm a Grand PecoPeco breeder and I rent out Armored Grand PecoPecos for ^4444FF Paladins^000000 to ride on.";
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else
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if(Upper==2)mes "I'm a Grand PecoPeco breeder and I rent out Baby Grand PecoPecos for ^4444FF Baby Crusaders^000000 to ride on.";
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mes "Welcome, Paladin.";
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mes "We have a special";
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mes "Peco Peco prepared";
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mes "for you. To rent one";
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mes "will cost "+.@price+" zeny.";
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next;
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if (select("Rent a PecoPeco:Quit") ==1) {
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if (zeny < .@Price) {
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mes "[Peco Peco Breeder]";
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mes "You do not";
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mes "have enough zeny.";
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mes "If you would like";
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mes "a Peco Peco please";
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mes "bring "+.@price+" zeny...";
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close;
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}
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else if(getskilllv(63) == 0) {
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mes "[Peco Peco Breeder]";
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mes "You must first learn";
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mes "to ride a PecoPeco before";
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mes "I can rent one to you.";
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close;
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}
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else if(checkriding()) {
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mes "[Peco Peco Breeder]";
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mes "You are already";
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mes "mounted on a Peco Peco.";
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close;
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}
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set zeny,zeny-.@price;
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setriding;
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}
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mes "[PecoPeco Breeder]";
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mes "See you around.";
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close;
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}
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mes "What can I do for you?";
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mes "Please be aware that";
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mes "this Peco Peco rental";
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mes "service is strictly for";
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mes "Crusaders and Paladins.";
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close;
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close;
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L_Start:
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if(Upper==0)mes "Good day. Would you like to ride a Grand PecoPeco?";
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if(Upper==1)mes "Good day. Would you like to ride an Armored Grand PecoPeco?";
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if(Upper==2)mes "Good day. Would you like to ride a Baby Grand PecoPeco?";
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next;
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mes "[Grand PecoPeco Breeder]";
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mes "You can rent one Grand PecoPeco for "+@price+" Zeny, provided that you have the PecoPeco Riding skill.";
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next;
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menu "Lend me a trusty steed!... err... bird!",M_0,"Hmm...It's a bit too expensive.",M_1;
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M_0:
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if(getskilllv(63) == 0) goto sL_NeedSkill;
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if(Zeny < @price) goto sL_Zeny;
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if(checkriding() != 0) goto sL_GotPeco;
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set Zeny, Zeny - @price;
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setriding;
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mes "Thank you and good day.";
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emotion 15;
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close;
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sL_NeedSkill:
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mes "[Grand PecoPeco Breeder]";
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mes "As I mentioned earlier, you need the ^3333FFRiding^000000 skill in order to rent a Grand PecoPeco.";
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close;
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sL_Zeny:
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mes "[Grand PecoPeco Breeder]";
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mes "As I said before it will be "+@price+"z. Come back when you have enough zeny.";
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close;
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sL_GotPeco:
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mes "[Grand PecoPeco Breeder]";
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mes "Umm... aren't you already riding a Grand PecoPeco??....";
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emotion 20;
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close;
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M_1:
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mes "[Grand PecoPeco Breeder]";
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mes "Alright. Good day to you.";
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close;
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}
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}
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// Falcon Master--------------------------------------------------------------
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// Falcon Master--------------------------------------------------------------
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hu_in01,375,318,5 script Falcon Master 59,{
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hu_in01,381,304,5 script Falcon Breeder 105,{
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if(Upper==0) set @price,800; //Normal Falcon - default price
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if(Upper==0) set @price,2500; //Normal Falcon - default price
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if(Upper==1) set @price,1000; //Scarf Falcon
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if(Upper==1) set @price,2500; //Scarf Falcon
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if(Upper==2) set @price,600; //Baby Falcon
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if(Upper==2) set @price,2500; //Baby Falcon
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mes "[Falcon Master]";
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mes "[Falcon Breeder]";
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mes "Hellooooo, I am the Falcon Master.";
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if (BaseJob == Job_Hunter) {
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next;
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mes "Do you need a Falcon?";
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menu "Speak with him",M_0, "Politely back away",M_End;
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mes "You can rent your own";
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mes "trusty bird of prey for a";
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M_0:
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mes "fee of just "+.@price+" zeny~";
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mes "[Falcon Master]";
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if(Upper==0)mes "I can train a Falcon for you, but you need "+@price+"z and be a Hunter with mastered ^5555FF'Falcon Mastery'^000000 skill.";
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if(Upper==1)mes "I can train a Scarf Falcon for you, but you need "+@price+"z and be a Sniper with mastered ^5555FF'Falcon Mastery'^000000 skill.";
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if(Upper==2)mes "I can train a Baby Falcon for you, but you need "+@price+"z and be a Baby Hunter with mastered ^5555FF'Falcon Mastery'^000000 skill.";
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next;
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next;
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menu "Ok",sM_0, "No thanks",M_End;
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if (select("Rent Falcon:Cancel") == 1) {
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if (zeny < .@price) {
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sM_0:
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mes "[Falcon Breeder]";
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if(BaseJob != Job_Hunter) goto sL_NotHunter;
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mes "What is this?";
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if(checkfalcon() != 0) goto sL_GotFalc;
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mes "You don't have";
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if(Zeny < @price) goto sL_Zeny;
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mes "enough zeny?!";
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if(getskilllv(127)==0) goto sL_NoSkill;
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mes "You better start";
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set Zeny, Zeny - @price;
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mes "hunting money";
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mes "[Falcon Master]";
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mes "instead of monsters~";
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mes "It looks like you meet all the requirements to handle a Falcon. Here you are";
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close;
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}
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else if(getskilllv(127) == 0) {
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mes "[Falcon Breeder]";
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mes "Gosh~";
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mes "Go learn how to";
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mes "manage a Falcon";
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mes "first! I can't rent one";
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mes "to you if you can't";
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mes "handle it, you know.";
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close;
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}
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else if(checkfalcon()) {
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mes "[Falcon Breeder]";
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mes "Um...";
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mes "You already have";
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mes "a Falcon. It's right";
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mes "there, can't you see it?";
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close;
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}
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set zeny,zeny-.@Price;
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setfalcon;
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setfalcon;
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next;
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mes "[Falcon Master]";
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mes "Please take very good care of it. It will prove to be a valuable companion.";
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close;
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close;
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}
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sL_NotHunter:
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mes "[Falcon Breeder]";
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mes "[Falcon Master]";
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mes "W-wait, where're";
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mes "As I said, Falcons can only be given to Hunters. Falcons are very picky about who they travel with you know.";
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mes "you goin'? These";
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close;
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mes "Falcons are top notch,";
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sL_GotFalc:
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mes "I guarantee it! C'mon, yo~";
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mes "[Falcon Master]";
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mes "You can only have 1 Falcon at a time.";
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close;
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sL_NoSkill:
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mes "[Falcon Master]";
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mes "I'm sorry but you do not have the Falcon Mastery skill. Please come back when you have learned it.";
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close;
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sL_Zeny:
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mes "[Falcon Master]";
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mes "As I said before it will be "+@price+"z. Come back when you aquire enough zeny.";
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close;
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M_End:
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mes "[Falcon Master]";
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mes "Have a nice day.";
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close;
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close;
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}
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}
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mes "Young fool!";
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mes "Falcons can only";
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mes "be used by Hunters";
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mes "and Snipers, capish?";
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mes "...Heh heh, jealous?";
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close;
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}
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