* Fixed a typo in the status-change saving code (wrong variable used)
* Fixed a case of bad sql code conversion breaking homun skill loading git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11264 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -8,6 +8,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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itemdb loockup and a first step to remove map_session_data->inventory_data).
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* Fixed a typo in the configure script that replaced CFLAGS with CPPFLAGS
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when -Wno-pointer-sign is supported by the compiler. [FlavioJS]
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* Fixed a typo in the status-change saving code (wrong variable used)
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* Fixed a case of bad sql code conversion breaking homun skill loading
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* Corrected skill Charge Attack as described in bugreport:67 [ultramage]
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- cast time is between 100% and 300% (+ infinite waiting fixed)
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- damage is also between 100% and 300% (doesn't increase past range 9)
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@ -2733,7 +2733,7 @@ int parse_frommap(int fd)
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for( i = 0; i < count; ++i )
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{
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memcpy (&data, RFIFOP(fd, 14+i*sizeof(struct status_change_data)), sizeof(struct status_change_data));
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if( count > 0 )
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if( i > 0 )
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StringBuf_AppendStr(&buf, ", ");
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StringBuf_Printf(&buf, "('%d','%d','%hu','%d','%d','%d','%d','%d')", aid, cid,
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data.type, data.tick, data.val1, data.val2, data.val3, data.val4);
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@ -199,7 +199,8 @@ int mapif_load_homunculus(int fd)
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i = atoi(data);
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if( i < HM_SKILLBASE || i >= HM_SKILLBASE + MAX_HOMUNSKILL )
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continue;// invalid guild skill
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homun_pt->hskill[i].id = (unsigned short)i;
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i = i - HM_SKILLBASE - 1;
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homun_pt->hskill[i].id = (unsigned short)atoi(data);
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// lv
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Sql_GetData(sql_handle, 1, &data, NULL);
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homun_pt->hskill[i].lv = (unsigned short)atoi(data);
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