2-x quest skill update 1/2.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11563 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,7 @@
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Date Added
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Date Added
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======
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======
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2007/10/23
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2007/10/23
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* Rev. 11563 2-x quest skill update 1/2. [L0ne_W0lf]
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* Rev. 11562 Small fix for the turbo track point converter. [L0ne_W0lf]
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* Rev. 11562 Small fix for the turbo track point converter. [L0ne_W0lf]
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2007/10/22
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2007/10/22
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* Rev. 11553 Another small update to the mail npcs. [L0ne_W0lf]
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* Rev. 11553 Another small update to the mail npcs. [L0ne_W0lf]
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@ -3,12 +3,817 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= Lupus, Reddozen
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//= Lupus, Reddozen
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.3a
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//= 1.4
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena Revision 3800+
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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//= Temp quests for new skills for 2nd classes
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//= [Aegis Conversion]
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//= Quests for skills: Shrink
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
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//============================================================
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geffen,110,117,3 script Ford#11 752,{
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if (BaseJob == Job_Crusader) {
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if (CRUS_SK == 8 && getskilllv(1002) == 0) {
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mes "[Ford]";
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mes "Hey, it's been a while~";
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mes "And you even managed to";
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mes "become a Paladin. You must";
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mes "have forgotten how to perform";
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mes "the Shrink skill, so I'll teach";
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mes "it to you real quick... There!";
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set CRUS_SK,10;
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skill 1002,1,0;
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close;
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}
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else if (CRUS_SK == 0) {
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mes "[Ford]";
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mes "Damn! Why is it";
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mes "taking so long?";
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mes "Ah, finally, you've";
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mes "arrived! Quick, show me";
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mes "the ^FF0000report^000000 you've brought!";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "Excuse me...?";
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mes "Oh, you must have";
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mes "mistaken me for someone";
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mes "else. I really don't know";
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mes "what you're talking about.";
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next;
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mes "[Ford]";
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mes "What?! You're not one";
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mes "of the guards stationed";
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mes "at South Geffen? Oh, this";
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mes "is horrible. I apologize,";
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mes "I just assumed since you";
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if (Upper == 1)
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mes "were dressed like a Paladin...";
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else
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mes "were dressed like a Crusader...";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "I'm sorry...";
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mes "What's happening?";
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mes "Is something the matter?";
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mes "I'm an adventurer that";
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mes "goes by the name, "+ strcharinfo(0) +".";
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next;
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mes "[Ford]";
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mes "Well, I'm Leslie Ford,";
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mes "commander of the Prontera";
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mes "Crusader Guardians. We're";
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mes "charged with the duty of";
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mes "protecting adventurers and";
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mes "citizens from evil monsters.";
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next;
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mes "[Ford]";
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mes "There's been a recent surge";
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mes "in unprovoked violence from";
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mes "Goblins and they're making";
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mes "quite a bit of trouble for us.";
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mes "Our patrols are supposed to";
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mes "report on their activity to me.";
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next;
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mes "[Ford]";
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mes "However, today's report";
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mes "hasn't arrived yet, so I'm";
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mes "starting to fear that something";
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mes "has happened to the patrol.";
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mes "Unfortunately, my duties don't";
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mes "allow me to leave my post.";
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next;
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mes "[Ford]";
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mes "I'm getting desperate,";
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mes "and I don't have any choice";
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mes "but to ask for outside help.";
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mes "Since you're a fellow Crusader,";
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mes "I want to ask you if you would";
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mes "please lend me your aid.";
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next;
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switch(select("Sure.:I'm sorry, but I'm busy...")) {
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case 1:
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mes "[Ford]";
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mes "Great, thank you so much!";
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mes "Now, please go and seek";
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mes "out ^0000FFSloutii^000000 who should be";
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mes "stationed south of Geffen,";
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mes "and deliver his report to me.";
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mes "Your help is a great relief...";
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set CRUS_SK,1;
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close;
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case 2:
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mes "[Ford]";
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mes "Hm. I understand.";
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mes "I do not know what";
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mes "obligations that you";
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mes "have right now, but if";
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mes "your current task isn't";
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mes "urgent, please reconsider...";
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close;
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}
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close;
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}
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else if (CRUS_SK == 1) {
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mes "[Ford]";
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mes "Please search for";
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mes "^0000FFSloutii^000000 in the area south";
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mes "of Geffen, and he should";
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mes "give you his report on";
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mes "his patrol of the Goblins";
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mes "for you to deliver to me.";
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close;
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}
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else if (CRUS_SK == 2) {
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mes "[Ford]";
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mes "Wait, you've met with";
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mes "Sloutii, but haven't";
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mes "received his report?";
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mes "Please go back to him";
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mes "and bring it to me, it's";
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mes "imperative that I read it!";
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close;
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}
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else if (CRUS_SK == 3) {
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mes "[Ford]";
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mes "Ah, you've returned!";
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mes "So how is Sloutii?";
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mes "Is everything all right?";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "Here, I've brought";
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mes "this report as soon as";
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mes "I could! You better read";
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mes "it, quick! Things seemed";
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mes "pretty bad when I left...";
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next;
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mes "[Ford]";
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mes "Goodness, there's blood all";
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mes "over the paper! Let's see...";
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mes "Oh no. This is an emergency";
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mes "situation! I need to report this^FFFFFF ^000000 to Sir Arga and request for";
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mes "backup immediately!";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "Wait, we need to do";
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mes "something about Sloutii.";
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mes "He was wounded by the";
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mes "Goblins, and I think he's";
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mes "in serious trouble.";
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next;
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mes "[Ford]";
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mes "The Goblins...?";
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mes "Oh no, you'll need the";
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mes "special antidote that you";
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mes "can get from Father Arthur";
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mes "to treat the poison in the";
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mes "knives these Goblins use.";
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next;
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mes "[Ford]";
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mes "While I request for backup,";
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mes "please go to ^0000FFProntera Church^000000";
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mes "and ask Father ^0000FFArthur^000000 for his";
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mes "antidote for Goblin Poison.";
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mes "If you don't hurry, it might";
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mes "be too late for Sloutii--!";
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set CRUS_SK,4;
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close;
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}
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else if (CRUS_SK == 4) {
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mes "[Ford]";
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mes "Please hurry and obtain";
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mes "the antidote for Goblin's";
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mes "poison from ^0000FFFather Arthur^000000";
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mes "in ^0000FFProntera Church^000000. Sloutii's";
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mes "life depends on you now.";
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close;
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}
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else if (CRUS_SK == 5) {
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mes "[Ford]";
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mes "You've already met";
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mes "Father Arthur? Good,";
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mes "now please hurry and";
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mes "get the antidote from him.";
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mes "Without it, Sloutii will slowly";
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mes "and excruciatingly perish!";
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close;
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}
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else if (CRUS_SK == 6) {
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mes "[Ford]";
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mes "You've already met";
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mes "Father Arthur? Good,";
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mes "now please hurry and";
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mes "get the antidote from him.";
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mes "Without it, Sloutii will slowly";
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mes "and excruciatingly perish!";
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close;
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}
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else if (CRUS_SK == 7) {
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mes "[Ford]";
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mes "Great, you've received";
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mes "the antidote from Father";
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mes "Arthur! Now, make haste";
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mes "and administer it to Sloutii";
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mes "stationed south of Geffen.";
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mes "Hurry, every second counts!";
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close;
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}
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else if (CRUS_SK == 8) {
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mes "[Ford]";
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mes "I hear that you were";
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mes "able to save Sloutii.";
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mes "For that, I am eternally";
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mes "grateful. We could use more";
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mes "people like you to serve in the";
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mes "Prontera Crusader Guardians...";
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next;
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mes "[Ford]";
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mes "I know that you adventurers";
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mes "prefer not to commit to these";
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mes "kinds of organizations, but";
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mes "your help will always be";
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mes "welcome here. I hope to";
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mes "see you again someday.";
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next;
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mes "[Ford]";
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mes "Thanks once again,";
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mes "and I hope to that you";
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mes "travel in safety. For now,";
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mes "this is farewell, "+ strcharinfo(0) +".";
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close;
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}
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else if (CRUS_SK == 10) {
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mes "[Ford]";
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mes "Hey, it's been a while~";
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mes "You should come by more";
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mes "often, and if you're really";
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mes "interested, you can enlist in";
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mes "my troops. We can really use";
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mes "somebody with your expertise.";
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close;
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}
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else {
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mes "[Ford]";
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mes "Great, you've received";
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mes "the antidote from Father";
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mes "Arthur! Now, make haste";
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mes "and administer it to Sloutii";
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mes "stationed south of Geffen.";
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mes "Hurry, every second counts!";
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close;
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}
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|
}
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else {
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mes "[Ford]";
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mes "Ah, greetings.";
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mes "I'm sorry that I cannot";
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mes "assist you, adventurer,";
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mes "but I have something";
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mes "rather urgent to take care";
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mes "of. Now if you'll excuse me...";
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close;
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}
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}
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gef_fild13,297,242,3 script Soldier#277 751,{
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if (BaseJob == Job_Crusader) {
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if (Upper == 1 && getskilllv(1002)) {
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if (CRUS_SK == 8) {
|
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|
mes "[Sloutii]";
|
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|
mes "Hey pal, it's been";
|
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|
mes "a while. I still need";
|
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mes "to recuperate from my";
|
||||||
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mes "wounds, so if you want";
|
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mes "to learn Shrink, speak";
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mes "to Sir Ford, alright?";
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close;
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}
|
||||||
|
else if (CRUS_SK == 10) {
|
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|
mes "[Sloutii]";
|
||||||
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mes "So how's that Shrink";
|
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|
mes "skill working out for you?";
|
||||||
|
mes "Hopefully, it's saved your";
|
||||||
|
mes "life as many times as it's";
|
||||||
|
mes "saved mine. Anyway, I'll";
|
||||||
|
mes "see you around, "+ strcharinfo(0) +"~";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (CRUS_SK == 1) {
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "Arrrrrghhh!";
|
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mes "M-my legs!";
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mes "What the hell";
|
||||||
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mes "have they done";
|
||||||
|
mes "to my legs?!";
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "Wh-what happened?";
|
||||||
|
mes "Were you attacked?";
|
||||||
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next;
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mes "[Soldier]";
|
||||||
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mes "Y-yeah, I was on my way";
|
||||||
|
mes "to report to Sir Ford on my";
|
||||||
|
mes "regular patrol when I was";
|
||||||
|
mes "attacked by these Goblins!";
|
||||||
|
mes "I've got to warn my superiors!";
|
||||||
|
mes "They're going to raid Geffen!";
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "I actually spoke to";
|
||||||
|
mes "Sir Ford! You must be";
|
||||||
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mes "Sloutii, right? He sent me";
|
||||||
|
mes "to see what happened to you!";
|
||||||
|
next;
|
||||||
|
mes "[Sloutii]";
|
||||||
|
mes "Great, p-perfect timing!";
|
||||||
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mes "Listen, you've got to send";
|
||||||
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mes "him this report. I-it contains";
|
||||||
|
mes "details of my patrol and an";
|
||||||
|
mes "urgent request for backup.";
|
||||||
|
mes "U-ugh! We don't have time!";
|
||||||
|
next;
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||||||
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mes "["+ strcharinfo(0) +"]";
|
||||||
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mes "Wait...!";
|
||||||
|
mes "But what about";
|
||||||
|
mes "you? You're hurt...";
|
||||||
|
next;
|
||||||
|
mes "[Sloutii]";
|
||||||
|
mes "I'll be damned if help";
|
||||||
|
mes "is delayed on my account!";
|
||||||
|
mes "Just hurry and get that";
|
||||||
|
mes "report to Sir Ford! Now go!";
|
||||||
|
mes "Now, if I can just get that";
|
||||||
|
mes "report out of my-- OW! N-no...";
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "^333333(He's writhing in pain";
|
||||||
|
mes "so much that he can't even";
|
||||||
|
mes "give me his report. I better";
|
||||||
|
mes "bring him a Red Potion to";
|
||||||
|
mes "alleviate his suffering...)^000000";
|
||||||
|
set CRUS_SK,2;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (CRUS_SK == 2) {
|
||||||
|
if (countitem(501) > 0) {
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "Here, please take";
|
||||||
|
mes "this Red Potion.";
|
||||||
|
mes "It just might help...";
|
||||||
|
next;
|
||||||
|
mes "[Sloutii]";
|
||||||
|
mes "Oh, thank goodness!";
|
||||||
|
mes "Arrrgh! Just pour it";
|
||||||
|
mes "into the wound! I-it...";
|
||||||
|
mes "It burns so much! Those";
|
||||||
|
mes "Goblins must've cut me with";
|
||||||
|
mes "something coated in poison!";
|
||||||
|
next;
|
||||||
|
mes "[Sloutii]";
|
||||||
|
mes "Ah... Ahh...";
|
||||||
|
mes "The bleeding hasn't";
|
||||||
|
mes "stopped, but at least";
|
||||||
|
mes "it's better. Here, take";
|
||||||
|
mes "this report now and get it";
|
||||||
|
mes "to Sir Ford. Hurry and go!";
|
||||||
|
next;
|
||||||
|
mes "^3355FFYou received Sloutii's";
|
||||||
|
mes "patrol report. Some of the";
|
||||||
|
mes "pages are smudged with";
|
||||||
|
mes "the blood from his wound.^000000";
|
||||||
|
delitem 501,1; //Red_Potion
|
||||||
|
set CRUS_SK,3;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mes "[Sloutii]";
|
||||||
|
mes "Hurry and t-take this";
|
||||||
|
mes "report! L-let me just";
|
||||||
|
mes "hand it to you and th--";
|
||||||
|
mes "Arrrrgh! I-I can't move!";
|
||||||
|
mes "It... It just hurts so much!";
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "^333333(I better bring him";
|
||||||
|
mes "a Red Potion, otherwise";
|
||||||
|
mes "I have no hope of getting";
|
||||||
|
mes "that report without hurting him!) ^FFFFFF ^000000";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (CRUS_SK == 3) {
|
||||||
|
mes "[Sloutii]";
|
||||||
|
mes "We're running out";
|
||||||
|
mes "of time! Hurry and get";
|
||||||
|
mes "my report to Sir Ford as";
|
||||||
|
mes "soon as you possibly can!";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (CRUS_SK == 4) {
|
||||||
|
mes "[Sloutii]";
|
||||||
|
mes "Eeearrrgh--!";
|
||||||
|
mes "My l-legs! Everything";
|
||||||
|
mes "is starting to h-hurt!";
|
||||||
|
next;
|
||||||
|
mes "^3355FFSloutii fell unconscious,";
|
||||||
|
mes "and it seems that the wounds";
|
||||||
|
mes "in his legs are causing him";
|
||||||
|
mes "much more suffering.^000000";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (CRUS_SK == 5) {
|
||||||
|
mes "[Sloutii]";
|
||||||
|
if (upper == 1) {
|
||||||
|
mes "Eeearrrgh--!";
|
||||||
|
mes "My l-legs! Everything";
|
||||||
|
mes "is starting to h-hurt!";
|
||||||
|
next;
|
||||||
|
mes "^3355FFSloutii fell unconscious,";
|
||||||
|
mes "and it seems that the wounds";
|
||||||
|
mes "in his legs are causing him";
|
||||||
|
mes "much more suffering.^000000";
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mes "........";
|
||||||
|
mes ".........";
|
||||||
|
next;
|
||||||
|
mes "^3355FFSloutii is still";
|
||||||
|
mes "unconscious. He'll";
|
||||||
|
mes "die if his injuries aren't";
|
||||||
|
mes "treated immediately.";
|
||||||
|
mes "You'll have to help him";
|
||||||
|
mes "as quickly as you can.^000000";
|
||||||
|
}
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (CRUS_SK == 6) {
|
||||||
|
mes "[Sloutii]";
|
||||||
|
mes "........";
|
||||||
|
mes ".........";
|
||||||
|
next;
|
||||||
|
mes "^3355FFSloutii is still";
|
||||||
|
mes "unconscious. He'll";
|
||||||
|
mes "die if his injuries aren't";
|
||||||
|
mes "treated immediately.";
|
||||||
|
mes "You'll have to help him";
|
||||||
|
mes "as quickly as you can.^000000";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (CRUS_SK == 7) {
|
||||||
|
set .@rand,rand(1,5);
|
||||||
|
if (.@rand == 1 || .@rand == 5) {
|
||||||
|
mes "^3355FFYou carefully pour the";
|
||||||
|
mes "Goblin poison antidote";
|
||||||
|
mes "into Sloutii's mouth.";
|
||||||
|
mes "His throat struggles to";
|
||||||
|
mes "swallow the antidote, but";
|
||||||
|
mes "he manages to ingest it.^000000";
|
||||||
|
next;
|
||||||
|
mes "^3355FFMiraculously, the wounds";
|
||||||
|
mes "inflicted by the Goblins";
|
||||||
|
mes "begin to rapidly heal.^000000";
|
||||||
|
next;
|
||||||
|
mes "[Sloutii]";
|
||||||
|
mes "Oh, wh-what happened?";
|
||||||
|
mes "Am... Am I really still alive?";
|
||||||
|
mes "Hey, it's you! You must've";
|
||||||
|
mes "saved my life! I thought";
|
||||||
|
mes "I was going to die for sure!";
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "Well, it's a good thing";
|
||||||
|
mes "I came in time. Sir Ford";
|
||||||
|
mes "had me visit Father Arthur to";
|
||||||
|
mes "make an antidote to save you.";
|
||||||
|
mes "Ah, and I already delivered";
|
||||||
|
mes "your report to Sir Ford.";
|
||||||
|
next;
|
||||||
|
mes "[Sloutii]";
|
||||||
|
mes "Great! Now, let me repay you";
|
||||||
|
mes "by teaching you a special skill";
|
||||||
|
mes "developed by the Prontera Crusader Guardians. Using this skill helped";
|
||||||
|
mes "me survive the attack by those";
|
||||||
|
mes "Goblins. You ready to learn?";
|
||||||
|
next;
|
||||||
|
mes "[Sloutii]";
|
||||||
|
mes "This skill is called";
|
||||||
|
mes "''^0000FFShrink^000000,'' and it will";
|
||||||
|
mes "knock enemies backwards";
|
||||||
|
mes "when you successfully";
|
||||||
|
mes "guard their attacks.";
|
||||||
|
next;
|
||||||
|
mes "[Sloutii]";
|
||||||
|
mes "Now listen closely...";
|
||||||
|
mes "To execute it, you've got";
|
||||||
|
mes "to be able to concentrate";
|
||||||
|
mes "and repel enemies using";
|
||||||
|
mes "the right stance and mindset...";
|
||||||
|
next;
|
||||||
|
mes "[Sloutii]";
|
||||||
|
mes "Great! You learned the";
|
||||||
|
mes "skill! Now, I hope you use";
|
||||||
|
mes "this ability to combat evil";
|
||||||
|
mes "and protect the weak. Ah, and";
|
||||||
|
mes "if I learn any new skills, I'll be sure to teach you right away.";
|
||||||
|
set CRUS_SK,8;
|
||||||
|
skill 1002,1,0;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
mes "^3355FFYou carefully pour the";
|
||||||
|
mes "Goblin poison antidote";
|
||||||
|
mes "into Sloutii's mouth.";
|
||||||
|
mes "His throat struggles to";
|
||||||
|
mes "swallow the antidote, but";
|
||||||
|
mes "he manages to ingest it.^000000";
|
||||||
|
next;
|
||||||
|
mes "^3355FFUnfortunately, nothing";
|
||||||
|
mes "happened. The antidote";
|
||||||
|
mes "proabably lost its effect";
|
||||||
|
mes "while you were traveling";
|
||||||
|
mes "from Father Arthur to Sloutii.";
|
||||||
|
mes "You've got to return to Father";
|
||||||
|
mes "Arthur and make another one.^000000";
|
||||||
|
set CRUS_SK,9;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (CRUS_SK == 8 || CRUS_SK == 10) {
|
||||||
|
mes "[Sloutii]";
|
||||||
|
mes "Hey, it's you~";
|
||||||
|
mes "So how have you been?";
|
||||||
|
mes "If you ever get some free";
|
||||||
|
mes "time, come by and maybe";
|
||||||
|
mes "we can practice our swordplay.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (CRUS_SK == 9) {
|
||||||
|
mes "^3355FFThe antidote you";
|
||||||
|
mes "previously administered";
|
||||||
|
mes "had no effect. You've got";
|
||||||
|
mes "to try again by returning to";
|
||||||
|
mes "Father Arthur and making";
|
||||||
|
mes "a new antidote for Sloutii.^000000";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mes "[Sloutii]";
|
||||||
|
mes "Please be careful around";
|
||||||
|
mes "this area. Goblins are known";
|
||||||
|
mes "to attack any humans that";
|
||||||
|
mes "they encounter. And lately,";
|
||||||
|
mes "they've been getting even more violent, so stay on the lookout.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mes "[Sloutii]";
|
||||||
|
mes "Please be careful around";
|
||||||
|
mes "this area. Goblins are known";
|
||||||
|
mes "to attack any humans that";
|
||||||
|
mes "they encounter. And lately,";
|
||||||
|
mes "they've been getting even more violent, so stay on the lookout.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
prt_church,87,127,3 script Pastor#1011 755,{
|
||||||
|
if (BaseJob == Job_Crusader) {
|
||||||
|
if (Upper == 1 && getskilllv(1002)) {
|
||||||
|
if (CRUS_SK == 8) {
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "Oh, a Paladin now,";
|
||||||
|
mes "are you? Ah, I'm quite";
|
||||||
|
mes "proud of you. After all, I've";
|
||||||
|
mes "known you back when you";
|
||||||
|
mes "were a brave Crusader.";
|
||||||
|
next;
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "I hope that you continue to";
|
||||||
|
mes "use your power to combat";
|
||||||
|
mes "the forces of evil and to";
|
||||||
|
mes "protect the weak. May your";
|
||||||
|
mes "heart guide your actions.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (CRUS_SK == 10) {
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "Ah, have you been well?";
|
||||||
|
mes "It is good to see you under";
|
||||||
|
mes "more pleasant circumstances.";
|
||||||
|
mes "Nonetheless, if you think that";
|
||||||
|
mes "I can be of service to you, then please let me know right away.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (CRUS_SK == 4) {
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "Greetings.";
|
||||||
|
mes "How may I be of";
|
||||||
|
mes "service to you today?";
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "Someone was wounded";
|
||||||
|
mes "by Goblins, and I was told";
|
||||||
|
mes "by Sir Ford that you're the";
|
||||||
|
mes "only one who can make the";
|
||||||
|
mes "Goblin Poison Antidote.";
|
||||||
|
next;
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "Saints preserve us,";
|
||||||
|
mes "the Goblins are indeed";
|
||||||
|
mes "cruel and merciless!";
|
||||||
|
mes "Unfortunately, I'm fresh";
|
||||||
|
mes "out of Goblin Poison Antidote";
|
||||||
|
mes "and must make it from scratch.";
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "Tell me what you";
|
||||||
|
mes "need to make it, and";
|
||||||
|
mes "I'll bring you all of the";
|
||||||
|
mes "materials right away!";
|
||||||
|
next;
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "Ah, yes. Bring me";
|
||||||
|
mes "^0000FF20 Sticky Mucus^000000,";
|
||||||
|
mes "^0000FF3 Empty Bottles^000000,";
|
||||||
|
mes "^0000FF5 Jellopies^000000...";
|
||||||
|
next;
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "...^0000FF1 Coal^000000,";
|
||||||
|
mes "^0000FF1 Grape^000000,";
|
||||||
|
mes "^0000FF3 Cyfar^000000 and";
|
||||||
|
mes "^0000FF1 Unripe Apple^000000.";
|
||||||
|
mes "Now hurry, he won't";
|
||||||
|
mes "last long if he's poisoned!";
|
||||||
|
set CRUS_SK,5;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (CRUS_SK == 5) {
|
||||||
|
if (countitem(514) > 0 && countitem(619) > 0 && countitem(1003) > 0 && countitem(7053) > 2 && countitem(713) > 2 && countitem(909) > 4 && countitem(938) > 19) {
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "Ah, you've returned.";
|
||||||
|
mes "Now let me check to";
|
||||||
|
mes "see if you've brought";
|
||||||
|
mes "everything needed to";
|
||||||
|
mes "create the antidote.";
|
||||||
|
next;
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "Good, good. It looks";
|
||||||
|
mes "like everything is ready.";
|
||||||
|
mes "Now, before I begin, I should";
|
||||||
|
mes "tell you that the antidote has";
|
||||||
|
mes "a time limit of effectiveness.";
|
||||||
|
next;
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "However, there's no way";
|
||||||
|
mes "to accurately predict when";
|
||||||
|
mes "the antidote will become";
|
||||||
|
mes "ineffective until you try it.";
|
||||||
|
mes "Therefore, you may have to";
|
||||||
|
mes "return to me for a new batch.";
|
||||||
|
next;
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "These materials should";
|
||||||
|
mes "be enough for multiple";
|
||||||
|
mes "dosages, so you won't have";
|
||||||
|
mes "to worry about collecting";
|
||||||
|
mes "materials again. Now, give";
|
||||||
|
mes "me a moment to distill this...";
|
||||||
|
delitem 938,20; //Sticky_Mucus
|
||||||
|
delitem 619,1; //Unripe_Apple
|
||||||
|
delitem 909,5; //Jellopy
|
||||||
|
delitem 514,1; //Grape
|
||||||
|
delitem 1003,1; //Coal
|
||||||
|
delitem 7053,3; //Cyfar
|
||||||
|
delitem 713,3; //Empty_Bottle
|
||||||
|
set CRUS_SK,6;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "I'm sorry, but these";
|
||||||
|
mes "aren't enough materials";
|
||||||
|
mes "in order for me to distill the";
|
||||||
|
mes "antidote. Hmm, what were";
|
||||||
|
mes "the required materials again?";
|
||||||
|
next;
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "Ah, yes. Bring me";
|
||||||
|
mes "^0000FF20 Sticky Mucus^000000,";
|
||||||
|
mes "^0000FF3 Empty Bottles^000000,";
|
||||||
|
mes "^0000FF5 Jellopies^000000...";
|
||||||
|
next;
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "...^0000FF1 Coal^000000,";
|
||||||
|
mes "^0000FF1 Grape^000000,";
|
||||||
|
mes "^0000FF3 Cyfar^000000 and";
|
||||||
|
mes "^0000FF1 Unripe Apple^000000.";
|
||||||
|
mes "Now hurry, he won't";
|
||||||
|
mes "last long if he's poisoned!";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (CRUS_SK == 6) {
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "Your timing must be";
|
||||||
|
mes "divinely inspired: I've";
|
||||||
|
mes "just completed the Goblin";
|
||||||
|
mes "Poison Antidote. Now please";
|
||||||
|
mes "listen very carefully to me...";
|
||||||
|
next;
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "I can't guarantee if this";
|
||||||
|
mes "antidote will work. If it";
|
||||||
|
mes "loses its effectiveness before";
|
||||||
|
mes "you arrive, you'll have to come";
|
||||||
|
mes "back and get a fresh new dose.";
|
||||||
|
next;
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "You've got to hurry over";
|
||||||
|
mes "to the wounded as quickly";
|
||||||
|
mes "as possible. Now, as soon as";
|
||||||
|
mes "I hand this to you, you've got";
|
||||||
|
mes "to run there as fast as you";
|
||||||
|
mes "can: a man's life is at stake!";
|
||||||
|
next;
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "Here, take the";
|
||||||
|
mes "antidote. Now go!";
|
||||||
|
mes "Godspeed, adventurer!";
|
||||||
|
set CRUS_SK,7;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (CRUS_SK == 7) {
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "You haven't left yet?!";
|
||||||
|
mes "Hurry over to the wounded";
|
||||||
|
mes "and administer the antidote!";
|
||||||
|
mes "You'll have to come back for";
|
||||||
|
mes "a fresh batch of antidote if";
|
||||||
|
mes "you arrive there too late!";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (CRUS_SK == 8) {
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "Ah, so the antidote";
|
||||||
|
mes "worked and that man is";
|
||||||
|
mes "expected to fully recover?";
|
||||||
|
mes "Good, good. It does my heart";
|
||||||
|
mes "good to hear he's much better.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (CRUS_SK == 9) {
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "The antidote failed?!";
|
||||||
|
mes "We have no choice, but";
|
||||||
|
mes "to try it again. Here, let";
|
||||||
|
mes "me quickly distill a new";
|
||||||
|
mes "dosage for you. Wait, wait...";
|
||||||
|
mes "Ah! There! I've finished it!";
|
||||||
|
next;
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "Now take this fresh";
|
||||||
|
mes "antidote and run as";
|
||||||
|
mes "fast as you can to";
|
||||||
|
mes "the wounded! Go!";
|
||||||
|
set CRUS_SK,7;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (CRUS_SK == 10) {
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "Ah, have you been well?";
|
||||||
|
mes "It is good to see you under";
|
||||||
|
mes "more pleasant circumstances.";
|
||||||
|
mes "Nonetheless, if you think that";
|
||||||
|
mes "I can be of service to you, then please let me know right away.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "Ah, hello there~";
|
||||||
|
mes "Welcome to Prontera";
|
||||||
|
mes "Church. Please relax here,";
|
||||||
|
mes "enjoy the silence, and invite";
|
||||||
|
mes "spiritual calm into your heart.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mes "[Father Arthur]";
|
||||||
|
mes "Ah, hello there~";
|
||||||
|
mes "Welcome to Prontera";
|
||||||
|
mes "Church. Please relax here,";
|
||||||
|
mes "enjoy the silence, and invite";
|
||||||
|
mes "spiritual calm into your heart.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//============================================================
|
||||||
|
// Old changelog
|
||||||
|
//============================================================
|
||||||
//= 1.0 for fully working skills only [Lupus]
|
//= 1.0 for fully working skills only [Lupus]
|
||||||
//= 1.1 Added more new skill quests for more classes [Lupus]
|
//= 1.1 Added more new skill quests for more classes [Lupus]
|
||||||
//= Somehow eA engine doesn't let you keep learn't skill V_V'
|
//= Somehow eA engine doesn't let you keep learn't skill V_V'
|
||||||
@ -19,89 +824,3 @@
|
|||||||
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
|
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
|
||||||
//= 1.3b Splitted into different files [DracoRPG]
|
//= 1.3b Splitted into different files [DracoRPG]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
|
|
||||||
//============================================================
|
|
||||||
// CRUSADER SKILL - SHRINK
|
|
||||||
//============================================================
|
|
||||||
geffen,110,118,3 script Ford 752,{
|
|
||||||
mes "[Ford]";
|
|
||||||
if(BaseJob!=Job_Crusader) goto L_nocruz;
|
|
||||||
if(getskilllv(1002)) goto L_alreadyhave;
|
|
||||||
mes "Maybe I'll teach you a little skill";
|
|
||||||
mes "if you bring me a few things...";
|
|
||||||
mes "Bring me these items and we'll";
|
|
||||||
mes "see if I feel like giving it to you.";
|
|
||||||
next;
|
|
||||||
mes "[Ford]";
|
|
||||||
mes "1 Red Potion";
|
|
||||||
mes "20 Sticky Mucus";
|
|
||||||
mes "3 Empty Bottles";
|
|
||||||
mes "5 Jellopies";
|
|
||||||
mes "1 Unripe Apple";
|
|
||||||
mes "1 Grape";
|
|
||||||
mes "1 Coal";
|
|
||||||
mes "3 Cyfars";
|
|
||||||
next;
|
|
||||||
|
|
||||||
mes "[Ford]";
|
|
||||||
mes "Let me check your items.";
|
|
||||||
next;
|
|
||||||
|
|
||||||
if(countitem(501)<1 || countitem(938)<20 || countitem(713)<3 || countitem(909)<5 || countitem(619)<1 || countitem(514)<1 || countitem(1003)<1 || countitem(7053)<3)goto L_noitems;//Items: Red_Potion, Sticky_Mucus, Empty_Bottle, Jellopy, Unripe_Apple, Grape, Coal, Cyfar,
|
|
||||||
delitem 501, 1;//Items: Red_Potion,
|
|
||||||
delitem 938, 20;//Items: Sticky_Mucus,
|
|
||||||
delitem 713, 3;//Items: Empty_Bottle,
|
|
||||||
delitem 909, 5;//Items: Jellopy,
|
|
||||||
delitem 619, 1;//Items: Unripe_Apple,
|
|
||||||
delitem 514, 1;//Items: Grape,
|
|
||||||
delitem 1003, 1;//Items: Coal,
|
|
||||||
delitem 7053, 3;//Items: Cyfar,
|
|
||||||
mes "[Ford]";
|
|
||||||
mes "Time to roll my lucky dice.";
|
|
||||||
mes "Good luck, I almost never lose.";
|
|
||||||
//TODO: add DICE emotions? 8)
|
|
||||||
emotion e_gg;
|
|
||||||
next;
|
|
||||||
if(rand(1,6)!=3) goto L_lose;
|
|
||||||
emotion 58;
|
|
||||||
next;
|
|
||||||
|
|
||||||
skill 1002,1,0;
|
|
||||||
mes "[Ford]";
|
|
||||||
mes "I can't believe I lost!";
|
|
||||||
mes "I NEVER lose...";
|
|
||||||
emotion e_sob;
|
|
||||||
close;
|
|
||||||
|
|
||||||
L_noitems:
|
|
||||||
mes "[Ford]";
|
|
||||||
mes "You don't have enough items.";
|
|
||||||
mes "Come back when you have all";
|
|
||||||
mes "the required items for me.";
|
|
||||||
close;
|
|
||||||
|
|
||||||
L_lose:
|
|
||||||
emotion 63;
|
|
||||||
next;
|
|
||||||
mes "[Ford]";
|
|
||||||
mes "I win again!!";
|
|
||||||
mes "I'm not teaching you";
|
|
||||||
mes "anything this time. Come";
|
|
||||||
mes "back if you want to Try";
|
|
||||||
mes "again";
|
|
||||||
close;
|
|
||||||
|
|
||||||
L_nocruz:
|
|
||||||
mes "If you are not a Crusader,";
|
|
||||||
mes "then you have no business";
|
|
||||||
mes "with me...";
|
|
||||||
close;
|
|
||||||
|
|
||||||
L_alreadyhave:
|
|
||||||
mes "Hey, you were lucky I";
|
|
||||||
mes "even taught you the";
|
|
||||||
mes "skill I did! Don't press";
|
|
||||||
mes "your luck.";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
|
@ -3,12 +3,727 @@
|
|||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= Lupus, Reddozen
|
//= Lupus, Reddozen
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 1.3a
|
//= 1.4
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= eAthena Revision 3800+
|
//= eAthena SVN
|
||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= Temp quests for new skills for 2nd classes
|
//= [Aegis Conversion]
|
||||||
|
//= Quests for skills: Charming Wink
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
|
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
|
||||||
|
//============================================================
|
||||||
|
|
||||||
|
comodo,204,127,5 script Canell#qsk_dan01 724,{
|
||||||
|
if (BaseJob == Job_Dancer && JobLevel > 39) {
|
||||||
|
if (DANCER_SK == 0) {
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "It's well known that we must";
|
||||||
|
mes "be beautiful to captivate those";
|
||||||
|
mes "who watch us dance. But to rely";
|
||||||
|
mes "on just our outward appearance";
|
||||||
|
mes "is a ghastly waste of our full";
|
||||||
|
mes "potential as performers.";
|
||||||
|
next;
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Yes, I can tell that you";
|
||||||
|
mes "don't quite understand that";
|
||||||
|
mes "the correct frame of mind is";
|
||||||
|
mes "an essential element to true";
|
||||||
|
mes "beauty. Now tell me, are you";
|
||||||
|
mes "confident in your dancing...?";
|
||||||
|
next;
|
||||||
|
if (select("Of course, old crone!:I... I'm not sure...") == 1) {
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Ho-ho~ I believe you've";
|
||||||
|
mes "confused confidence with";
|
||||||
|
mes "arrogance! The naive cannot";
|
||||||
|
mes "tell there's a vitally important distinction between the two.";
|
||||||
|
mes "Now... Prepare for punishment!";
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "Ow...!";
|
||||||
|
mes "Th-that whip!";
|
||||||
|
mes "I-i-it huuuurts!";
|
||||||
|
specialeffect2 1; // EF_HIT2
|
||||||
|
percentheal -5,0;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Awareness of your own flaws";
|
||||||
|
mes "and faults is the first crucial";
|
||||||
|
mes "step towards improvement.";
|
||||||
|
mes "Yet your obvious neglect of";
|
||||||
|
mes "your gift of dancing is...";
|
||||||
|
mes "grounds for punishment!";
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "What the...? Ack!";
|
||||||
|
mes "S-stop wh-whipping";
|
||||||
|
mes "me! It... It stiiings!";
|
||||||
|
specialeffect2 1; // EF_HIT2
|
||||||
|
percentheal -10,0;
|
||||||
|
next;
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Ho-ho~! Fortunately for";
|
||||||
|
mes "you, I will teach you what";
|
||||||
|
mes "you must learn to rise above";
|
||||||
|
mes "your current limitations. When";
|
||||||
|
mes "I'm finished with you, angels and demons won't resist your charms~";
|
||||||
|
next;
|
||||||
|
if (select("No way, you're not teaching me!:Alright, I'll see what I can learn.") == 1) {
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "So... You still haven't";
|
||||||
|
mes "mastered the fine art of";
|
||||||
|
mes "exuding charm and humility!";
|
||||||
|
mes "There must be consequences";
|
||||||
|
mes "for this blatant affront to our";
|
||||||
|
mes "profession! Prepare yourself!";
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "Nooooo--!";
|
||||||
|
mes "Not that whip";
|
||||||
|
mes "again! Arrgh, it's--";
|
||||||
|
mes "It hurts so much!";
|
||||||
|
specialeffect2 1; // EF_HIT2
|
||||||
|
percentheal -10,0;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Ho-ho~ It's good that you";
|
||||||
|
mes "recognize that you have much";
|
||||||
|
mes "to learn. Well, let's not waste";
|
||||||
|
mes "any time. Your first lesson will^FFFFFF ^000000 be on image training and self";
|
||||||
|
mes "visualization. Now, for that...";
|
||||||
|
next;
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "...You must bring";
|
||||||
|
mes "me ^FF00001 Crystal Mirror^000000!";
|
||||||
|
mes "This tool is imperative";
|
||||||
|
mes "to the lesson, so fetch it";
|
||||||
|
mes "and bring it to me quickly!";
|
||||||
|
set DANCER_SK,1;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (DANCER_SK == 1) {
|
||||||
|
if (countitem(747) > 0) {
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Finally, you've come";
|
||||||
|
mes "with the mirror. Now,";
|
||||||
|
mes "look deeply and scrutinize";
|
||||||
|
mes "your reflection. Gaze upon";
|
||||||
|
mes "each blemish and fault, each";
|
||||||
|
mes "charming trait of your face.";
|
||||||
|
next;
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "No face is perfect, but";
|
||||||
|
mes "know that your face is yours";
|
||||||
|
mes "alone, and that it is what gives you a beauty that can be no";
|
||||||
|
mes "one else's. Now, repeat";
|
||||||
|
mes "these truisms after me...";
|
||||||
|
next;
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "''I am beautiful...";
|
||||||
|
mes "I am irresistable...''";
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "I am beautiful...";
|
||||||
|
mes "I am irresistable...";
|
||||||
|
next;
|
||||||
|
mes "[Intoxicated Canell]";
|
||||||
|
mes "Louder!";
|
||||||
|
mes "More feeling!";
|
||||||
|
mes "''I am beautiful!";
|
||||||
|
mes "I am irresistable!";
|
||||||
|
mes "I am the most attractive";
|
||||||
|
mes "woman in the whole world!''";
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "I am beautiful!";
|
||||||
|
mes "I am irresistable!";
|
||||||
|
mes "I am the most attractive";
|
||||||
|
mes "woman in the whole world!";
|
||||||
|
specialeffect2 99; // EF_FLASHER
|
||||||
|
next;
|
||||||
|
mes "^3355FFYour self esteem has";
|
||||||
|
mes "sky rocketed. Fortunately,";
|
||||||
|
mes "you've managed to avoid";
|
||||||
|
mes "becoming a prima donna.^000000";
|
||||||
|
delitem 747,1; //Crystal_Mirror
|
||||||
|
set DANCER_SK,2;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mes "[Frustrated Canell]";
|
||||||
|
mes "Did I tell you to come";
|
||||||
|
mes "back here without bringing";
|
||||||
|
mes "^FF00001 Crystal Mirror^000000!? Now go";
|
||||||
|
mes "and get it before I find";
|
||||||
|
mes "reason to punish you!";
|
||||||
|
specialeffect 107; //"Canell#qsk_dan01" EF_CLAYMORE
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (DANCER_SK == 2) {
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Yes, the first and most";
|
||||||
|
mes "important step to becoming";
|
||||||
|
mes "beautiful is to realize and";
|
||||||
|
mes "accept your gorgeousness.";
|
||||||
|
mes "Confidence first, then beauty.";
|
||||||
|
mes "Never the other way around.";
|
||||||
|
next;
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Now that you've established";
|
||||||
|
mes "the proper attitude on beauty,";
|
||||||
|
mes "it's time for you to learn an";
|
||||||
|
mes "advanced technique of- shall";
|
||||||
|
mes "we say- enticement. I know an";
|
||||||
|
mes "expert that I highly recommend.";
|
||||||
|
next;
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Go and find my sister";
|
||||||
|
mes "in Prontera Chruch. If you";
|
||||||
|
mes "mention me by name, she";
|
||||||
|
mes "should be willing to teach";
|
||||||
|
mes "you. I'd do it myself, but I need to enjoy my new Crystal Mirror~";
|
||||||
|
next;
|
||||||
|
mes "^3355FFIt figures that she'd";
|
||||||
|
mes "keep your mirror.^000000";
|
||||||
|
Emotion e_ag,1;
|
||||||
|
set DANCER_SK,3;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (DANCER_SK > 2 && DANCER_SK < 7) {
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Ah, such a glamorous";
|
||||||
|
mes "face and figure. My";
|
||||||
|
mes "beauty is incompara--";
|
||||||
|
mes "Oh! It's you. So did my";
|
||||||
|
mes "sister in Prontera Church";
|
||||||
|
mes "teach you anything yet?";
|
||||||
|
Emotion e_go;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (DANCER_SK == 7) {
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Ah, so were you";
|
||||||
|
mes "able to find Aelle?";
|
||||||
|
mes "Were you able to learn";
|
||||||
|
mes "anything from her?";
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "Actually, I only learned";
|
||||||
|
mes "about winks, but not so";
|
||||||
|
mes "much as how to do them.";
|
||||||
|
mes "She... She got drunk and";
|
||||||
|
mes "couldn't teach me more.";
|
||||||
|
next;
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Oh, I should have known";
|
||||||
|
mes "this would happen. Oh,";
|
||||||
|
mes "well, I guess there's no way";
|
||||||
|
mes "around it now. But you should";
|
||||||
|
mes "know that gettng my sister";
|
||||||
|
mes "drunk... is punishable.";
|
||||||
|
next;
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Bam!";
|
||||||
|
specialeffect2 1; // EF_HIT2
|
||||||
|
percentheal -5,0;
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "?!";
|
||||||
|
mes "What the";
|
||||||
|
mes "hell was that?";
|
||||||
|
next;
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Now, a true Dancer should";
|
||||||
|
mes "be able to figure out the";
|
||||||
|
mes "secret to winking on her";
|
||||||
|
mes "own. But since I'm such";
|
||||||
|
mes "a kind woman, I will deign";
|
||||||
|
mes "to explain it to you. Ho-ho~";
|
||||||
|
next;
|
||||||
|
mes "^3355FFKind woman...?";
|
||||||
|
mes "But she just hit you!";
|
||||||
|
mes "Lightly, of course, but";
|
||||||
|
mes "still, a smack is a smack.^000000";
|
||||||
|
set DANCER_SK,8;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (DANCER_SK == 8) {
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Alright, the secret to";
|
||||||
|
mes "proper winking is to allow";
|
||||||
|
mes "your eyelid to seductively";
|
||||||
|
mes "move to a natural rhythm.";
|
||||||
|
mes "Close your eye for a second,^FFFFFF ^000000 then open it slowly to this count.";
|
||||||
|
next;
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Un, deux, trois~";
|
||||||
|
mes "Look at me, do it";
|
||||||
|
mes "like this. Un, deux, trois~";
|
||||||
|
mes "Now, let me see you try it.";
|
||||||
|
Emotion e_no1;
|
||||||
|
next;
|
||||||
|
switch(select("Un deux trois~-:Un, doux trois~:Un, deux, trois~")) {
|
||||||
|
default:
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "No, no!";
|
||||||
|
mes "That's wrong,";
|
||||||
|
mes "completely wrong!";
|
||||||
|
mes "Can't you do it right?!";
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "O-ow!";
|
||||||
|
mes "P-please...!";
|
||||||
|
mes "Not the whip again!";
|
||||||
|
specialeffect2 1; // EF_HIT2
|
||||||
|
percentheal -5,0;
|
||||||
|
close;
|
||||||
|
case 3:
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "Un, deux, trois~";
|
||||||
|
Emotion e_no1,1;
|
||||||
|
specialeffect2 99; // EF_FLASHER
|
||||||
|
next;
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Great, that's exactly";
|
||||||
|
mes "how you do it. Now,";
|
||||||
|
mes "don't forget, the elements";
|
||||||
|
mes "of rhythm and naturalness";
|
||||||
|
mes "are absolutely essential to";
|
||||||
|
mes "this technique of enticement.";
|
||||||
|
Emotion e_kis;
|
||||||
|
next;
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Now that you've mastered";
|
||||||
|
mes "the art of winking, you.";
|
||||||
|
mes "should know that you cannot";
|
||||||
|
mes "allure those who are much";
|
||||||
|
mes "stronger than you. So your";
|
||||||
|
mes "winks won't work on everyone.";
|
||||||
|
next;
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Of course, my winks don't";
|
||||||
|
mes "have that drawback. Ho-ho~";
|
||||||
|
mes "Anyway, it's time for us to part now. I hope that you grow to";
|
||||||
|
mes "become a more glamorous and charming dancer in days to come.";
|
||||||
|
Emotion e_heh;
|
||||||
|
next;
|
||||||
|
mes "^3355FFYou have finally learned";
|
||||||
|
mes "the Charming Wink skill.^000000";
|
||||||
|
set DANCER_SK,9;
|
||||||
|
specialeffect2 253; // EF_ABSORBSPIRITS
|
||||||
|
skill 1011,1,0;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (DANCER_SK > 8 && getskilllv(1011)) {
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Hm...?";
|
||||||
|
mes "Is there anything";
|
||||||
|
mes "more you wanted to";
|
||||||
|
mes "ask me? Ah, you must";
|
||||||
|
mes "be mesmerized by my";
|
||||||
|
mes "beauty, aren't you?";
|
||||||
|
Emotion e_pif;
|
||||||
|
next;
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Oh, to be so beautiful";
|
||||||
|
mes "must be a sin! I should";
|
||||||
|
mes "work in Prontera Church,";
|
||||||
|
mes "just like my sister, to";
|
||||||
|
mes "pray for forgiveness~";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (DANCER_SK == 9 && getskilllv(1011) == 0) {
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Hm? Oh, I remember you!";
|
||||||
|
mes "A Gypsy now, I see~ That";
|
||||||
|
mes "look suits you. Now, I'm";
|
||||||
|
mes "sure you've forgotten a few";
|
||||||
|
mes "things since transcending,";
|
||||||
|
mes "am I right? Watch this wink...";
|
||||||
|
next;
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Remember now? It's all";
|
||||||
|
mes "in the natural, seductive";
|
||||||
|
mes "and rhythmic movement of";
|
||||||
|
mes "the eyelid. I hope you use";
|
||||||
|
mes "your Charming Wink to let";
|
||||||
|
mes "your inner beauty shine~";
|
||||||
|
next;
|
||||||
|
mes "^3355FFYou have learned the";
|
||||||
|
mes "Charming Wink skill.^000000";
|
||||||
|
specialeffect2 253; // EF_ABSORBSPIRITS
|
||||||
|
skill 1011,1,0;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (BaseJob == Job_Dancer && JobLevel < 40) {
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Oh, you're such an";
|
||||||
|
mes "adorable little girl! Ah,";
|
||||||
|
mes "I'm sorry, but when you";
|
||||||
|
mes "become a lady at, oh, I don't";
|
||||||
|
mes "know, Job Level 40, then I'll";
|
||||||
|
mes "be able to teach you something~";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (BaseJob != Job_Dancer) {
|
||||||
|
if (Sex == 0) {
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Oh, what a cute";
|
||||||
|
mes "little girl~! Such";
|
||||||
|
mes "a chubby lil' belly,";
|
||||||
|
mes "so cuuuuuuuuuuute~";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mes "[Canell]";
|
||||||
|
mes "Hey there,";
|
||||||
|
mes "handsome~";
|
||||||
|
mes "^333333*Wink~*^000000";
|
||||||
|
Emotion e_kis;
|
||||||
|
specialeffect2 364; // EF_VALLENTINE2
|
||||||
|
next;
|
||||||
|
mes "^3355FFStrangely enough,";
|
||||||
|
mes "her wink has made";
|
||||||
|
mes "your heart throb.^000000";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
prontera,183,333,1 script Aelle#qsk_dan02 79,{
|
||||||
|
if (BaseJob == Job_Dancer) {
|
||||||
|
if (DANCER_SK == 3) {
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Pssst, hey! I got";
|
||||||
|
mes "some cheap, but slightly";
|
||||||
|
mes "illegal, warps to the Orc";
|
||||||
|
mes "Dungeon, Glast Heim";
|
||||||
|
mes "and the Dead Pit. So";
|
||||||
|
mes "you want in on this?";
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "Actually, um, I'm here";
|
||||||
|
mes "to look for somebody.";
|
||||||
|
mes "You wouldn't happen";
|
||||||
|
mes "to know Canelle's";
|
||||||
|
mes "sister, would you?";
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Ah, so my stuck up";
|
||||||
|
mes "sister sent you, huh?";
|
||||||
|
mes "I should have known,";
|
||||||
|
mes "judging from your clothes.";
|
||||||
|
mes "So you want to become a";
|
||||||
|
mes "more alluring performer, eh?";
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Awww...";
|
||||||
|
mes "That's disappointing.";
|
||||||
|
mes "So... You didn't come";
|
||||||
|
mes "here to buy these warps?";
|
||||||
|
mes "You sure you don't want any?";
|
||||||
|
set DANCER_SK,4;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (DANCER_SK == 4) {
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Okay, okay...";
|
||||||
|
mes "So you came for me to";
|
||||||
|
mes "teach you some enticement";
|
||||||
|
mes "technique or something, right?";
|
||||||
|
mes "Huh. Well, this lecture I give?";
|
||||||
|
mes "It's long and complicated.";
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Talking and explaining";
|
||||||
|
mes "all of the intricate details";
|
||||||
|
mes "for so long will definitely";
|
||||||
|
mes "parch my throat. So first, you";
|
||||||
|
mes "gotta bring me a refreshing";
|
||||||
|
mes "drink before we can begin...";
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "Oh... Okay.";
|
||||||
|
mes "Alright, I guess";
|
||||||
|
mes "I can spare a potion";
|
||||||
|
mes "or two, or maybe bring";
|
||||||
|
mes "back a bottle of juic--";
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Whoa, whoa, none of";
|
||||||
|
mes "that junk! I want to";
|
||||||
|
mes "have a real drink.";
|
||||||
|
mes "You know, something";
|
||||||
|
mes "more... ^FF0000Alcohol^000000ic.";
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Oh, and I need some";
|
||||||
|
mes "snacks to sustain all of";
|
||||||
|
mes "my teaching energy! Yeah,";
|
||||||
|
mes "some yummy fruit on a plate";
|
||||||
|
mes "and some cookies too!";
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Soooo, I wanna eat";
|
||||||
|
mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
|
||||||
|
mes "^FF00005 Well-Baked Cookies^000000. Ah,";
|
||||||
|
mes "make sure you bring ^FF0000China^000000";
|
||||||
|
mes "to serve them on, and don't";
|
||||||
|
mes "forget the ^FF0000Alcohol^000000, okay?";
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "One last thing...!";
|
||||||
|
mes "Don't let anyone here";
|
||||||
|
mes "in the church know what";
|
||||||
|
mes "we're doing. I don't wanna";
|
||||||
|
mes "get in too much trouble!";
|
||||||
|
set DANCER_SK,5;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else if (DANCER_SK == 5) {
|
||||||
|
if (countitem(970) > 0 && countitem(512) > 0 && countitem(513) > 2 && countitem(538) > 4 && countitem(736) > 0) {
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Great, you've brought";
|
||||||
|
mes "the food! It's a good thing";
|
||||||
|
mes "I'm famished because";
|
||||||
|
mes "I'm going to finish it all!";
|
||||||
|
next;
|
||||||
|
mes "^3355FFAelle devoured the";
|
||||||
|
mes "food like a ravenous,";
|
||||||
|
mes "hungry beast that had";
|
||||||
|
mes "been deprived for too long.^000000";
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "That was sooo good!";
|
||||||
|
mes "I haven't eaten so much";
|
||||||
|
mes "in such a long time! Then";
|
||||||
|
mes "again, you don't get many";
|
||||||
|
mes "chances to pig out in church.";
|
||||||
|
mes "Ah, that's right, the lesson!";
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Now, the easiest, most";
|
||||||
|
mes "subtle and most appealing";
|
||||||
|
mes "gesture of all time is the";
|
||||||
|
mes "^FF0000wink^000000. It's saved me in times";
|
||||||
|
mes "of crisis, and mastering it";
|
||||||
|
mes "will enhance your charms.";
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "To the untrained eye,";
|
||||||
|
mes "the wink only looks like";
|
||||||
|
mes "a simple movement, right?";
|
||||||
|
mes "You close one eye, and then";
|
||||||
|
mes "you reopen that eye. But if";
|
||||||
|
mes "you do it right... If you...";
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Oh, it's been so long";
|
||||||
|
mes "since I've had so much";
|
||||||
|
mes "to drink! Ugh, f-feeling";
|
||||||
|
mes "kinda--anyway, j-just close";
|
||||||
|
mes "and yer-- ^333333*burp*^000000 winking";
|
||||||
|
mes "is so so so so eeeeeasy~";
|
||||||
|
next;
|
||||||
|
mes "[Drunken Aelle]";
|
||||||
|
mes "Do it! Copy me as";
|
||||||
|
mes "I do it! Wink, j-just";
|
||||||
|
mes "like this, okay? Y' see?";
|
||||||
|
mes "^333333*Wiiiiiiiiiiiiiink*^000000";
|
||||||
|
Emotion e_no1;
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "Wh-whoa...";
|
||||||
|
mes "That was...";
|
||||||
|
mes "It's so beautiful!";
|
||||||
|
mes "And all with just";
|
||||||
|
mes "a simple wink!";
|
||||||
|
next;
|
||||||
|
mes "[Totally Drunk Aelle]";
|
||||||
|
mes "Y-yea... The...";
|
||||||
|
mes "The secret ish...";
|
||||||
|
mes "*Urp* It'sh in the--";
|
||||||
|
mes "Bwahahahaahah!";
|
||||||
|
mes "It's all spinning!";
|
||||||
|
Emotion e_heh;
|
||||||
|
next;
|
||||||
|
mes "^3355FFIn her drunken stupor,";
|
||||||
|
mes "Aelle pummels you with";
|
||||||
|
mes "her fists and laughs";
|
||||||
|
mes "maniacally to herself.^000000";
|
||||||
|
percentheal -10,0;
|
||||||
|
specialeffect2 1; // EF_HIT2
|
||||||
|
Emotion e_dots,1;
|
||||||
|
delitem 970,1; //Alchol
|
||||||
|
delitem 512,1; //Apple
|
||||||
|
delitem 513,3; //Banana
|
||||||
|
delitem 538,5; //Well_Baked_Cookie
|
||||||
|
delitem 736,1; //White_Platter
|
||||||
|
set DANCER_SK,6;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "How can you expect";
|
||||||
|
mes "me to teach you anything";
|
||||||
|
mes "if I faint in the middle of";
|
||||||
|
mes "the lesson? That's right,";
|
||||||
|
mes "I'll need some nourishing,";
|
||||||
|
mes "yet delicious, snacks to eat~";
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Soooo, I wanna eat";
|
||||||
|
mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
|
||||||
|
mes "^FF00005 Well-Baked Cookies^000000. Ah,";
|
||||||
|
mes "make sure you bring ^FF0000China^000000";
|
||||||
|
mes "to serve them on, and don't";
|
||||||
|
mes "forget the ^FF0000Alcohol^000000, okay?";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (DANCER_SK == 6) {
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "You still haven't told";
|
||||||
|
mes "me the secret to making";
|
||||||
|
mes "a simple wink have so";
|
||||||
|
mes "much provocative charm.";
|
||||||
|
mes "I really need to--";
|
||||||
|
next;
|
||||||
|
mes "[Totally Hammered Aelle]";
|
||||||
|
mes "ZzzZzz... Huh?";
|
||||||
|
mes "Yesh, I know, I'm...";
|
||||||
|
mes "I'm a geeenius, yeah...";
|
||||||
|
mes "...ZzzzZzzzZzZzzzZZZzz...";
|
||||||
|
next;
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "W-wake up!";
|
||||||
|
mes "I went through";
|
||||||
|
mes "all this trouble to";
|
||||||
|
mes "learn this technique!";
|
||||||
|
next;
|
||||||
|
mes "[Annoyed Aelle]";
|
||||||
|
mes "SHADDUP!";
|
||||||
|
mes "I'M SHLEEEEEPY!";
|
||||||
|
mes "G-go away. Talk to";
|
||||||
|
mes "Canell, my sister...";
|
||||||
|
mes "...ZzzzzZzZZZzzzZZ....";
|
||||||
|
set DANCER_SK,7;
|
||||||
|
close2;
|
||||||
|
warp "prontera",156,272;
|
||||||
|
end;
|
||||||
|
}
|
||||||
|
else if (DANCER_SK > 6 && DANCER_SK < 8) {
|
||||||
|
mes "["+ strcharinfo(0) +"]";
|
||||||
|
mes "Aelle, I really";
|
||||||
|
mes "need you to teach";
|
||||||
|
mes "me everything else";
|
||||||
|
mes "I need to know about";
|
||||||
|
mes "winking and--";
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "^333333*Hiccup*^000000 Zzz--wha?";
|
||||||
|
mes "I need ta teach you";
|
||||||
|
mes "to go'way. Talk to my";
|
||||||
|
mes "sister, too tired now.";
|
||||||
|
mes "Go lemme alone girl!";
|
||||||
|
close2;
|
||||||
|
warp "prontera",156,272;
|
||||||
|
end;
|
||||||
|
}
|
||||||
|
else if (DANCER_SK > 8) {
|
||||||
|
mes "[Sober Aelle]";
|
||||||
|
mes "Ohhh...";
|
||||||
|
mes "H-headache...";
|
||||||
|
Emotion e_an;
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Oh, wow, look at you!";
|
||||||
|
mes "I can tell that you've";
|
||||||
|
mes "become much more";
|
||||||
|
mes "beautiful. Yes, you're";
|
||||||
|
mes "more elegant and refined";
|
||||||
|
mes "than I can remember.";
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Always believe in your";
|
||||||
|
mes "beauty, wield your charm";
|
||||||
|
mes "like a weapon... And anything";
|
||||||
|
mes "you desire in this world can";
|
||||||
|
mes "be yours! Bwahahahahaha!";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Pssst, hey! I got";
|
||||||
|
mes "some cheap, but slightly";
|
||||||
|
mes "illegal, warps to the Orc";
|
||||||
|
mes "Dungeon, Glast Heim";
|
||||||
|
mes "and the Dead Pit. So";
|
||||||
|
mes "you want in on this?";
|
||||||
|
next;
|
||||||
|
mes "[??????]";
|
||||||
|
mes "Sister Aelle...";
|
||||||
|
mes "Are you still trying";
|
||||||
|
mes "to sell illegal warps";
|
||||||
|
mes "again? Sister Aelle?";
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Oh crap, it's the pastor!";
|
||||||
|
mes "Shhh, if anybody asks you,";
|
||||||
|
mes "I wasn't doing anything!";
|
||||||
|
Emotion e_omg;
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Thanks, hon...";
|
||||||
|
mes "I know you can";
|
||||||
|
mes "keep my contraband";
|
||||||
|
mes "our little secret. ^333333*Wink*^000000";
|
||||||
|
Emotion e_no1;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Pssst, hey! I got";
|
||||||
|
mes "some cheap, but slightly";
|
||||||
|
mes "illegal, warps to the Orc";
|
||||||
|
mes "Dungeon, Glast Heim";
|
||||||
|
mes "and the Dead Pit. So";
|
||||||
|
mes "you want in on this?";
|
||||||
|
next;
|
||||||
|
mes "[??????]";
|
||||||
|
mes "Sister Aelle...";
|
||||||
|
mes "Are you still trying";
|
||||||
|
mes "to sell illegal warps";
|
||||||
|
mes "again? Sister Aelle?";
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Oh crap, it's the pastor!";
|
||||||
|
mes "Shhh, if anybody asks you,";
|
||||||
|
mes "I wasn't doing anything!";
|
||||||
|
Emotion e_omg;
|
||||||
|
next;
|
||||||
|
mes "[Aelle]";
|
||||||
|
mes "Thanks, hon...";
|
||||||
|
mes "I know you can";
|
||||||
|
mes "keep my contraband";
|
||||||
|
mes "our little secret. ^333333*Wink*^000000";
|
||||||
|
Emotion e_no1;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//============================================================
|
||||||
|
// Old changelog
|
||||||
|
//============================================================
|
||||||
//= 1.0 for fully working skills only [Lupus]
|
//= 1.0 for fully working skills only [Lupus]
|
||||||
//= 1.1 Added more new skill quests for more classes [Lupus]
|
//= 1.1 Added more new skill quests for more classes [Lupus]
|
||||||
//= Somehow eA engine doesn't let you keep learn't skill V_V'
|
//= Somehow eA engine doesn't let you keep learn't skill V_V'
|
||||||
@ -19,56 +734,3 @@
|
|||||||
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
|
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
|
||||||
//= 1.3b Splitted into different files [DracoRPG]
|
//= 1.3b Splitted into different files [DracoRPG]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
|
|
||||||
//============================================================
|
|
||||||
// DANCER - WINK OF CHARM
|
|
||||||
//============================================================
|
|
||||||
comodo,205,171,7 script Chanel 724,{
|
|
||||||
mes "[Chanel]";
|
|
||||||
if(BaseJob!=Job_Dancer) goto L_nodancer;
|
|
||||||
if(getskilllv(1011)) goto L_alreadyhave;
|
|
||||||
mes "I'll teach you all I know for:";
|
|
||||||
mes "1 Crystal Mirror";
|
|
||||||
mes "1 Alcohol";
|
|
||||||
mes "1 China";
|
|
||||||
mes "1 Apple";
|
|
||||||
mes "3 Bananas";
|
|
||||||
mes "5 Well-baked Cookies";
|
|
||||||
next;
|
|
||||||
|
|
||||||
mes "[Chanel]";
|
|
||||||
mes "Let me check your items.";
|
|
||||||
next;
|
|
||||||
|
|
||||||
if(countitem(747)<1 || countitem(970)<1 || countitem(736)<1 || countitem(512)<1 || countitem(513)<3 || countitem(538)<5) goto L_noitems;//Items: Crystal_Mirror, Alcohol, China, Apple, Banana, Well-baked_Cookie,
|
|
||||||
delitem 747, 1;//Items: Crystal_Mirror,
|
|
||||||
delitem 970, 1;//Items: Alcohol,
|
|
||||||
delitem 736, 1;//Items: China,
|
|
||||||
delitem 512, 1;//Items: Apple,
|
|
||||||
delitem 513, 3;//Items: Banana,
|
|
||||||
delitem 538, 5;//Items: Well-baked_Cookie,
|
|
||||||
|
|
||||||
mes "[Chanel]";
|
|
||||||
mes "I see you have what you need,";
|
|
||||||
mes "so I'll teach you my talent.";
|
|
||||||
skill 1011,1,0;
|
|
||||||
close;
|
|
||||||
|
|
||||||
L_noitems:
|
|
||||||
mes "[Chanel]";
|
|
||||||
mes "You don't have enough items.";
|
|
||||||
mes "Come back when you have all";
|
|
||||||
mes "the required items for me.";
|
|
||||||
close;
|
|
||||||
|
|
||||||
L_nodancer:
|
|
||||||
mes "Hum... you don't seem to be a musician";
|
|
||||||
emotion e_gasp;
|
|
||||||
close;
|
|
||||||
|
|
||||||
L_alreadyhave:
|
|
||||||
mes "I've already taught you";
|
|
||||||
mes "everything I know...";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user