Apply suggestions from code review
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
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@ -10,10 +10,11 @@
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//============================================================
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//============================================================
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sec_in02,126,178,3 script Kachua's Secret Box#bm 4_TREASURE_BOX,{
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sec_in02,126,178,3 script Kachua's Secret Box#bm 4_TREASURE_BOX,{
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.@key$ = "K_Secret_Key";
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mes "A Secret Box where no one knows what's inside.";
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mes "A Secret Box where no one knows what's inside.";
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mes "^4d4dffYou can open this box by consuming <ITEM>[Kachua's Secret Key]<INFO>23919</INFO></ITEM>.^000000";
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mes "^4d4dffYou can open this box by consuming <ITEM>[Kachua's Secret Key]<INFO>23919</INFO></ITEM>.^000000";
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next;
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next;
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switch(select("^4d4dffOpen the box 1 time (1 Kachua Secret Key)^000000","^4d4dffOpen the box 10 times (10 Kachua Secret Keys)^000000")) {
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switch(select("^4d4dffOpen the box 1 time (1 Kachua's Secret Key)^000000","^4d4dffOpen the box 10 times (10 Kachua's Secret Keys)^000000")) {
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case 1:
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case 1:
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mes "^FF0000[Notice]^000000";
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mes "^FF0000[Notice]^000000";
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mes "^FF0000Exchange one random item with one Kachua's Secret Key.^000000";
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mes "^FF0000Exchange one random item with one Kachua's Secret Key.^000000";
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@ -22,7 +23,7 @@ sec_in02,126,178,3 script Kachua's Secret Box#bm 4_TREASURE_BOX,{
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if(select("Keep going.","Stop conversation.") == 2) {
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if(select("Keep going.","Stop conversation.") == 2) {
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mes "You have decided not to open the Box.";
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mes "You have decided not to open the Box.";
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close;
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close;
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} else if (countitem("K_Secret_Key") < 1) {
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} else if (countitem(.@key$) < 1) {
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mes "Not enough <ITEM>[Kachua Secret Key]<INFO>23919</INFO></ITEM>.";
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mes "Not enough <ITEM>[Kachua Secret Key]<INFO>23919</INFO></ITEM>.";
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close;
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close;
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} else {
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} else {
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@ -30,7 +31,7 @@ sec_in02,126,178,3 script Kachua's Secret Box#bm 4_TREASURE_BOX,{
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mes "^4d4dffPlease make sure you have enough space in your inventory.^000000";
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mes "^4d4dffPlease make sure you have enough space in your inventory.^000000";
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close;
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close;
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}
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}
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delitem("K_Secret_Key", 1);
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delitem(.@key$, 1);
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getgroupitem(IG_KACHUA_SECRET_BOX);
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getgroupitem(IG_KACHUA_SECRET_BOX);
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mes "Kachua's Secret Box was opened!";
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mes "Kachua's Secret Box was opened!";
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mes "Were you lucky?";
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mes "Were you lucky?";
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@ -45,7 +46,7 @@ sec_in02,126,178,3 script Kachua's Secret Box#bm 4_TREASURE_BOX,{
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if(select("Keep going.","Stop conversation.") == 2) {
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if(select("Keep going.","Stop conversation.") == 2) {
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mes "You have decided not to open the Box.";
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mes "You have decided not to open the Box.";
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close;
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close;
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} else if (countitem("K_Secret_Key") < 10) {
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} else if (countitem(.@key$) < 10) {
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mes "You do not have enough <ITEM>[Kachua Secret Key]<INFO>23919</INFO></ITEM>.";
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mes "You do not have enough <ITEM>[Kachua Secret Key]<INFO>23919</INFO></ITEM>.";
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close;
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close;
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} else {
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} else {
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@ -55,12 +56,12 @@ sec_in02,126,178,3 script Kachua's Secret Box#bm 4_TREASURE_BOX,{
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mes "^4d4dffPlease make sure you have enough space in your inventory.^000000";
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mes "^4d4dffPlease make sure you have enough space in your inventory.^000000";
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close;
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close;
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}
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}
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if (countitem("K_Secret_Key") < 1) { // Custom check, just in case
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if (countitem(.@key$) < 1) { // Custom check, just in case
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close;
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close;
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}
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}
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delitem("K_Secret_Key", 1);
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delitem(.@key$, 1);
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getgroupitem(IG_KACHUA_SECRET_BOX);
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getgroupitem(IG_KACHUA_SECRET_BOX);
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dispbottom "Kachua's Secret Box was opened " + .@i + " times. Another is opening.",0xFFFFFF;
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dispbottom "Kachua's Secret Box was opened " + .@i + " times. Another one is being opened.",0xFFFFFF;
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specialeffect2 EF_VALLENTINE;
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specialeffect2 EF_VALLENTINE;
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}
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}
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mes "Kachua's Secret Box was opened 10 times!";
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mes "Kachua's Secret Box was opened 10 times!";
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